pub fn depth_load_op(pre_cleared: bool) -> LoadOp<f32>Expand description
The load operation a frame’s first depth-using pass applies — the surface
opening, which clears colour and depth and draws the opaque strips in one
pass, or the bare clear pass when the renderer records them apart (see
crate::renderer’s The frame’s passes). Every later pass loads.
pre_cleared is the caller’s statement that the attachment it supplied
already holds the depth it wants tested against.