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frus_widgets/
ui.rs

1//! The driver: walks the tree carrying a context (translation + clip), produces the
2//! [`Scene`] and the hit-test maps (click, focus, scroll), and makes it possible to find a
3//! widget by identity so that keyboard/edit events can be routed to it.
4
5use std::hash::{Hash, Hasher};
6
7use frus_core::{
8    Affine, ClipShape, Color, FontWeight, LayerFilter, LayerTransform, Path, Point, Primitive,
9    Rect, Scene, Size, TextStyle,
10};
11use frus_layout::{Layout, NodeId, Overflowing, Side};
12
13use crate::shortcuts::{Intent, KeyStroke};
14
15use crate::barrier::ModalBarrier;
16use crate::dismiss::{DismissPhase, Dismissable};
17use crate::dragdrop::{DragSource, DropZone};
18use crate::hero::{lerp_rect, HeroSpot};
19use crate::interaction::{Status, WidgetId};
20use crate::pageview::PageSnap;
21use crate::physics::{ScrollMetrics, ScrollPhysics};
22use crate::portal::Placement;
23use crate::positioned::Positioning;
24use crate::refresh::Refreshable;
25use crate::relayout::Constraints;
26use crate::runtime::Runtime;
27use crate::theme::Theme;
28use crate::widget::Widget;
29
30/// Thickness of a scrollbar, in pixels (`scrollbar.dart:12`).
31const BAR_SIZE: f32 = 8.0;
32/// Minimum length of a thumb (`scrollbar.dart:15`). It is the tap target: a thumb has to
33/// be catchable by a pointer, whatever fraction of the content the viewport shows.
34const MIN_THUMB: f32 = 48.0;
35/// The thumb's opacity at rest, over `on_surface` (`scrollbar.dart:248`, `:242`). The two
36/// numbers are the reference's, and which one applies follows the surface's own
37/// brightness — this crate's scheme carries no brightness flag, so it is read off the
38/// surface rather than declared.
39/// The gap between the thumb and the edge of the viewport (`scrollbar.dart:14`).
40const BAR_MARGIN: f32 = 2.0;
41const THUMB_ON_DARK: f32 = 0.30;
42const THUMB_ON_LIGHT: f32 = 0.10;
43/// And under a pointer (`scrollbar.dart:245`, `:239`) — a five-fold change on a light
44/// surface, which is what makes a bar you can barely see worth reaching for.
45const THUMB_HOVER_ON_DARK: f32 = 0.65;
46const THUMB_HOVER_ON_LIGHT: f32 = 0.50;
47/// And while it is being dragged (`scrollbar.dart:244`, `:238`), which arrives at once:
48/// the hand is already on it, and a fade would only lag behind the grab.
49const THUMB_DRAG_ON_DARK: f32 = 0.75;
50const THUMB_DRAG_ON_LIGHT: f32 = 0.60;
51/// An Android thumb at rest: the reference's highlight colours, made opaque
52/// (`theme_data.dart:501`, `scrollbar.dart:240`).
53const ANDROID_THUMB_ON_DARK: Color = Color::rgba8(0xCC, 0xCC, 0xCC, 0xFF);
54const ANDROID_THUMB_ON_LIGHT: Color = Color::rgba8(0xBC, 0xBC, 0xBC, 0xFF);
55
56/// One **axis** of a scroll area, as a scrollbar needs to see it: which way it runs, where
57/// it has got to, how far it may go, whether its numbers run backwards, and what the area
58/// itself said about whether it wants a bar at all.
59#[derive(Copy, Clone)]
60struct Bar {
61    vertical: bool,
62    offset: f32,
63    max: f32,
64    reverse: bool,
65    /// The area's own answer, over the application's. See [`crate::Scrollbars`].
66    asked: Option<crate::physics::Scrollbars>,
67    /// Whether the area asked for its bar to stay put instead of fading.
68    visible: Option<bool>,
69}
70
71/// A scrollbar thumb (for hit-testing a drag).
72#[derive(Copy, Clone, Debug)]
73pub struct Scrollbar {
74    /// The scrollable area the bar belongs to.
75    pub id: WidgetId,
76    /// Whether the bar runs vertically; otherwise it is horizontal.
77    pub vertical: bool,
78    /// The thumb's rectangle, in absolute coordinates.
79    pub thumb: Rect,
80    /// Start and length of the track, along the axis.
81    pub track_start: f32,
82    /// The track's length along the axis.
83    pub track_len: f32,
84    /// The thumb's length along the axis.
85    pub thumb_len: f32,
86    /// Offset maximal correspondant.
87    pub max: f32,
88    /// The offsets of a **reversed** axis run the other way along the track: offset 0
89    /// is the far end, so the thumb rests there and a drag towards the start raises the
90    /// number. See [`Scrollable::reverse_y`].
91    pub reverse: bool,
92    /// **How present the bar is**, `0.0..=1.0`. A bar at zero is painted by nothing and
93    /// cannot be grabbed — but it is still here, because a mouse that comes near it
94    /// brings it back.
95    pub opacity: f32,
96    /// The rectangle a **mouse** has to be inside for the bar to notice it: the track,
97    /// widened to take in a tap target's worth of room around the thumb. The reference
98    /// reaches out like this on purpose (`scrollbar.dart:762`) — a bar 8 pixels wide,
99    /// resting at a tenth of an opacity, is not something a hand aims at precisely.
100    pub reach: Rect,
101    /// Whether a pointer can wake and drag it; not under an Android theme, where the bar
102    /// only shows where the page is (milestone 617).
103    pub interactive: bool,
104}
105
106/// The physics an area scrolls with: its own laid over its scroll behaviour's, as the
107/// reference applies a widget's physics to the scroll configuration's (milestone 649).
108fn region_physics<Msg>(widget: &dyn Widget<Msg>, theme: &Theme) -> ScrollPhysics {
109    let platform = crate::ScrollConfiguration::of().scroll_physics(theme);
110    widget
111        .scroll_physics()
112        .map_or(platform, |own| own.apply_to(platform))
113}
114
115/// A scrollable area of the frame: where it is, how far it may scroll, and how it
116/// is meant to behave at its edges.
117///
118/// The registry the shell and the runtime both read. What the area does when it is
119/// dragged, flung or pulled past an edge is settled when it is registered: its own
120/// physics if it asked for some, else what the [`ScrollBehavior`](crate::ScrollBehavior)
121/// in force there says, under the theme it is laid out in (milestone 616).
122#[derive(Copy, Clone, Debug)]
123pub struct Scrollable {
124    /// The scrollable area's identity.
125    pub id: WidgetId,
126    /// The viewport, in absolute coordinates.
127    pub viewport: Rect,
128    /// Largest horizontal offset the content may rest at (0 = nothing to scroll).
129    pub max_x: f32,
130    /// Largest vertical offset the content may rest at.
131    pub max_y: f32,
132    /// The axis the area scrolls along (milestone 649): what an area that is always
133    /// scrollable takes a drag along when nothing overflows.
134    pub axis: crate::scroll::Axis,
135    /// How the area moves at its edges and after a fling: its own, when it asked for
136    /// some, else its scroll behaviour's.
137    pub physics: ScrollPhysics,
138    /// What the area shows when pulled past an edge it will not move beyond, from its
139    /// scroll behaviour; `None` for nothing.
140    pub overscroll: Option<crate::physics::OverscrollIndicator>,
141    /// How a fling on this area is read from the finger's last moves, from its scroll
142    /// behaviour.
143    pub fling: frus_core::VelocityStrategy,
144    /// The [`crate::RefreshIndicator`] area this scrollable sits inside, when there is one.
145    /// Movement refused at its **top** edge feeds that area's pull instead of the
146    /// overscroll glow.
147    pub refresh: Option<WidgetId>,
148    /// Set when this area rests **only on pages** ([`crate::PageView`]): the release
149    /// springs to a page boundary instead of flinging.
150    pub page: Option<PageSnap>,
151    /// Whether the horizontal axis is **reversed** — offset 0 is the right-hand end of
152    /// the content rather than the left.
153    pub reverse_x: bool,
154    /// Whether the vertical axis is **reversed** — offset 0 is the **bottom** of the
155    /// content rather than the top.
156    ///
157    /// Offsets are measured from the end an axis starts at, which is what makes a
158    /// reversed list stay where it is when content arrives: a conversation resting at
159    /// offset 0 is resting at the newest message, and the newest message is wherever the
160    /// end now happens to be. Measuring from the top instead would leave the view
161    /// drifting away from the end every time something was appended, which is the one
162    /// thing this exists to prevent.
163    ///
164    /// Everything the *user* does is unchanged by it. A finger pushes the content the
165    /// way it moves, in either direction; only the arithmetic between that push and the
166    /// number changes sign, in one place.
167    pub reverse_y: bool,
168    /// What the content asked to be kept in view, in the frame's coordinates.
169    pub keep_visible: Option<KeepVisible>,
170    /// The scroll region this one sits **inside**, when there is one.
171    ///
172    /// Scroll areas nest — a sideways strip inside a page that scrolls down — and
173    /// bringing something into view means moving every one of them, from the nearest
174    /// outwards. Identities are hashes and carry no ancestry, so the walk records it.
175    pub host: Option<WidgetId>,
176}
177
178impl Scrollable {
179    /// The tracker a drag on this area reads its fling with.
180    pub fn velocity_tracker(&self) -> frus_core::VelocityTracker {
181        frus_core::VelocityTracker::new(self.fling)
182    }
183
184    /// Whether a finger may move this area at all, resting at `offset`.
185    ///
186    /// The rule the reference states plainly: the user can change the offset **if, and
187    /// only if, there is content outside the viewport to reveal** — or the content is
188    /// already displaced, having shrunk under an offset it no longer reaches. An area that
189    /// fails this takes no drag at all: not a short one, not a refused one, and so no
190    /// end-of-content glow either. An edge effect where there is no edge to meet is a
191    /// statement about the content that is not true.
192    ///
193    /// A [`crate::RefreshIndicator`] listening above is the exception, and the same one the
194    /// reference makes: a list of two items must still pull down to reload.
195    ///
196    /// The physics have the last word (milestone 649): an area the user may never scroll
197    /// takes nothing, and one the user may always scroll takes everything.
198    pub fn accepts_user_offset(&self, offset: (f32, f32)) -> bool {
199        match self.physics.user() {
200            crate::physics::UserScroll::Never => false,
201            crate::physics::UserScroll::Always => true,
202            crate::physics::UserScroll::WhenOverflowing => {
203                self.max_x > 0.0
204                    || self.max_y > 0.0
205                    || offset.0 != 0.0
206                    || offset.1 != 0.0
207                    || self.refresh.is_some()
208            }
209        }
210    }
211
212    /// Whether a movement of the user's along the vertical (`down`) or across is this
213    /// area's to take: there is content that way to reveal, or a pull to refresh above
214    /// for a movement down — unless the physics say never, or always along its axis.
215    pub fn takes_user_scroll(&self, down: bool) -> bool {
216        let overflowing = if down {
217            self.max_y > 0.0 || self.refresh.is_some()
218        } else {
219            self.max_x > 0.0
220        };
221        let along = match self.axis {
222            crate::scroll::Axis::Vertical => down,
223            crate::scroll::Axis::Horizontal => !down,
224            crate::scroll::Axis::Both => true,
225        };
226        match self.physics.user() {
227            crate::physics::UserScroll::Never => false,
228            crate::physics::UserScroll::Always => overflowing || along,
229            crate::physics::UserScroll::WhenOverflowing => overflowing,
230        }
231    }
232
233    /// The horizontal axis as the physics sees it, at `offset`.
234    pub fn metrics_x(&self, offset: f32) -> ScrollMetrics {
235        ScrollMetrics::new(offset, self.max_x, self.viewport.width)
236    }
237
238    /// The vertical axis as the physics sees it, at `offset`.
239    pub fn metrics_y(&self, offset: f32) -> ScrollMetrics {
240        ScrollMetrics::new(offset, self.max_y, self.viewport.height)
241    }
242
243    /// Turns a **screen** delta — how far the content was pushed, in pixels — into the
244    /// change it makes to this area's offsets.
245    ///
246    /// Two sign changes, and both have a reason. The content moves *opposite* the
247    /// number: dragging down reveals what is above, which is a smaller offset. And a
248    /// reversed axis counts from the other end, so the same drag raises it instead.
249    ///
250    /// One function rather than a minus sign at each of the five places a delta becomes
251    /// an offset — the wheel, the drag, the release fling, and both axes of each — so
252    /// that a reversed scroll is right in all of them or in none.
253    pub fn offset_delta(&self, screen: (f32, f32)) -> (f32, f32) {
254        (
255            if self.reverse_x { screen.0 } else { -screen.0 },
256            if self.reverse_y { screen.1 } else { -screen.1 },
257        )
258    }
259
260    /// The edge a refusal happened at, given the refused movement **in offset space**.
261    ///
262    /// A negative refusal means the content was pulled towards the axis's start, and
263    /// where that is on screen is exactly what reversing changes: the start of a
264    /// reversed vertical axis is the **bottom**. Without this the glow would flash at
265    /// the far end of a conversation the moment it refused to go further back.
266    pub fn refused_edge(&self, vertical: bool, refused: f32) -> crate::overscroll::GlowEdge {
267        let reversed = if vertical {
268            self.reverse_y
269        } else {
270            self.reverse_x
271        };
272        crate::overscroll::edge_for(vertical, if reversed { -refused } else { refused })
273    }
274
275    /// The edge an axis **starts** at, which is where a pull-to-refresh listens.
276    pub fn start_edge(&self, vertical: bool) -> crate::overscroll::GlowEdge {
277        self.refused_edge(vertical, -1.0)
278    }
279
280    /// The offset that brings `target` fully inside this viewport, and how far the
281    /// content moves to get there.
282    ///
283    /// The **least** movement that does it: a box already in view does not budge, one
284    /// off the near edge comes to that edge and no further. Centring it instead would
285    /// make Tab through a form scroll on every stop, which is motion nobody asked for.
286    ///
287    /// A target **too big** for the viewport gets its leading edge aligned, which falls
288    /// out of asking about that edge first: a tall field half off the top comes down to
289    /// the top rather than up to the bottom, because its start is what you read.
290    ///
291    /// Both halves are returned because they are not the same number. The offset is
292    /// clamped to what this region can actually do, and an outer region has to be told
293    /// how far the target really moved — not how far it was asked to.
294    pub fn reveal(&self, target: Rect, current: (f32, f32)) -> ((f32, f32), (f32, f32)) {
295        let shift = |lo: f32, hi: f32, near: f32, far: f32| {
296            if near < lo {
297                lo - near
298            } else if far > hi {
299                hi - far
300            } else {
301                0.0
302            }
303        };
304        let wanted = (
305            shift(
306                self.viewport.x,
307                self.viewport.x + self.viewport.width,
308                target.x,
309                target.x + target.width,
310            ),
311            shift(
312                self.viewport.y,
313                self.viewport.y + self.viewport.height,
314                target.y,
315                target.y + target.height,
316            ),
317        );
318        // `offset_delta` turns a movement of the content into a movement of the offset,
319        // and it is its own inverse — it negates or it does not — so the same function
320        // turns the offset that was allowed back into the content movement it buys.
321        let delta = self.offset_delta(wanted);
322        let next = (
323            (current.0 + delta.0).clamp(0.0, self.max_x),
324            (current.1 + delta.1).clamp(0.0, self.max_y),
325        );
326        let applied = (next.0 - current.0, next.1 - current.1);
327        (next, self.offset_delta(applied))
328    }
329
330    /// The offset that puts `target` in the **middle** of this viewport, and how far the
331    /// content moves to get there.
332    ///
333    /// The same pair as [`Scrollable::reveal`], and the same clamp — which is what makes
334    /// the first item of a row rest at the start rather than half off it. A target
335    /// bigger than the viewport centres too, which leaves it hanging over both edges,
336    /// and that is the honest answer: there is no offset that shows all of it.
337    pub fn centre(&self, target: Rect, current: (f32, f32)) -> ((f32, f32), (f32, f32)) {
338        let wanted = (
339            (self.viewport.x + self.viewport.width / 2.0) - (target.x + target.width / 2.0),
340            (self.viewport.y + self.viewport.height / 2.0) - (target.y + target.height / 2.0),
341        );
342        let delta = self.offset_delta(wanted);
343        let next = (
344            (current.0 + delta.0).clamp(0.0, self.max_x),
345            (current.1 + delta.1).clamp(0.0, self.max_y),
346        );
347        let applied = (next.0 - current.0, next.1 - current.1);
348        (next, self.offset_delta(applied))
349    }
350
351    /// The offset that brings `keep` into view under its own policy, and how far the
352    /// content moves from **rest** to get there.
353    ///
354    /// Absolute, because [`KeepVisible::rect`] is recorded at rest: the base is offset
355    /// zero, not wherever the region currently is.
356    pub fn keep_offset(&self, keep: KeepVisible) -> ((f32, f32), (f32, f32)) {
357        match keep.centre {
358            true => self.centre(keep.rect, (0.0, 0.0)),
359            false => self.reveal(keep.rect, (0.0, 0.0)),
360        }
361    }
362
363    /// Where the content's leading edge sits, relative to the viewport's, at `offset`.
364    ///
365    /// Normally minus the offset. On a reversed axis the content is anchored to the far
366    /// end, so offset 0 puts the content's *end* against the viewport's — which is also
367    /// the answer for content too short to scroll, where it sits at the bottom of the
368    /// box rather than the top.
369    pub fn content_origin(&self, offset: (f32, f32), content: Size) -> (f32, f32) {
370        let axis = |reverse: bool, offset: f32, viewport: f32, content: f32| {
371            if reverse {
372                viewport - content + offset
373            } else {
374                -offset
375            }
376        };
377        (
378            axis(self.reverse_x, offset.0, self.viewport.width, content.width),
379            axis(
380                self.reverse_y,
381                offset.1,
382                self.viewport.height,
383                content.height,
384            ),
385        )
386    }
387}
388
389/// A box a scroll region has been asked to **keep in view**, and which box it is.
390///
391/// A tab bar wider than its window is what this is for. Declared by the content through
392/// [`Widget::keep_visible`], carried on the region so it survives a repaint boundary
393/// like everything else about the region, and acted on by
394/// [`crate::Runtime::sync_visible`].
395#[derive(Copy, Clone, Debug, PartialEq)]
396pub struct KeepVisible {
397    /// Which box this is. The region acts when this **changes** and not otherwise: the
398    /// box moves as the region scrolls, so a region chasing the box itself would pin
399    /// the content in place and no finger could move it.
400    pub key: u64,
401    /// The box: in the declaring widget's own coordinates when it comes back from
402    /// [`Widget::keep_visible`], and in the frame's — **as it would sit at offset zero**
403    /// — when it reaches the region.
404    ///
405    /// At rest rather than where it is actually drawn, and that is the whole reason the
406    /// answer can be trusted. A box recorded where it is drawn is a box whose position
407    /// already contains the current offset, so the offset that would centre it can only
408    /// be worked out **relative** to wherever the region happens to be — and on the
409    /// first frame, before anything has been retained, there is no wherever to be
410    /// relative to. Recorded at rest, the answer is absolute: the same number on the
411    /// first frame and the hundredth.
412    pub rect: Rect,
413    /// Put it in the **middle** of the window rather than merely inside it. What a tab
414    /// bar wants: a selected tab flush against the edge reads as the end of the row.
415    /// Clamped either way, so the first tab still rests at the start.
416    pub centre: bool,
417}
418
419/// Direction of arrow-key focus navigation.
420#[derive(Clone, Copy, Debug, PartialEq, Eq)]
421pub enum FocusDirection {
422    /// The up arrow: focus moves to the widget above.
423    Up,
424    /// The down arrow: focus moves to the widget below.
425    Down,
426    /// The left arrow: focus moves to the widget on the left.
427    Left,
428    /// The right arrow: focus moves to the widget on the right.
429    Right,
430}
431
432/// A region the mouse enters and leaves, as a frame registered it (milestone 583).
433#[derive(Clone, Copy, Debug)]
434struct HoverEntry {
435    id: WidgetId,
436    /// The part that shows, which the pointer can be over.
437    seen: Rect,
438    /// The whole box, which positions are measured from.
439    whole: Rect,
440    /// The region it is inside, if any.
441    parent: Option<WidgetId>,
442    spec: crate::HoverRegion,
443}
444
445#[derive(Clone)]
446struct Hit<Msg> {
447    id: WidgetId,
448    rect: Rect,
449    /// The message the target emits, or `None` for a target that **swallows** input
450    /// without doing anything — an [`crate::AbsorbPointer`]. Such a target still wins
451    /// the hit test, which is exactly what stops the click reaching what is behind it.
452    msg: Option<Msg>,
453    /// **Inverse** transform (screen → the flat frame) of a transformed subtree
454    /// (`Transform::scale`/`rotate`/a composition): the test point is passed through it to
455    /// get back to the untransformed frame where `rect` lives. `None` = an axis-aligned,
456    /// untransformed rect (the common case).
457    xform: Option<Affine>,
458}
459
460impl<Msg> Hit<Msg> {
461    /// `true` when `point` (in screen coordinates) falls inside the target, taking any
462    /// transform on the subtree into account.
463    fn contains(&self, point: Point) -> bool {
464        let p = self.xform.map_or(point, |inv| inv.apply(point));
465        self.rect.contains(p)
466    }
467}
468
469/// The painted output of a repaint-boundary subtree, cached (see `paintcache.rs`) and
470/// replayed as is on a *hit*. Erased behind a `Box<dyn Any>` in the cache; brought back down
471/// to `Msg` here (one `Msg` instance per app → the `downcast` always succeeds).
472#[derive(Clone)]
473struct BoundaryData<Msg> {
474    prims: Vec<frus_core::Primitive>,
475    hits: Vec<Hit<Msg>>,
476    long_presses: Vec<Hit<Msg>>,
477    dismisses: Vec<Msg>,
478    focusables: Vec<Focusable>,
479    scrollables: Vec<Scrollable>,
480    draggables: Vec<(WidgetId, Rect)>,
481    drag_sources: Vec<DragSource>,
482    drop_zones: Vec<DropZone>,
483    inks: Vec<(WidgetId, Rect)>,
484    /// The detectors that take a drag, in painted order, with the box a press can land in
485    /// (clipped) and the whole box (milestone 582).
486    pans: Vec<(WidgetId, Rect, Rect)>,
487    /// The widgets that hear the pointer's raw events, likewise (milestone 586).
488    pointer_listeners: Vec<(WidgetId, Rect, Rect)>,
489    /// The regions the mouse enters and leaves, in painted order (milestone 583).
490    hover_regions: Vec<HoverEntry>,
491    text_stops: Vec<crate::TextStop>,
492    semantics: Vec<(WidgetId, Rect, frus_core::SemanticsProperties)>,
493    system_ui: Vec<(Rect, crate::SystemUiOverlayStyle)>,
494}
495
496/// Lengths of the builder's collections on entering a boundary: the lower bounds of the
497/// slices to capture on the way out.
498struct Snapshot {
499    scene: usize,
500    hits: usize,
501    long_presses: usize,
502    dismisses: usize,
503    focusables: usize,
504    scrollables: usize,
505    draggables: usize,
506    drag_sources: usize,
507    drop_zones: usize,
508    inks: usize,
509    pans: usize,
510    pointer_listeners: usize,
511    hover_regions: usize,
512    text_stops: usize,
513    semantics: usize,
514    system_ui: usize,
515    overlays: usize,
516    focus_scope_start: Option<usize>,
517}
518
519/// Lower bounds of the **interaction** registries at the start of a transformed composition
520/// (a scale/rotation layer): only what the subtree has just added is re-mapped. Distinct from
521/// [`Snapshot`] (the boundary cache) because it **includes `reorderables`** — those are never
522/// cached but do have to be transformed. See [`transform_interaction_registries`].
523/// Lengths of the registries a [`ModalBarrier`] withholds from, on entering its subtree: the
524/// point each is truncated back to on the way out. Distinct from [`XformBase`] because a
525/// barrier also covers the **scene** and the **scrollbars**, and distinct from [`Snapshot`]
526/// because it covers the registries that are never cached.
527/// What is withdrawn from a layer of an [`crate::IndexedStack`] that is not the shown one:
528/// its paint, its input and its place in the accessibility tree. Not `absorb` — the layer
529/// is not a scrim over what is behind it, it is simply not there for the reader.
530const HIDDEN_LAYER: crate::barrier::ModalBarrier = crate::barrier::ModalBarrier {
531    pointer: true,
532    absorb: false,
533    paint: true,
534    semantics: true,
535};
536
537struct BarrierBase {
538    scene: usize,
539    hits: usize,
540    long_presses: usize,
541    focusables: usize,
542    scrollables: usize,
543    scrollbars: usize,
544    draggables: usize,
545    drag_sources: usize,
546    drop_zones: usize,
547    inks: usize,
548    pans: usize,
549    pointer_listeners: usize,
550    hover_regions: usize,
551    text_stops: usize,
552    reorderables: usize,
553    interactives: usize,
554    semantics: usize,
555}
556
557struct XformBase {
558    hits: usize,
559    long_presses: usize,
560    focusables: usize,
561    scrollables: usize,
562    draggables: usize,
563    drag_sources: usize,
564    drop_zones: usize,
565    inks: usize,
566    pans: usize,
567    pointer_listeners: usize,
568    hover_regions: usize,
569    text_stops: usize,
570    reorderables: usize,
571    semantics: usize,
572}
573
574/// Node count of the subtree **if** it is "plain" — that is, if the boundary and **all** its
575/// descendants take the default walk branch (children in prefix order): not scrollable, not a
576/// navigator, not a virtualised list, no `layout_builder`, not a stack, no overlay, no
577/// continuous animation. The count then follows the walk's rect order **exactly**, which is
578/// what makes the fingerprint and the bit-for-bit replay correct. `None` = a subtree that
579/// cannot be cached (it is repainted in full — the safe fallback).
580fn plain_subtree_len<Msg>(widget: &dyn Widget<Msg>) -> Option<usize> {
581    if widget.continuous()
582        || widget.scroll_content().is_some()
583        || widget.interactive().is_some()
584        || widget.fitted().is_some()
585        || widget.rotated_quarter_turns().is_some()
586        || widget.navigator().is_some()
587        // Only *whether*, never *what*: these two ask if the widget windows its
588        // children at all, and a size it will not read is the honest argument.
589        || widget.virtual_list(Size::ZERO).is_some()
590        || widget.page_view().is_some()
591        || widget.overflow_box().is_some()
592        || widget.constraints_transform().is_some()
593        || widget.layout_builder().is_some()
594        || widget.stack()
595        // Painted where the scroll has got to, not where it was laid out.
596        || widget.sticky_header()
597        || widget.custom_layout().is_some()
598        || widget.overlay().is_some()
599        // A reorderable (a Kanban card, a draggable header): its bounds feed the reorderables
600        // registry, which is not cached — so its subtree is not put in the paint cache.
601        || widget.reorder_index().is_some()
602        // Read by the shell every frame, from the walk (milestone 640).
603        || widget.wants_title_bar()
604        || widget.title_bar_role().is_some()
605    {
606        return None;
607    }
608    let mut n = 1;
609    for child in widget.children() {
610        n += plain_subtree_len(child.as_ref())?;
611    }
612    Some(n)
613}
614
615/// Moves `v[from..to]` after the rest of `v[from..]`: what a sticky header added, after what
616/// its section added (milestone 602).
617fn after<T>(v: &mut [T], from: usize, to: usize) {
618    if to > from && from <= v.len() {
619        v[from..].rotate_left(to - from);
620    }
621}
622
623/// The walk's constraints for a child a [`crate::CustomMultiChildLayout`] lays out. An
624/// exact extent is **forced** when nothing else is only allowed, as a pinned stack layer's
625/// is; beside an axis that is only allowed, it is handed, and a child with a size of its own
626/// there keeps it.
627fn custom_constraints(c: crate::ChildConstraints) -> Constraints {
628    use crate::ChildAxis::{AtMost, Exactly, Free};
629    let axis = |a| match a {
630        Free => (0.0, true, false, false),
631        AtMost(v) => (f32::max(v, 0.0), false, false, true),
632        Exactly(v) => (f32::max(v, 0.0), false, true, false),
633    };
634    let (w, free_x, exact_x, loose_x) = axis(c.width);
635    let (h, free_y, exact_y, loose_y) = axis(c.height);
636    if (exact_x || exact_y) && !loose_x && !loose_y {
637        Constraints::pinned(
638            (!free_x).then_some(w),
639            (!free_y).then_some(h),
640            Size::new(w, h),
641        )
642    } else {
643        Constraints::axes(w, h, [free_x, free_y], [exact_x, exact_y])
644    }
645}
646
647/// Quantises a `[0,1]` float for the fingerprint (independent of tiny binary differences: two
648/// visually identical progresses ⇒ the same fingerprint).
649fn quant(x: f32) -> i32 {
650    (x * 4096.0).round() as i32
651}
652
653/// Adds to `h` everything the paint reads from a `Status`, **except** the time (excluded: a
654/// cacheable boundary holds no `continuous` widget).
655fn hash_status<H: Hasher>(s: &Status, h: &mut H) {
656    (s.interaction as u8).hash(h);
657    s.focused.hash(h);
658    s.cursor.hash(h);
659    s.selection.hash(h);
660    s.composing.hash(h);
661    // Both change what a field floats over itself without touching its selection: a bar
662    // that opens on a selection already made, handles put away by a press.
663    s.handles.hash(h);
664    s.toolbar.hash(h);
665    // What a selection area has selected in this text: the highlight is part of its paint,
666    // and the bar floats from it.
667    s.region.hash(h);
668    s.region_bar.hash(h);
669    s.region_grips.hash(h);
670    quant(s.hover_progress).hash(h);
671    quant(s.focus_progress).hash(h);
672    quant(s.press_progress).hash(h);
673    quant(s.opacity).hash(h);
674    quant(s.value).hash(h);
675    // Sub-region hover (milestone 208): a change of position repaints the highlight.
676    s.hover_cursor.map(|p| (quant(p.x), quant(p.y))).hash(h);
677    // The thumb a drag took is the one that rises and is painted on top.
678    s.thumb.hash(h);
679}
680
681/// The result of building an interface for one frame.
682/// A **shortcut / action scope**: a subtree that binds keystrokes, answers intents, or
683/// both, together with the range of focus stops it contains.
684///
685/// The range is how "focus is inside this subtree" is answered without an ancestor test:
686/// the walk is depth-first, so a subtree's focus stops are contiguous, and the focused
687/// stop's index either falls inside the range or does not.
688struct Scope<Msg> {
689    strokes: Vec<(KeyStroke, Intent)>,
690    callbacks: Vec<(KeyStroke, Msg)>,
691    actions: Vec<(Intent, Msg)>,
692    listeners: Vec<(Intent, Msg)>,
693    /// The focus stops this subtree contains, as indices into `focusables`.
694    range: std::ops::Range<usize>,
695}
696
697/// A **focus stop**: somewhere the keyboard can land, and what the traversal should make
698/// of it.
699#[derive(Clone, Copy, Debug)]
700pub struct Focusable {
701    /// The widget's identity.
702    pub id: WidgetId,
703    /// Its **visible** box this frame: the box it was given, clipped by whatever
704    /// encloses it. Empty when it is scrolled out of sight, which is what a click test
705    /// wants — a tap on empty space must not land on something nobody can see.
706    pub rect: Rect,
707    /// Its box this frame, **unclipped**. What the geometry is really about: where the
708    /// widget is, whether or not any of it is on screen. Arrow navigation places
709    /// candidates by this, and [`Ui::reveal`] works out what to scroll from it.
