1pub mod arena;
20pub mod caps;
21pub mod context;
22pub mod diag;
23pub mod effects;
24pub mod encoder;
25pub mod headless;
26pub mod import;
27pub mod lifecycle;
28pub mod lint;
29pub mod pipeline;
30pub mod pipeline_cache;
31pub mod pool;
32pub mod shader;
33pub mod surface;
34pub mod texture;
35
36pub use arena::{BufferSlice, BufferUploader, HostBuffer};
37pub use caps::{DownlevelProfile, TierCaps};
38pub use context::{ContextOptions, DeviceHandle, RenderContext, test_device_limits};
39pub use diag::{GpuFrameSpans, TimestampRing};
40pub use effects::ShaderEffects;
41pub use encoder::CommandBuffer;
42pub use headless::HeadlessTarget;
43pub use lifecycle::{
44 AcquireAction, AcquireOutcome, AcquireStatus, EncodeOutcome, FrameOutcome, SurfaceEvent,
45 SurfacePhase,
46};
47pub use lint::{LintError, check_limits_against_webgl2, lint_pipeline_layout, lint_wgsl_dir};
48pub use pipeline::{PipelineCache, RenderPipelineDesc, VertexLayout};
49pub use pool::{PoolKey, PoolStats, PooledTexture, TextureAllocator, TexturePool};
50pub use shader::{ShaderId, ShaderLibrary};
51pub use surface::{
52 ConfiguredSurface, DetachedSurface, SURFACE_FORMATS, SurfaceAlphaRequest, SurfaceFactory,
53 compositor_expects_premultiplied,
54};
55pub use texture::{
56 Attachment, ColorAttachment, DepthAttachment, RenderTarget, SceneTextureId, Texture,
57 TextureDesc, TextureId, TextureRegistry,
58};