Crate fsr_sys

source ·

Structs§

  • A structure describing a clear render job.
  • A typedef representing a command list or command buffer.
  • A structure describing a compute render job.
  • A structure containing a constant buffer.
  • A structure encapsulating the FidelityFX Super Resolution 2 context.
  • A structure encapsulating the parameters required to initialize FidelityFX Super Resolution 2 upscaling.
  • A structure describing a copy render job.
  • A structure containing the data required to create a resource.
  • A structure encapasulating a collection of device capabilities.
  • A structure encapsulating a 2-dimensional point, using 32bit unsigned integers.
  • A structure encapsulating the parameters for dispatching the various passes of FidelityFX Super Resolution 2.
  • A structure encapsulating a 2-dimensional set of floating point coordinates.
  • A structure encapsulating the parameters for automatic generation of a reactive mask
  • A structure describing a single render job.
  • A structure encapsulating a 2-dimensional point,
  • A structure encapsulating the interface between the core implentation of the FSR2 algorithm and any graphics API that it should ultimately call.
  • A structure containing the description used to create a FfxPipeline structure.
  • A structure encapsulating a single pass of an algorithm.
  • An outward facing structure containing a resource
  • A structure defining a resource bind point
  • A structure describing a resource.
  • An internal structure containing a handle to a resource and resource views

Enums§

Constants§

Functions§

Type Aliases§

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