710    pub bounds: Rect,
711    /// The [`crate::AutofillGroup`] this stop sits in — the form it is part of — when
712    /// there is one (milestone 512).
713    pub form: Option<WidgetId>,
714    /// The nearest enclosing scroll region, when there is one. What could bring this
715    /// stop into view, and the first link of the chain [`Ui::reveal`] walks.
716    pub scroll: Option<WidgetId>,
717    /// Focusable by a click, but **passed over by Tab** — the reference's
718    /// `ExcludeFocusTraversal`. The two are separate questions.
719    pub skip: bool,
720    /// An explicit traversal position, smallest first. `None` means tree order, which is
721    /// where everything sits until someone says otherwise.
722    pub order: Option<f32>,
723    /// The traversal group it belongs to, within which its order is resolved.
724    pub group: Option<WidgetId>,
725    /// Whether it takes the focus when it appears ([`Widget::autofocus`], milestone 605).
726    pub autofocus: bool,
727}
728
729/// The **interface** of one frame: what the walk over a widget tree produced.
730///
731/// Besides the [`Scene`] to paint it holds everything the shell asks of a frame afterwards —
732/// what a click, a long press or a dismissal answers, what can take the focus, which areas
733/// scroll, which widgets can be dragged or dropped on — so that events are routed against
734/// the frame the reader saw. It is made by [`build_ui`] and read until the next frame
735/// replaces it.
736pub struct Ui<Msg = crate::callback::Callback> {
737    scene: Scene,
738    hits: Vec<Hit<Msg>>,
739    /// Long-press targets (id, visible bounds, message).
740    long_presses: Vec<Hit<Msg>>,
741    /// Overlay dismissal messages, from the bottom to the **top**.
742    dismisses: Vec<Msg>,
743    /// The buttons of a selection bar that carry no message, and the editing action each
744    /// performs (milestone 568) — what the shell resolves a press on one to.
745    edit_actions: Vec<(WidgetId, crate::EditAction)>,
746    /// The boxes selection bars were placed in this frame: a press inside one is a press
747    /// **on the bar**, which must not put the selection it acts on away.
748    toolbars: Vec<Rect>,
749    /// Where a press lands **on an overlay** rather than on the pages under it: an overlay's
750    /// box, and the whole window under one that a press outside dismisses (milestone 642).
751    overlay_cover: Vec<Rect>,
752    focusables: Vec<Focusable>,
753    /// **Focus scope**: index of the topmost modal overlay's first focusable —
754    /// Tab/arrows/click-to-focus are trapped from there on (`None` = no modal, every
755    /// focusable takes part).
756    focus_scope_start: Option<usize>,
757    /// (id, viewport, offset max x, offset max y)
758    scrollables: Vec<Scrollable>,
759    scrollbars: Vec<Scrollbar>,
760    draggables: Vec<(WidgetId, Rect)>,
761    drag_sources: Vec<DragSource>,
762    drop_zones: Vec<DropZone>,
763    /// **Inked surfaces**: (id, the box the ink is clipped to). Tracked separately from
764    /// clicking because the splash needs the surface's **whole** box — where the finger
765    /// landed inside it, and how far the circle has to travel to cover it — which a
766    /// click target, recorded as its *visible* part, does not give.
767    inks: Vec<(WidgetId, Rect)>,
768    /// The detectors that take a drag, in painted order, with the box a press can land in
769    /// (clipped) and the whole box (milestone 582).
770    /// The row that wants the title bar's line, where it was laid out, and what the system
771    /// acts on there (milestones 640, 642).
772    title_bar_row: Option<Rect>,
773    title_bar_regions: Vec<(Rect, crate::TitleBarRole)>,
774    pans: Vec<(WidgetId, Rect, Rect)>,
775    /// The widgets that hear the pointer's raw events, likewise (milestone 586).
776    pointer_listeners: Vec<(WidgetId, Rect, Rect)>,
777    /// The regions the mouse enters and leaves, in painted order (milestone 583).
778    hover_regions: Vec<HoverEntry>,
779    /// The texts inside a [`SelectionArea`](crate::SelectionArea), in the order they were
780    /// painted — reading order — each with the area it is in.
781    text_stops: Vec<crate::TextStop>,
782    /// **Reorderables** (column headers, Kanban cards): (id, visible bounds). Tracked
783    /// independently of clicking — a card is not clickable but can still be picked up and
784    /// dropped onto.
785    reorderables: Vec<(WidgetId, Rect)>,
786    /// Interactive viewports (`InteractiveViewer`): (id, the screen viewport). The shell
787    /// routes panning (dragging) and zooming (wheel / pinch) to them.
788    interactives: Vec<(WidgetId, Rect)>,
789    /// Pull-to-refresh areas of the frame, with their configuration.
790    refreshes: Vec<Refreshable>,
791    /// Swipe-to-dismiss items of the frame, with their configuration.
792    dismissables: Vec<Dismissable>,
793    /// Draggable sheets of the frame, with their configuration and the scroll areas
794    /// walked inside each.
795    sheets: Vec<crate::sheet::SheetArea>,
796    wants_animation: bool,
797    /// The accessibility tree: semantic nodes (id, bounds, annotation), in paint order. The
798    /// shell maps it onto AccessKit.
799    semantics: Vec<(WidgetId, Rect, frus_core::SemanticsProperties)>,
800    /// The regions saying what the system bars over them should look like (paint order).
801    system_ui: Vec<(Rect, crate::SystemUiOverlayStyle)>,
802    /// Boxes whose children ran outside them, with the edge and the amount.
803    overflows: Vec<Overflowing>,
804    /// Shortcut and action scopes, in the order the walk closed them — innermost first
805    /// among any that overlap, which is the order the resolution wants.
806    scopes: Vec<Scope<Msg>>,
807    /// Keystroke listeners, with the focus stops they cover.
808    #[allow(clippy::type_complexity)]
809    listeners: Vec<(
810        std::ops::Range<usize>,
811        std::rc::Rc<dyn Fn(KeyStroke) -> Option<Msg>>,
812    )>,
813}
814
815impl<Msg: Clone> Ui<Msg> {
816    /// The scene to hand to the renderer.
817    /// Boxes in this frame whose children did not fit inside them.
818    ///
819    /// Empty is the normal answer. A non-empty one means content is being drawn outside
820    /// its parent — invisible where it is clipped, unhittable where it leaves the window,
821    /// and silent either way until something asks. That silence is what let a task row's
822    /// delete button sit off-screen through three milestones.
823    pub fn overflows(&self) -> &[Overflowing] {
824        &self.overflows
825    }
826
827    /// The scrollbars this frame drew, and therefore the ones a pointer may drag. Empty
828    /// where the platform draws none — see [`crate::Scrollbars`].
829    pub fn scrollbars(&self) -> &[Scrollbar] {
830        &self.scrollbars
831    }
832
833    /// The [`Scene`] this frame painted.
834    pub fn scene(&self) -> &Scene {
835        &self.scene
836    }
837
838    /// The frame's **accessibility tree**: every meaningful node with its bounds on screen and
839    /// its annotation ([`frus_core::SemanticsProperties`]). Paint order (= reading order). The shell
840    /// pushes it to AccessKit.
841    pub fn semantics(&self) -> &[(WidgetId, Rect, frus_core::SemanticsProperties)] {
842        &self.semantics
843    }
844
845    /// What the system bars should look like over this frame (#46): the regions under
846    /// `status_bar` answer for the status bar and those under `navigation_bar` for the
847    /// other, the one drawn last first and field by field. What none states is left
848    /// `None`, for [`crate::SystemUiOverlayStyle::resolve`] to take from the theme.
849    ///
850    /// The shell picks the two points: the first row of the screen's content under the
851    /// status bar, and the last one above the navigation bar.
852    pub fn system_ui_style(
853        &self,
854        status_bar: Point,
855        navigation_bar: Point,
856    ) -> crate::SystemUiOverlayStyle {
857        crate::system_ui::style_under(&self.system_ui, status_bar, navigation_bar)
858    }
859
860    /// `true` when a widget animates continuously (the framework must redraw).
861    /// Whether **this tree's widgets** want the next frame: a spinner turning, an ink
862    /// ripple spreading, a pull being held.
863    ///
864    /// It answers for the widgets and nothing else. A fetch still in flight also owes the
865    /// screen a frame — see [`frus_core::images_in_flight`] — and that is the *process's*
866    /// business, asked by whoever drives the loop. It used to be folded in here, which
867    /// made this method's answer depend on what an unrelated part of the program happened
868    /// to be doing: in the test suite, where everything shares one process, a refresh area
869    /// with nothing pulled asked for frames whenever another test was loading an image
870    /// (milestone 411).
871    pub fn wants_animation(&self) -> bool {
872        self.wants_animation
873    }
874
875    /// Whether something in this frame wants the title bar's line (milestone 640).
876    pub fn wants_title_bar(&self) -> bool {
877        self.title_bar_row.is_some()
878    }
879
880    /// Where the row that wants the title bar's line was laid out — a
881    /// [`WindowMenuBar`](crate::WindowMenuBar)'s, the window's and not a page's (milestone
882    /// 642). What the shell does to the pages, the back gesture at the window's edge, does
883    /// not start on it.
884    pub fn title_bar_row(&self) -> Option<Rect> {
885        self.title_bar_row
886    }
887
888    /// What the system acts on on the title bar's line: the window's icon and its buttons,
889    /// where they were painted (milestone 640).
890    pub fn title_bar_regions(&self) -> &[(Rect, crate::TitleBarRole)] {
891        &self.title_bar_regions
892    }
893
894    /// Every box a press can land on, in painted order: what on the title bar's line is the
895    /// application's, rather than the system's to move the window by (milestone 640).
896    pub fn hit_rects(&self) -> impl Iterator<Item = Rect> + '_ {
897        self.hits.iter().map(|hit| hit.rect)
898    }
899
900    /// Identity of the topmost clickable widget containing `point`.
901    pub fn hit(&self, point: Point) -> Option<WidgetId> {
902        self.hits
903            .iter()
904            .rev()
905            .find(|hit| hit.contains(point))
906            .map(|hit| hit.id)
907    }
908
909    /// The message tied to a given clickable widget. `None` for a target that swallows
910    /// input without emitting anything.
911    ///
912    /// It is always paired with [`hit`](Self::hit), so the two have to agree on which
913    /// target an identity means: every registered target therefore has one of its own,
914    /// the dismissal barrier below an overlay included.
915    pub fn msg_for(&self, id: WidgetId) -> Option<Msg> {
916        self.hits
917            .iter()
918            .find(|hit| hit.id == id)
919            .and_then(|hit| hit.msg.clone())
920    }
921
922    /// The editing action the button `id` of a selection bar performs, for a button that
923    /// carries no message (Cut, Copy, Paste, Select all — see [`crate::EditAction`]). The
924    /// shell holds the clipboard and the editing state, so it is the shell that performs it.
925    pub fn edit_action_for(&self, id: WidgetId) -> Option<crate::EditAction> {
926        self.edit_actions
927            .iter()
928            .find(|(button, _)| *button == id)
929            .map(|(_, action)| *action)
930    }
931
932    /// Whether the target `id` is one **on** a selection bar shown this frame — the click of
933    /// an assistive technology names its target by identity, not by where a pointer is, so
934    /// this is the identity-side counterpart of [`toolbar_contains`](Self::toolbar_contains).
935    pub fn hit_is_on_toolbar(&self, id: WidgetId) -> bool {
936        self.hits
937            .iter()
938            .rev()
939            .find(|hit| hit.id == id)
940            .is_some_and(|hit| {
941                self.toolbars.iter().any(|bar| {
942                    bar.contains(Point::new(
943                        hit.rect.x + hit.rect.width * 0.5,
944                        hit.rect.y + hit.rect.height * 0.5,
945                    ))
946                })
947            })
948    }
949
950    /// Whether `point` is inside a selection bar shown this frame — which a press must not
951    /// treat as a press elsewhere.
952    pub fn toolbar_contains(&self, point: Point) -> bool {
953        self.toolbars.iter().any(|bar| bar.contains(point))
954    }
955
956    /// Whether a press at `point` lands **on an overlay** — a menu, a dialog, a drawer, or
957    /// the window under one that a press outside dismisses — rather than on the pages under
958    /// it (milestone 642). What the shell does to the pages, the back gesture at the
959    /// window's edge, does not start there: in the reference that gesture is the page's, and
960    /// an overlay is above the page.
961    pub fn over_overlay(&self, point: Point) -> bool {
962        self.overlay_cover.iter().any(|r| r.contains(point))
963    }
964
965    /// Dismissal message of the **topmost** overlay (for Escape).
966    pub fn top_dismiss(&self) -> Option<Msg> {
967        self.dismisses.last().cloned()
968    }
969
970    /// **Long-press** message of the topmost target containing `point`.
971    pub fn long_press_at(&self, point: Point) -> Option<Msg> {
972        self.long_presses
973            .iter()
974            .rev()
975            .find(|hit| hit.contains(point))
976            .and_then(|hit| hit.msg.clone())
977    }
978
979    /// The frame's **pull-to-refresh areas**, with the configuration each was built
980    /// with. The shell steps them and reads their `refreshing` flag from here.
981    pub fn refresh_areas(&self) -> &[Refreshable] {
982        &self.refreshes
983    }
984
985    /// The frame's **dismissible items**, with the configuration each was built with.
986    pub fn dismissables(&self) -> &[Dismissable] {
987        &self.dismissables
988    }
989
990    /// The frame's **sheets**, with the configuration each was built with and the scroll
991    /// areas walked inside it.
992    pub fn sheets(&self) -> &[crate::sheet::SheetArea] {
993        &self.sheets
994    }
995
996    /// The sheet whose panel is under `point`, the last one walked winning — which is
997    /// the one painted on top.
998    pub fn sheet_at(&self, point: Point) -> Option<&crate::sheet::SheetArea> {
999        self.sheets.iter().rev().find(|sheet| sheet.contains(point))
1000    }
1001
1002    /// The sheet `id`, when it is in the frame.
1003    pub fn sheet(&self, id: WidgetId) -> Option<&crate::sheet::SheetArea> {
1004        self.sheets.iter().find(|sheet| sheet.id == id)
1005    }
1006
1007    /// The sheet the scroll area `area` was walked inside, when there is one — the
1008    /// innermost, should sheets nest, since an outer one counts the inner one's areas too.
1009    pub fn sheet_holding(&self, area: WidgetId) -> Option<&crate::sheet::SheetArea> {
1010        self.sheets
1011            .iter()
1012            .filter(|sheet| sheet.areas.contains(&area))
1013            .min_by_key(|sheet| sheet.areas.len())
1014    }
1015
1016    /// The topmost dismissible item containing `point` — the candidate a press has to
1017    /// weigh against the scrollable underneath it.
1018    pub fn dismissable_at(&self, point: Point) -> Option<Dismissable> {
1019        self.dismissables
1020            .iter()
1021            .rev()
1022            .find(|item| item.rect.contains(point))
1023            .copied()
1024    }
1025
1026    /// Every text that took part in a selection area this frame, in the order it was painted.
1027    pub fn text_stops(&self) -> &[crate::TextStop] {
1028        &self.text_stops
1029    }
1030
1031    /// The texts a [`SelectionArea`](crate::SelectionArea) holds, in reading order.
1032    pub fn text_stops_in(&self, area: WidgetId) -> impl Iterator<Item = &crate::TextStop> {
1033        self.text_stops.iter().filter(move |stop| stop.area == area)
1034    }
1035
1036    /// The topmost text in a selection area whose box contains `point`.
1037    pub fn text_stop_at(&self, point: Point) -> Option<crate::TextStop> {
1038        self.text_stops
1039            .iter()
1040            .rev()
1041            .find(|stop| stop.rect.contains(point))
1042            .copied()
1043    }
1044
1045    /// The text of `area` **nearest** `point`: the one under it, or the one closest to it —
1046    /// which is what a drag that has left the words still points at. Distance across lines
1047    /// counts four times what it does along one, so a point beside a line is nearest that
1048    /// line and not the one above it; ties go to the later text, so that a drag past the end
1049    /// of a paragraph ends at its last line.
1050    pub fn nearest_text_stop(&self, area: WidgetId, point: Point) -> Option<crate::TextStop> {
1051        let distance = |rect: Rect| {
1052            let dx = (rect.x - point.x)
1053                .max(point.x - (rect.x + rect.width))
1054                .max(0.0);
1055            let dy = (rect.y - point.y)
1056                .max(point.y - (rect.y + rect.height))
1057                .max(0.0);
1058            dy * 4.0 + dx
1059        };
1060        let mut best: Option<(f32, crate::TextStop)> = None;
1061        for stop in self.text_stops_in(area) {
1062            let d = distance(stop.rect);
1063            if best.is_none_or(|(so_far, _)| d <= so_far) {
1064                best = Some((d, *stop));
1065            }
1066        }
1067        best.map(|(_, stop)| stop)
1068    }
1069
1070    /// Topmost focusable widget containing `point`: (id, its bounds).
1071    pub fn focus_hit(&self, point: Point) -> Option<(WidgetId, Rect)> {
1072        self.focus_pool()
1073            .iter()
1074            .rev()
1075            .find(|f| f.rect.contains(point))
1076            .map(|f| (f.id, f.rect))
1077    }
1078
1079    /// The **participating** focusables: those of the topmost modal scope when there is one
1080    /// (a focus trap), otherwise all of them.
1081    fn focus_pool(&self) -> &[Focusable] {
1082        match self.focus_scope_start {
1083            Some(start) => &self.focusables[start.min(self.focusables.len())..],
1084            None => &self.focusables,
1085        }
1086    }
1087
1088    /// Nearest focusable in the given **direction** (arrow navigation, a geometric policy):
1089    /// among the focusables whose centre lies on the right side, it minimises the distance
1090    /// along the main axis with a penalty on the cross-axis offset. `None` when there is
1091    /// nothing in that direction.
1092    pub fn focus_directional(
1093        &self,
1094        current: WidgetId,
1095        direction: FocusDirection,
1096    ) -> Option<WidgetId> {
1097        // The starting point may be outside the scope (focus from before it opened); the
1098        // **candidates**, though, are trapped inside it.
1099        let from = self
1100            .focusables
1101            .iter()
1102            .find(|f| f.id == current)
1103            .map(|f| &f.rect)?;
1104        let center = |r: &Rect| (r.x + r.width * 0.5, r.y + r.height * 0.5);
1105        let (fx, fy) = center(from);
1106
1107        let mut best: Option<(WidgetId, f32)> = None;
1108        for candidate in self.focus_pool() {
1109            let (id, rect) = (candidate.id, &candidate.rect);
1110            if id == current {
1111                continue;
1112            }
1113            let (cx, cy) = center(rect);
1114            // (how far ahead in the direction, the cross-axis offset)
1115            let (ahead, cross) = match direction {
1116                FocusDirection::Right => (cx - fx, (cy - fy).abs()),
1117                FocusDirection::Left => (fx - cx, (cy - fy).abs()),
1118                FocusDirection::Down => (cy - fy, (cx - fx).abs()),
1119                FocusDirection::Up => (fy - cy, (cx - fx).abs()),
1120            };
1121            // Inside a **cone** around the direction (not a plain half-plane): a candidate
1122            // almost aligned on the cross axis but barely "ahead" (slightly different widths)
1123            // is not a directional target.
1124            if ahead <= 0.5 || cross > ahead * 3.0 {
1125                continue;
1126            }
1127            let score = ahead + cross * 3.0;
1128            if best.map(|(_, s)| score < s).unwrap_or(true) {
1129                best = Some((id, score));
1130            }
1131        }
1132        best.map(|(id, _)| id)
1133    }
1134
1135    /// Next/previous focus stop for Tab, wrapping. With no current focus, the first (or
1136    /// the last).
1137    ///
1138    /// **Tree order, unless something said otherwise.** Stops carrying an explicit order
1139    /// are sorted ahead of those that do not, smallest first, and the sort is applied
1140    /// **within a traversal group** rather than across the whole frame — so a reordered
1141    /// dialog does not reshuffle the page behind it. Stops marked `skip` are passed over
1142    /// here while remaining reachable by a click: the keyboard's order and the pointer's
1143    /// reach are two different questions.
1144    pub fn focus_next(&self, current: Option<WidgetId>, forward: bool) -> Option<WidgetId> {
1145        let order = self.traversal_order();
1146        if order.is_empty() {
1147            return None;
1148        }
1149        let n = order.len();
1150        // A current focus **outside the scope** (taken before the modal opened) is treated
1151        // as "none": Tab enters the trap.
1152        match current.and_then(|c| order.iter().position(|id| *id == c)) {
1153            Some(i) => {
1154                let j = if forward {
1155                    (i + 1) % n
1156                } else {
1157                    (i + n - 1) % n
1158                };
1159                Some(order[j])
1160            }
1161            None => Some(order[if forward { 0 } else { n - 1 }]),
1162        }
1163    }
1164
1165    /// The Tab order: the participating stops, minus those that asked to be skipped,
1166    /// with each traversal group's members sorted among themselves.
1167    ///
1168    /// A **stable** sort on the order key, so everything without one keeps tree order and
1169    /// ties do too — the property that makes an explicit order a local statement rather
1170    /// than a rearrangement of the whole frame.
1171    pub fn traversal_order(&self) -> Vec<WidgetId> {
1172        let pool: Vec<&Focusable> = self.focus_pool().iter().filter(|f| !f.skip).collect();
1173        if pool.iter().all(|f| f.order.is_none()) {
1174            return pool.iter().map(|f| f.id).collect();
1175        }
1176        let mut out: Vec<WidgetId> = Vec::with_capacity(pool.len());
1177        let mut i = 0;
1178        while i < pool.len() {
1179            // A group's members are contiguous: the walk is depth-first, so a subtree's
1180            // stops arrive together.
1181            let group = pool[i].group;
1182            let mut j = i;
1183            while j < pool.len() && pool[j].group == group {
1184                j += 1;
1185            }
1186            let mut run: Vec<&Focusable> = pool[i..j].to_vec();
1187            run.sort_by(|a, b| {
1188                let key = |f: &Focusable| f.order.unwrap_or(f32::INFINITY);
1189                key(a).total_cmp(&key(b))
1190            });
1191            out.extend(run.iter().map(|f| f.id));
1192            i = j;
1193        }
1194        out
1195    }
1196
1197    /// What a keystroke means here: the messages it sends, in the order they should be
1198    /// applied.
1199    ///
1200    /// The resolution, in one place because it is the whole feature:
1201    ///
1202    /// 1. Only scopes **containing the focused stop** are candidates; with nothing
1203    ///    focused, all of them are. Innermost first — `scopes` is filled on the way *out*
1204    ///    of the walk, so that order is already the one wanted.
1205    /// 2. A [`crate::KeyboardListener`] gets the first refusal, and a `None` from it lets
1206    ///    the stroke carry on.
1207    /// 3. A direct binding ([`crate::CallbackShortcuts`]) sends its message.
1208    /// 4. Otherwise a [`crate::Shortcuts`] binding names an **intent**, and the innermost
1209    ///    [`crate::Actions`] that answers it supplies the message. An intent nobody
1210    ///    answers does nothing — deliberately: a key bound to a meaning the current screen
1211    ///    has no answer for should be inert, not an error.
1212    /// 5. Every [`crate::ActionListener`] watching that intent adds its message too.
1213    ///
1214    /// Empty means *nobody wanted it*, and the caller should carry on to whatever it would
1215    /// have done with the key.
1216    pub fn keystroke(&self, stroke: KeyStroke, focused: Option<WidgetId>) -> Vec<Msg> {
1217        let at = focused.and_then(|id| self.focusables.iter().position(|f| f.id == id));
1218        let covers = |range: &std::ops::Range<usize>| match at {
1219            Some(i) => range.contains(&i),
1220            None => true,
1221        };
1222
1223        for (range, on_key) in self.listeners.iter().rev() {
1224            if covers(range) {
1225                if let Some(msg) = on_key(stroke) {
1226                    return vec![msg];
1227                }
1228            }
1229        }
1230
1231        let mut out = Vec::new();
1232        for scope in self.scopes.iter().filter(|s| covers(&s.range)) {
1233            if let Some((_, msg)) = scope.callbacks.iter().find(|(s, _)| stroke.matches(s)) {
1234                out.push(msg.clone());
1235                return out;
1236            }
1237            let Some((_, intent)) = scope.strokes.iter().find(|(s, _)| stroke.matches(s)) else {
1238                continue;
1239            };
1240            let answer = self
1241                .scopes
1242                .iter()
1243                .filter(|s| covers(&s.range))
1244                .find_map(|s| {
1245                    s.actions
1246                        .iter()
1247                        .find(|(i, _)| i == intent)
1248                        .map(|(_, m)| m.clone())
1249                });
1250            if let Some(msg) = answer {
1251                out.push(msg);
1252                for watcher in self.scopes.iter().filter(|s| covers(&s.range)) {
1253                    for (i, m) in &watcher.listeners {
1254                        if i == intent {
1255                            out.push(m.clone());
1256                        }
1257                    }
1258                }
1259            }
1260            return out;
1261        }
1262        out
1263    }
1264
1265    /// Topmost scrollable area containing `point`.
1266    pub fn scroll_hit(&self, point: Point) -> Option<Scrollable> {
1267        self.scrollables
1268            .iter()
1269            .rev()
1270            .find(|area| area.viewport.contains(point))
1271            .copied()
1272    }
1273
1274    /// **Every** scrollable area containing `point`, innermost first — the whole stack a
1275    /// finger has under it.
1276    ///
1277    /// [`Self::scroll_hit`] answers *which one is on top*, which is the right question for
1278    /// a wheel or a scrollbar. A finger asks a different one: a strip that only slides
1279    /// across, sitting in a page that only scrolls down, cannot take a drag downwards, and
1280    /// the page behind it can. Deciding that needs the ones behind as well.
1281    pub fn scroll_chain(&self, point: Point) -> impl Iterator<Item = Scrollable> + '_ {
1282        self.scrollables
1283            .iter()
1284            .rev()
1285            .filter(move |area| area.viewport.contains(point))
1286            .copied()
1287    }
1288
1289    /// Frame of a **focusable** widget `id`, when it is present this frame — so the shell can
1290    /// find the focused field's geometry (vertical caret movement).
1291    pub fn widget_rect(&self, id: WidgetId) -> Option<Rect> {
1292        self.focusables
1293            .iter()
1294            .find(|f| f.id == id)
1295            .map(|f| f.rect)
1296            // Falls back to the **reorderables** registry. Kanban cards (and headers that are
1297            // reorderable but **not** sortable) are not focusable: without this fallback the
1298            // shell cannot find their bounds, and the whole **vertical** drag preview (ghost,
1299            // insertion line, reflow) as well as the *insert-after* routing stay dead.
1300            .or_else(|| {
1301                self.reorderables
1302                    .iter()
1303                    .find(|(rid, _)| *rid == id)
1304                    .map(|(_, rect)| *rect)
1305            })
1306            // And to the detectors that take a drag, which report where a drag is in their
1307            // own coordinates (milestone 582): the whole box, whatever a clip hides of it.
1308            .or_else(|| {
1309                self.pans
1310                    .iter()
1311                    .rev()
1312                    .find(|(pid, _, _)| *pid == id)
1313                    .map(|(_, _, whole)| *whole)
1314            })
1315    }
1316
1317    /// The box of the inked surface `id`, when the frame has one — what the shell needs
1318    /// to start a splash: where inside it the finger landed, and how big it is.
1319    ///
1320    /// The **topmost** match wins, as the hit-test does: two inked surfaces can overlap,
1321    /// and the one that took the tap is the one drawn last.
1322    pub fn ink_box(&self, id: WidgetId) -> Option<Rect> {
1323        self.inks
1324            .iter()
1325            .rev()
1326            .find(|(iid, _)| *iid == id)
1327            .map(|(_, rect)| *rect)
1328    }
1329
1330    /// The identities of **every** focusable widget of the frame (the scope included) — so
1331    /// the shell can detect the focus **disappearing** (an overlay closed) and restore it.
1332    pub fn focusable_ids(&self) -> impl Iterator<Item = WidgetId> + '_ {
1333        self.focusables.iter().map(|f| f.id)
1334    }
1335
1336    /// The focusable widgets of the frame that take the focus when they appear
1337    /// ([`Widget::autofocus`]), in tree order.
1338    pub fn autofocus_ids(&self) -> impl Iterator<Item = WidgetId> + '_ {
1339        self.focusables.iter().filter(|f| f.autofocus).map(|f| f.id)
1340    }
1341
1342    /// The focus stops of the **form** `id` is part of, in tree order, each with its box
1343    /// this frame (unclipped: a field scrolled out of sight is still a field of the form).
1344    /// A stop in no [`crate::AutofillGroup`] is a form of one. Empty when `id` is not a
1345    /// focus stop this frame.
1346    ///
1347    /// Stops, not fields: which of them take part in autofill is a question for the
1348    /// widgets ([`crate::Widget::autofill_hints`]), which the shell has and this does not.
1349    pub fn form_of(&self, id: WidgetId) -> Vec<(WidgetId, Rect)> {
1350        let Some(stop) = self.focusables.iter().find(|f| f.id == id) else {
1351            return Vec::new();
1352        };
1353        match stop.form {
1354            Some(form) => self.group_stops(form),
1355            None => vec![(stop.id, stop.bounds)],
1356        }
1357    }
1358
1359    /// The [`crate::AutofillGroup`] focus stop `id` sits in, if it is a stop this frame
1360    /// and sits in one.
1361    pub fn form_group(&self, id: WidgetId) -> Option<WidgetId> {
1362        self.focusables.iter().find(|f| f.id == id)?.form
1363    }
1364
1365    /// Every focus stop inside the [`crate::AutofillGroup`] `group`, in tree order, with
1366    /// its unclipped box. Empty once the group has left the screen — which is the moment
1367    /// a form is finished with, and the platform may offer to save what was typed in it.
1368    pub fn group_stops(&self, group: WidgetId) -> Vec<(WidgetId, Rect)> {
1369        self.focusables
1370            .iter()
1371            .filter(|f| f.form == Some(group))
1372            .map(|f| (f.id, f.bounds))
1373            .collect()
1374    }
1375
1376    /// Frame (viewport) of the scrollable area `id`, when there is one — so the shell can find
1377    /// a multi-line field's width/height (caret following).
1378    pub fn scrollable_viewport(&self, id: WidgetId) -> Option<Rect> {
1379        self.scrollables
1380            .iter()
1381            .find(|area| area.id == id)
1382            .map(|area| area.viewport)
1383    }
1384
1385    /// The scroll offsets that would bring `id` **into view**, nearest region first.
1386    ///
1387    /// Empty when it is already in view, when the frame does not contain it, or when
1388    /// nothing around it scrolls. Nobody has to check first: an empty answer is the
1389    /// answer that nothing needs to move.
1390    ///
1391    /// Nested regions are walked from the inside out, and each is told where the target
1392    /// **ended up** rather than where it started. A sideways strip inside a page that
1393    /// scrolls down moves the target across, and the page then decides how far down it
1394    /// still is; asking both about the original box would have them fight over the same
1395    /// pixels and land somewhere neither wanted.
1396    pub fn reveal(&self, id: WidgetId, runtime: &crate::Runtime) -> Vec<(WidgetId, (f32, f32))> {
1397        let Some(stop) = self.focusables.iter().find(|f| f.id == id) else {
1398            return Vec::new();
1399        };
1400        let mut target = stop.bounds;
1401        let mut host = stop.scroll;
1402        let mut moves = Vec::new();
1403        // Regions nest a handful deep at most. The bound is a backstop against a chain
1404        // that loops, which cannot happen and would hang the frame if it did.
