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write_zero_padded

Function write_zero_padded 

Source
pub fn write_zero_padded(dst: WriteOnly<'_, [u8]>, src: &[u8])
Expand description

Writes src into the front of dst and zeroes the rest of it — the bytes with_padded_alphas hands a queue write, laid straight into a staging mapping instead (see frust_gpu::staging).

A src longer than dst is cut at dst’s length; the caller sizes dst to the texture’s whole footprint, which every frame’s coverage was checked to fit before anything was recorded.