An enumeration of all the passes which constitute the FSR2 algorithm.
FSR2 is implemented as a composite of several compute passes each
computing a key part of the final result. Each call to the
FfxFsr2ScheduleGpuJobFunc callback function will
correspond to a single pass included in FfxFsr2Pass. For a
more comprehensive description of each pass, please refer to the FSR2
reference documentation.
Please note in some cases e.g.: FFX_FSR2_PASS_ACCUMULATE
and FFX_FSR2_PASS_ACCUMULATE_SHARPEN either one pass or the
other will be used (they are mutually exclusive). The choice of which will
depend on the way the FfxFsr2Context is created and the
precise contents of FfxFsr2DispatchParamters each time a call
is made to ffxFsr2ContextDispatch.
@ingroup FSR2