1405        for _ in 0..16 {
1406            let Some(hid) = host else { break };
1407            let Some(area) = self.scrollables.iter().find(|area| area.id == hid) else {
1408                break;
1409            };
1410            let current = runtime.scroll.get(&hid).copied().unwrap_or((0.0, 0.0));
1411            let (offset, shift) = area.reveal(target, current);
1412            if shift.0 != 0.0 || shift.1 != 0.0 {
1413                target = target.translate(shift.0, shift.1);
1414                moves.push((hid, offset));
1415            }
1416            host = area.host;
1417        }
1418        moves
1419    }
1420
1421    /// Every scrollable area of the frame — geometry, bounds and physics — which is
1422    /// what the runtime needs to drive momentum and edges.
1423    pub fn scroll_regions(&self) -> &[Scrollable] {
1424        &self.scrollables
1425    }
1426
1427    /// The area `id`, when it is present this frame.
1428    pub fn scroll_region(&self, id: WidgetId) -> Option<Scrollable> {
1429        self.scrollables.iter().find(|area| area.id == id).copied()
1430    }
1431
1432    /// SingleChildScrollView bounds `(id, max_x, max_y)` of every scrollable area.
1433    pub fn scrollable_maxes(&self) -> Vec<(WidgetId, f32, f32)> {
1434        self.scrollables
1435            .iter()
1436            .map(|area| (area.id, area.max_x, area.max_y))
1437            .collect()
1438    }
1439
1440    /// Scrollbar thumb under `point` (to start a drag).
1441    pub fn scrollbar_at(&self, point: Point) -> Option<Scrollbar> {
1442        self.scrollbars
1443            .iter()
1444            .rev()
1445            .find(|bar| bar.interactive && bar.opacity > 0.0 && bar.thumb.contains(point))
1446            .copied()
1447    }
1448
1449    /// The scrollbar a **pointer is near enough to wake**: inside its track, or within a
1450    /// tap target's reach of its thumb.
1451    ///
1452    /// Wider than [`Ui::scrollbar_at`], and — unlike it — it answers for a bar that has
1453    /// faded out entirely, which is the whole point. A bar nobody can see is a bar nobody
1454    /// can grab, so the reference lets a mouse coming near one bring it back first
1455    /// (`scrollbar.dart:766`); only then is it something to take hold of.
1456    pub fn scrollbar_near(&self, point: Point) -> Option<Scrollbar> {
1457        self.scrollbars
1458            .iter()
1459            .rev()
1460            .find(|bar| bar.interactive && bar.reach.contains(point))
1461            .copied()
1462    }
1463
1464    /// Topmost draggable widget under `point`: (id, its bounds).
1465    pub fn draggable_at(&self, point: Point) -> Option<(WidgetId, Rect)> {
1466        self.draggables
1467            .iter()
1468            .rev()
1469            .find(|(_, rect)| rect.contains(point))
1470            .map(|(id, rect)| (*id, *rect))
1471    }
1472
1473    /// Topmost **drag source** under `point`, with what it carries.
1474    pub fn drag_source_at(&self, point: Point) -> Option<DragSource> {
1475        self.drag_sources
1476            .iter()
1477            .rev()
1478            .find(|source| source.rect.contains(point))
1479            .copied()
1480    }
1481
1482    /// Topmost **drop target** under `point`.
1483    pub fn drop_zone_at(&self, point: Point) -> Option<DropZone> {
1484        self.drop_zones
1485            .iter()
1486            .rev()
1487            .find(|zone| zone.rect.contains(point))
1488            .copied()
1489    }
1490
1491    /// Topmost **reorderable** widget under `point`: its id. The basis of reordering
1492    /// drag-and-drop (the source on press, the target on drop) — independent of clickability.
1493    pub fn reorderable_at(&self, point: Point) -> Option<WidgetId> {
1494        self.reorderables
1495            .iter()
1496            .rev()
1497            .find(|(_, rect)| rect.contains(point))
1498            .map(|(id, _)| *id)
1499    }
1500
1501    /// **Every** reorderable under `point`, topmost first.
1502    ///
1503    /// [`Self::reorderable_at`] answers *which one is on top*, which is the right question
1504    /// for a press: whatever is nearest the finger is what the finger grabbed. A **drop**
1505    /// asks a different one, because the thing on top may be a grip that nothing can be
1506    /// dropped on — see [`Widget::reorder_droppable`] — and the row it belongs to, which
1507    /// can, is the one behind it.
1508    pub fn reorderables_at(&self, point: Point) -> impl Iterator<Item = WidgetId> + '_ {
1509        self.reorderables
1510            .iter()
1511            .rev()
1512            .filter(move |(_, rect)| rect.contains(point))
1513            .map(|(id, _)| *id)
1514    }
1515
1516    /// Every **reorderable** of the frame, with its box, in paint order.
1517    pub fn reorderables(&self) -> &[(WidgetId, Rect)] {
1518        &self.reorderables
1519    }
1520
1521    /// Topmost **interactive** viewport (`InteractiveViewer`) under `point`: (id, its screen
1522    /// viewport). The shell routes panning and zooming to it.
1523    pub fn interactive_at(&self, point: Point) -> Option<(WidgetId, Rect)> {
1524        self.interactives
1525            .iter()
1526            .rev()
1527            .find(|(_, rect)| rect.contains(point))
1528            .map(|(id, rect)| (*id, *rect))
1529    }
1530
1531    /// The regions the mouse is in at `point`, the innermost first, each with its whole box
1532    /// (milestone 583).
1533    ///
1534    /// Every region under the pointer is in — a region inside another is in both — except
1535    /// those an **opaque** region hides: once one is found, only the regions it is inside
1536    /// are still in, and a region behind it that it is not inside is not.
1537    pub fn hover_regions_at(&self, point: Point) -> Vec<(WidgetId, Rect, crate::HoverRegion)> {
1538        let mut found: Vec<&HoverEntry> = Vec::new();
1539        // The regions an opaque one found so far is inside: its parent chain.
1540        let mut hidden_behind: Option<Vec<WidgetId>> = None;
1541        for region in self.hover_regions.iter().rev() {
1542            if !region.seen.contains(point) {
1543                continue;
1544            }
1545            if let Some(chain) = &hidden_behind {
1546                if !chain.contains(&region.id) {
1547                    continue;
1548                }
1549            }
1550            found.push(region);
1551            if region.spec.opaque && hidden_behind.is_none() {
1552                let mut chain = Vec::new();
1553                let mut parent = region.parent;
1554                while let Some(id) = parent {
1555                    chain.push(id);
1556                    parent = self
1557                        .hover_regions
1558                        .iter()
1559                        .rev()
1560                        .find(|r| r.id == id)
1561                        .and_then(|r| r.parent);
1562                }
1563                hidden_behind = Some(chain);
1564            }
1565        }
1566        found
1567            .into_iter()
1568            .map(|region| (region.id, region.whole, region.spec))
1569            .collect()
1570    }
1571
1572    /// The whole box of the region `id` in this frame, if it is in it.
1573    pub fn hover_region_rect(&self, id: WidgetId) -> Option<Rect> {
1574        self.hover_regions
1575            .iter()
1576            .rev()
1577            .find(|region| region.id == id)
1578            .map(|region| region.whole)
1579    }
1580
1581    /// The widgets hearing the pointer's raw events under `point`, the innermost first, each
1582    /// with its whole box (milestone 586).
1583    pub fn pointer_listeners_at(&self, point: Point) -> Vec<(WidgetId, Rect)> {
1584        self.pointer_listeners
1585            .iter()
1586            .rev()
1587            .filter(|(_, seen, _)| seen.contains(point))
1588            .map(|(id, _, whole)| (*id, *whole))
1589            .collect()
1590    }
1591
1592    /// The innermost detector that takes a drag under `point`, and its box (milestone 582):
1593    /// the one drawn last, as the hit-test chooses.
1594    pub fn pan_at(&self, point: Point) -> Option<(WidgetId, Rect)> {
1595        self.pans
1596            .iter()
1597            .rev()
1598            .find(|(_, seen, _)| seen.contains(point))
1599            .map(|(id, seen, _)| (*id, *seen))
1600    }
1601
1602    /// Interactive viewports `(id, screen viewport)`, to drive the inertia (fling) and the
1603    /// clamping of the pan on the framework's side.
1604    pub fn interactive_bounds(&self) -> Vec<(WidgetId, Rect)> {
1605        self.interactives.clone()
1606    }
1607}
1608
1609/// Paints a **striped band** along the edge of every box whose children ran past it.
1610///
1611/// Milestone 335 taught the layout to notice an overflow and the shell to say so in the
1612/// console. That is the half a developer reads; this is the half a *screenshot* shows —
1613/// and a screenshot is what a bug report is made of. Three of this framework's own
1614/// milestones went looking for defects that a band would have pointed at: a delete button
1615/// laid out past the card (333, 334), a segmented control 221 px outside its parent (335).
1616///
1617/// The look is the reference's, because the point of it is to be recognised on sight:
1618/// black and yellow diagonal stripes, three quarters opaque, over a tenth of the box along
1619/// the offending edge, with the edge and the number written across it. Not the mechanism,
1620/// though — the reference paints one repeating gradient and this paints the stripes,
1621/// because a repeating diagonal gradient is a shader feature and a parallelogram is four
1622/// points.
1623///
1624/// **Debug builds only.** A band is a message to whoever is building the application, and
1625/// in a release build there is nobody to read it — the reference draws the same line.
1626fn paint_overflow_bands(scene: &mut Scene, overflows: &[Overflowing]) {
1627    if !cfg!(debug_assertions) || overflows.is_empty() {
1628        return;
1629    }
1630    // The reference's two colours and its 10 % band, exactly.
1631    const BLACK: Color = Color::rgba(0.0, 0.0, 0.0, 0.75);
1632    const YELLOW: Color = Color::rgba(1.0, 1.0, 0.0, 0.75);
1633    const FRACTION: f32 = 0.1;
1634    /// The stripes run at 45°; this is their period measured along the x axis.
1635    const PERIOD: f32 = 14.0;
1636
1637    let (outer, outer_bounds) = (scene.current_clip(), scene.current_bounds());
1638    scene.set_clip(Rect::UNBOUNDED);
1639    for over in overflows {
1640        let r = over.rect;
1641        let band = match over.side {
1642            Side::Left => Rect::new(r.x, r.y, r.width * FRACTION, r.height),
1643            Side::Right => Rect::new(
1644                r.x + r.width * (1.0 - FRACTION),
1645                r.y,
1646                r.width * FRACTION,
1647                r.height,
1648            ),
1649            Side::Top => Rect::new(r.x, r.y, r.width, r.height * FRACTION),
1650            Side::Bottom => Rect::new(
1651                r.x,
1652                r.y + r.height * (1.0 - FRACTION),
1653                r.width,
1654                r.height * FRACTION,
1655            ),
1656        };
1657        if band.width <= 0.0 || band.height <= 0.0 {
1658            continue;
1659        }
1660        scene.set_clip(band);
1661        scene.fill_rect(band, BLACK);
1662        // One parallelogram per stripe, sheared by the band's height so that every one
1663        // of them crosses it at 45° whatever shape the band is.
1664        let shear = band.height;
1665        let mut x = band.x - shear;
1666        while x < band.x + band.width {
1667            let stripe = Path::new()
1668                .move_to(Point::new(x, band.y))
1669                .line_to(Point::new(x + PERIOD / 2.0, band.y))
1670                .line_to(Point::new(x + PERIOD / 2.0 + shear, band.y + band.height))
1671                .line_to(Point::new(x + shear, band.y + band.height))
1672                .close();
1673            scene.fill_path(&stripe, YELLOW);
1674            x += PERIOD;
1675        }
1676        // The label is **not** clipped to the band: a vertical one is usually longer than
1677        // the box is tall, and half a sentence is worse than a sentence written over
1678        // whatever is beside it. The reference does not clip it either.
1679        scene.set_clip(Rect::UNBOUNDED);
1680        scene.set_bounds(Rect::UNBOUNDED);
1681        paint_overflow_label(scene, band, over);
1682    }
1683    scene.set_clip(outer);
1684    scene.set_bounds(outer_bounds);
1685}
1686
1687/// Writes the reference's sentence across a band: which edge overflowed, and by how much.
1688///
1689/// The console already says it — but the console is on the developer's machine and the
1690/// band is on the device, and a photograph of a phone is what half the bug reports in the
1691/// world are made of. A striped edge says *something* is too big; `RIGHT OVERFLOWED BY 86
1692/// PIXELS` says which edge, and by enough that you can tell a forgotten padding from a
1693/// missing wrap without running anything.
1694///
1695/// The words are the reference's, exactly, so that searching for them finds the same
1696/// answers. So are the numbers: 7.5 px, the heaviest weight there is, dark red on an
1697/// opaque white plate — a label that must stay readable over stripes cannot be subtle —
1698/// centred on the band's outer edge and turned a quarter turn on the vertical ones.
1699fn paint_overflow_label(scene: &mut Scene, band: Rect, over: &Overflowing) {
1700    /// The reference's label metrics.
1701    const SIZE: f32 = 7.5;
1702    /// The gap between the label and the outer edge of the band.
1703    const PAD: f32 = 1.0;
1704    /// `0xFF900000`.
1705    const INK: Color = Color::rgb(0.5647059, 0.0, 0.0);
1706
1707    let side = match over.side {
1708        Side::Left => "LEFT",
1709        Side::Right => "RIGHT",
1710        Side::Top => "TOP",
1711        Side::Bottom => "BOTTOM",
1712    };
1713    let text = format!("{side} OVERFLOWED BY {} PIXELS", format_pixels(over.amount));
1714    // The reference asks for an 800 weight; the heaviest this framework has is bold.
1715    let style = TextStyle::new(SIZE).weight(FontWeight::Bold);
1716    let size = frus_text::measure_styled(&text, SIZE, FontWeight::Bold, false);
1717
1718    // Where the middle of the label's leading edge goes, before any rotation, and by how
1719    // much the whole thing then turns about that point.
1720    let (anchor, angle) = match over.side {
1721        Side::Left => (
1722            Point::new(band.x + SIZE + PAD, band.y + band.height / 2.0),
1723            std::f32::consts::FRAC_PI_2,
1724        ),
1725        Side::Right => (
1726            Point::new(band.x + band.width - SIZE - PAD, band.y + band.height / 2.0),
1727            -std::f32::consts::FRAC_PI_2,
1728        ),
1729        Side::Top => (Point::new(band.x + band.width / 2.0, band.y + PAD), 0.0),
1730        Side::Bottom => (
1731            Point::new(band.x + band.width / 2.0, band.y + band.height - SIZE - PAD),
1732            0.0,
1733        ),
1734    };
1735    if angle == 0.0 {
1736        let at = Point::new(anchor.x - size.width / 2.0, anchor.y);
1737        scene.fill_rect(Rect::from_point_size(at, size), Color::WHITE);
1738        scene.text(at, text, &style.resolved(), INK);
1739        return;
1740    }
1741    // A rotation of a group, not of a glyph: the plate and the sentence turn together and
1742    // neither has to know it is turning.
1743    //
1744    // The group is painted **at the origin** rather than where it lands, because a layer
1745    // is rendered flat into a window-sized texture before it is composited: a vertical
1746    // label is written across a box near the right edge, so laid out flat it would run
1747    // off the texture and lose its last word before the rotation ever brought it back
1748    // inside. The transform is the one that carries the origin to where the label goes —
1749    // shift it half its width to the left, turn it, and land it on the anchor.
1750    let flat = Rect::from_point_size(Point::ZERO, size);
1751    let matrix = Affine::translation(-size.width / 2.0, 0.0)
1752        .then(Affine::rotation(angle))
1753        .then(Affine::translation(anchor.x, anchor.y));
1754    scene.transformed(LayerTransform::new(matrix), move |scene: &mut Scene| {
1755        scene.fill_rect(flat, Color::WHITE);
1756        scene.text(flat.origin(), text, &style.resolved(), INK);
1757    });
1758}
1759
1760/// How the reference writes an overflow: whole pixels past ten, one decimal past one, and
1761/// three significant figures below that — because the difference between 0.5 px and
1762/// 0.0001 px is the difference between a layout bug and a rounding error.
1763fn format_pixels(value: f32) -> String {
1764    if value > 10.0 {
1765        format!("{value:.0}")
1766    } else if value > 1.0 {
1767        format!("{value:.1}")
1768    } else {
1769        // Three significant figures: the first one sits at the first non-zero decimal.
1770        let leading = if value > 0.0 {
1771            (-value.abs().log10().floor()) as i32
1772        } else {
1773            0
1774        };
1775        format!("{value:.*}", (leading + 2).clamp(0, 12) as usize)
1776    }
1777}
1778
1779/// Identity of the `index`-th child: **by key** when the child declares one (stable whatever
1780/// its position), **positional** otherwise. It must be used everywhere a child identity is
1781/// derived (render, collection, lookup, animations) so they all stay consistent.
1782pub(crate) fn child_id<Msg>(parent: WidgetId, index: usize, child: &dyn Widget<Msg>) -> WidgetId {
1783    match child.key() {
1784        Some(key) => parent.keyed(key),
1785        None => parent.child(index),
1786    }
1787}
1788
1789/// A widget's **effective** style for layout: its `style()`, whose size is **replaced by the
1790/// runtime's interpolated size** when the widget is animated (`Widget::anim_size` +
1791/// `Container::animated_size`). This is the only place where an animated size enters layout —
1792/// used **identically** by [`build_layout`] and by the cache fingerprint (`hash_node`), which
1793/// is what keeps them consistent (the cache stays invalid for as long as the size moves).
1794pub(crate) fn effective_style<Msg>(
1795    widget: &dyn Widget<Msg>,
1796    id: WidgetId,
1797    runtime: &Runtime,
1798    theme: &Theme,
1799) -> frus_layout::Style {
1800    // The theme's say on size and spacing (milestone 309), before the runtime's
1801    // animated overrides below — an animation in flight wins over a resting default.
1802    let mut style = widget.style_themed(theme);
1803    if widget.anim_size().is_some() {
1804        if let Some(size) = runtime.anim_size(id) {
1805            style.width = frus_layout::Dimension::Length(size.width);
1806            style.height = frus_layout::Dimension::Length(size.height);
1807        }
1808    }
1809    if widget.anim_padding().is_some() {
1810        if let Some(padding) = runtime.anim_padding(id) {
1811            style.padding = padding;
1812        }
1813    }
1814    // A share of the parent, growing or shrinking. `Percent` and not `Length`, because
1815    // the whole point of the quantity is that it does not know what it will come to — and
1816    // an axis whose factor is unset goes back to following its content rather than to
1817    // nought, which is what "unset" has always meant here.
1818    if widget.anim_fractions().is_some() {
1819        if let Some((width, height)) = runtime.anim_fractions(id) {
1820            let dim = |factor: Option<f32>| match factor {
1821                Some(f) => frus_layout::Dimension::Percent(f),
1822                None => frus_layout::Dimension::Auto,
1823            };
1824            style.width = dim(width);
1825            style.height = dim(height);
1826        }
1827    }
1828    // A dismissed item closing its gap. It collapses along the axis it was **not**
1829    // swiped along — a row swiped sideways loses its height — which is what makes the
1830    // neighbours slide up rather than the row narrow to a sliver. Only an explicit
1831    // length can shrink: an `Auto` box has no number to scale, which is why
1832    // `Dismissible` asks for a size (see its docs).
1833    // A sheet's panel, as tall as the retained share of its box. The same `Percent` as a
1834    // fraction above, for the same reason: the share is the quantity, and the box it is a
1835    // share of is the layout's to know. Hashed through here as well, so the cache misses
1836    // on every frame the sheet moves.
1837    if let Some(spec) = widget.sheet() {
1838        style.height = frus_layout::Dimension::Percent(runtime.sheet_size(id, spec));
1839    }
1840    if let Some(spec) = widget.dismissible() {
1841        if let Some(factor) = runtime.dismiss_extent_factor(id) {
1842            let axis = if spec.axis.is_horizontal() {
1843                &mut style.height
1844            } else {
1845                &mut style.width
1846            };
1847            if let frus_layout::Dimension::Length(extent) = *axis {
1848                *axis = frus_layout::Dimension::Length(extent * factor);
1849            }
1850        }
1851    }
1852    style
1853}
1854
1855/// Builds the main layout tree (a scrollable is a **leaf**). `id`/`runtime` are what inject
1856/// the animated size through [`effective_style`], following the walk's identity scheme
1857/// (`child_id`) **exactly**.
1858pub(crate) fn build_layout<'a, Msg>(
1859    widget: &'a dyn Widget<Msg>,
1860    id: WidgetId,
1861    runtime: &'a Runtime,
1862    theme: &Theme,
1863    layout: &mut Layout<'a, BaselineData>,
1864) -> NodeId {
1865    let (node, fills) = build_layout_scoped(widget, id, runtime, theme, layout, true);
1866    // A root that wants to fill has no parent to fill: the flex machinery below needs one
1867    // on each side of the question. A percentage of the room the layout is being computed
1868    // in is the same answer without a parent, and it degrades to hugging the content when
1869    // that room is unbounded — a scrollable measuring its content, a natural size.
1870    if fills.horizontal {
1871        layout.fill_root(node, true);
1872    }
1873    if fills.vertical {
1874        layout.fill_root(node, false);
1875    }
1876    node
1877}
1878
1879/// The axes a subtree asks to **fill** rather than shrink-wrap.
1880///
1881/// It is not a property of one widget. A column whose row fills the width is itself as
1882/// wide as the room it was given, because the row inside it took that room — so the
1883/// request travels up as the layout is built, and each container answers it with the one
1884/// thing a container can do about it: grow along its own axis, or stretch across it.
1885#[derive(Clone, Copy, Default)]
1886pub(crate) struct Fills {
1887    horizontal: bool,
1888    vertical: bool,
1889    /// The axes on which **this** node's size is only a default, replaced by the room on
1890    /// offer when the fill is granted (milestone 590). Never passed up: it is about this
1891    /// node's own style, not the subtree's request.
1892    soft_horizontal: bool,
1893    soft_vertical: bool,
1894}
1895
1896impl Fills {
1897    /// What a widget asks for on its own account.
1898    ///
1899    /// A straight copy since milestone 405: the widget's answer already has a flag per
1900    /// axis, where it used to be one direction and a container that wanted both had no way
1901    /// to say so.
1902    fn own<Msg>(widget: &dyn Widget<Msg>, theme: &Theme) -> Self {
1903        let asked = widget.fill_axes(theme);
1904        let soft = widget.soft_extent();
1905        Fills {
1906            horizontal: asked.horizontal,
1907            vertical: asked.vertical,
1908            soft_horizontal: soft.horizontal && asked.horizontal,
1909            soft_vertical: soft.vertical && asked.vertical,
1910        }
1911    }
1912
1913    fn merge(self, other: Fills) -> Self {
1914        Fills {
1915            horizontal: self.horizontal || other.horizontal,
1916            vertical: self.vertical || other.vertical,
1917            // This node's own; a child's default is not this node's.
1918            ..self
1919        }
1920    }
1921
1922    /// Whether this node's size on one axis is only a default.
1923    fn soft(self, horizontal: bool) -> bool {
1924        if horizontal {
1925            self.soft_horizontal
1926        } else {
1927            self.soft_vertical
1928        }
1929    }
1930
1931    /// The half of a child's request a container passes on to **its** parent, given
1932    /// which way the container runs. Along its own axis a container divides the room up
1933    /// and the request stops there; across it, the container's size *is* the child's, so
1934    /// the request has to keep going.
1935    /// Whether one axis is asked for.
1936    fn wants(self, horizontal: bool) -> bool {
1937        if horizontal {
1938            self.horizontal
1939        } else {
1940            self.vertical
1941        }
1942    }
1943
1944    /// Drops any axis this box was **given a size on**: it has already been told how big
1945    /// to be, and a request to fill cannot reach past that answer.
1946    fn bounded_by(self, style: &frus_layout::Style) -> Self {
1947        let auto = |d| matches!(d, frus_layout::Dimension::Auto);
1948        // A box with an aspect ratio decides its children's size from its own, as the
1949        // reference's `AspectRatio` hands its child tight constraints: nothing inside it
1950        // reaches past it (milestone 633).
1951        if style.aspect_ratio.is_some() {
1952            return Fills {
1953                horizontal: false,
1954                vertical: false,
1955                ..self
1956            };
1957        }
1958        Fills {
1959            horizontal: self.horizontal && auto(style.width),
1960            vertical: self.vertical && auto(style.height),
1961            ..self
1962        }
1963    }
1964
1965    fn across(self, direction: frus_layout::FlexDirection) -> Self {
1966        if direction.is_horizontal() {
1967            Fills {
1968                horizontal: false,
1969                ..self
1970            }
1971        } else {
1972            Fills {
1973                vertical: false,
1974                ..self
1975            }
1976        }
1977    }
1978}
1979
1980/// A layout leaf's **text baseline**, when it has one: the distance from the top of its
1981/// box down to the line its letters sit on.
1982///
1983/// It rides on the layout tree rather than being asked of the widgets afterwards because
1984/// only the layout knows where a node ended up, and only the walk that built it knows
1985/// which branch it took — a scrollable, a stack and a page view are all *leaves* here,
1986/// with their contents laid out elsewhere, and a second walk guessing at that would be a
1987/// copy of this one waiting to drift out of step.
1988pub(crate) type BaselineData = Option<f32>;
1989
1990/// An owned copy of a theme, **made in a frame of its own**.
1991///
1992/// `#[inline(never)]` is the whole point: inlined, the eleven-kilobyte temporary is built
1993/// in the caller's frame, and the caller here is the recursive walk that pays for its
1994/// frame once per level of the tree. Behind the call it is built, copied into the
1995/// allocation, and gone before the walk recurses.
1996#[inline(never)]
1997fn owned_theme(theme: &Theme) -> std::rc::Rc<Theme> {
1998    std::rc::Rc::new(theme.clone())
1999}
2000
2001/// The body of [`build_layout`], carrying whether baselines are still being collected.
2002/// An [`crate::IgnoreBaseline`] turns them off for its subtree — the widgets inside still
2003/// have baselines, and the point is that nothing above may see them.
2004fn build_layout_scoped<'a, Msg>(
2005    widget: &'a dyn Widget<Msg>,
2006    id: WidgetId,
2007    runtime: &'a Runtime,
2008    theme: &Theme,
2009    layout: &mut Layout<'a, BaselineData>,
2010    baselines: bool,
2011) -> (NodeId, Fills) {
2012    // A component is built into what it stands for before anything is asked of the node,
2013    // the scope it introduces included — see `Widget::expand` — under the scope a wrapper
2014    // around it introduces (milestone 642).
2015    expand_scoped(widget, id, runtime, theme);
2016    // A themed subtree lays out under **its** theme, not the frame's: a theme reaches
2017    // sizes and spacing (milestone 309), so this has to happen here and not only at paint
2018    // time. `hash_node`, which fingerprints this same walk for the relayout cache, makes
2019    // the same swap — the two staying in step is what keeps the cache honest.
2020    let scoped = scoped_theme(widget, id, runtime, theme);
2021    let theme = scoped.as_deref().unwrap_or(theme);
2022    // And a **scoped surface**, the same idea one milestone later: a shell that hands a slot
2023    // a narrowed description narrows it for everything the slot builds, the deferred build
2024    // below included. Held for this subtree and put back on the way out.
2025    let _surface = widget
2026        .media_override(crate::MediaQuery::of())
2027        .map(crate::MediaQuery::install);
2028    // And the **shell**, the third inherited thing (milestone 422): a slot told what shell
2029    // it stands in composes differently — a bar grows a menu button — so it has to be in
2030    // force before `build_themed` below, exactly as the surface is.
2031    let _shell = widget.scaffold_override().map(crate::ScaffoldInfo::install);
2032    let _scrolling = widget
2033        .scroll_behavior_override()
2034        .map(crate::ScrollConfiguration::install);
2035    // A subtree that could not be composed until the theme was known (`ThemeBuilder`).
2036    // It has to happen **before** anything reads `children()`, and under the subtree's
2037    // own theme, which is why it sits after the swap above rather than at the call site.
2038    widget.build_in(id, runtime, theme);
2039    // Everything below an `IgnoreBaseline` keeps its baseline and loses the right to be
2040    // seen: the flag is narrowed once, here, so no branch below has to remember.
2041    let baselines = baselines && !widget.ignores_baseline();
2042    // A leaf's own baseline, or nothing when this subtree is being ignored.
2043    let own_baseline = if baselines {
2044        widget.text_baseline(theme)
2045    } else {
2046        None
2047    };
2048    // `Baseline`: the child is pushed down until **its** baseline lands `target` pixels
2049    // from the top of this box, and this box grows to contain it. If the child's own
2050    // baseline is already lower than that, there is nowhere to push it up to and the
2051    // child is top-aligned instead — the same answer the reference gives.
2052    if let Some(target) = widget.baseline_target() {
2053        let mut style = effective_style(widget, id, runtime, theme);
2054        if let Some(child) = widget.children().first() {
2055            let child = child.as_ref();
2056            let cid = child_id(id, 0, child);
2057            // A child with no baseline of its own is treated as if its baseline were its
2058            // bottom edge, which is what a box with no text amounts to.
2059            let child_baseline = natural_baseline(child, cid, runtime, theme)
2060                .unwrap_or_else(|| natural_size(child, cid, runtime, theme).height);
2061            style.padding.top += (target - child_baseline).max(0.0);
2062            let (node, fills) = build_layout_scoped(child, cid, runtime, theme, layout, baselines);
2063            return (layout.container(style, &[node]), fills);
2064        }
2065        return (layout.leaf(style, None), Fills::default());
2066    }
2067    // `RotatedBox`: a leaf whose box is the child's **natural** size, with its dimensions
2068    // **swapped** for an odd quarter turn (the rotation does affect layout). The child itself
2069    // is laid out separately (at render time).
2070    if let Some(q) = widget.rotated_quarter_turns() {
2071        let mut style = effective_style(widget, id, runtime, theme);
2072        if let Some(child) = widget.children().first() {
2073            let nat = natural_size(
2074                child.as_ref(),
2075                child_id(id, 0, child.as_ref()),
2076                runtime,
2077                theme,
2078            );
2079            let (w, h) = if q.rem_euclid(4) % 2 != 0 {
2080                (nat.height, nat.width)
2081            } else {
2082                (nat.width, nat.height)
2083            };
2084            style.width = frus_layout::Dimension::Length(w);
2085            style.height = frus_layout::Dimension::Length(h);
2086        }
2087        return (layout.leaf(style, own_baseline), Fills::default());
2088    }
2089    // `Intrinsic`: one axis is taken from what the content would **like** to be, not from
2090    // the space on offer. The content is measured once, unconstrained, and the answer is
2091    // written into this node's style as a length — the same trick `RotatedBox` uses, except
2092    // that here the child stays inside, laid out normally within the size it asked for.
2093    if let Some((axis, step)) = widget.intrinsic() {
2094        let mut style = effective_style(widget, id, runtime, theme);
2095        if let Some(child) = widget.children().first() {
2096            let child = child.as_ref();
2097            let cid = child_id(id, 0, child);
2098            let nat = natural_size(child, cid, runtime, theme);
2099            let quantise = |extent: f32| match step {
2100                Some(step) if step > 0.0 => (extent / step).ceil() * step,
2101                _ => extent,
2102            };
2103            match axis {
2104                crate::constraints::IntrinsicAxis::Width => {
2105                    style.width = frus_layout::Dimension::Length(quantise(nat.width));
2106                }
2107                crate::constraints::IntrinsicAxis::Height => {
2108                    style.height = frus_layout::Dimension::Length(quantise(nat.height));
2109                }
2110            }
2111            let (node, fills) = build_layout_scoped(child, cid, runtime, theme, layout, baselines);
2112            return (layout.container(style, &[node]), fills);
2113        }
2114        return (layout.leaf(style, own_baseline), Fills::default());
2115    }
2116    // `OverflowBox`: a leaf, because its child is laid out **separately**, to constraints of
2117    // its own. That separation is the whole feature — a child sharing this node's layout
2118    // could never be bigger than it.
