Expand description
Engine-side caches for GPU resources derived from a scene.
Each cache turns a recurring, expensive-to-derive scene input into a bounded, reusable GPU resource, and is maintained at the frame boundary rather than mid-frame so handles handed out during encoding stay valid for that frame.
Re-exports§
pub use gradients::BYTES_PER_TEXEL;pub use gradients::CachedRamp;pub use gradients::GradientCache;pub use gradients::GradientTextureLayout;pub use gradients::LutUpload;pub use images::AtlasBudget;pub use images::AtlasRegion;pub use images::ImageResidency;pub use images::ImageSkip;pub use images::ImageUpload;pub use images::MAX_UNSEEN_FRAMES;pub use images::ResidentImage;