pub type PreviousAllocation = Option<Vec<u16>>;Expand description
Previous frame’s allocation, used as tie-breaker for temporal stability.
Pass None for the first frame or when no history is available.
When provided, the rounding algorithm prefers allocations that
minimize change from the previous frame, reducing visual jitter.
Aliased Type§
pub enum PreviousAllocation {
None,
Some(Vec<u16>),
}