2119    if widget.overflow_box().is_some() {
2120        return (
2121            layout.leaf(effective_style(widget, id, runtime, theme), own_baseline),
2122            Fills::default(),
2123        );
2124    }
2125    // A box that **transforms the space on offer**: its child is laid out in a box derived
2126    // from this one's, in a tree of its own, and this box is then as big as what came back
2127    // — held to what it was itself offered, which is the reference's
2128    // `constraints.constrain(child.size)`. `UnconstrainedBox` is this branch with the
2129    // constraint taken away.
2130    if let Some(transform) = widget.constraints_transform() {
2131        let style = effective_style(widget, id, runtime, theme);
2132        let child = widget.children().first().map(|c| c.as_ref());
2133        let owned = owned_theme(theme);
2134        let animated = widget.animated_size();
2135        let factor = widget.size_factor();
2136        let measure: frus_layout::MeasureFn<'a> = Box::new(move |w, h| {
2137            let Some(child) = child else {
2138                return Size::new(0.0, 0.0);
2139            };
2140            let (aw, free_x, fill_x) = transform.width.offered(w);
2141            let (ah, free_y, fill_y) = transform.height.offered(h);
2142            let mut inner: Layout<BaselineData> = Layout::new();
2143            let node = build_layout(child, child_id(id, 0, child), runtime, &owned, &mut inner);
2144            // **Handed** every axis that has a number, **asked** about every axis that does
2145            // not. Merely constraining them instead would leave a child with no size of its
2146            // own — a plain container — hugging at nothing, and a box asked how big its child
2147            // wanted to be would come back empty. A loose axis is the exception, and says so:
2148            // there the number is only the most the child may take (milestone 598).
2149            inner.compute_axes(node, aw, ah, [free_x, free_y], [fill_x, fill_y]);
2150            let mut size = inner.size_of(node);
2151            // A box following its child's size answers with the size it has got to, and is
2152            // told when the child's has changed (milestone 594). An intrinsic question is
2153            // answered and not recorded: on an axis the child is **given**, the layout
2154            // offering nothing (how big with no limit) or zero (how small could it be). Either
2155            // makes a paragraph a size it never ends up at — one line, or one word a line.
2156            // On an axis the child decides, the offer is not read, so it asks nothing.
2157            if let Some(spec) = &animated {
2158                let asks = |rule, offer: Option<f32>| {
2159                    rule == crate::constraints::AxisConstraint::AsGiven
2160                        && offer.is_none_or(|v| v <= 0.0)
2161                };
2162                let probe = asks(transform.width, w) || asks(transform.height, h);
2163                let shown = runtime
2164                    .size_anims
2165                    .borrow_mut()
2166                    .observe(id, size, spec, !probe);
2167                // Whole pixels, rounded up and then held to the offer below: a size on its
2168                // way between two others is a fraction, and a box rounded down from one is
2169                // one its content no longer fits in (milestone 289).
2170                size = Size::new(frus_core::fits(shown.width), frus_core::fits(shown.height));
2171            }
2172            // A fraction of the child, on each axis, in whole pixels (milestone 596).
2173            if let Some((across, down)) = factor {
2174                size = Size::new(
2175                    frus_core::fits(size.width * across.max(0.0)),
2176                    frus_core::fits(size.height * down.max(0.0)),
2177                );
2178            }
2179            // Held to the offer: a child too big for the room spills, and the box stays the
2180            // size the room was.
2181            Size::new(
2182                size.width.min(w.unwrap_or(f32::INFINITY)),
2183                size.height.min(h.unwrap_or(f32::INFINITY)),
2184            )
2185        });
2186        return (
2187            layout.measured_leaf(style, own_baseline, measure),
2188            // An animated box asks for the room on the axes its child is given
2189            // (milestone 594); a plain transform box asks for nothing.
2190            Fills::own(widget, theme),
2191        );
2192    }
2193    // A `LayoutBuilder` **is measured**: it builds its content from the space offered and
2194    // is then as big as what it built, which is the reference's
2195    // `size = constraints.constrain(child.size)`. It cannot be a plain leaf, because a
2196    // leaf answers before it has been asked and there is nothing to answer with until the
2197    // box is known; and it cannot be a container, because its child does not exist yet.
2198    //
2199    // Taffy calls the closure during the computation with the space actually available —
2200    // the same moment the reference runs its layout callback — and the closure builds the
2201    // subtree, lays it out in a `Layout` of its own, and hands back the size. An axis the
2202    // style pins is still the style's: taffy does not ask about a dimension it already
2203    // knows, so `LayoutBuilder::height(200.0)` behaves exactly as it did.
2204    if let Some(build) = widget.layout_builder() {
2205        let style = effective_style(widget, id, runtime, theme);
2206        // The closure needs an **owned** theme: a themed subtree's theme is a local in
2207        // this function, so it cannot be borrowed for as long as the closure lives. The
2208        // runtime and the widget are borrowed, which is the whole reason `Layout` carries
2209        // a lifetime.
2210        //
2211        // This is a clone of eleven kilobytes, and it used to be a silent one — `Theme`
2212        // was `Copy` until milestone 448, so `*theme` read like a pointer copy and was
2213        // not. It happens once per `LayoutBuilder`, not once per node.
2214        //
2215        // **Behind an `Rc`, and made somewhere else**, because the cost that mattered was
2216        // not the copy. A `Theme` local here and a closure that captures one are two
2217        // slots of eleven kilobytes in *this* function's frame, and a frame is charged to
2218        // every level of the walk whether or not the branch is taken: 24 736 bytes a
2219        // level, which overflowed a Windows main thread's megabyte at about forty. The
2220        // `Rc` makes the capture a pointer, and `owned_theme` keeps the copy in a frame
2221        // that pops before the recursion goes any deeper.
2222        let owned = owned_theme(theme);
2223        let cid = id.child(0);
2224        let measure: frus_layout::MeasureFn<'a> = Box::new(move |w, h| {
2225            // What taffy offers. `None` is an *intrinsic* question — how big would you
2226            // be with no limit, or with none at all — and there is no honest answer to
2227            // it here: finding out means running the application's callback
2228            // speculatively. The reference refuses these outright (`computeDryLayout`
2229            // asserts); we build at the offered numbers, substituting zero for what is
2230            // not offered, and leave the unoffered axis free in the nested computation
2231            // so the content's own size comes back.
2232            let offered = Size::new(w.unwrap_or(0.0), h.unwrap_or(0.0));
2233            let child = build(offered);
2234            let mut inner: Layout<BaselineData> = Layout::new();
2235            let node = build_layout(child.as_ref(), cid, runtime, &owned, &mut inner);
2236            // The content is **handed** the offered box, not asked what it would like:
2237            // it was built from that box. An axis that was not offered is the one being
2238            // asked about, and stays free so the content's own size comes back.
2239            match (w, h) {
2240                (Some(w), Some(h)) => inner.compute_filled(node, w, h),
2241                _ => inner.compute_scroll(
2242                    node,
2243                    offered.width,
2244                    offered.height,
2245                    w.is_none(),
2246                    h.is_none(),
2247                ),
2248            }
2249            inner.size_of(node)
2250        });
2251        return (
2252            layout.measured_leaf(style, own_baseline, measure),
2253            Fills::own(widget, theme),
2254        );
2255    }
2256    // **A viewport is sized from its content on the axis it does not scroll.**
2257    //
2258    // A scrollable area declares a size on the axis it scrolls — that is what a viewport
2259    // is, a window shorter than what is behind it. On the *other* axis there is nothing to
2260    // choose: the content is as tall as it is, and the viewport is that tall. Until
2261    // milestone 485 a horizontal strip took the 200 px that belongs to a vertical one, so a
2262    // scrollable tab bar 48 px tall claimed 200 and pushed its panel a hundred and fifty
2263    // pixels into empty space (#65).
2264    //
2265    // It cannot be answered by the widget alone, and that is the whole reason this lives
2266    // here. A scroll host lays its content out **against** the viewport on the axis that
2267    // does not scroll — the content of a horizontal strip is given the viewport's height —
2268    // so a viewport that said `Auto` there would hand the content nothing and come back
2269    // nothing tall, the circle closing at zero. Breaking it takes a measurement, at the one
2270    // moment the runtime and the theme are both to hand.
2271    if let Some(content) = widget.scroll_content() {
2272        let style = effective_style(widget, id, runtime, theme);
2273        let axis = widget.scroll_axis();
2274        // Only an axis that **neither scrolls nor was given a size**. A caller's number is
2275        // a caller's number, and an axis that scrolls has already answered.
2276        let hug_x = !axis.free_x() && matches!(style.width, frus_layout::Dimension::Auto);
2277        let hug_y = !axis.free_y() && matches!(style.height, frus_layout::Dimension::Auto);
2278        // And an axis that **scrolls with no size given and no growing asked**: as big as
2279        // the content, up to the room on offer — the reference's viewport,
2280        // `constraints.constrain(child.size)` (milestone 590). It used to be 200 px.
2281        let free_to_measure =
2282            |d| matches!(d, frus_layout::Dimension::Auto) && style.flex_grow == 0.0;
2283        let clamp_x = axis.free_x() && free_to_measure(style.width);
2284        let clamp_y = axis.free_y() && free_to_measure(style.height);
2285        if hug_x || hug_y || clamp_x || clamp_y {
2286            let owned = owned_theme(theme);
2287            let cid = child_id(id, 0, content);
2288            let measure: frus_layout::MeasureFn<'a> = Box::new(move |w, h| {
2289                let mut inner: Layout<BaselineData> = Layout::new();
2290                let node = build_layout(content, cid, runtime, &owned, &mut inner);
2291                // The content is unconstrained on every axis that scrolls — that is what
2292                // scrolling means — and on the one being measured. What is left is an axis
2293                // with a real number on it, and the content is held to it.
2294                inner.compute_scroll(
2295                    node,
2296                    w.unwrap_or(0.0),
2297                    h.unwrap_or(0.0),
2298                    hug_x || axis.free_x() || w.is_none(),
2299                    hug_y || axis.free_y() || h.is_none(),
2300                );
2301                let content = inner.size_of(node);
2302                let pad = widget.scroll_padding();
2303                // **Only the hugged axis is answered.** On the axis that scrolls, a
2304                // viewport is precisely *not* as big as its content — answering with the
2305                // content's size there would make a flexible viewport ask for the whole
2306                // length of what is behind it as its basis, and a column holding one would
2307                // overflow by however much there was to scroll. Nought is what a leaf
2308                // answered before this branch existed, and it is still the right answer.
2309                let whole_x = content.width + pad.left + pad.right;
2310                let whole_y = content.height + pad.top + pad.bottom;
2311                Size::new(
2312                    if hug_x {
2313                        whole_x
2314                    } else if clamp_x {
2315                        whole_x.min(w.unwrap_or(f32::INFINITY))
2316                    } else {
2317                        0.0
2318                    },
2319                    if hug_y {
2320                        whole_y
2321                    } else if clamp_y {
2322                        whole_y.min(h.unwrap_or(f32::INFINITY))
2323                    } else {
2324                        0.0
2325                    },
2326                )
2327            });
2328            return (
2329                layout.measured_leaf(style, own_baseline, measure),
2330                Fills::own(widget, theme),
2331            );
2332        }
2333    }
2334
2335    // **A stack that is as big as its largest unpinned layer** (`stack.dart:625`): each such
2336    // layer is laid out in a tree of its own under the stack's fit, and the stack is the
2337    // largest of them, held to the room it is offered. With none, or under `Expand`, it is
2338    // the room itself — which its fill request asks for.
2339    if widget.stack() && widget.stack_measured() {
2340        let style = effective_style(widget, id, runtime, theme);
2341        let owned = owned_theme(theme);
2342        let fit = widget.stack_fit();
2343        let layers = widget.children();
2344        let measure: frus_layout::MeasureFn<'a> = Box::new(move |w, h| {
2345            let mut size = Size::new(0.0, 0.0);
2346            // Under `Expand` the stack is the room; otherwise its largest unpinned layer.
2347            // With none, it is nothing here, and its fill request asks for the room.
2348            let sized_by_layers = fit != crate::StackFit::Expand;
2349            for (i, layer) in layers.iter().enumerate() {
2350                if layer.positioned().is_some() {
2351                    continue;
2352                }
2353                let mut inner: Layout<BaselineData> = Layout::new();
2354                let node = build_layout(
2355                    layer.as_ref(),
2356                    child_id(id, i, layer.as_ref()),
2357                    runtime,
2358                    &owned,
2359                    &mut inner,
2360                );
2361                // Forced or handed the room, a layer fills it; allowed it, it is asked —
2362                // and one that asks for the room takes it on its own, as a root.
2363                let fill = fit != crate::StackFit::Loose;
2364                let (fill_x, fill_y) = (fill, fill);
2365                inner.compute_axes(
2366                    node,
2367                    w.unwrap_or(0.0),
2368                    h.unwrap_or(0.0),
2369                    [w.is_none(), h.is_none()],
2370                    [fill_x && w.is_some(), fill_y && h.is_some()],
2371                );
2372                let own = inner.size_of(node);
2373                size = Size::new(size.width.max(own.width), size.height.max(own.height));
2374            }
2375            // The room, on each axis that was offered one, when the layers do not decide.
2376            if !sized_by_layers {
2377                size = Size::new(w.unwrap_or(size.width), h.unwrap_or(size.height));
2378            }
2379            Size::new(
2380                frus_core::fits(size.width).min(w.unwrap_or(f32::INFINITY)),
2381                frus_core::fits(size.height).min(h.unwrap_or(f32::INFINITY)),
2382            )
2383        });
2384        return (
2385            layout.measured_leaf(style, own_baseline, measure),
2386            Fills::own(widget, theme),
2387        );
2388    }
2389
2390    // Scrollables, interactive viewports, fitters (`FittedBox`), navigators, virtualised
2391    // lists and stacks: their content is laid out separately (independent layers / screens /
2392    // items, or a child laid out at its natural size).
2393    if widget.scroll_content().is_some()
2394        || widget.interactive().is_some()
2395        || widget.fitted().is_some()
2396        || widget.navigator().is_some()
2397        || widget.virtual_list(Size::ZERO).is_some()
2398        || widget.page_view().is_some()
2399        || widget.stack()
2400        || widget.custom_layout().is_some()
2401    {
2402        // Nothing bubbles out of these: what is inside is laid out somewhere else, to
2403        // constraints of its own, and cannot have an opinion about this box.
2404        return (
2405            layout.leaf(effective_style(widget, id, runtime, theme), own_baseline),
2406            Fills::own(widget, theme),
2407        );
2408    }
2409    // A portal only lays out its anchor (child 0); the overlay is deferred.
2410    if widget.overlay().is_some() {
2411        let anchor_w = widget.children()[0].as_ref();
2412        let (anchor, fills) = build_layout_scoped(
2413            anchor_w,
2414            child_id(id, 0, anchor_w),
2415            runtime,
2416            theme,
2417            layout,
2418            baselines,
2419        );
2420        // **The anchor takes the room the portal is given**, across the axis it fills. Laid
2421        // in a row, an anchor stretched to the portal's height but kept its own width, so a
2422        // menu row with a submenu open, which is a portal, shrank to its label while every
2423        // other row was as wide as the menu, and its chevron was drawn off the menu's start
2424        // edge (milestone 607). A column stretches it across instead; an anchor that fills
2425        // only the height keeps the row.
2426        let mut style = effective_style(widget, id, runtime, theme);
2427        style.flex_direction = if fills.vertical && !fills.horizontal {
2428            frus_layout::FlexDirection::Row
2429        } else {
2430            frus_layout::FlexDirection::Column
2431        };
2432        return (layout.container(style, &[anchor]), fills);
2433    }
2434    let children = widget.children();
2435    if children.is_empty() {
2436        // A leaf measured under constraints (a paragraph that wraps…): taffy calls the
2437        // closure during the computation.
2438        if let Some(measure) = widget.measure(theme) {
2439            return (
2440                layout.measured_leaf(
2441                    effective_style(widget, id, runtime, theme),
2442                    own_baseline,
2443                    measure,
2444                ),
2445                Fills::own(widget, theme),
2446            );
2447        }
2448        (
2449            layout.leaf(effective_style(widget, id, runtime, theme), own_baseline),
2450            Fills::own(widget, theme),
2451        )
2452    } else {
2453        let style = effective_style(widget, id, runtime, theme);
2454        let built: Vec<(NodeId, Fills)> = children
2455            .iter()
2456            .enumerate()
2457            .map(|(i, child)| {
2458                build_layout_scoped(
2459                    child.as_ref(),
2460                    child_id(id, i, child.as_ref()),
2461                    runtime,
2462                    theme,
2463                    layout,
2464                    baselines,
2465                )
2466            })
2467            .collect();
2468        let child_ids: Vec<NodeId> = built.iter().map(|(node, _)| *node).collect();
2469        // `MainAxisSize::Max`: a run that fills the room its parent leaves it. Only the
2470        // parent knows what that means — grow along an axis it shares, stretch across
2471        // one it does not — which is why the child asks rather than saying.
2472        //
2473        // The request is the child's **and its subtree's**: a column whose row fills the
2474        // width is itself as wide as the room it was given.
2475        let alone = children.len() == 1;
2476        for (node, fills) in &built {
2477            for horizontal in [true, false] {
2478                if !fills.wants(horizontal) {
2479                    continue;
2480                }
2481                let parallel = horizontal == style.flex_direction.is_horizontal();
2482                // Along an axis the parent runs too, the reference leaves the main axis
2483                // **unbounded** and `Max` quietly degrades to `Min`: there is no maximum
2484                // to take. The exception is a parent with a single child — a padding, an
2485                // alignment, a decorated box — which passes its own constraints straight
2486                // down, and there the run does fill.
2487                if parallel && !alone {
2488                    continue;
2489                }
2490                // A size that was only a default gives way to the room (milestone 590).
2491                if fills.soft(horizontal) {
2492                    layout.clear_size(*node, horizontal);
2493                }
2494                layout.fill_parent(*node, horizontal, parallel);
2495            }
2496        }
2497        // A **lone** child gives way; several do not.
2498        //
2499        // The reference hands an inflexible child of a row or a column an unbounded main
2500        // axis: it is never squeezed, and a line that does not fit overflows and says so.
2501        // That is the default here now, because a framework that quietly crushes a button
2502        // instead of reporting a layout that does not fit is one whose bugs are invisible
2503        // — milestone 333 spent three milestones on exactly that crushed button.
2504        //
2505        // But a box with one child is not dividing a line up: it is handing its own
2506        // constraints down, and the reference bounds a lone child by them. The same
2507        // exception the fill request and the floor below both make, for the same reason.
2508        if alone {
2509            for node in &child_ids {
2510                layout.allow_shrink(*node);
2511            }
2512        }
2513        // A grid's tiles are all the same shape. The ratio is the *container's*, since a
2514        // tile cannot know how wide its column came out, and the reference says the same:
2515        // a grid's delegate hands every child a tight box derived from the track, square
2516        // unless the application asked for another ratio.
2517        if let Some(ratio) = widget.tile_shape() {
2518            for node in &child_ids {
2519                layout.set_tile_shape(*node, ratio);
2520            }
2521        }
2522        // A child that refuses to be squeezed along the row. Only a row of **several**
2523        // children may say so. Across a column the same floor would refuse a width the
2524        // column was handing it, which is how a paragraph is told how wide to be; and a
2525        // box with a single child — a padding, an alignment, a decorated box — is handing
2526        // one down rather than dividing a line up, whichever way it nominally runs.
2527        if style.flex_direction.is_horizontal() && !alone {
2528            for (child, node) in children.iter().zip(&child_ids) {
2529                if let Some(floor) = child.main_axis_floor(theme) {
2530                    layout.set_min_width(*node, floor);
2531                }
2532            }
2533        }
2534        // **Baseline** cross-alignment: the children are pushed down until their
2535        // baselines meet, which is the only alignment that makes two runs of different
2536        // sizes read as one line rather than as one row.
2537        //
2538        // It is resolved here rather than by taffy, which cannot: taffy asks a leaf for
2539        // a size and a leaf can only answer with one. The measurement a baseline needs
2540        // is the font's, so the answer has to come from up here, where the widgets are.
2541        //
2542        // The **natural** baseline is the right one to measure even though the children
2543        // will be laid out at some other width: the first line of a piece of text sits
2544        // in the same place however narrow the box gets, since narrowing it adds lines
2545        // below rather than moving the first one.
2546        if style.align == frus_layout::Align::Baseline && style.flex_direction.is_horizontal() {
2547            let own: Vec<Option<f32>> = children
2548                .iter()
2549                .enumerate()
2550                .map(|(i, child)| {
2551                    natural_baseline(
2552                        child.as_ref(),
2553                        child_id(id, i, child.as_ref()),
2554                        runtime,
2555                        theme,
2556                    )
2557                })
2558                .collect();
2559            if let Some(deepest) = own.iter().flatten().copied().reduce(f32::max) {
2560                for (node, b) in child_ids.iter().zip(&own) {
2561                    // A child with no baseline keeps its place: it is a box, and a box
2562                    // has nothing to line up.
2563                    if let Some(b) = b {
2564                        layout.add_margin_top(*node, deepest - b);
2565                    }
2566                }
2567            }
2568        }
2569        // What this container passes on to **its** parent. Across its own axis the
2570        // container's size is its child's, so the request keeps going; along it the
2571        // container divides the room up and the request stops. A container with a single
2572        // child divides nothing, and passes the whole request on.
2573        let mut fills = Fills::own(widget, theme);
2574        // A grid divides its room on both axes and sizes its cells itself — the
2575        // reference's grid hands its tiles tight constraints — so a cell's request stops at
2576        // it (milestone 633).
2577        let divides_both = style.grid_columns.is_some();
2578        for (_, child) in &built {
2579            if divides_both {
2580                continue;
2581            }
2582            fills = fills.merge(if alone {
2583                *child
2584            } else {
2585                child.across(style.flex_direction)
2586            });
2587        }
2588        (
2589            layout.container(style, &child_ids),
2590            fills.bounded_by(&style),
2591        )
2592    }
2593}
2594
2595/// The distance from the top of `widget`'s **natural** box to the first baseline inside
2596/// it, or `None` when there is no text in there to have one.
2597///
2598/// It lays the subtree out on its own, exactly as [`natural_size`] does, and takes the
2599/// first baseline the layout collected. First in *layout* order, which is the order a
2600/// reader would find it in — and it is the leaves that carry them, so an intervening
2601/// padding or alignment is already counted in the rectangle it comes with.
2602pub(crate) fn natural_baseline<Msg>(
2603    widget: &dyn Widget<Msg>,
2604    id: WidgetId,
2605    runtime: &Runtime,
2606    theme: &Theme,
2607) -> Option<f32> {
2608    let mut layout = Layout::new();
2609    let node = build_layout(widget, id, runtime, theme, &mut layout);
2610    layout.compute_scroll(node, 0.0, 0.0, true, true);
2611    let rects = layout.absolute_rects(node);
2612    let top = rects.first()?.0.y;
2613    rects
2614        .iter()
2615        .find_map(|(rect, data)| data.copied().flatten().map(|b| rect.y + b - top))
2616}
2617
2618/// **Natural** (intrinsic) size of a subtree: laid out under free axes (`MaxContent`), with
2619/// no imposed constraint. Used by `RotatedBox` (the dimensions to swap) and — at render time
2620/// — by `FittedBox` (the fit factor).
2621pub(crate) fn natural_size<Msg>(
2622    widget: &dyn Widget<Msg>,
2623    id: WidgetId,
2624    runtime: &Runtime,
2625    theme: &Theme,
2626) -> Size {
2627    let mut layout = Layout::new();
2628    let node = build_layout(widget, id, runtime, theme, &mut layout);
2629    layout.compute_scroll(node, 0.0, 0.0, true, true);
2630    layout
2631        .absolute_rects(node)
2632        .first()
2633        .map(|(r, _)| Size::new(r.width, r.height))
2634        .unwrap_or(Size::new(0.0, 0.0))
2635}
2636
2637/// A deferred overlay: `(content, id, the anchor's bounds, placement, dismissal,
2638/// progress 0..=1, whether it takes the pointer, the scrim's colour, the theme it was
2639/// declared under)`. The progress animates the appearance — a drawer sliding in, a
2640/// scrim fading — and is `1.0` for overlays that are not animated.
2641///
2642/// The **theme travels with it** because an overlay is painted long after the walk has
2643/// left the node that declared it: a dialog opened from inside a [`crate::Themed`]
2644/// subtree would otherwise come out in the root's theme, which is the surprise the
2645/// reference had to grow a whole mechanism to avoid. The scrim's colour travels for the
2646/// same reason — by the time it is painted, the widget that asked for it is long
2647/// behind.
2648type Overlay<'a, Msg> = (
2649    &'a dyn Widget<Msg>,
2650    WidgetId,
2651    Rect,
2652    Placement,
2653    Option<Msg>,
2654    f32,
2655    bool,
2656    Option<frus_core::Color>,
2657    std::rc::Rc<Theme>,
2658);
2659
2660struct Builder<'a, Msg> {
2661    scene: Scene,
2662    hits: Vec<Hit<Msg>>,
2663    long_presses: Vec<Hit<Msg>>,
2664    dismisses: Vec<Msg>,
2665    edit_actions: Vec<(WidgetId, crate::EditAction)>,
2666    toolbars: Vec<Rect>,
2667    overlay_cover: Vec<Rect>,
2668    focusables: Vec<Focusable>,
2669    /// Start of the topmost modal overlay's focus scope.
2670    focus_scope_start: Option<usize>,
2671    /// Set while inside an `ExcludeFocus`: nothing in here registers a focus stop.
2672    focus_excluded: bool,
2673    /// Where a press or a drag can land, when that is less than what is drawn: inside a
2674    /// stack that lets its layers hang over its edges, its own box (milestone 639).
2675    touch_clip: Option<Rect>,
2676    /// The identity of the nearest enclosing backdrop group — the key a backdrop
2677    /// asking to be shared takes. Pushed and popped by the walk, like the focus flags.
2678    backdrop_group: Option<u64>,
2679    /// Set while inside an `ExcludeFocusTraversal`: stops register, Tab passes them by.
2680    focus_skipped: bool,
2681    /// The traversal order in force, from the nearest enclosing `FocusTraversalOrder`.
2682    focus_order: Option<f32>,
2683    /// The nearest enclosing `FocusTraversalGroup`, within which an order is resolved.
2684    focus_group: Option<WidgetId>,
2685    /// The nearest enclosing [`crate::AutofillGroup`]: the form a field is part of.
2686    autofill_group: Option<WidgetId>,
2687    /// Shortcut and action scopes closed so far this frame.
2688    scopes: Vec<Scope<Msg>>,
2689    /// Keystroke listeners, with the focus stops they cover.
2690    #[allow(clippy::type_complexity)]
2691    listeners: Vec<(
2692        std::ops::Range<usize>,
2693        std::rc::Rc<dyn Fn(KeyStroke) -> Option<Msg>>,
2694    )>,
2695    scrollables: Vec<Scrollable>,
2696    scrollbars: Vec<Scrollbar>,
2697    draggables: Vec<(WidgetId, Rect)>,
2698    drag_sources: Vec<DragSource>,
2699    drop_zones: Vec<DropZone>,
2700    inks: Vec<(WidgetId, Rect)>,
2701    /// The detectors that take a drag, in painted order, with the box a press can land in
2702    /// (clipped) and the whole box (milestone 582).
2703    /// The row that wants the title bar's line, where it was laid out, and what the system
2704    /// acts on there (milestones 640, 642).
2705    title_bar_row: Option<Rect>,
2706    title_bar_regions: Vec<(Rect, crate::TitleBarRole)>,
2707    pans: Vec<(WidgetId, Rect, Rect)>,
2708    /// The widgets that hear the pointer's raw events, likewise (milestone 586).
2709    pointer_listeners: Vec<(WidgetId, Rect, Rect)>,
2710    /// The regions the mouse enters and leaves, in painted order (milestone 583).
2711    hover_regions: Vec<HoverEntry>,
2712    text_stops: Vec<crate::TextStop>,
2713    /// The region the mouse enters and leaves that the walk is inside, if any: the parent of
2714    /// the next one registered (milestone 583).
2715    hover_parent: Option<WidgetId>,
2716    /// The [`SelectionArea`](crate::SelectionArea) the walk is inside, if it is inside one, and
2717    /// its widget — which may have a say over the bar.
2718    area: Option<WidgetId>,
2719    area_widget: Option<&'a dyn Widget<Msg>>,
2720    /// Whether the bar over a selection area's selection has been placed this frame: it goes
2721    /// against the first text the selection covers, and only that one.
2722    region_bar_placed: bool,
2723    reorderables: Vec<(WidgetId, Rect)>,
2724    interactives: Vec<(WidgetId, Rect)>,
2725    /// Deferred overlays: (content, id, the anchor's bounds, placement, dismissal, progress
2726    /// `0..=1`). The progress animates the appearance (a drawer sliding in, a scrim fading);
2727    /// it is `1.0` for overlays that are not animated.
2728    overlays: Vec<Overlay<'a, Msg>>,
2729    /// A widget is asking for a continuous, time-driven animation.
2730    wants_animation: bool,
2731    available: Size,
2732    runtime: &'a Runtime,
2733    /// The theme **in force at this point of the walk** — the root's, unless a
2734    /// [`crate::Themed`] ancestor replaced it. Owned rather than borrowed because a
2735    /// subtree's theme is derived from the one above it and outlives nothing.
2736    ///
2737    /// Owned **behind an `Rc`**: a `Theme` is eleven kilobytes, and this field is swapped
2738    /// on the way into a themed subtree and swapped back on the way out. By value that is
2739    /// two copies of eleven kilobytes standing in the walk's frame — one being moved in,
2740    /// one held across the recursion waiting to be put back — on every level of the tree,
2741    /// taken or not. Behind a pointer the swap is a pointer's width, and the walk's frame
2742    /// went from 28 144 bytes a level to 5 264.
2743    theme: std::rc::Rc<Theme>,
2744    /// The inspector's collection (`Some` only while it is on): one node per painted widget,
2745    /// in paint order.
2746    inspector: Option<Vec<crate::inspector::InspectorNode>>,
2747    /// **The widgets this frame builds as it goes** — a list's rows, a paged view's pages,
2748    /// what a builder makes from its box — kept for the rest of the walk, so that they go
2749    /// through the same walk as the tree they sit in (milestone 592). They used to go through
2750    /// a reduced copy of it that knew no overlay, no transform and no nested scroll, and an
2751    /// open menu in a list's row crashed the frame.
2752    built: &'a Built<Msg>,
2753    /// Current depth of the walk (for the dump's indentation and the palette of the
2754    /// inspector's outlines).
2755    depth: usize,
2756    /// The [`crate::RefreshIndicator`] area currently being walked, if any: every scrollable
2757    /// registered under it records it, so the shell knows where to send the movement
2758    /// its physics refuses. Saved and restored around the subtree, so sibling areas do
2759    /// not inherit one another's.
2760    refresh_host: Option<WidgetId>,
2761    /// The scroll region currently being walked, if any: the nearest one enclosing
2762    /// whatever the walk is looking at. Focus stops record it so the shell can reveal
2763    /// them, and nested regions record one another. Saved and restored around the
2764    /// subtree, like [`Builder::refresh_host`].
