Expand description
Zero-copy texture import — platform buffers (a CVPixelBuffer on Apple, an
AHardwareBuffer on Android) wrapped as wgpu::Textures without a copy, for the
external-texture frame bus (render-model Phase 4, decision D11). Each platform
half lives behind its own cfg; this module is empty on every other target.
Each half is filled in by its platform’s zero-copy import work.