pub enum OverlaySide {
Top,
Right,
Bottom,
Left,
}Expand description
The overlay-portal authoring surface: the slot a widget that floats its own surface holds, what that surface is anchored to, and the placement geometry every anchored pattern needs.
Promoted here rather than left to each design system because all three of
them had derived the same geometry independently: a design system’s popover,
menu, tooltip and context menu place a surface through place and host it
through OverlaySlot, reaching both through frust::authoring alone.
The overlay-portal authoring surface: the slot a widget that floats its own
surface holds, what that surface is anchored to, and the placement geometry
every anchored pattern needs.
Promoted here rather than left to each design system because all three of
them had derived the same geometry independently: a design system’s popover,
menu, tooltip and context menu place a surface through place and host it
through OverlaySlot, reaching both through frust::authoring alone.
The overlay-portal authoring surface: the slot a widget that floats its own
surface holds, what that surface is anchored to, and the placement geometry
every anchored pattern needs.
Promoted here rather than left to each design system because all three of
them had derived the same geometry independently: a design system’s popover,
menu, tooltip and context menu place a surface through place and host it
through OverlaySlot, reaching both through frust::authoring alone.
The side of the anchor a floated surface opens on.
The web vocabulary every anchored-overlay pattern in this workspace already
speaks (Radix’s side, and the four-sided tooltip variants each catalog
grew on top of it).
Variants§
Top
Above the anchor.
Right
To the trailing side of the anchor.
Bottom
Below the anchor — the default.
Left
To the leading side of the anchor.
Implementations§
Source§impl OverlaySide
impl OverlaySide
Sourcepub const fn is_vertical(self) -> bool
pub const fn is_vertical(self) -> bool
Whether this side stacks the surface vertically (Top/Bottom).
Trait Implementations§
Source§impl Clone for OverlaySide
impl Clone for OverlaySide
impl Copy for OverlaySide
Source§impl Debug for OverlaySide
impl Debug for OverlaySide
Source§impl Default for OverlaySide
impl Default for OverlaySide
impl Eq for OverlaySide
Source§impl PartialEq for OverlaySide
impl PartialEq for OverlaySide
impl StructuralPartialEq for OverlaySide
Auto Trait Implementations§
impl Freeze for OverlaySide
impl RefUnwindSafe for OverlaySide
impl Send for OverlaySide
impl Sync for OverlaySide
impl Unpin for OverlaySide
impl UnsafeUnpin for OverlaySide
impl UnwindSafe for OverlaySide
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
impl<T> Brush for T
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
Source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
Source§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
key and return true if they are equal.