2765    scroll_host: Option<WidgetId>,
2766    /// Which screen of a route transition the walk is inside (`0` = leaving, `1` =
2767    /// entering); `None` outside one. Recorded on each hero so the two sides of a
2768    /// flight are told apart rather than guessed from paint order.
2769    hero_screen: Option<u8>,
2770    /// The shared elements seen so far, each with the widget that declared it (needed
2771    /// to lift its subtree's painting) and the transition screen it belongs to.
2772    heroes: Vec<(HeroSpot, &'a dyn Widget<Msg>)>,
2773    /// The frame's refresh areas, in paint order.
2774    refreshes: Vec<Refreshable>,
2775    /// The frame's dismissible items, in paint order.
2776    dismissables: Vec<Dismissable>,
2777    /// The frame's sheets, in the order their subtrees finished walking.
2778    sheets: Vec<crate::sheet::SheetArea>,
2779    /// Accessibility nodes collected during the walk (paint order).
2780    semantics: Vec<(WidgetId, Rect, frus_core::SemanticsProperties)>,
2781    /// The parts of the screen saying what the system bars over them should look like,
2782    /// with their boxes, in paint order.
2783    system_ui: Vec<(Rect, crate::SystemUiOverlayStyle)>,
2784    /// Boxes whose children did not fit, screen-positioned, from every sub-root walked
2785    /// this frame.
2786    overflows: std::cell::RefCell<Vec<Overflowing>>,
2787    /// The same, still in their sub-root's own coordinates, waiting for the walk to reach
2788    /// that sub-root and say where on screen it ended up.
2789    pending_overflows: std::cell::RefCell<std::collections::HashMap<WidgetId, Vec<Overflowing>>>,
2790}
2791
2792impl<'a, Msg: Clone + 'static> Builder<'a, Msg> {
2793    /// A layout root's rects, through the relayout cache retained in the runtime (it only
2794    /// recomputes through taffy when the style/structure/constraints have changed). A brief
2795    /// mutable borrow: the `Vec` returned is owned.
2796    ///
2797    /// In **RTL**, taffy computes in LTR (canonical, and cached), then each rect is
2798    /// **mirrored** about the root's width (the 1st rect): the rows reverse, the alignment
2799    /// and the margins flip — without touching the widgets. The text itself is drawn
2800    /// normally inside its moved box (the *internal* bidi is handled by cosmic-text).
2801    fn cached_rects(&self, key: WidgetId, root: &dyn Widget<Msg>, c: Constraints) -> Vec<Rect> {
2802        let (mut rects, overflows) =
2803            self.runtime
2804                .layout_cache
2805                .borrow_mut()
2806                .rects(key, root, self.runtime, &self.theme, c);
2807        self.mirror(&mut rects);
2808        self.record_overflows(key, &rects, overflows);
2809        rects
2810    }
2811
2812    /// Files this sub-root's overflowing boxes under its identity, mirrored with
2813    /// everything else in RTL — where an edge changes name as well as position, since the
2814    /// layout is the mirror image and "ran past the right" becomes "ran past the left".
2815    ///
2816    /// They wait here rather than going straight out because a sub-root's rectangles are
2817    /// in its **own** coordinates: a scrollable's content, a page, a list item and a
2818    /// stack's layer each get their own taffy pass, and where that pass lands on screen is
2819    /// only known when the walk reaches it. [`Self::claim_overflows`] is the other half.
2820    /// Records a child that came out **bigger than the box holding it**, one entry per
2821    /// edge it ran past — the same yellow and black band a row too full of children gets,
2822    /// from a box that laid its child out itself and so was never measured against it.
2823    ///
2824    /// The rectangle is already on the screen, this being the walk rather than a sub-root's
2825    /// own pass, so it goes straight out rather than through [`Self::record_overflows`].
2826    fn report_spill(&self, own: Rect, child: Rect) {
2827        // Per edge, from where the child actually landed: a centred child that is too wide
2828        // runs past **both** sides, and a band on one of them would be a half-truth.
2829        let over = [
2830            (Side::Left, own.x - child.x),
2831            (Side::Top, own.y - child.y),
2832            (Side::Right, (child.x + child.width) - (own.x + own.width)),
2833            (
2834                Side::Bottom,
2835                (child.y + child.height) - (own.y + own.height),
2836            ),
2837        ];
2838        let spills: Vec<Overflowing> = over
2839            .into_iter()
2840            .filter(|(_, amount)| *amount > 0.5)
2841            .map(|(side, amount)| Overflowing {
2842                rect: own,
2843                side,
2844                amount,
2845            })
2846            .collect();
2847        self.overflows.borrow_mut().extend(spills);
2848    }
2849
2850    fn record_overflows(&self, key: WidgetId, mirrored: &[Rect], overflows: Vec<Overflowing>) {
2851        if overflows.is_empty() {
2852            return;
2853        }
2854        let rtl = self.rtl();
2855        let root = mirrored.first().copied();
2856        let list: Vec<Overflowing> = overflows
2857            .into_iter()
2858            .map(|mut o| {
2859                if let (true, Some(root)) = (rtl, root) {
2860                    o.rect.x = root.x + (root.width - (o.rect.x - root.x) - o.rect.width);
2861                    o.side = match o.side {
2862                        Side::Left => Side::Right,
2863                        Side::Right => Side::Left,
2864                        other => other,
2865                    };
2866                }
2867                o
2868            })
2869            .collect();
2870        self.pending_overflows.borrow_mut().insert(key, list);
2871    }
2872
2873    /// The walk has reached sub-root `id` and knows where it sits: its overflowing boxes
2874    /// become screen rectangles.
2875    fn claim_overflows(&self, id: WidgetId, translation: (f32, f32)) {
2876        let taken = self.pending_overflows.borrow_mut().remove(&id);
2877        if let Some(list) = taken {
2878            self.overflows
2879                .borrow_mut()
2880                .extend(list.into_iter().map(|o| Overflowing {
2881                    rect: o.rect.translate(translation.0, translation.1),
2882                    ..o
2883                }));
2884        }
2885    }
2886
2887    /// The layout direction **in force here** — read from the ambient theme rather than
2888    /// from a field set once at the root, so a [`crate::Themed`] subtree carries its own.
2889    ///
2890    /// What that reaches is everything decided during the walk: which edge a drawer
2891    /// slides from, which way an anchored overlay opens, the sign of a rotation, the
2892    /// mirroring of any **layout root** inside the subtree (a scrollable, an overlay).
2893    /// What it does not reach is ordinary flow inside the subtree: the frame's rects are
2894    /// computed once at the root and mirrored there as a whole, so a direction set part
2895    /// way down does not reverse the rows around it. Setting the direction on the theme
2896    /// handed to `build_ui` is still the way to flip an application.
2897    fn rtl(&self) -> bool {
2898        self.theme.direction.is_rtl()
2899    }
2900
2901    /// Mirrors a root's rects horizontally (RTL). The first rect is the root itself: its
2902    /// width is the axis of symmetry.
2903    fn mirror(&self, rects: &mut [Rect]) {
2904        if !self.rtl() {
2905            return;
2906        }
2907        let Some(root) = rects.first().copied() else {
2908            return;
2909        };
2910        // The axis: the rects are relative to the root (origin at root.x).
2911        for r in rects.iter_mut() {
2912            r.x = root.x + (root.width - (r.x - root.x) - r.width);
2913        }
2914    }
2915
2916    /// 64-bit fingerprint of everything painting a boundary subtree reads **without**
2917    /// rebuilding the `view`: each descendant's `Status` (in walk order) and the subtree's
2918    /// absolute rects. An unchanged fingerprint + generation ⇒ a bit-for-bit identical paint.
2919    /// The time is excluded (a cacheable boundary holds no `continuous` widget).
2920    fn boundary_fingerprint(
2921        &self,
2922        widget: &dyn Widget<Msg>,
2923        id: WidgetId,
2924        translation: (f32, f32),
2925        sub: &[Rect],
2926    ) -> u64 {
2927        let mut h = std::collections::hash_map::DefaultHasher::new();
2928        self.rtl().hash(&mut h);
2929        translation.0.to_bits().hash(&mut h);
2930        translation.1.to_bits().hash(&mut h);
2931        for r in sub {
2932            r.x.to_bits().hash(&mut h);
2933            r.y.to_bits().hash(&mut h);
2934            r.width.to_bits().hash(&mut h);
2935            r.height.to_bits().hash(&mut h);
2936        }
2937        self.hash_statuses(widget, id, &mut h);
2938        h.finish()
2939    }
2940
2941    /// Adds `widget`'s `Status` to `h`, then its children's, recursively — following the
2942    /// walk's identity scheme (`child_id`) **exactly**, so it lines up with the order in which
2943    /// `walk_node` paints them.
2944    fn hash_statuses<H: Hasher>(&self, widget: &dyn Widget<Msg>, id: WidgetId, h: &mut H) {
2945        hash_status(&self.full_status(widget, id), h);
2946        // Live ink is part of what the boundary paints, and it moves every frame while a
2947        // splash is alive. Without it here the cached primitives would be replayed and
2948        // the ripple would stand still — and once the ink dries the hash goes back to
2949        // what it was, so the boundary starts hitting again.
2950        if let Some(ripples) = self.runtime.ink.get(&id) {
2951            ripples.hash_state(h);
2952        }
2953        for (i, child) in widget.children().iter().enumerate() {
2954            self.hash_statuses(child.as_ref(), child_id(id, i, child.as_ref()), h);
2955        }
2956    }
2957
2958    /// Current lengths of the builder's collections: the lower bound of the slices to capture
2959    /// for a boundary (see [`capture_since`](Self::capture_since)).
2960    fn snapshot(&self) -> Snapshot {
2961        Snapshot {
2962            scene: self.scene.primitives().len(),
2963            hits: self.hits.len(),
2964            long_presses: self.long_presses.len(),
2965            dismisses: self.dismisses.len(),
2966            focusables: self.focusables.len(),
2967            scrollables: self.scrollables.len(),
2968            draggables: self.draggables.len(),
2969            drag_sources: self.drag_sources.len(),
2970            drop_zones: self.drop_zones.len(),
2971            inks: self.inks.len(),
2972            pans: self.pans.len(),
2973            pointer_listeners: self.pointer_listeners.len(),
2974            hover_regions: self.hover_regions.len(),
2975            text_stops: self.text_stops.len(),
2976            semantics: self.semantics.len(),
2977            system_ui: self.system_ui.len(),
2978            overlays: self.overlays.len(),
2979            focus_scope_start: self.focus_scope_start,
2980        }
2981    }
2982
2983    /// Captures the output produced since `snap` (the collections' *tail slices*) into a
2984    /// [`BoundaryData`]. Returns `None` — hence **not cacheable** — when the subtree pushed an
2985    /// overlay or touched the modal focus scope (global state that cannot be captured here).
2986    fn capture_since(&self, snap: &Snapshot) -> Option<BoundaryData<Msg>> {
2987        if self.overlays.len() != snap.overlays || self.focus_scope_start != snap.focus_scope_start
2988        {
2989            return None;
2990        }
2991        Some(BoundaryData {
2992            prims: self.scene.primitives()[snap.scene..].to_vec(),
2993            hits: self.hits[snap.hits..].to_vec(),
2994            long_presses: self.long_presses[snap.long_presses..].to_vec(),
2995            dismisses: self.dismisses[snap.dismisses..].to_vec(),
2996            focusables: self.focusables[snap.focusables..].to_vec(),
2997            scrollables: self.scrollables[snap.scrollables..].to_vec(),
2998            draggables: self.draggables[snap.draggables..].to_vec(),
2999            drag_sources: self.drag_sources[snap.drag_sources..].to_vec(),
3000            drop_zones: self.drop_zones[snap.drop_zones..].to_vec(),
3001            inks: self.inks[snap.inks..].to_vec(),
3002            pans: self.pans[snap.pans..].to_vec(),
3003            pointer_listeners: self.pointer_listeners[snap.pointer_listeners..].to_vec(),
3004            hover_regions: self.hover_regions[snap.hover_regions..].to_vec(),
3005            text_stops: self.text_stops[snap.text_stops..].to_vec(),
3006            semantics: self.semantics[snap.semantics..].to_vec(),
3007            system_ui: self.system_ui[snap.system_ui..].to_vec(),
3008        })
3009    }
3010
3011    /// Replays a boundary from the cache: primitives already formed (clip/owner baked in) and
3012    /// interaction maps, appended as is.
3013    fn splice_boundary(&mut self, data: BoundaryData<Msg>) {
3014        for p in data.prims {
3015            self.scene.push_primitive(p);
3016        }
3017        self.hits.extend(data.hits);
3018        self.long_presses.extend(data.long_presses);
3019        self.dismisses.extend(data.dismisses);
3020        self.focusables.extend(data.focusables);
3021        self.scrollables.extend(data.scrollables);
3022        self.draggables.extend(data.draggables);
3023        self.drag_sources.extend(data.drag_sources);
3024        self.drop_zones.extend(data.drop_zones);
3025        self.inks.extend(data.inks);
3026        self.pans.extend(data.pans);
3027        self.pointer_listeners.extend(data.pointer_listeners);
3028        self.hover_regions.extend(data.hover_regions);
3029        self.text_stops.extend(data.text_stops);
3030        self.semantics.extend(data.semantics);
3031        self.system_ui.extend(data.system_ui);
3032    }
3033
3034    /// Lengths of every registry a [`ModalBarrier`] can withhold from, taken before its subtree
3035    /// is walked.
3036    fn barrier_base(&self) -> BarrierBase {
3037        BarrierBase {
3038            scene: self.scene.primitives().len(),
3039            hits: self.hits.len(),
3040            long_presses: self.long_presses.len(),
3041            focusables: self.focusables.len(),
3042            scrollables: self.scrollables.len(),
3043            scrollbars: self.scrollbars.len(),
3044            draggables: self.draggables.len(),
3045            drag_sources: self.drag_sources.len(),
3046            drop_zones: self.drop_zones.len(),
3047            inks: self.inks.len(),
3048            pans: self.pans.len(),
3049            pointer_listeners: self.pointer_listeners.len(),
3050            hover_regions: self.hover_regions.len(),
3051            text_stops: self.text_stops.len(),
3052            reorderables: self.reorderables.len(),
3053            interactives: self.interactives.len(),
3054            semantics: self.semantics.len(),
3055        }
3056    }
3057
3058    /// Drops what the subtree added since `base`, according to `barrier`, and — for an
3059    /// absorbing barrier — puts a message-less hit target in its place so that input stops
3060    /// at the barrier instead of reaching whatever is painted behind it.
3061    /// Resolves the **shared elements** of a route transition: every tag that appears
3062    /// on both screens flies from where it was to where it is going.
3063    ///
3064    /// Called once, after both screens have been drawn, because that is the first
3065    /// moment both boxes are known. `hero_base` and `scene_base` mark where those two
3066    /// screens started.
3067    ///
3068    /// What flies is the **destination**'s own painting, mapped onto the box it is
3069    /// travelling through. Both originals are taken out of the frame: a thing that is
3070    /// flying is not also sitting at either end, and leaving them in is the difference
3071    /// between a shared element and three copies of one.
3072    fn fly_heroes(&mut self, hero_base: usize, scene_base: usize, progress: f32) {
3073        let spots: Vec<(HeroSpot, &'a dyn Widget<Msg>)> = self.heroes.split_off(hero_base);
3074        if spots.len() < 2 {
3075            return;
3076        }
3077        // The pairs: one tag, one hero on each side. A tag on one side only has nothing
3078        // to fly to, and a tag used more than once per side is ambiguous — both are
3079        // left alone rather than guessed at.
3080        let mut flights: Vec<(Rect, Rect, &'a dyn Widget<Msg>, WidgetId, WidgetId)> = Vec::new();
3081        for (from, _) in spots.iter().filter(|(s, _)| s.screen == 0) {
3082            let mut matching = spots
3083                .iter()
3084                .filter(|(s, _)| s.screen == 1 && s.tag == from.tag);
3085            let Some((to, widget)) = matching.next() else {
3086                continue;
3087            };
3088            if matching.next().is_some() {
3089                continue;
3090            }
3091            flights.push((from.rect, to.rect, *widget, from.id, to.id));
3092        }
3093        if flights.is_empty() {
3094            return;
3095        }
3096
3097        // Everything the two screens painted, so the originals can be taken out and the
3098        // travelling copies laid on top.
3099        let painted = self.scene.split_off(scene_base);
3100        let mut hidden: std::collections::HashSet<u64> = std::collections::HashSet::new();
3101        for (_, _, widget, from_id, to_id) in &flights {
3102            for id in subtree_ids(*widget, *to_id) {
3103                hidden.insert(id.as_u64());
3104            }
3105            // The source's subtree is the *other* screen's widget, whose identity is
3106            // rooted at `from_id`; the same relative shape, so the ids follow.
3107            for id in subtree_ids(*widget, *from_id) {
3108                hidden.insert(id.as_u64());
3109            }
3110        }
3111        // The destinations' own painting, wherever it was drawn: a page in a transition may
3112        // be inside a layer that zooms or fades it (milestone 620), and a hero in flight is
3113        // above both pages, untouched by either — as the reference's flies in the overlay.
3114        let destinations: std::collections::HashSet<u64> = flights
3115            .iter()
3116            .flat_map(|(_, _, widget, _, to_id)| subtree_ids(*widget, *to_id))
3117            .map(|id| id.as_u64())
3118            .collect();
3119        let mut taken = Vec::new();
3120        for primitive in take_owned(painted, &hidden, &destinations, &mut taken) {
3121            self.scene.push_primitive(primitive);
3122        }
3123        let painted = taken;
3124
3125        self.scene.set_clip(Rect::UNBOUNDED);
3126        for (from, to, _, _, to_id) in &flights {
3127            let travelling = lerp_rect(*from, *to, progress);
3128            if to.width <= 0.0 || to.height <= 0.0 {
3129                continue;
3130            }
3131            let (sx, sy) = (travelling.width / to.width, travelling.height / to.height);
3132            let pivot = Point::new(to.x, to.y);
3133            let owners: std::collections::HashSet<u64> = subtree_ids(
3134                flights
3135                    .iter()
3136                    .find(|(_, _, _, _, id)| id == to_id)
3137                    .map(|(_, _, w, _, _)| *w)
3138                    .expect("the flight just matched"),
3139                *to_id,
3140            )
3141            .iter()
3142            .map(|id| id.as_u64())
3143            .collect();
3144            for primitive in painted.iter().filter(|p| owners.contains(&p.owner())) {
3145                let flown = primitive
3146                    .scaled_about_xy(pivot, sx, sy)
3147                    .translated(travelling.x - to.x, travelling.y - to.y)
3148                    .with_clip(Rect::UNBOUNDED);
3149                self.scene.push_primitive(flown);
3150            }
3151        }
3152    }
3153
3154    /// Reconciles what a [`crate::Semantics`] wrapper's subtree announced with what the
3155    /// wrapper says about it.
3156    ///
3157    /// The wrapper's own answers win, and the subtree's show through wherever it said
3158    /// nothing — a container that knows a child is a *heading* rarely knows what the words
3159    /// are, and dropping them would replace a spoken title with silence.
3160    ///
3161    /// The merged node goes in **where the subtree's first one was**, not at the end. The
3162    /// accessibility tree is flat and its order is reading order, so a wrapper appended
3163    /// after its own contents would be read after them.
3164    fn apply_description(
3165        &mut self,
3166        described: crate::semantics::Description,
3167        base: usize,
3168        id: WidgetId,
3169        own: Rect,
3170    ) {
3171        let mut props = described.props;
3172        // Merging swallows every child's own entry, so **something** has to answer for
3173        // this node when it is activated — the wrapper itself never does (see
3174        // `Semantics::on_click`'s own reasoning: an annotation that swallowed a click
3175        // would put a hit target over the widget it describes). Found testing #18 in a
3176        // real browser and real screen reader: a `Checkbox::new(..).on_toggle(..)`
3177        // merged with its row's caption read correctly and did **nothing** on
3178        // activation, on every platform, because the merged entry carried the row's own
3179        // id, which nothing routes a click through. When exactly one child in the
3180        // swallowed subtree was clickable, its id is who a click or a keyboard
3181        // activation has to reach, so the merged entry keys on that id instead — the
3182        // wrapper's id is kept only when there is no such child, or more than one and
3183        // "the one that gets clicked" has no single answer.
3184        let mut operable = None;
3185        if described.merging {
3186            let mut clickable_count = 0;
3187            for (child_id, _, child) in self.semantics.drain(base..).collect::<Vec<_>>() {
3188                if child.clickable {
3189                    clickable_count += 1;
3190                    operable = Some(child_id);
3191                }
3192                props = props.over(&child);
3193            }
3194            if clickable_count != 1 {
3195                operable = None;
3196            }
3197        }
3198        let id = operable.unwrap_or(id);
3199        if props.is_meaningful() && own.width > 0.0 && own.height > 0.0 {
3200            self.semantics.insert(base, (id, own, props));
3201        }
3202    }
3203
3204    fn apply_barrier(
3205        &mut self,
3206        barrier: ModalBarrier,
3207        base: &BarrierBase,
3208        id: WidgetId,
3209        own: Rect,
3210    ) {
3211        if barrier.pointer {
3212            self.hits.truncate(base.hits);
3213            self.long_presses.truncate(base.long_presses);
3214            self.focusables.truncate(base.focusables);
3215            self.scrollables.truncate(base.scrollables);
3216            self.scrollbars.truncate(base.scrollbars);
3217            self.draggables.truncate(base.draggables);
3218            self.drag_sources.truncate(base.drag_sources);
3219            self.drop_zones.truncate(base.drop_zones);
3220            self.inks.truncate(base.inks);
3221            self.pans.truncate(base.pans);
3222            self.pointer_listeners.truncate(base.pointer_listeners);
3223            self.hover_regions.truncate(base.hover_regions);
3224            self.text_stops.truncate(base.text_stops);
3225            self.reorderables.truncate(base.reorderables);
3226            self.interactives.truncate(base.interactives);
3227            // The modal focus scope is an index **into** `focusables`. A barrier that cut
3228            // away the focusable it pointed at would leave it dangling past the end, and
3229            // every later slice of the pool would then be empty — no focusable at all,
3230            // rather than the ones the barrier meant to spare.
3231            if let Some(start) = self.focus_scope_start {
3232                self.focus_scope_start = Some(start.min(self.focusables.len()));
3233            }
3234        }
3235        if barrier.absorb && own.width > 0.0 && own.height > 0.0 {
3236            self.hits.push(Hit {
3237                id,
3238                rect: own,
3239                msg: None,
3240                xform: None,
3241            });
3242        }
3243        if barrier.paint {
3244            // The clip is baked into each primitive when it is pushed, so dropping the tail
3245            // leaves nothing for the next sibling to repair.
3246            let _hidden = self.scene.split_off(base.scene);
3247        }
3248        if barrier.semantics {
3249            self.semantics.truncate(base.semantics);
3250        }
3251    }
3252
3253    /// Lower bounds of the interaction registries **before** a transformed composited subtree.
3254    fn xform_base(&self) -> XformBase {
3255        XformBase {
3256            hits: self.hits.len(),
3257            long_presses: self.long_presses.len(),
3258            focusables: self.focusables.len(),
3259            scrollables: self.scrollables.len(),
3260            draggables: self.draggables.len(),
3261            drag_sources: self.drag_sources.len(),
3262            drop_zones: self.drop_zones.len(),
3263            inks: self.inks.len(),
3264            pans: self.pans.len(),
3265            pointer_listeners: self.pointer_listeners.len(),
3266            hover_regions: self.hover_regions.len(),
3267            text_stops: self.text_stops.len(),
3268            reorderables: self.reorderables.len(),
3269            semantics: self.semantics.len(),
3270        }
3271    }
3272
3273    /// Applies the layer transform `matrix` to the registry entries **added since** `base`:
3274    /// the test point of click / long-press targets goes through `M⁻¹` (without overwriting an
3275    /// inner transform already set); and when `matrix` preserves axis alignment
3276    /// (scale/translation, no rotation), the **rects** of focus / scrolling / dragging /
3277    /// **reordering** / accessibility are mapped exactly by `M` (otherwise they are left as
3278    /// they are — the click stays correct through `M⁻¹`). The **shared factor** of the two
3279    /// transformed-composition sites (`walk`'s boundary and `emit_transformed_child`): one
3280    /// place to keep up to date, which forgets no registry (milestone 250 had forgotten
3281    /// `reorderables` in exactly one of the two).
3282    fn transform_interaction_registries(&mut self, base: &XformBase, matrix: Affine) {
3283        let inverse = matrix.inverse();
3284        for h in &mut self.hits[base.hits..] {
3285            h.xform.get_or_insert(inverse);
3286        }
3287        for h in &mut self.long_presses[base.long_presses..] {
3288            h.xform.get_or_insert(inverse);
3289        }
3290        if matrix.is_axis_aligned() {
3291            for f in &mut self.focusables[base.focusables..] {
3292                f.rect = matrix.apply_rect(f.rect);
3293                f.bounds = matrix.apply_rect(f.bounds);
3294            }
3295            for area in &mut self.scrollables[base.scrollables..] {
3296                area.viewport = matrix.apply_rect(area.viewport);
3297            }
3298            for source in &mut self.drag_sources[base.drag_sources..] {
3299                source.rect = matrix.apply_rect(source.rect);
3300            }
3301            for zone in &mut self.drop_zones[base.drop_zones..] {
3302                zone.rect = matrix.apply_rect(zone.rect);
3303            }
3304            for (_, r) in &mut self.inks[base.inks..] {
3305                *r = matrix.apply_rect(*r);
3306            }
3307            for (_, seen, whole) in &mut self.pans[base.pans..] {
3308                *seen = matrix.apply_rect(*seen);
3309                *whole = matrix.apply_rect(*whole);
3310            }
3311            for (_, seen, whole) in &mut self.pointer_listeners[base.pointer_listeners..] {
3312                *seen = matrix.apply_rect(*seen);
3313                *whole = matrix.apply_rect(*whole);
3314            }
3315            for region in &mut self.hover_regions[base.hover_regions..] {
3316                region.seen = matrix.apply_rect(region.seen);
3317                region.whole = matrix.apply_rect(region.whole);
3318            }
3319            for stop in &mut self.text_stops[base.text_stops..] {
3320                stop.rect = matrix.apply_rect(stop.rect);
3321            }
3322            for (_, r) in &mut self.draggables[base.draggables..] {
3323                *r = matrix.apply_rect(*r);
3324            }
3325            for (_, r) in &mut self.reorderables[base.reorderables..] {
3326                *r = matrix.apply_rect(*r);
3327            }
3328            for (_, r, _) in &mut self.semantics[base.semantics..] {
3329                *r = matrix.apply_rect(*r);
3330            }
3331        }
3332    }
3333
3334    /// Entry point for walking a node. When the node is a cacheable **repaint boundary**, it
3335    /// tries to replay its subtree from the paint cache; otherwise (or on a *miss*) it
3336    /// delegates to the full walk [`walk_node`](Self::walk_node), capturing its output for the
3337    /// next frame. Every recursion goes through here → nested boundaries get cached too.
3338    /// The focus flags a subtree carries — exclusion, Tab-skipping, an order, a group —
3339    /// are **subtree-scoped**, so they are pushed here and popped on the way out rather
3340    /// than asked of each widget at the moment it registers. The body of the walk has
3341    /// early returns in a dozen branches; wrapping it is the only way to be sure the
3342    /// scope is closed on every one of them.
3343    fn walk(
3344        &mut self,
3345        widget: &'a dyn Widget<Msg>,
3346        id: WidgetId,
3347        translation: (f32, f32),
3348        clip: Rect,
3349        rects: &[Rect],
3350        index: &mut usize,
3351    ) {
3352        let outer = (
3353            self.focus_excluded,
3354            self.focus_skipped,
3355            self.focus_order,
3356            self.focus_group,
3357        );
3358        if !widget.descendants_focusable() {
3359            self.focus_excluded = true;
3360        }
3361        if widget.focus_skip_traversal() {
3362            self.focus_skipped = true;
3363        }
3364        if let Some(order) = widget.focus_order() {
3365            self.focus_order = Some(order);
3366        }
3367        if widget.focus_group() {
3368            self.focus_group = Some(id);
3369        }
3370        // The backdrop group a subtree sits in, scoped the same way and for the same
3371        // reason. Its own identity is the key: stable across frames, and unique
3372        // without anything having to hand one out.
3373        let outer_group = self.backdrop_group;
3374        if widget.backdrop_group() {
3375            self.backdrop_group = Some(id.as_u64());
3376        }
3377        // The form a field belongs to, scoped the same way (milestone 512).
3378        let outer_form = self.autofill_group;
3379        if widget.autofill_group() {
3380            self.autofill_group = Some(id);
3381        }
3382        // The focus stops this subtree contains start here; the walk is depth-first, so
3383        // they are contiguous and the range closes below.
3384        let stops_before = self.focusables.len();
3385        self.walk_scoped(widget, id, translation, clip, rects, index);
3386        (
3387            self.focus_excluded,
3388            self.focus_skipped,
3389            self.focus_order,
3390            self.focus_group,
3391        ) = outer;
3392        self.backdrop_group = outer_group;
3393        self.autofill_group = outer_form;
3394        self.close_scope(widget, stops_before);
3395    }
3396
3397    /// Files whatever tables this subtree carried, with the focus stops it turned out to
3398    /// contain. Recorded **on the way out**, because the range is not known on the way in;
3399    /// so `scopes` ends up innermost-first among any that overlap, which is the order the
3400    /// resolution wants and the reason it is not sorted afterwards.
3401    fn close_scope(&mut self, widget: &'a dyn Widget<Msg>, stops_before: usize) {
3402        let range = stops_before..self.focusables.len();
3403        if let Some(on_key) = widget.on_keystroke() {
3404            self.listeners.push((range.clone(), on_key));
3405        }
3406        let (strokes, callbacks) = (widget.shortcut_bindings(), widget.shortcut_callbacks());
3407        let (actions, listeners) = (widget.action_bindings(), widget.action_listeners());
3408        if strokes.is_empty() && callbacks.is_empty() && actions.is_empty() && listeners.is_empty()
3409        {
3410            return;
3411        }
3412        self.scopes.push(Scope {
3413            strokes: strokes.to_vec(),
3414            callbacks: callbacks.to_vec(),
3415            actions: actions.to_vec(),
3416            listeners: listeners.to_vec(),
3417            range,
3418        });
3419    }
3420
3421    fn walk_scoped(
3422        &mut self,
3423        widget: &'a dyn Widget<Msg>,
3424        id: WidgetId,
3425        translation: (f32, f32),
3426        clip: Rect,
3427        rects: &[Rect],
3428        index: &mut usize,
3429    ) {
3430        self.claim_overflows(id, translation);
3431        // A **sheet's panel**: the subtree is walked as usual, and every scroll area it
3432        // registered is recorded against the sheet, so the shell knows which lists share a
3433        // finger with it. By range, since a subtree's registrations are contiguous —
3434        // a replayed boundary splices its own in the same place.
3435        if let Some(spec) = widget.sheet() {
3436            let panel = rects[*index].translate(translation.0, translation.1);
3437            let first = self.scrollables.len();
3438            self.walk_node(widget, id, translation, clip, rects, index);
3439            let areas = self.scrollables[first..]
3440                .iter()
3441                .map(|area| area.id)
3442                .collect();
3443            // What the share is a share of. At nought there is nothing to divide by, so the
3444            // height last measured stands in: a finger that lowered the panel to nothing
3445            // may still be holding it.
3446            let size = self.runtime.sheet_size(id, spec);
3447            let available = if size > 0.0 {
3448                panel.height / size
3449            } else {
3450                self.runtime
3451                    .sheets
3452                    .get(&id)
3453                    .map_or(0.0, |sheet| sheet.available())
3454            };
3455            self.sheets.push(crate::sheet::SheetArea {
3456                id,
3457                panel,
3458                available,
3459                spec: spec.clone(),
3460                areas,
3461            });
3462            return;
3463        }
3464
3465        // A **refresh area**: the subtree is walked with this widget named as the host, so
3466        // every scrollable inside records where to send the movement its physics refuses at
3467        // the top edge. The indicator is then painted **over** the subtree — painting it in
3468        // the widget's own `paint` would put it under the list it belongs to.
3469        if let Some(spec) = widget.refresh() {
3470            let viewport = rects[*index]
3471                .translate(translation.0, translation.1)
3472                .intersect(clip);
3473            let outer = self.refresh_host.replace(id);
3474            self.walk_node(widget, id, translation, clip, rects, index);
3475            self.refresh_host = outer;
3476
3477            let area = Refreshable { id, viewport, spec };
3478            if let Some(pull) = self.runtime.refresh.get(&id) {
3479                crate::refresh::paint_refresh(&mut self.scene, &area, pull, &self.theme, clip);
3480                // A pull that is settling, spinning or fading away drives itself, so the
3481                // frame after this one has to happen.
3482                self.wants_animation = true;
3483            }
3484            self.refreshes.push(area);
3485            return;
3486        }
3487
3488        // A **barrier** (`IgnorePointer`, `AbsorbPointer`, a hidden `Visibility`,
3489        // `ExcludeSemantics`): the subtree is walked exactly as usual, and then whatever it
3490        // added to the withheld registries is dropped again.
3491        //
3492        // Removing afterwards rather than skipping the walk is what makes it exact. A widget
3493        // deep inside registers its click target, focus stop, scrollable area or accessibility
3494        // node without knowing that something above is holding the subtree out of the frame;
3495        // truncating at the barrier catches every one of them, including those added by
3496        // widgets written after this code. It also keeps the walk's rect indexing untouched,
3497        // which a skipped subtree would break.
3498        // A **description** (`Semantics`): something above states what the subtree *is*,
3499        // which the subtree cannot state for itself. Same shape as the barrier below and for
3500        // the same reason — walk first, reconcile after, so a widget deep inside annotates
3501        // itself without knowing anything is speaking for it.
3502        if let Some(described) = widget.describes() {
3503            let base = self.semantics.len();
3504            let own = rects[*index]
3505                .translate(translation.0, translation.1)
3506                .intersect(clip);
3507            self.walk_node(widget, id, translation, clip, rects, index);
3508            self.apply_description(described, base, id, own);
3509            return;
3510        }
3511
3512        if let Some(barrier) = widget.barrier().filter(|b| !b.is_none()) {
3513            let base = self.barrier_base();
3514            // The barrier's own box, before `walk_node` advances the index past it.
3515            let own = rects[*index]
3516                .translate(translation.0, translation.1)
3517                .intersect(clip);
3518            self.walk_node(widget, id, translation, clip, rects, index);
3519            self.apply_barrier(barrier, &base, id, own);
3520            return;
3521        }
3522
3523        // An opacity group: the subtree is painted normally, then its range of primitives is
3524        // **drained** into a composited layer at the group's opacity — so overlaps do not
3525        // double-blend. The animated opacity is the value the runtime tweened; otherwise the
3526        // fixed target. Opaque (≈1): no layer at all (zero cost).
3527        if let Some(target) = widget.opacity_group() {
3528            let opacity = self.runtime.value_or(id, target).clamp(0.0, 1.0);
3529            // Transparent (≈0): walked, so that what it registers is still there, and not
3530            // painted at all — the reference's faded-out child costs nothing to draw either
3531            // (milestone 595). A layer of nothing would still be a primitive in the frame.
3532            if opacity < 0.001 {
3533                let start = self.scene.primitives().len();
3534                self.walk_node(widget, id, translation, clip, rects, index);
3535                let _unseen = self.scene.split_off(start);
3536                return;
3537            }
3538            if opacity < 0.999 {
3539                let start = self.scene.primitives().len();
3540                self.walk_node(widget, id, translation, clip, rects, index);
3541                let group = self.scene.split_off(start);
3542                self.scene.push_primitive(Primitive::Layer {
3543                    primitives: group,
3544                    opacity,
3545                    clip,
3546                    clip_shape: ClipShape::Rect,
3547                    transform: None,
3548                    filter: LayerFilter::NONE,
3549                    owner: id.as_u64(),
3550                });
3551                return;
3552            }
3553            // Fully opaque: an ordinary render (no pointless layer).
3554        }
3555
3556        // A **pixel effect** over the subtree (`ColorFiltered`, `ImageFiltered`,
3557        // `ShaderMask`): painted normally, then drained into a composited layer that
3558        // carries the effect. The renderer applies it when it composites — the image
3559        // filter as a pre-pass over the layer texture, the colour filter and the mask
3560        // in the compositing fragment.
3561        //
3562        // The box is passed in because a mask is written in fractions of the box it
3563        // covers, and this is the first point at which that box is a place on screen.
3564        if let Some(filter) = widget.layer_filter(crate::widget::FilterContext {
3565            box_rect: rects[*index].translate(translation.0, translation.1),
3566            backdrop_group: self.backdrop_group,
3567        }) {
3568            // The layer keeps the **ambient** clip rather than its own box: an image
3569            // filter reaches past the pixels it came from, and cutting it at the box
3570            // would shave the edge off every blur.
3571            let start = self.scene.primitives().len();
3572            self.walk_node(widget, id, translation, clip, rects, index);
3573            let group = self.scene.split_off(start);
3574            let (group, filter, clip_box) = fold_filter(group, filter, clip);
3575            self.scene.push_primitive(Primitive::Layer {
3576                primitives: group,
3577                opacity: 1.0,
3578                clip: clip_box,
3579                clip_shape: ClipShape::Rect,
3580                transform: None,
3581                filter,
3582                owner: id.as_u64(),
3583            });
3584            return;
3585        }
3586
3587        // **Shape** clipping: the subtree is painted normally, bounded to the widget's box,
3588        // then its primitives are **drained** into a composited layer whose shape (rounded
3589        // corners / ellipse) modulates the alpha — the overflowing corners are erased at
3590        // compositing time. The shape's box is the layer's clip rect. Two sources: `ClipPath`
3591        // (an arbitrary path, taking priority) or `ClipRRect`/`ClipOval` (an analytic shape).
3592        // The local path is **offset to the box's screen position**.
3593        if widget.clip_path().is_some() || widget.clip_shape().is_some() {
3594            let box_rect = rects[*index].translate(translation.0, translation.1);
3595            let shape = widget
3596                .clip_path()
3597                .map(|p| ClipShape::Path(p.translated(box_rect.x, box_rect.y)))
3598                .or_else(|| widget.clip_shape())
3599                .expect("clip_path or clip_shape is Some");
3600            let clip_box = clip.intersect(box_rect);
3601            let start = self.scene.primitives().len();
3602            self.walk_node(widget, id, translation, clip_box, rects, index);
3603            let group = self.scene.split_off(start);
3604            // A clip around a filter is **one** layer, not two. It matters most for a
3605            // backdrop: the reference's own advice is to wrap one in a clip to give it
3606            // its shape, and a backdrop pushed a level down would be filtering the
3607            // clip's contents rather than the frame.
3608            let (group, filter, clip_box) = fold_filter(group, LayerFilter::NONE, clip_box);
3609            self.scene.push_primitive(Primitive::Layer {
3610                primitives: group,
3611                opacity: 1.0,
3612                clip: clip_box,
3613                clip_shape: shape,
3614                transform: None,
3615                filter,
3616                owner: id.as_u64(),
3617            });
3618            return;
3619        }
3620
3621        // Composable paint transforms (`Transform`: scale and/or rotation; translation goes
3622        // through the child offset instead). Scale and rotation are melted into **a single
3623        // affine matrix** `M`, the subtree is painted **flat**, then wrapped in a composited
3624        // layer transformed by `M`. The hit-test applies `M⁻¹` to the point. The translation,
3625        // applied upstream through `child_offset`, is the innermost one.
3626        //
3627        // A transform that was told to **animate** hands over its numbers, and only its
3628        // numbers: the pivots stay the widget's, because a pivot is a choice of origin
3629        // rather than a quantity and interpolating it would slide the subtree across the
3630        // screen with nothing describing it having changed. Where the runtime has never
3631        // heard of this widget the static value stands, which is the same rule every
3632        // other animated property follows on mount.
3633        let moving = self.runtime.anim_transform(id);
3634        let scale = widget
3635            .transform_scale()
3636            .map(|(sx, sy, pivot)| {
3637                moving.map_or((sx, sy, pivot), |m| (m.scale_x, m.scale_y, pivot))
3638            })
3639            .filter(|(sx, sy, _)| (sx - 1.0).abs() > 1e-4 || (sy - 1.0).abs() > 1e-4);
3640        let rotate = widget
3641            .transform_rotate()
3642            .map(|(angle, pivot)| moving.map_or((angle, pivot), |m| (m.rotation, pivot)))
3643            .filter(|(a, _)| a.abs() > 1e-4);
3644        if scale.is_some() || rotate.is_some() {
3645            // The pivots are taken on the **child's** box (the next node in prefix order): it
3646            // is the child that gets transformed, and its box hugs the content even when the
3647            // Transform's own box is stretched by the parent.
3648            let basis = rects.get(*index + 1).copied().unwrap_or(rects[*index]);
3649            let box_rect = basis.translate(translation.0, translation.1);
3650            let pivot_of = |align: frus_core::Alignment| {
3651                Point::new(
3652                    box_rect.x + box_rect.width * align.fraction_x(),
3653                    box_rect.y + box_rect.height * align.fraction_y(),
3654                )
3655            };
3656            // The composition: scale (about its own pivot) **then** rotation (about its own).
3657            // In RTL the world is mirrored → the rotation direction is inverted.
3658            let mut matrix = Affine::IDENTITY;
3659            if let Some((sx, sy, pivot_align)) = scale {
3660                matrix = matrix.then(Affine::scale(sx, sy).about(pivot_of(pivot_align)));
3661            }
3662            if let Some((angle, pivot_align)) = rotate {
3663                let angle = if self.rtl() { -angle } else { angle };
3664                matrix = matrix.then(Affine::rotation(angle).about(pivot_of(pivot_align)));
3665            }
3666
3667            let p0 = self.scene.primitives().len();
3668            let base = self.xform_base();
3669            self.walk_node(widget, id, translation, clip, rects, index);
3670            // Wraps the range of primitives — painted flat — in a layer transformed by `M`
3671            // (scale/rotation applied at compositing time).
3672            let group = self.scene.split_off(p0);
3673            self.scene.push_primitive(Primitive::Layer {
3674                primitives: group,
3675                opacity: 1.0,
3676                clip,
3677                clip_shape: ClipShape::Rect,
3678                transform: Some(LayerTransform::new(matrix)),
3679                filter: LayerFilter::NONE,
3680                owner: id.as_u64(),
3681            });
3682            // Counter-transforms the hit-test and maps the subtree's interaction rects.
3683            self.transform_interaction_registries(&base, matrix);
3684            return;
3685        }
3686
3687        // The inspector wants a full walk (it collects every node); caching only happens
3688        // outside inspection.
3689        if self.inspector.is_none() && widget.repaint_boundary() {
3690            if let Some(count) = plain_subtree_len(widget) {
3691                let start = *index;
3692                let sub = &rects[start..start + count];
3693                let fp = self.boundary_fingerprint(widget, id, translation, sub);
3694
3695                // Hit: the same generation (config) + the same fingerprint (state+geometry)
3696                // ⇒ the paint would be identical. The output is cloned and replayed.
3697                let hit = {
3698                    let mut pc = self.runtime.paint_cache.borrow_mut();
3699                    pc.get(id, fp).and_then(|(rc, any)| {
3700                        any.downcast_ref::<BoundaryData<Msg>>()
3701                            .map(|d| (rc, d.clone()))
3702                    })
3703                };
3704                if let Some((rc, data)) = hit {
3705                    self.runtime.paint_cache.borrow_mut().note_hit();
3706                    self.splice_boundary(data);
3707                    *index += rc;
3708                    return;
3709                }
3710
3711                // Miss: paints normally, capturing the subtree's output (primitives +
3712                // interaction maps) for the next frame.
3713                let snap = self.snapshot();
3714                self.walk_node(widget, id, translation, clip, rects, index);
3715                self.runtime.paint_cache.borrow_mut().note_miss();
3716                if let Some(data) = self.capture_since(&snap) {
3717                    self.runtime
3718                        .paint_cache
3719                        .borrow_mut()
3720                        .put(id, fp, count, Box::new(data));
3721                }
3722                return;
3723            }
3724        }
3725        self.walk_node(widget, id, translation, clip, rects, index);
3726    }
3727
3728    /// Deforms the region's content by its overscroll **stretch**, if it has one
3729    /// (milestone 591): everything painted since `mark` goes into one layer, scaled along
3730    /// the axis from the edge pulled, and what can be touched in it moves with it.
3731    fn add_overscroll_stretch(
3732        &mut self,
3733        id: WidgetId,
3734        viewport: Rect,
3735        clip: Rect,
3736        mark: (usize, XformBase),
3737    ) {
3738        let Some(matrix) = self
3739            .runtime
3740            .scroll_stretch
3741            .get(&id)
3742            .and_then(|stretch| stretch.transform(viewport))
3743        else {
3744            return;
3745        };
3746        let (p0, base) = mark;
3747        let group = self.scene.split_off(p0);
3748        self.scene.push_primitive(Primitive::Layer {
3749            primitives: group,
3750            opacity: 1.0,
3751            clip,
3752            clip_shape: ClipShape::Rect,
3753            transform: Some(LayerTransform::new(matrix)),
3754            filter: LayerFilter::NONE,
3755            owner: id.as_u64(),
3756        });
3757        self.transform_interaction_registries(&base, matrix);
3758    }
3759
3760    /// Paints a child **flat** (laid out separately, at `translation`, with its own rects)
3761    /// then wraps it in a composited layer transformed by `matrix` and clipped to `clip`. The
3762    /// hit-test counter-transforms the point (`M⁻¹`); when `matrix` stays axis-aligned
3763    /// (scale/translation), the focus / scroll / drag / accessibility bounds are transformed
3764    /// too. The shared factor of `InteractiveViewer`, `RotatedBox` and `FittedBox`.
3765    // The child, its identity, and the four things that place it. Splitting them would
3766    // only mean passing the same values in two hops.
3767    #[allow(clippy::too_many_arguments)]
3768    fn emit_transformed_child(
3769        &mut self,
3770        child: &'a dyn Widget<Msg>,
3771        cid: WidgetId,
3772        translation: (f32, f32),
3773        clip: Rect,
3774        child_rects: &[Rect],
3775        matrix: Affine,
3776        owner: WidgetId,
3777    ) {
3778        let p0 = self.scene.primitives().len();
3779        let base = self.xform_base();
3780        let mut child_index = 0;
3781        self.walk(child, cid, translation, clip, child_rects, &mut child_index);
3782        let group = self.scene.split_off(p0);
3783        self.scene.push_primitive(Primitive::Layer {
3784            primitives: group,
3785            opacity: 1.0,
3786            clip,
3787            clip_shape: ClipShape::Rect,
3788            transform: Some(LayerTransform::new(matrix)),
3789            filter: LayerFilter::NONE,
3790            owner: owner.as_u64(),
3791        });
3792        self.transform_interaction_registries(&base, matrix);
3793    }
3794
3795    /// Paints one node, **under the theme it asks for**. A [`crate::Themed`] replaces the
3796    /// ambient theme for itself and everything below it; it is put back on the way out, so
3797    /// the sibling that follows is untouched. Everything the subtree reads — its paint,
3798    /// its ink, its focus ring, its layout through `cached_rects`, and any overlay it
3799    /// defers — goes through this field, which is what makes one swap enough.
3800    fn walk_node(
3801        &mut self,
3802        widget: &'a dyn Widget<Msg>,
3803        id: WidgetId,
3804        translation: (f32, f32),
3805        clip: Rect,
3806        rects: &[Rect],
3807        index: &mut usize,
3808    ) {
3809        // The box this node is about to be given, read **before** the walk consumes the
3810        // index: a decoration painted over the children needs it once they are done, and
3811        // by then `*index` has moved past the whole subtree.
3812        let over = rects
3813            .get(*index)
3814            .copied()
3815            .map(|r| r.translate(translation.0, translation.1));
3816        let outer = scoped_theme(widget, id, self.runtime, &self.theme)
3817            .map(|theme| std::mem::replace(&mut self.theme, std::rc::Rc::from(theme)));
3818        // The node that turns the texts under it selectable together is a selection area:
3819        // the texts it registers below belong to it, until the walk leaves it.
3820        let outer_area = outer
3821            .as_ref()
3822            .filter(|before| !before.widgets.text.selectable && self.theme.widgets.text.selectable)
3823            .map(|_| (self.area.replace(id), self.area_widget.replace(widget)));
3824        // The scoped surface, held for this subtree exactly as the layout walk holds it —
3825        // a widget that paints from `MediaQuery::of()` must see the same description it
3826        // was measured against, or the two disagree by whatever the scope removed.
3827        let _surface = widget
3828            .media_override(crate::MediaQuery::of())
3829            .map(crate::MediaQuery::install);
3830        let _shell = widget.scaffold_override().map(crate::ScaffoldInfo::install);
3831        let _scrolling = widget
3832            .scroll_behavior_override()
3833            .map(crate::ScrollConfiguration::install);
3834        // A region the mouse enters and leaves: registered before its subtree, so that the
3835        // regions inside it name it as their parent (milestone 583).
3836        let outer_hover = match (widget.hover_region(), over) {
3837            (Some(spec), Some(whole)) => {
3838                self.register_hover_region(id, spec, whole, clip);
3839                Some(self.hover_parent.replace(id))
3840            }
3841            _ => None,
3842        };
3843        self.walk_node_themed(widget, id, translation, clip, rects, index);
3844        if let Some(parent) = outer_hover {
3845            self.hover_parent = parent;
3846        }
3847        if let Some((area, area_widget)) = outer_area {
3848            self.area = area;
3849            self.area_widget = area_widget;
3850        }
3851        // Over its own children: the reference's `foregroundDecoration`, and the only
3852        // point in the walk where a widget paints after its subtree. Still under this
3853        // node's own theme, since it is this node's decoration.
3854        if let Some(bounds) = over {
3855            if let Some(decoration) = widget.foreground(&self.theme) {
3856                let status = self.full_status(widget, id);
3857                self.scene.set_clip(clip);
3858                self.scene.set_owner(id.as_u64());
3859                self.scene.set_bounds(bounds);
3860                decoration.paint_into_in(
3861                    &mut self.scene,
3862                    bounds,
3863                    status.opacity,
3864                    self.theme.direction,
3865                );
3866                self.scene.set_clip(clip);
3867            }
3868            // And what the widget paints over its children itself (milestone 652).
3869            if widget.paints_over() {
3870                let status = self.full_status(widget, id);
3871                self.scene.set_clip(clip);
3872                self.scene.set_owner(id.as_u64());
3873                self.scene.set_bounds(bounds);
3874                widget.paint_over(bounds, status, &self.theme, &mut self.scene);
3875                self.scene.set_clip(clip);
3876            }
3877        }
3878        if let Some(outer) = outer {
3879            self.theme = outer;
3880        }
3881    }
3882
3883    /// The walk proper, with the theme already in place — split out so that no early
3884    /// return inside it can skip putting the outer theme back.
3885    fn walk_node_themed(
3886        &mut self,
3887        widget: &'a dyn Widget<Msg>,
3888        id: WidgetId,
3889        translation: (f32, f32),
3890        clip: Rect,
3891        rects: &[Rect],
3892        index: &mut usize,
3893    ) {
3894        let rect = rects[*index];
3895        *index += 1;
3896        let draw_rect = rect.translate(translation.0, translation.1);
3897        self.inspect_enter(widget, id, draw_rect);
3898
3899        let status = self.full_status(widget, id);
3900        if widget.continuous() {
3901            self.wants_animation = true;
3902        }
3903
3904        self.scene.set_clip(clip);
3905        self.scene.set_owner(id.as_u64());
3906        // The box this widget was given. Text primitives record it: a line of text
3907        // says only where it starts, and the renderer has to know what it covers to
3908        // order it against anything else (milestone 295).
3909        self.scene.set_bounds(draw_rect);
3910        widget.paint(draw_rect, status, &self.theme, &mut self.scene);
3911        // A widget may have tightened the clip (TextField, for one): it is restored here.
3912        self.scene.set_clip(clip);
3913        // A part of the screen saying what the system bars over it should look like, kept
3914        // with its box: the shell asks which ones lie under each bar (#46).
3915        if let Some(style) = widget.system_ui_style() {
3916            self.system_ui.push((draw_rect, style));
3917        }
3918        // The ink a tap left on this surface: over the surface's own paint, under its
3919        // children — where a material surface puts it. The box is recorded too, so the
3920        // shell can start the next splash at the right place, in the right size.
3921        if let Some(style) = widget.ink(&self.theme) {
3922            self.inks.push((id, draw_rect));
3923            if let Some(ripples) = self.runtime.ink.get(&id) {
3924                ripples.paint(
3925                    id.as_u64(),
3926                    draw_rect,
3927                    style.radius,
3928                    style.color,
3929                    &mut self.scene,
3930                );
3931                self.scene.set_clip(clip);
3932            }
3933        }
3934        self.draw_focus_ring(draw_rect, &status, widget);
3935        if let Some(can_paste) = status.toolbar {
3936            self.push_selection_toolbar(widget, id, draw_rect, clip, &status, can_paste);
3937        }
3938        if status.region_bar && !self.region_bar_placed {
3939            if let Some(range) = status.region {
3940                self.push_region_toolbar(widget, id, draw_rect, clip, range);
3941            }
3942        }
3943
3944        // A shared element is recorded **whether or not it is on screen**: half way
3945        // through a transition the one being left behind has usually slid off the edge,
3946        // and its box is exactly what the flight starts from. Every other registry here
3947        // is about what a pointer can reach, which is why they are inside the guard.
3948        if let Some(screen) = self.hero_screen {
3949            if let Some(tag) = widget.hero_tag() {
3950                self.heroes.push((
3951                    HeroSpot {
3952                        tag,
3953                        screen,
3954                        id,
3955                        rect: draw_rect,
3956                    },
3957                    widget,
3958                ));
3959            }
3960        }
3961
3962        let visible = draw_rect.intersect(clip);
3963        // A text in a selection area: a place a selection can begin, end or pass through,
3964        // registered as far as it is visible, in the order it is painted.
3965        if self.theme.widgets.text.selectable && visible.width > 0.0 && visible.height > 0.0 {
3966            if let (Some(area), Some(_)) = (self.area, widget.selection_text()) {
3967                self.text_stops.push(crate::TextStop {
3968                    id,
3969                    rect: draw_rect,
3970                    area,
3971                });
3972            }
3973        }
3974        // A focus stop clipped entirely away by a **scroll** is still a focus stop.
3975        // Tab has to reach the field below the fold — the shell brings it into view
3976        // when it lands there — and registering only what the eye can see is how a long
3977        // form came to have half its fields unreachable from the keyboard. Clipped away
3978        // by anything else it is gone: nothing could reveal it, so focus would land
3979        // where the eye cannot follow.
3980        //
3981        // Only the focus registry does this. A click still needs the visible box, or a
3982        // tap on empty space would land on something scrolled out of sight.
3983        if widget.focusable()
3984            && !self.focus_excluded
3985            && (self.scroll_host.is_some() || (visible.width > 0.0 && visible.height > 0.0))
3986        {
3987            self.focusables.push(Focusable {
3988                id,
3989                rect: visible,
3990                bounds: draw_rect,
3991                form: self.autofill_group,
3992                scroll: self.scroll_host,
3993                skip: self.focus_skipped || widget.focus_skip_traversal(),
3994                order: widget.focus_order().or(self.focus_order),
3995                group: self.focus_group,
3996                autofocus: widget.autofocus(),
3997            });
3998        }
3999        if visible.width > 0.0 && visible.height > 0.0 {
4000            // What a press or a drag can reach: the visible box, cut at a hanging stack's.
4001            let touch = self.touch_clip.map_or(visible, |t| visible.intersect(t));
4002            // A press that lands on a **surface** and on nothing inside it stops there.
4003            // Registered before the children, so anything inside still wins on the way
4004            // back out — see [`Widget::opaque`].
4005            if widget.opaque() {
4006                self.hits.push(Hit {
4007                    id,
4008                    rect: touch,
4009                    msg: None,
4010                    xform: None,
4011                });
4012            }
4013            // A target for a press: something that answers a tap, or a double or a secondary
4014            // tap without one — the shell asks it for those once the press lands on it.
4015            let tap = widget.on_click();
4016            if tap.is_some()
4017                || widget.on_double_tap().is_some()
4018                || widget.on_secondary_tap().is_some()
4019            {
4020                self.hits.push(Hit {
4021                    id,
4022                    rect: touch,
4023                    msg: tap,
4024                    xform: None,
4025                });
4026            }
4027            // A detector that takes a drag (milestone 582).
4028            if widget.pan_axis().is_some() {
4029                self.pans.push((id, touch, draw_rect));
4030            }
4031            // The title bar's line (milestone 640).
4032            if widget.wants_title_bar() {
4033                self.title_bar_row = Some(draw_rect);
4034            }
4035            if let Some(role) = widget.title_bar_role() {
4036                self.title_bar_regions.push((draw_rect, role));
4037            }
4038            // A widget that hears the pointer's raw events (milestone 586).
4039            if widget.pointer_listener() {
4040                self.pointer_listeners.push((id, touch, draw_rect));
4041            }
4042            if let Some(msg) = widget.on_long_press() {
4043                self.long_presses.push(Hit {
4044                    id,
4045                    rect: touch,
4046                    msg: Some(msg),
4047                    xform: None,
4048                });
4049            }
4050            if let Some(action) = widget.edit_action() {
4051                self.edit_actions.push((id, action));
4052            }
4053            if widget.draggable() {
4054                self.draggables.push((id, touch));
4055            }
4056            if let Some(payload) = widget.drag_payload() {
4057                self.drag_sources.push(DragSource {
4058                    id,
4059                    rect: touch,
4060                    payload,
4061                });
4062            }
4063            if widget.drop_zone() {
4064                self.drop_zones.push(DropZone { id, rect: touch });
4065            }
4066            if widget.reorder_index().is_some() {
4067                self.reorderables.push((id, touch));
4068            }
4069            // The accessibility tree: nodes that carry meaning (a role or a label).
4070            if let Some(sem) = widget.semantics().filter(|s| s.is_meaningful()) {
4071                self.semantics.push((id, visible, sem));
4072            }
4073            // A **multi-line** field whose content overflows: a scrollable region (wheel and
4074            // inertia through the generic machinery; the shell follows the caret) plus a
4075            // draggable scrollbar (mouse and touch).
4076            if let Some(vp) = widget.text_viewport(draw_rect) {
4077                if let Some((content_h, visible_h, _, _)) = widget.text_metrics(draw_rect.width, 0)
4078                {
4079                    let max_y = (content_h - visible_h).max(0.0);
4080                    if max_y > 0.0 {
4081                        self.scrollables.push(Scrollable {
4082                            id,
4083                            viewport: vp,
4084                            max_x: 0.0,
4085                            max_y,
4086                            axis: crate::scroll::Axis::Vertical,
4087                            physics: region_physics(widget, &self.theme),
4088                            overscroll: crate::ScrollConfiguration::of()
4089                                .overscroll_indicator(&self.theme),
4090                            fling: crate::ScrollConfiguration::of()
4091                                .velocity_tracker(&self.theme)
4092                                .strategy(),
4093                            refresh: self.refresh_host,
4094                            page: None,
4095                            reverse_x: false,
4096                            reverse_y: false,
4097                            host: self.scroll_host,
4098                            keep_visible: None,
4099                        });
4100                        let offset_y = self
4101                            .runtime
4102                            .scroll
4103                            .get(&id)
4104                            .map(|s| s.1)
4105                            .unwrap_or(0.0)
4106                            .clamp(0.0, max_y);
4107                        self.add_scrollbar(
4108                            id,
4109                            vp,
4110                            Bar {
4111                                vertical: true,
4112                                offset: offset_y,
4113                                max: max_y,
4114                                reverse: false,
4115                                asked: widget.scrollbars(),
4116                                visible: widget.thumb_visibility(),
4117                            },
4118                        );
4119                    }
4120                }
4121            }
4122        }
4123
4124        if let Some((progress, forward)) = widget.navigator() {
4125            let bounds = draw_rect;
4126            let children = widget.children();
4127            // **The pages stop at the navigator's edge.** A screen sliding in comes from
4128            // outside the box, and one sliding out goes outside it; before milestone 398
4129            // the only thing stopping them was the window, so a navigator that was not the
4130            // whole window painted its pages over its siblings — and even a full-window
4131            // one spent the frame drawing a screen nobody could see. The reference clips
4132            // by default (`Clip.hardEdge`) for the same reason.
4133            let clip = if widget.navigator_clips() {
4134                clip.intersect(bounds)
4135            } else {
4136                clip
4137            };
4138            // The pages under the one on show are kept in the tree and stay out of the picture.
4139            let hidden = widget.navigator_retained().min(children.len());
4140            let shown = &children[hidden..];
4141            if shown.len() >= 2 {
4142                // **A transition, as the theme's platform draws it** (milestone 620): the
4143                // builder the theme maps the platform to says where each page is, how big,
4144                // how opaque, and what lies between them, `progress` of the way through.
4145                let builder = self.theme.page_transitions.builder_for(self.theme.platform);
4146                let frame = builder.frame(progress, forward, widget.navigator_gesture());
4147                // `Navigator::from` inserts the screen being left at index 0, so
4148                // `shown[1]` is always the destination: the page on top on a push, the one
4149                // underneath on a pop.
4150                let (top, below) = if forward { (1, 0) } else { (0, 1) };
4151                let mirror = if frame.mirrored && self.rtl() {
4152                    -1.0
4153                } else {
4154                    1.0
4155                };
4156                // Where the shared elements of this transition start, in both the
4157                // registry and the scene: everything after this point belongs to the
4158                // two screens, and the flight is resolved from it once both are drawn.
4159                let hero_base = self.heroes.len();
4160                let scene_base = self.scene.primitives().len();
4161                let surface = self.theme.scheme.surface;
4162                let fill = |builder: &mut Self, color: Color| {
4163                    builder.scene.set_owner(0);
4164                    builder.scene.set_clip(clip);
4165                    builder.scene.fill_rect(bounds, color);
4166                };
4167                if frame.backdrop > 0.0 {
4168                    fill(self, surface.fade(frame.backdrop));
4169                }
4170                let outer_screen = self.hero_screen.replace(below as u8);
4171                // A screen being left keeps its floating layers to itself.
4172                // `process_overlays` draws every overlay above the **whole window**, after
4173                // both screens, so a menu left open on the departing screen would be
4174                // painted on top of the screen that replaced it. Whatever the departing one
4175                // defers is dropped.
4176                let overlay_base = self.overlays.len();
4177                self.render_posed(
4178                    shown[below].as_ref(),
4179                    child_id(id, hidden + below, shown[below].as_ref()),
4180                    bounds,
4181                    frame.below,
4182                    mirror,
4183                    clip,
4184                );
4185                if below != 1 {
4186                    self.overlays.truncate(overlay_base);
4187                }
4188                if frame.barrier > 0.0 {
4189                    fill(self, Color::BLACK.fade(frame.barrier));
4190                }
4191                if frame.scrim > 0.0 {
4192                    fill(self, surface.fade(frame.scrim));
4193                }
4194                if frame.edge_shadow > 0.0 {
4195                    self.paint_edge_shadow(bounds, frame, mirror, clip);
4196                }
4197                self.hero_screen = Some(top as u8);
4198                let overlay_base = self.overlays.len();
4199                self.render_posed(
4200                    shown[top].as_ref(),
4201                    child_id(id, hidden + top, shown[top].as_ref()),
4202                    bounds,
4203                    frame.top,
4204                    mirror,
4205                    clip,
4206                );
4207                if top != 1 {
4208                    self.overlays.truncate(overlay_base);
4209                }
4210                self.hero_screen = outer_screen;
4211                self.fly_heroes(hero_base, scene_base, progress);
4212            } else if let Some(screen) = shown.first() {
4213                self.render_screen(
4214                    screen.as_ref(),
4215                    child_id(id, hidden, screen.as_ref()),
4216                    bounds,
4217                    0.0,
4218                    clip,
4219                );
4220            }
4221        } else if widget.interactive().is_some() {
4222            // An **interactive** viewport (`InteractiveViewer`): the child fills the viewport
4223            // at scale 1, then the retained transform (scale + translation, from the shell's
4224            // gestures) is applied to it through **a single layer** carrying both the matrix
4225            // `M` and the clip to the viewport.
4226            let viewport = draw_rect;
4227            let content_clip = clip.intersect(viewport);
4228            self.interactives.push((id, viewport));
4229            if let Some(content) = widget.children().first() {
4230                let content = content.as_ref();
4231                let cid = child_id(id, 0, content);
4232                let content_rects = self.cached_rects(
4233                    cid,
4234                    content,
4235                    Constraints::definite(Size::new(viewport.width, viewport.height)),
4236                );
4237                let matrix = self
4238                    .runtime
4239                    .interactive
4240                    .get(&id)
4241                    .copied()
4242                    .unwrap_or_default()
4243                    .matrix();
4244                self.emit_transformed_child(
4245                    content,
4246                    cid,
4247                    (viewport.x, viewport.y),
4248                    content_clip,
4249                    &content_rects,
4250                    matrix,
4251                    id,
4252                );
4253            }
4254        } else if let Some(q) = widget.rotated_quarter_turns() {
4255            // `RotatedBox`: the child, measured at its **natural** size, is centred in the box
4256            // (with the dimensions swapped for an odd quarter, see `build_layout`) then rotated
4257            // about the centre. The rotation, applied at compositing time, does not stay
4258            // axis-aligned for an odd quarter (the focus bounds are left as they are — the
4259            // click itself stays correct through `M⁻¹`).
4260            let box_rect = draw_rect;
4261            if let Some(child) = widget.children().first() {
4262                let child = child.as_ref();
4263                let cid = child_id(id, 0, child);
4264                let child_rects =
4265                    self.cached_rects(cid, child, Constraints::scroll(0.0, 0.0, true, true));
4266                let nat = child_rects
4267                    .first()
4268                    .copied()
4269                    .unwrap_or(Rect::new(0.0, 0.0, 0.0, 0.0));
4270                let center = Point::new(
4271                    box_rect.x + box_rect.width / 2.0,
4272                    box_rect.y + box_rect.height / 2.0,
4273                );
4274                let translation = (center.x - nat.width / 2.0, center.y - nat.height / 2.0);
4275                let angle = q.rem_euclid(4) as f32 * std::f32::consts::FRAC_PI_2;
4276                let angle = if self.rtl() { -angle } else { angle };
4277                let matrix = Affine::rotation(angle).about(center);
4278                self.emit_transformed_child(
4279                    child,
4280                    cid,
4281                    translation,
4282                    clip,
4283                    &child_rects,
4284                    matrix,
4285                    id,
4286                );
4287            }
4288        } else if let Some(fit) = widget.fitted() {
4289            // `FittedBox`: the child, measured at its **natural** size, is scaled according to
4290            // the `BoxFit` (uniformly, except for `Fill`), centred and clipped to the box. The
4291            // scale stays axis-aligned → the focus bounds follow.
4292            let box_rect = draw_rect;
4293            let content_clip = clip.intersect(box_rect);
4294            if let Some(child) = widget.children().first() {
4295                let child = child.as_ref();
4296                let cid = child_id(id, 0, child);
4297                let child_rects =
4298                    self.cached_rects(cid, child, Constraints::scroll(0.0, 0.0, true, true));
4299                let nat = child_rects
4300                    .first()
4301                    .copied()
4302                    .unwrap_or(Rect::new(0.0, 0.0, 0.0, 0.0));
4303                let (sx, sy) = fit.scale(
4304                    Size::new(nat.width, nat.height),
4305                    Size::new(box_rect.width, box_rect.height),
4306                );
4307                let center = Point::new(
4308                    box_rect.x + box_rect.width / 2.0,
4309                    box_rect.y + box_rect.height / 2.0,
4310                );
4311                let translation = (center.x - nat.width / 2.0, center.y - nat.height / 2.0);
4312                let matrix = Affine::scale(sx, sy).about(center);
4313                self.emit_transformed_child(
4314                    child,
4315                    cid,
4316                    translation,
4317                    content_clip,
4318                    &child_rects,
4319                    matrix,
4320                    id,
4321                );
4322            }
4323        } else if let Some(content) = widget.scroll_content() {
4324            let axis = widget.scroll_axis();
4325            let viewport = draw_rect;
4326            let content_clip = clip.intersect(viewport);
4327            // `reverse` applies to the axis this scrolls along; a two-dimensional scroll
4328            // takes it on the vertical, which is the one a reversed view is ever about.
4329            let reverse = if widget.scroll_reverse() {
4330                (axis.free_x() && !axis.free_y(), axis.free_y())
4331            } else {
4332                (false, false)
4333            };
4334
4335            // The padding is **inside** the viewport and scrolls with the content:
4336            // room at the end of a feed is reachable by scrolling to it, room taken out
4337            // of the window would sit there for ever. The reference's `SliverPadding`.
4338            let pad = widget.scroll_padding();
4339            let content_rects = self.cached_rects(
4340                child_id(id, 0, content),
4341                content,
4342                Constraints::scroll(
4343                    (viewport.width - pad.left - pad.right).max(0.0),
4344                    (viewport.height - pad.top - pad.bottom).max(0.0),
4345                    axis.free_x(),
4346                    axis.free_y(),
4347                ),
4348            );
4349
4350            let content_size = content_rects
4351                .first()
4352                .copied()
4353                .unwrap_or(Rect::new(0.0, 0.0, 0.0, 0.0));
4354            // What scrolls is the content **and** its room, which is what makes the far
4355            // inset reachable rather than decorative.
4356            let scrolled = Size::new(
4357                content_size.width + pad.left + pad.right,
4358                content_size.height + pad.top + pad.bottom,
4359            );
4360            let max_x = (scrolled.width - viewport.width).max(0.0);
4361            let max_y = (scrolled.height - viewport.height).max(0.0);
4362
4363            // The geometry without the identity: enough to ask where the content sits at
4364            // an offset, and what offset would put a box where it is wanted.
4365            let frame = Scrollable {
4366                id,
4367                viewport,
4368                max_x,
4369                max_y,
4370                axis,
4371                physics: crate::ScrollPhysics::CLAMPING,
4372                overscroll: None,
4373                fling: frus_core::VelocityStrategy::Regression,
4374                refresh: None,
4375                page: None,
4376                reverse_x: reverse.0,
4377                reverse_y: reverse.1,
4378                host: None,
4379                keep_visible: None,
4380            };
4381            // What the content asks to be kept in view — a tab bar's selected tab — in
4382            // the content's own coordinates, which is the only frame it can speak in.
4383            let asked = content.keep_visible(
4384                Size::new(content_size.width, content_size.height),
4385                &self.theme,
4386            );
4387            // Where that box would sit if nobody had scrolled: the frame's coordinates,
4388            // with the offset taken out. See [`KeepVisible::rect`] for why it is stored
4389            // this way rather than where it is drawn.
4390            let keep = asked.map(|keep| {
4391                let rest = frame.content_origin((0.0, 0.0), scrolled);
4392                KeepVisible {
4393                    rect: keep.rect.translate(
4394                        viewport.x + rest.0 + pad.left,
4395                        viewport.y + rest.1 + pad.top,
4396                    ),
4397                    ..keep
4398                }
4399            });
4400            // Inside the extent this frame has just measured, unless something owns the
4401            // offset: content that shrank is drawn where it rests (milestone 533).
4402            let (offset_x, offset_y) = match self.runtime.scroll_offset_within(id, (max_x, max_y)) {
4403                Some(offset) => offset,
4404                // Never scrolled, and something inside wants to be seen: **open** there
4405                // rather than sliding across a frame later. A tab bar restored on its
4406                // eighth tab should show the eighth tab, not show the first and then
4407                // travel. The same answer a paged view gives its initial page, and the
4408                // runtime retains the offset on that first frame so it stays.
4409                None => match keep {
4410                    Some(keep) => frame.keep_offset(keep).0,
4411                    None => (0.0, 0.0),
4412                },
4413            };
4414
4415            let origin = frame.content_origin((offset_x, offset_y), scrolled);
4416            let content_translation = (
4417                viewport.x + origin.0 + pad.left,
4418                viewport.y + origin.1 + pad.top,
4419            );
4420            self.scrollables.push(Scrollable {
4421                id,
4422                viewport,
4423                max_x,
4424                max_y,
4425                axis,
4426                physics: region_physics(widget, &self.theme),
4427                overscroll: crate::ScrollConfiguration::of().overscroll_indicator(&self.theme),
4428                fling: crate::ScrollConfiguration::of()
4429                    .velocity_tracker(&self.theme)
4430                    .strategy(),
4431                refresh: self.refresh_host,
4432                page: None,
4433                reverse_x: reverse.0,
4434                reverse_y: reverse.1,
4435                host: self.scroll_host,
4436                keep_visible: keep,
4437            });
4438            let mut content_index = 0;
4439            // Where the content starts, so that a stretch can take all of it (milestone 591).
4440            let stretch_mark = (self.scene.primitives().len(), self.xform_base());
4441            let outer = self.scroll_host.replace(id);
4442            self.walk(
4443                content,
4444                child_id(id, 0, content),
4445                content_translation,
4446                content_clip,
4447                &content_rects,
4448                &mut content_index,
4449            );
4450            self.scroll_host = outer;
4451            self.add_overscroll_stretch(id, viewport, content_clip, stretch_mark);
4452
4453            // The overscroll glow, then the scrollbars, over the content (not
4454            // clipped by it).
4455            self.scene.set_clip(clip);
4456            self.add_overscroll_glow(id, viewport);
4457            if max_y > 0.0 {
4458                self.add_scrollbar(
4459                    id,
4460                    viewport,
4461                    Bar {
4462                        vertical: true,
4463                        offset: offset_y,
4464                        max: max_y,
4465                        reverse: reverse.1,
4466                        asked: widget.scrollbars(),
4467                        visible: widget.thumb_visibility(),
4468                    },
4469                );
4470            }
4471            if max_x > 0.0 {
4472                self.add_scrollbar(
4473                    id,
4474                    viewport,
4475                    Bar {
4476                        vertical: false,
4477                        offset: offset_x,
4478                        max: max_x,
4479                        reverse: reverse.0,
4480                        asked: widget.scrollbars(),
4481                        visible: widget.thumb_visibility(),
4482                    },
4483                );
4484            }
4485        } else if let Some(vlist) =
4486            widget.virtual_list(Size::new(draw_rect.width, draw_rect.height))
4487        {
4488            // A virtualised list: only build/lay out/paint the visible window.
4489            let viewport = draw_rect;
4490            let content_clip = clip.intersect(viewport);
4491            let reverse = widget.scroll_reverse();
4492            // Down the screen or across it. A list virtualises along **one** axis, which
4493            // is what lets it place item `n` without building the ones before it, so
4494            // `Axis::Both` has no meaning here and reads as vertical.
4495            let across = matches!(vlist.axis, crate::scroll::Axis::Horizontal);
4496            // Room around the items, inside the viewport and scrolling with them. The
4497            // **leading** inset is the one at the end the items start from, so a
4498            // reversed list clears the far end first and both keep their sides.
4499            let pad = widget.scroll_padding();
4500            let (lead, trail, cross_near, cross_far) = match (across, reverse) {
4501                (true, false) => (pad.left, pad.right, pad.top, pad.bottom),
4502                (true, true) => (pad.right, pad.left, pad.top, pad.bottom),
4503                (false, false) => (pad.top, pad.bottom, pad.left, pad.right),
4504                (false, true) => (pad.bottom, pad.top, pad.left, pad.right),
4505            };
4506            // From here down it is a main axis and a cross axis, and only the two
4507            // branches at the end have to know which is which. The alternative was a
4508            // second copy of the window arithmetic below, which is where a reversed
4509            // list gets its signs right -- and a fix applied to one copy and not the
4510            // other is exactly how the two would drift apart.
4511            let (extent, cross_extent) = match across {
4512                true => (viewport.width, viewport.height),
4513                false => (viewport.height, viewport.width),
4514            };
4515            let content = lead + trail + vlist.count as f32 * vlist.item_extent;
4516            let max = (content - extent).max(0.0);
4517            let bounds = if across { (max, 0.0) } else { (0.0, max) };
4518            let offset = self
4519                .runtime
4520                .scroll_offset_within(id, bounds)
4521                .map_or(0.0, |(x, y)| if across { x } else { y });
4522            self.scrollables.push(Scrollable {
4523                id,
4524                viewport,
4525                max_x: if across { max } else { 0.0 },
4526                max_y: if across { 0.0 } else { max },
4527                axis: if across {
4528                    crate::scroll::Axis::Horizontal
4529                } else {
4530                    crate::scroll::Axis::Vertical
4531                },
4532                physics: region_physics(widget, &self.theme),
4533                overscroll: crate::ScrollConfiguration::of().overscroll_indicator(&self.theme),
4534                fling: crate::ScrollConfiguration::of()
4535                    .velocity_tracker(&self.theme)
4536                    .strategy(),
4537                refresh: self.refresh_host,
4538                page: None,
4539                reverse_x: across && reverse,
4540                reverse_y: !across && reverse,
4541                host: self.scroll_host,
4542                keep_visible: None,
4543            });
4544
4545            // Where the content starts, so that a stretch can take all of it (milestone 591).
4546            let stretch_mark = (self.scene.primitives().len(), self.xform_base());
4547            let outer = self.scroll_host.replace(id);
4548            if vlist.item_extent > 0.0 && vlist.count > 0 {
4549                // The **window** is the same arithmetic either way, and that is not a
4550                // coincidence: a reversed list counts its indices from the end, and a
4551                // reversed offset counts its pixels from the end, so index and offset
4552                // agree about which way is forward. Only where an item lands differs.
4553                let first = ((offset - lead) / vlist.item_extent).floor().max(0.0) as usize;
4554                let last = ((((offset + extent - lead) / vlist.item_extent).ceil()).max(0.0)
4555                    as usize)
4556                    .min(vlist.count);
4557                let origin = if across { viewport.x } else { viewport.y };
4558                for i in first..last {
4559                    let item = (vlist.build)(i);
4560                    let along = if reverse {
4561                        origin + extent - lead - (i + 1) as f32 * vlist.item_extent + offset
4562                    } else {
4563                        origin + lead + i as f32 * vlist.item_extent - offset
4564                    };
4565                    let (x, y) = match across {
4566                        true => (along, viewport.y + cross_near),
4567                        false => (viewport.x + cross_near, along),
4568                    };
4569
4570                    // **Filled**, not merely constrained: a list hands its children a
4571                    // box rather than asking them how big they would like to be. The
4572                    // reference gives a list's children a *tight* cross-axis extent, and
4573                    // for a fixed-extent list a tight main-axis one too — which is
4574                    // exactly the pair of numbers here.
4575                    //
4576                    // Constrained-but-not-filled, a row whose width nobody set hugged
4577                    // its own text: a list of coloured rows painted a column of chips
4578                    // down the left instead of rows across the list. Found on a device
4579                    // in milestone 349.
4580                    let free_cross = (cross_extent - cross_near - cross_far).max(0.0);
4581                    let item_rects = self.cached_rects(
4582                        id.child(i),
4583                        item.as_ref(),
4584                        Constraints::filled(match across {
4585                            true => Size::new(vlist.item_extent, free_cross),
4586                            false => Size::new(free_cross, vlist.item_extent),
4587                        }),
4588                    );
4589
4590                    let item = self.keep(item);
4591                    let mut item_index = 0;
4592                    self.walk(
4593                        item,
4594                        id.child(i),
4595                        (x, y),
4596                        content_clip,
4597                        &item_rects,
4598                        &mut item_index,
4599                    );
4600                }
4601            }
4602
4603            self.scroll_host = outer;
4604            self.add_overscroll_stretch(id, viewport, content_clip, stretch_mark);
4605            self.scene.set_clip(clip);
4606            self.add_overscroll_glow(id, viewport);
4607            if max > 0.0 {
4608                self.add_scrollbar(
4609                    id,
4610                    viewport,
4611                    Bar {
4612                        vertical: !across,
4613                        offset,
4614                        max,
4615                        reverse,
4616                        asked: widget.scrollbars(),
4617                        visible: widget.thumb_visibility(),
4618                    },
4619                );
4620            }
4621        } else if let Some(pages) = widget.page_view() {
4622            // A paged view: like a virtualised list turned on its side, and with the
4623            // page extent — the whole geometry — derived from the viewport rather than
4624            // given. Only the pages the viewport touches are built.
4625            let viewport = draw_rect;
4626            let content_clip = clip.intersect(viewport);
4627            let snap = pages.snap(viewport);
4628            let (viewport_along, page_across) = if snap.horizontal {
4629                (viewport.width, viewport.height)
4630            } else {
4631                (viewport.height, viewport.width)
4632            };
4633            let reverse = widget.scroll_reverse();
4634            // Room at both ends, so a page narrower than the viewport comes to rest
4635            // **centred** in it rather than jammed against the leading edge — and so
4636            // the last one can be reached at all: unpadded, the travel stops with the
4637            // last page's trailing edge on the viewport's, which is short of where that
4638            // page rests. Padded, the total works out to `extent × (count - 1)`,
4639            // the last page's own offset, exactly.
4640            let pad = pages.end_padding(viewport);
4641            let total = pages.count as f32 * snap.extent + 2.0 * pad;
4642            let max = (total - viewport_along).max(0.0);
4643            // With no retained offset this is the view's **first** frame, and it opens
4644            // on the page it was asked for. Reading the initial page here rather than
4645            // correcting it a frame later is what keeps page 0 from flashing past on
4646            // the way to page 3.
4647            let bounds = if snap.horizontal {
4648                (max, 0.0)
4649            } else {
4650                (0.0, max)
4651            };
4652            let along = match self.runtime.scroll_offset_within(id, bounds) {
4653                Some((x, y)) => {
4654                    if snap.horizontal {
4655                        x
4656                    } else {
4657                        y
4658                    }
4659                }
4660                None => snap
4661                    .offset_of(snap.requested.min(pages.count.saturating_sub(1)))
4662                    .clamp(0.0, max),
4663            };
4664            self.scrollables.push(Scrollable {
4665                id,
4666                viewport,
4667                max_x: if snap.horizontal { max } else { 0.0 },
4668                max_y: if snap.horizontal { 0.0 } else { max },
4669                axis: if snap.horizontal {
4670                    crate::scroll::Axis::Horizontal
4671                } else {
4672                    crate::scroll::Axis::Vertical
4673                },
4674                physics: region_physics(widget, &self.theme),
4675                overscroll: crate::ScrollConfiguration::of().overscroll_indicator(&self.theme),
4676                fling: crate::ScrollConfiguration::of()
4677                    .velocity_tracker(&self.theme)
4678                    .strategy(),
4679                refresh: self.refresh_host,
4680                page: Some(snap),
4681                reverse_x: snap.horizontal && reverse,
4682                reverse_y: !snap.horizontal && reverse,
4683                host: self.scroll_host,
4684                keep_visible: None,
4685            });
4686
4687            // Where the content starts, so that a stretch can take all of it (milestone 591).
4688            let stretch_mark = (self.scene.primitives().len(), self.xform_base());
4689            let outer = self.scroll_host.replace(id);
4690            if pages.count > 0 {
4691                // The window is the same arithmetic whichever end index 0 is at: a
4692                // reversed view counts its indices from the far end and a reversed
4693                // offset counts its pixels from the same one, so the two agree about
4694                // which way forward is. Only where a page **lands** differs.
4695                let first = ((along - pad) / snap.extent).floor().max(0.0) as usize;
4696                let last = ((((along + viewport_along - pad) / snap.extent).ceil()).max(0.0)
4697                    as usize)
4698                    .min(pages.count)
4699                    .max(first + 1);
4700                // A wheel shows **more** rows than a flat strip would: the ones a quarter
4701                // turn away are compressed into the last few pixels at either end, and
4702                // their flat positions are a whole quarter-circumference outside the
4703                // viewport. Widening the window in both directions keeps the reversed
4704                // arithmetic above untouched, and the rows that turn out to have gone
4705                // over the horizon are dropped below — before they are built.
4706                let (first, last) = match pages.wheel {
4707                    Some(wheel) => {
4708                        let span = wheel.radius(viewport_along) * std::f32::consts::FRAC_PI_2;
4709                        let extra = (span / snap.extent).ceil().max(0.0) as usize + 1;
4710                        (first.saturating_sub(extra), (last + extra).min(pages.count))
4711                    }
4712                    None => (first, last),
4713                };
4714                for index in first..last.min(pages.count) {
4715                    let start = match reverse {
4716                        true => viewport_along - pad - (index + 1) as f32 * snap.extent + along,
4717                        false => pad + index as f32 * snap.extent - along,
4718                    };
4719                    // Where this row's centre would sit on the unrolled strip, measured
4720                    // from the middle of the viewport — which is the whole of what the
4721                    // cylinder needs to know about it.
4722                    let on_wheel = match pages.wheel {
4723                        Some(wheel) => {
4724                            let flat = start + snap.extent / 2.0 - viewport_along / 2.0;
4725                            match wheel.row(viewport_along, flat) {
4726                                // Past the horizon: not drawn, and not built either.
4727                                None => continue,
4728                                Some(row) => Some((row, flat)),
4729                            }
4730                        }
4731                        None => None,
4732                    };
4733                    let page = (pages.build)(index);
4734                    let (size, origin) = if snap.horizontal {
4735                        (
4736                            Size::new(snap.extent, page_across),
4737                            (viewport.x + start, viewport.y),
4738                        )
4739                    } else {
4740                        (
4741                            Size::new(page_across, snap.extent),
4742                            (viewport.x, viewport.y + start),
4743                        )
4744                    };
4745
4746                    // A page is **given** its box, not asked for one: it fills the
4747                    // panel even when its content is a single centred line.
4748                    let page_rects = self.cached_rects(
4749                        id.child(index),
4750                        page.as_ref(),
4751                        Constraints::filled(size),
4752                    );
4753
4754                    let mut page_index = 0;
4755                    // The row is drawn **flat**, then the whole of it is composited on
4756                    // the cylinder — one layer per row, the way `Transform` does it, so
4757                    // the text, the rules and the backgrounds all turn together instead
4758                    // of each primitive having to know it is on a wheel.
4759                    let before = self.scene.primitives().len();
4760                    let base = self.xform_base();
4761                    let page = self.keep(page);
4762                    self.walk(
4763                        page,
4764                        id.child(index),
4765                        origin,
4766                        content_clip,
4767                        &page_rects,
4768                        &mut page_index,
4769                    );
4770                    if let Some((row, flat)) = on_wheel {
4771                        // The row's own centre on screen: the scale is about it, so a row
4772                        // shrinks in place rather than creeping towards a corner.
4773                        let centre = Point::new(
4774                            viewport.x + viewport.width / 2.0,
4775                            viewport.y + viewport_along / 2.0 + flat,
4776                        );
4777                        let matrix = Affine::scale(row.scale_x, row.scale_y)
4778                            .about(centre)
4779                            // And then up or down to where the cylinder actually put it.
4780                            .then(Affine::translation(0.0, row.offset - flat));
4781                        let group = self.scene.split_off(before);
4782                        self.scene.push_primitive(Primitive::Layer {
4783                            primitives: group,
4784                            opacity: row.opacity.clamp(0.0, 1.0),
4785                            clip: content_clip,
4786                            clip_shape: ClipShape::Rect,
4787                            transform: Some(LayerTransform::new(matrix)),
4788                            filter: LayerFilter::NONE,
4789                            owner: id.child(index).as_u64(),
4790                        });
4791                        self.transform_interaction_registries(&base, matrix);
4792                    }
4793                }
4794            }
4795
4796            self.scroll_host = outer;
4797            self.add_overscroll_stretch(id, viewport, content_clip, stretch_mark);
4798            self.scene.set_clip(clip);
4799            self.add_overscroll_glow(id, viewport);
4800        } else if let Some(overflow) = widget.overflow_box() {
4801            // The child is laid out to constraints of its own — which is why it can
4802            // come out bigger than the box holding it — then anchored inside it and
4803            // rendered **without** the box's clip. A spill that got clipped here would
4804            // be no spill at all; a `ClipRect` above is how a caller asks for one.
4805            let own = draw_rect;
4806            if let Some(child) = widget.children().first() {
4807                let child = child.as_ref();
4808                let cid = child_id(id, 0, child);
4809                let asked = overflow.child_size(Size::new(own.width, own.height));
4810                let child_rects = if overflow.unconstrained {
4811                    // Unconstrained: the child is asked how big it wants to be, and
4812                    // gets exactly that.
4813                    self.cached_rects(cid, child, Constraints::scroll(0.0, 0.0, true, true))
4814                } else if overflow.natural_height {
4815                    // The box's width, and the height the child asks for at it.
4816                    self.cached_rects(
4817                        cid,
4818                        child,
4819                        Constraints::scroll(asked.width, 0.0, false, true),
4820                    )
4821                } else {
4822                    self.cached_rects(cid, child, Constraints::filled(asked))
4823                };
4824                let size = child_rects
4825                    .first()
4826                    .map(|r| Size::new(r.width, r.height))
4827                    .unwrap_or(asked);
4828                let origin = overflow.origin(own, size);
4829
4830                let mut child_index = 0;
4831                self.walk(child, cid, origin, clip, &child_rects, &mut child_index);
4832            }
4833        } else if let Some(transform) = widget.constraints_transform() {
4834            // The child is laid out at **the same box the measurement gave it**, worked out
4835            // again from what is left of that measurement — the box it produced. Each of
4836            // the three things an axis can say survives the round trip; see
4837            // `AxisConstraint::at`.
4838            let own = draw_rect;
4839            if let Some(child) = widget.children().first() {
4840                let child = child.as_ref();
4841                let cid = child_id(id, 0, child);
4842                // A box a multiple of its child below one is smaller than the child: on a
4843                // loose axis, the child is allowed what it had, the box divided back by the
4844                // factor, and at zero there is nothing to divide, so it is asked. At one or
4845                // more the box already holds it (milestone 598).
4846                let factor = widget.size_factor().unwrap_or((1.0, 1.0));
4847                let back = |rule, own: f32, factor: f32| match rule {
4848                    crate::constraints::AxisConstraint::Loose if factor <= 0.0 => {
4849                        crate::constraints::AxisConstraint::Unbounded.at(own)
4850                    }
4851                    crate::constraints::AxisConstraint::Loose if factor < 1.0 => {
4852                        rule.at(own / factor)
4853                    }
4854                    _ => rule.at(own),
4855                };
4856                let (aw, free_x, fill_x) = back(transform.width, own.width, factor.0);
4857                let (ah, free_y, fill_y) = back(transform.height, own.height, factor.1);
4858                // A box on its way to its child's size is not that size yet, and the child is
4859                // laid out as ever (milestone 594). On the axes the child decides, it comes
4860                // back at its own size, which is where the box is going; an axis it is given
4861                // as it came is not animated at all, the box filling the room there.
4862                let animated = widget.animated_size();
4863                let constraints = Constraints::axes(aw, ah, [free_x, free_y], [fill_x, fill_y]);
4864                let child_rects = self.cached_rects(cid, child, constraints);
4865                let size = child_rects
4866                    .first()
4867                    .map(|r| Size::new(r.width, r.height))
4868                    .unwrap_or(Size::new(0.0, 0.0));
4869                // An anchor that may be directional is resolved here, where the reading
4870                // direction is known (milestone 597).
4871                // An anchor on its way to another is where the runtime has it (milestone 600).
4872                let geometry = widget.alignment_geometry().map(|geometry| {
4873                    match self.runtime.anim_offset(id) {
4874                        Some((x, y)) => geometry.with_fractions(x, y),
4875                        None => geometry,
4876                    }
4877                });
4878                let align = match geometry {
4879                    Some(geometry) => geometry.resolve(if self.rtl() {
4880                        frus_core::TextDirection::Rtl
4881                    } else {
4882                        frus_core::TextDirection::Ltr
4883                    }),
4884                    None => transform.alignment,
4885                };
4886                let origin = (
4887                    own.x + (own.width - size.width) * align.fraction_x(),
4888                    own.y + (own.height - size.height) * align.fraction_y(),
4889                );
4890                if transform.report {
4891                    self.report_spill(own, Rect::new(origin.0, origin.1, size.width, size.height));
4892                }
4893                let clip = match &animated {
4894                    Some(spec) if spec.clip => clip.intersect(own),
4895                    // A reveal is the child cut to it (milestone 596).
4896                    _ if widget.clips_to_box() => clip.intersect(own),
4897                    _ => clip,
4898                };
4899                let mut child_index = 0;
4900                self.walk(child, cid, origin, clip, &child_rects, &mut child_index);
4901            }
4902        } else if let Some(build) = widget.layout_builder() {
4903            // Builds the content from the actual box, then lays it out and renders it inside
4904            // (like a list item: with no retained state).
4905            let bounds = draw_rect;
4906            let content_clip = clip.intersect(bounds);
4907            let child = build(Size::new(bounds.width, bounds.height));
4908
4909            // **Filled**, not merely constrained: the content is handed this box, and it
4910            // was built from this box in the first place. Constraining it instead let a
4911            // root with no width of its own hug its content — a grid built here laid its
4912            // columns out at nothing, which is what `GridView::extent`'s first tests found
4913            // (milestone 356). The same distinction a list's items and a paged view's
4914            // pages already draw.
4915            let child_rects = self.cached_rects(
4916                id.child(0),
4917                child.as_ref(),
4918                Constraints::filled(Size::new(bounds.width, bounds.height)),
4919            );
4920
4921            let child = self.keep(child);
4922            let mut child_index = 0;
4923            self.walk(
4924                child,
4925                id.child(0),
4926                (bounds.x, bounds.y),
4927                content_clip,
4928                &child_rects,
4929                &mut child_index,
4930            );
4931        } else if let Some(build) = widget.scroll_overlay() {
4932            // The **body first**, exactly as an ordinary single child: it keeps its own
4933            // identity, registers itself as a scroll region in its own right, and consumes
4934            // its rects from this array the way the generic walk would. Nothing about it
4935            // changes for being watched.
4936            let children = widget.children();
4937            for (child_index, child) in children.iter().enumerate() {
4938                self.walk(
4939                    child.as_ref(),
4940                    child_id(id, child_index, child.as_ref()),
4941                    translation,
4942                    clip,
4943                    rects,
4944                    index,
4945                );
4946            }
4947            // Then the overlay, built from **where the body has got to this frame**. Read
4948            // from the retained offset rather than from the registry the walk is still
4949            // filling: the offset is written before the frame is drawn, so it is current,
4950            // where the extents beside it are not yet known — which is why the builder is
4951            // handed the one and not the other.
4952            let offset = children
4953                .first()
4954                .map(|body| child_id(id, 0, body.as_ref()))
4955                .and_then(|body| self.runtime.scroll.get(&body).copied())
4956                .unwrap_or((0.0, 0.0));
4957            let bounds = draw_rect;
4958            let over = build(offset, Size::new(bounds.width, bounds.height));
4959            // `child(1)`, beside the body's `child(0)` — or beside its key, which cannot
4960            // collide with a positional identity. The overlay is laid out in a tree of its
4961            // own, so it needs an identity of its own for hover, ink and the paint cache.
4962            let over_id = id.child(1);
4963            let over_rects = self.cached_rects(
4964                over_id,
4965                over.as_ref(),
4966                // **Filled**, not constrained: an overlay covers the region it is over, and
4967                // where inside that box its content sits is the caller's business — a
4968                // column pins it to the top, an `Align` puts it anywhere else. The same
4969                // rule a `layout_builder`'s content is given.
4970                Constraints::filled(Size::new(bounds.width, bounds.height)),
4971            );
4972            let over = self.keep(over);
4973            let mut over_index = 0;
4974            self.walk(
4975                over,
4976                over_id,
4977                (bounds.x, bounds.y),
4978                clip.intersect(bounds),
4979                &over_rects,
4980                &mut over_index,
4981            );
4982        } else if let Some(spec) = widget.dismissible() {
4983            // A dismissible item is a stack whose **last** layer — the item itself — is
4984            // offset by however far it has been swiped, and whose earlier layers, the
4985            // backgrounds, show only through the strip the item has uncovered. Clipping
4986            // them is what makes a background read as something the item is sliding
4987            // *off*, rather than a block that was always there.
4988            let bounds = draw_rect;
4989            let state = self.runtime.dismiss.get(&id).copied();
4990            let progress = state.map(|s| s.progress()).unwrap_or(0.0);
4991            let layers = widget.children();
4992            let last = layers.len().saturating_sub(1);
4993            // Which background: the first covers a swipe towards the end, the second —
4994            // when there is one — the other way. With only one, it serves both.
4995            let shown_background = if progress < 0.0 && last >= 2 { 1 } else { 0 };
4996            let strip = crate::dismiss::revealed_strip(bounds, progress);
4997
4998            for (i, layer) in layers.iter().enumerate() {
4999                let is_item = i == last;
5000                if !is_item && (i != shown_background || progress == 0.0) {
5001                    // Not the background this direction shows: skip it, and skip the
5002                    // rects it would have consumed — it is laid out separately, so
5003                    // there is no index to keep in step.
5004                    continue;
5005                }
5006                let offset = if is_item {
5007                    if spec.axis.is_horizontal() {
5008                        (bounds.width * progress, 0.0)
5009                    } else {
5010                        (0.0, bounds.height * progress)
5011                    }
5012                } else {
5013                    (0.0, 0.0)
5014                };
5015                let layer_clip = if is_item {
5016                    clip.intersect(bounds)
5017                } else {
5018                    clip.intersect(strip)
5019                };
5020                if layer_clip.width <= 0.0 || layer_clip.height <= 0.0 {
5021                    continue;
5022                }
5023                let cid = child_id(id, i, layer.as_ref());
5024                let layer_rects = self.cached_rects(
5025                    cid,
5026                    layer.as_ref(),
5027                    Constraints::filled(Size::new(bounds.width, bounds.height)),
5028                );
5029                let mut layer_index = 0;
5030                self.walk(
5031                    layer.as_ref(),
5032                    cid,
5033                    (bounds.x + offset.0, bounds.y + offset.1),
5034                    layer_clip,
5035                    &layer_rects,
5036                    &mut layer_index,
5037                );
5038            }
5039
5040            self.dismissables.push(Dismissable {
5041                id,
5042                rect: bounds,
5043                spec,
5044            });
5045            // A swipe that is settling, flying or collapsing drives itself.
5046            if state.is_some_and(|s| s.phase() != DismissPhase::Drag) {
5047                self.wants_animation = true;
5048            }
5049        } else if let Some(custom) = widget.custom_layout() {
5050            // Children placed by a function (milestone 601): it is handed this box, measures
5051            // each child in a layout of its own under the constraints it chooses, and says
5052            // where it goes. The function runs here, where the box is known, and nowhere
5053            // else, which is why the box's size cannot depend on its children.
5054            let own = draw_rect;
5055            let children = widget.children();
5056            let measure = |i: usize, c: crate::ChildConstraints| -> Vec<Rect> {
5057                let child = children[i].as_ref();
5058                self.cached_rects(child_id(id, i, child), child, custom_constraints(c))
5059            };
5060            let mut layout = crate::ChildLayout::new(custom.keys, &measure);
5061            (custom.delegate)(Size::new(own.width, own.height), &mut layout);
5062            let (laid, at) = (layout.laid, layout.at);
5063            for (i, child) in children.iter().enumerate() {
5064                let Some(child_rects) = &laid[i] else {
5065                    continue;
5066                };
5067                let mut child_index = 0;
5068                self.walk(
5069                    child.as_ref(),
5070                    child_id(id, i, child.as_ref()),
5071                    (own.x + at[i].x, own.y + at[i].y),
5072                    clip,
5073                    child_rects,
5074                    &mut child_index,
5075                );
5076            }
5077        } else if widget.stack() {
5078            // A stack: the layers are rendered in order, bottom first.
5079            let bounds = draw_rect;
5080            // Cut at the stack's edges unless it says otherwise (`stack.dart:718`).
5081            let layer_clip = if widget.stack_clips() {
5082                clip.intersect(bounds)
5083            } else {
5084                clip
5085            };
5086            // Drawn past its edges or not, a stack is only touched inside them: the
5087            // reference asks a box whether a point is in it before its children.
5088            let outer_touch = self.touch_clip;
5089            if !widget.stack_clips() {
5090                self.touch_clip = Some(outer_touch.map_or(bounds, |t| t.intersect(bounds)));
5091            }
5092            let fit = widget.stack_fit();
5093            // The stack's own reading direction, or the theme's.
5094            let rtl = widget
5095                .stack_direction()
5096                .map_or(self.rtl(), |d| d == frus_core::TextDirection::Rtl);
5097            // An **indexed** stack shows one layer and lays out the rest. Which is a
5098            // question for here rather than for the widget: a layer that wrapped itself in
5099            // something to keep quiet would no longer be laid out the way a bare layer is,
5100            // and the layout is the whole promise.
5101            let shown = widget.stack_visible();
5102            // Where a layer smaller than the stack sits. Resolved once, against the
5103            // reading direction, so a start-anchored badge follows the script.
5104            let align = widget
5105                .alignment_geometry()
5106                .unwrap_or(frus_core::AlignmentGeometry::Physical(
5107                    frus_core::Alignment::TOP_LEFT,
5108                ))
5109                .resolve(if rtl {
5110                    frus_core::TextDirection::Rtl
5111                } else {
5112                    frus_core::TextDirection::Ltr
5113                });
5114            for (i, layer) in widget.children().iter().enumerate() {
5115                let cid = child_id(id, i, layer.as_ref());
5116                // What this layer asks for on each axis: a pinned pair gives a number, a
5117                // lone pin plus an explicit extent gives one, and neither leaves the axis
5118                // to the layer itself — or, under `Expand`, to the stack.
5119                // A layer moving between two sets of pins is read from the runtime rather
5120                // than from the widget: the widget carries where it is **going**, and a
5121                // layer that jumped there would be the whole bug this animates away.
5122                // Both the size and the place come from the one value, so a box cannot be
5123                // measured against one frame's pins and placed against another's.
5124                let pins = match layer.positioned() {
5125                    Some(spec) if layer.anim_pins().is_some() => {
5126                        Some(self.runtime.anim_pins(cid).unwrap_or(spec))
5127                    }
5128                    other => other,
5129                };
5130                // A start or an end pin is a left or a right once the direction is known
5131                // (milestone 589). The stack's layers are placed on the screen as they are,
5132                // not mirrored, so this is the one place it is decided.
5133                let pins = pins.map(|p| p.for_direction(rtl));
5134                let (want_w, want_h) = match pins {
5135                    Some(p) => (
5136                        p.resolved_width(bounds.width),
5137                        p.resolved_height(bounds.height),
5138                    ),
5139                    None => (Some(bounds.width), Some(bounds.height)),
5140                };
5141                // A pinned layer is **forced** into what its edges say: two opposite
5142                // pins are not a suggestion, and a width of its own is a contradiction
5143                // rather than a second opinion. An unpinned layer under `Expand` is
5144                // merely handed the box, which leaves a layer that chose a size alone —
5145                // that is what a badge sitting in a filled stack has always relied on.
5146                // An axis nobody pinned is left free, so the layer's own size comes back.
5147                let layer_rects = if pins.is_some() {
5148                    self.cached_rects(
5149                        cid,
5150                        layer.as_ref(),
5151                        Constraints::pinned(want_w, want_h, Size::new(bounds.width, bounds.height)),
5152                    )
5153                } else {
5154                    let room = Size::new(
5155                        want_w.unwrap_or(bounds.width),
5156                        want_h.unwrap_or(bounds.height),
5157                    );
5158                    // The stack's fit (`stack.dart:634`): allowed up to the room, forced
5159                    // into it, or handed it.
5160                    let c = match fit {
5161                        // A layer that asks for the room takes it here unasked: laid out on
5162                        // its own, its fill request is the root's.
5163                        crate::StackFit::Loose => Constraints::axes(
5164                            room.width,
5165                            room.height,
5166                            [false, false],
5167                            [false, false],
5168                        ),
5169                        crate::StackFit::Expand => {
5170                            Constraints::pinned(Some(room.width), Some(room.height), room)
5171                        }
5172                        crate::StackFit::Passthrough => Constraints::filled(room),
5173                    };
5174                    self.cached_rects(cid, layer.as_ref(), c)
5175                };
5176                let own = layer_rects
5177                    .first()
5178                    .copied()
5179                    .unwrap_or(Rect::new(0.0, 0.0, 0.0, 0.0));
5180                let (dx, dy) = match pins {
5181                    Some(p) => (
5182                        Positioning::place(
5183                            p.left,
5184                            p.right,
5185                            bounds.width,
5186                            own.width,
5187                            align.fraction_x(),
5188                        ),
5189                        Positioning::place(
5190                            p.top,
5191                            p.bottom,
5192                            bounds.height,
5193                            own.height,
5194                            align.fraction_y(),
5195                        ),
5196                    ),
5197                    None => (
5198                        (bounds.width - own.width).max(0.0) * align.fraction_x(),
5199                        (bounds.height - own.height).max(0.0) * align.fraction_y(),
5200                    ),
5201                };
5202                let mut layer_index = 0;
5203                // A layer that is not the shown one is walked in full — so it is measured,
5204                // and so the runtime keeps its scroll offset, its caret and its focus — and
5205                // then everything it added is dropped again. The same withdrawal a
5206                // `Visibility` that maintains its size performs, applied from outside.
5207                let hidden = shown.is_some_and(|which| which != i);
5208                let base = hidden.then(|| self.barrier_base());
5209                self.walk(
5210                    layer.as_ref(),
5211                    cid,
5212                    (bounds.x + dx, bounds.y + dy),
5213                    layer_clip,
5214                    &layer_rects,
5215                    &mut layer_index,
5216                );
5217                if let Some(base) = base {
5218                    self.apply_barrier(HIDDEN_LAYER, &base, cid, Rect::new(0.0, 0.0, 0.0, 0.0));
5219                }
5220            }
5221            self.touch_clip = outer_touch;
5222        } else if let Some((content, placement)) = widget.overlay() {
5223            // The anchor (child 0) is rendered inline; the overlay (child 1) is deferred.
5224            self.walk(
5225                widget.children()[0].as_ref(),
5226                child_id(id, 0, widget.children()[0].as_ref()),
5227                translation,
5228                clip,
5229                rects,
5230                index,
5231            );
5232            // The appearance progress: for an animated overlay (a drawer), the value the
5233            // runtime interpolated; otherwise `1.0` (shown at once). With no value recorded
5234            // (an isolated render), the target is adopted immediately.
5235            let target = widget.anim_target().unwrap_or(1.0);
5236            let progress = self.runtime.value_or(id, target);
5237            // A tooltip only shows while the anchor is hovered; an animated overlay disappears
5238            // once its progress has fallen back to zero.
5239            let visible = match placement {
5240                Placement::Tooltip => self.runtime.input.hovered == Some(id.child(0)),
5241                _ => true,
5242            };
5243            if visible && progress > 0.001 {
5244                self.overlays.push((
5245                    content,
5246                    child_id(id, 1, content),
5247                    draw_rect,
5248                    placement,
5249                    widget.overlay_dismiss(),
5250                    progress,
5251                    widget.overlay_traps_focus(),
5252                    widget.overlay_scrim(&self.theme),
5253                    self.theme.clone(),
5254                ));
5255            }
5256        } else {
5257            let children = widget.children();
5258            // Fractional alignment (`Container::alignment`) + paint offset
5259            // (`Transform::translate`): both offset the subtree. `(0, 0)` otherwise → the
5260            // ordinary flex walk.
5261            let extra = self.child_offset(widget, id, rect, rects, *index, children);
5262            if widget.sticky_header() && children.len() == 2 {
5263                self.walk_sticky(
5264                    widget,
5265                    id,
5266                    draw_rect,
5267                    (translation.0 + extra.0, translation.1 + extra.1),
5268                    clip,
5269                    rects,
5270                    index,
5271                );
5272                self.depth -= 1;
5273                return;
5274            }
5275            for (child_index, child) in children.iter().enumerate() {
5276                self.walk(
5277                    child.as_ref(),
5278                    child_id(id, child_index, child.as_ref()),
5279                    (translation.0 + extra.0, translation.1 + extra.1),
5280                    clip,
5281                    rects,
5282                    index,
5283                );
5284            }
5285        }
5286        self.depth -= 1;
5287    }
5288
5289    /// A section with a sticky header (milestone 602). The header is moved down to the top of
5290    /// what is visible — the clip — but never above the section's top nor so far that it
5291    /// leaves the section's bottom, which is how the next section's header pushes it off.
5292    ///
5293    /// It is drawn **over** the section, which goes under it, so what the header adds is
5294    /// moved after what the section adds: its primitives, and the registries a pointer is
5295    /// matched against last-first. Focus and semantics keep the reading order, header first.
5296    #[allow(clippy::too_many_arguments)]
5297    fn walk_sticky(
5298        &mut self,
5299        widget: &'a dyn Widget<Msg>,
5300        id: WidgetId,
5301        section: Rect,
5302        translation: (f32, f32),
5303        clip: Rect,
5304        rects: &[Rect],
5305        index: &mut usize,
5306    ) {
5307        let children = widget.children();
5308        let header = rects
5309            .get(*index)
5310            .copied()
5311            .unwrap_or(Rect::new(0.0, 0.0, 0.0, 0.0))
5312            .translate(translation.0, translation.1);
5313        let room = (section.y + section.height - (header.y + header.height)).max(0.0);
5314        let down = (clip.y - header.y).clamp(0.0, room);
5315        let start = self.barrier_base();
5316        self.walk(
5317            children[0].as_ref(),
5318            child_id(id, 0, children[0].as_ref()),
5319            (translation.0, translation.1 + down),
5320            clip,
5321            rects,
5322            index,
5323        );
5324        let mid = self.barrier_base();
5325        self.walk(
5326            children[1].as_ref(),
5327            child_id(id, 1, children[1].as_ref()),
5328            translation,
5329            clip,
5330            rects,
5331            index,
5332        );
5333        let mut primitives = self.scene.split_off(start.scene);
5334        after(&mut primitives, 0, mid.scene - start.scene);
5335        for primitive in primitives {
5336            self.scene.push_primitive(primitive);
5337        }
5338        after(&mut self.hits, start.hits, mid.hits);
5339        after(&mut self.long_presses, start.long_presses, mid.long_presses);
5340        after(&mut self.scrollables, start.scrollables, mid.scrollables);
5341        after(&mut self.draggables, start.draggables, mid.draggables);
5342        after(&mut self.drag_sources, start.drag_sources, mid.drag_sources);
5343        after(&mut self.drop_zones, start.drop_zones, mid.drop_zones);
5344        after(&mut self.inks, start.inks, mid.inks);
5345        after(&mut self.pans, start.pans, mid.pans);
5346        after(
5347            &mut self.pointer_listeners,
5348            start.pointer_listeners,
5349            mid.pointer_listeners,
5350        );
5351        after(
5352            &mut self.hover_regions,
5353            start.hover_regions,
5354            mid.hover_regions,
5355        );
5356        after(&mut self.interactives, start.interactives, mid.interactives);
5357    }
5358
5359    /// Offset to apply to a child's subtree: the sum of the **fractional alignment**
5360    /// (`Widget::alignment`, a single child slid through the free space) and the **paint
5361    /// offset** (`Transform::translate`, the whole subtree offset without touching layout).
5362    /// `(0, 0)` by default. Since it is added to the walk's translation, this offset follows
5363    /// both the primitives **and** the hit-test.
5364    fn child_offset(
5365        &self,
5366        widget: &dyn Widget<Msg>,
5367        id: WidgetId,
5368        container: Rect,
5369        rects: &[Rect],
5370        child_index: usize,
5371        children: &[Box<dyn Widget<Msg>>],
5372    ) -> (f32, f32) {
5373        let mut off = (0.0, 0.0);
5374
5375        // Fractional alignment: it targets a single child. taffy laid the child out at the
5376        // top left (Start/Start) at its natural size; it is then slid by `free × fraction`.
5377        // A **stack** answers this question too, and means something else by it: where a
5378        // layer smaller than the box sits, which the stack branch applies per layer. It
5379        // must not also be applied to the stack itself, or a stack with exactly one layer
5380        // would shift twice.
5381        if let (Some(geo), 1, false) = (widget.alignment_geometry(), children.len(), widget.stack())
5382        {
5383            // An **animated** anchor moves through the runtime's pair rather than the
5384            // widget's own numbers, in the anchor's own coordinates — so the reading
5385            // direction is applied to the interpolated anchor below, and not to the two
5386            // it came from.
5387            let geo = match self.runtime.anim_offset(id) {
5388                Some((x, y)) => geo.with_fractions(x, y),
5389                None => geo,
5390            };
5391            // Resolves the alignment (physical or directional) against the reading direction;
5392            // `resolve` produces a physical `Alignment` that the rest (with its RTL correction)
5393            // handles uniformly.
5394            let direction = if self.rtl() {
5395                frus_core::TextDirection::Rtl
5396            } else {
5397                frus_core::TextDirection::Ltr
5398            };
5399            let align = geo.resolve(direction);
5400            let child = rects[child_index];
5401            let pad = effective_style(widget, id, self.runtime, &self.theme).padding;
5402            let free_w = (container.width - pad.left - pad.right - child.width).max(0.0);
5403            let free_h = (container.height - pad.top - pad.bottom - child.height).max(0.0);
5404            // In RTL, taffy lays the child out on the left and `mirror` has sent it back to
5405            // the right: the baseline is therefore already right-aligned. 1 is subtracted so
5406            // the fraction stays **physical** (x = +1 ⇒ the right in both directions).
5407            let fx = align.fraction_x() - if self.rtl() { 1.0 } else { 0.0 };
5408            off.0 += free_w * fx;
5409            off.1 += free_h * align.fraction_y();
5410        }
5411
5412        // Paint offset (`Transform::translate`): in RTL the world's x axis is mirrored, so a
5413        // logical +x offset ("towards the end") points left — the sign is inverted to stay
5414        // consistent with the reading direction.
5415        if let Some((tx, ty)) = widget.transform_translate() {
5416            off.0 += if self.rtl() { -tx } else { tx };
5417            off.1 += ty;
5418        }
5419
5420        // The same offset, given as a **fraction of the child's own box**
5421        // (`FractionalTranslation`). The child's rectangle is the one thing this function
5422        // has that the widget did not: a widget cannot multiply by a width it was never
5423        // told.
5424        if let Some((fx, fy)) = widget.translate_fraction() {
5425            // The same tween, on the other offset rule: a slide that animates reads the
5426            // runtime's pair, and one that does not reads its own.
5427            let (fx, fy) = self.runtime.anim_offset(id).unwrap_or((fx, fy));
5428            let child = rects.get(child_index).copied().unwrap_or(container);
5429            let tx = child.width * fx;
5430            off.0 += if self.rtl() { -tx } else { tx };
5431            off.1 += child.height * fy;
5432        }
5433
5434        off
5435    }
5436
5437    /// Records the widget in the inspector's collection (when it is on) and opens a depth
5438    /// level — every render path closes it again at the end of the function
5439    /// (`self.depth -= 1`).
5440    fn inspect_enter(&mut self, widget: &dyn Widget<Msg>, id: WidgetId, draw_rect: Rect) {
5441        if let Some(nodes) = &mut self.inspector {
5442            nodes.push(crate::inspector::InspectorNode {
5443                id,
5444                rect: draw_rect,
5445                name: widget.debug_name(),
5446                depth: self.depth,
5447            });
5448        }
5449        self.depth += 1;
5450    }
5451
5452    /// A widget's full status: pointer interaction + focus + animation progresses + the
5453    /// cursor/selection when there is one.
5454    fn full_status(&self, widget: &dyn Widget<Msg>, id: WidgetId) -> crate::interaction::Status {
5455        let mut status = self.runtime.input.status_for(id);
5456        status.hover_progress = self.runtime.hover_progress(id);
5457        status.focus_progress = self.runtime.focus_progress(id);
5458        // A press is a progression now, and where the runtime has never heard of this
5459        // widget the flag is adopted whole — the rule `value` follows just below. Without
5460        // it a frame built outside the loop would draw a held widget as untouched.
5461        status.press_progress = self.runtime.press_progress_or(
5462            id,
5463            if status.interaction == crate::interaction::Interaction::Pressed {
5464                1.0
5465            } else {
5466                0.0
5467            },
5468        );
5469        status.opacity = self.runtime.opacity(id);
5470        // A widget's own animated value, or **its target** where the runtime has never
5471        // heard of it: the same rule the runtime applies on mount (adopt, do not animate
5472        // in from zero). Without the fallback an isolated render — a test, a frame built
5473        // before the loop has advanced anything — draws every such widget at zero: a
5474        // switch that is on drawn off, an indicator under the wrong tab.
5475        status.value = match widget.anim_target() {
5476            Some(target) => self.runtime.value_or(id, target),
5477            None => self.runtime.value(id),
5478        };
5479        status.value_placed = self.runtime.value_placed(id);
5480        status.anim_color = self.runtime.anim_color(id);
5481        status.anim_radius = self.runtime.anim_radius(id);
5482        status.time = self.runtime.time;
5483        status.drag_over = self.runtime.drag_over == Some(id);
5484        status.scroll_y = self.runtime.scroll.get(&id).map(|s| s.1).unwrap_or(0.0);
5485        // What a selection area has selected in this text, focused or not.
5486        status.region = self
5487            .runtime
5488            .region
5489            .as_ref()
5490            .and_then(|selection| selection.ranges.get(&id).copied());
5491        status.region_bar = status.region.is_some()
5492            && self
5493                .runtime
5494                .region
5495                .as_ref()
5496                .is_some_and(|selection| selection.bar);
5497        if let Some(selection) = self.runtime.region.as_ref().filter(|s| s.handles) {
5498            let here =
5499                |point: Option<crate::RegionPoint>| point.filter(|p| p.text == id).map(|p| p.index);
5500            status.region_grips = (here(selection.start), here(selection.end));
5501        }
5502        if status.focused {
5503            if let Some(edit) = self.runtime.edits.get(&id) {
5504                status.cursor = Some(edit.cursor);
5505                status.selection = edit.selection_range();
5506                status.composing = edit.composing;
5507            }
5508            status.handles = self.runtime.selection_handles == Some(id);
5509            status.toolbar = self
5510                .runtime
5511                .selection_toolbar
5512                .filter(|mark| mark.id == id)
5513                .map(|mark| mark.can_paste);
5514            status.caret_hidden = self.runtime.caret_hidden;
5515        }
5516        status
5517    }
5518
5519    /// The generic focus ring (for widgets that do not draw their own).
5520    fn draw_focus_ring(
5521        &mut self,
5522        draw_rect: Rect,
5523        status: &crate::interaction::Status,
5524        widget: &dyn Widget<Msg>,
5525    ) {
5526        // The generic ring only appears when the last interaction was a **keyboard** one
5527        // (`focus_visible`) — a click must not flash a ring.
5528        if status.focused
5529            && self.runtime.focus_visible
5530            && widget.focusable()
5531            && !widget.draws_own_focus()
5532        {
5533            let ring = Rect::new(
5534                draw_rect.x - 2.0,
5535                draw_rect.y - 2.0,
5536                draw_rect.width + 4.0,
5537                draw_rect.height + 4.0,
5538            );
5539            let alpha = 0.4 + 0.6 * status.focus_progress.clamp(0.0, 1.0);
5540            self.scene.draw_rect(
5541                ring,
5542                Color::TRANSPARENT,
5543                self.theme.radius + 2.0,
5544                2.0,
5545                self.theme.focus.fade(alpha),
5546            );
5547        }
5548    }
5549
5550    /// Keeps a widget this frame has just built for the rest of the walk, and hands back
5551    /// the reference the walk takes (milestone 592).
5552    fn keep(&self, widget: Box<dyn Widget<Msg>>) -> &'a dyn Widget<Msg> {
5553        let built: &'a Built<Msg> = self.built;
5554        let kept: &'a mut Box<dyn Widget<Msg>> = built.alloc(widget);
5555        &**kept
5556    }
5557
5558    /// Lays out a full-window screen and renders it offset by `off_x`.
5559    /// Renders a page in a transition, as `pose` puts it: moved along the reading direction
5560    /// (`mirror` turns that round), scaled about its centre and faded. A page at its
5561    /// natural size and opacity is drawn as it always was; otherwise it goes into one
5562    /// layer, and what can be touched in it moves with it.
5563    fn render_posed(
5564        &mut self,
5565        screen: &'a dyn Widget<Msg>,
5566        id: WidgetId,
5567        bounds: Rect,
5568        pose: crate::PagePose,
5569        mirror: f32,
5570        clip: Rect,
5571    ) {
5572        let off_x = pose.dx * bounds.width * mirror;
5573        let plain = (pose.scale - 1.0).abs() < 1e-4 && pose.opacity > 0.999;
5574        if plain {
5575            self.render_screen(screen, id, bounds, off_x, clip);
5576            return;
5577        }
5578        let mark = (self.scene.primitives().len(), self.xform_base());
5579        self.render_screen(screen, id, bounds, off_x, clip);
5580        let (p0, base) = mark;
5581        let group = self.scene.split_off(p0);
5582        // A page not yet faded in is still a layer, at nothing: a hero on it is about to
5583        // fly from it, and the flight takes it out of here.
5584        let centre = Point::new(
5585            bounds.x + off_x + bounds.width * 0.5,
5586            bounds.y + bounds.height * 0.5,
5587        );
5588        let matrix = Affine::scale(pose.scale, pose.scale).about(centre);
5589        self.scene.push_primitive(Primitive::Layer {
5590            primitives: group,
5591            opacity: pose.opacity.clamp(0.0, 1.0),
5592            clip,
5593            clip_shape: ClipShape::Rect,
5594            transform: Some(LayerTransform::new(matrix)),
5595            filter: LayerFilter::NONE,
5596            owner: id.as_u64(),
5597        });
5598        self.transform_interaction_registries(&base, matrix);
5599    }
5600
5601    /// The iOS page's shadow along its start edge (`route.dart:1065`): black at `0x04`
5602    /// fading to nothing over 5 % of the page's width, outside the page, at `frame`'s
5603    /// strength.
5604    fn paint_edge_shadow(
5605        &mut self,
5606        bounds: Rect,
5607        frame: crate::TransitionFrame,
5608        mirror: f32,
5609        clip: Rect,
5610    ) {
5611        let width = bounds.width * 0.05;
5612        let edge = if mirror < 0.0 {
5613            bounds.x + bounds.width + frame.top.dx * bounds.width * mirror
5614        } else {
5615            bounds.x + frame.top.dx * bounds.width
5616        };
5617        let shade = Color::rgba8(0, 0, 0, 0x04).fade(frame.edge_shadow);
5618        // Darkest at the page's edge, nothing at the far side: left to right, the colours
5619        // are ordered by which side the page is on.
5620        let (rect, from, to) = if mirror < 0.0 {
5621            (
5622                Rect::new(edge, bounds.y, width, bounds.height),
5623                shade,
5624                Color::TRANSPARENT,
5625            )
5626        } else {
5627            (
5628                Rect::new(edge - width, bounds.y, width, bounds.height),
5629                Color::TRANSPARENT,
5630                shade,
5631            )
5632        };
5633        self.scene.set_owner(0);
5634        self.scene.set_clip(clip);
5635        self.scene
5636            .gradient_rect(rect, from, to, [1.0, 0.0], 0.0, 0.0, Color::TRANSPARENT);
5637    }
5638
5639    fn render_screen(
5640        &mut self,
5641        screen: &'a dyn Widget<Msg>,
5642        id: WidgetId,
5643        bounds: Rect,
5644        off_x: f32,
5645        clip: Rect,
5646    ) {
5647        let rects = self.cached_rects(
5648            id,
5649            screen,
5650            Constraints::definite(Size::new(bounds.width, bounds.height)),
5651        );
5652        let screen_clip = clip.intersect(bounds);
5653        let mut index = 0;
5654        self.walk(
5655            screen,
5656            id,
5657            (bounds.x + off_x, bounds.y),
5658            screen_clip,
5659            &rects,
5660            &mut index,
5661        );
5662    }
5663
5664    /// Floats field `id`'s **selection bar** over everything, when the shell has marked it as
5665    /// showing (milestone 568): asks the field for the bar its situation calls for, and for
5666    /// the box to place it against, and defers it like any other overlay.
5667    ///
5668    /// The three conditions are read where they are true — the selection from the retained
5669    /// edit, the text from the widget, the clipboard from the mark the shell set when the
5670    /// bar opened — so they are the same ones the field's default list is decided by.
5671    fn push_selection_toolbar(
5672        &mut self,
5673        widget: &'a dyn Widget<Msg>,
5674        id: WidgetId,
5675        draw_rect: Rect,
5676        clip: Rect,
5677        status: &Status,
5678        can_paste: bool,
5679    ) {
5680        let Some(edit) = self.runtime.edits.get(&id).copied() else {
5681            return;
5682        };
5683        let Some(local) = widget.selection_anchor(draw_rect.width, &edit, status.scroll_y) else {
5684            return;
5685        };
5686        let anchor = local.translate(draw_rect.x, draw_rect.y);
5687        // Opened by a right-click, the bar goes where the pointer was (milestone 618), as
5688        // the reference's context menu does (`editable_text.dart:3211`); the selection
5689        // still decides whether it is shown at all.
5690        let pointer = self
5691            .runtime
5692            .selection_toolbar
5693            .filter(|mark| mark.id == id)
5694            .and_then(|mark| mark.at)
5695            .map(|at| Rect::new(at.x, at.y, 0.0, 0.0));
5696        // The bar goes with what it points at: a selection scrolled out of the region it is
5697        // drawn in takes its bar with it, rather than leaving it floating over nothing.
5698        let seen = anchor.x + anchor.width >= clip.x
5699            && anchor.x <= clip.x + clip.width
5700            && anchor.y + anchor.height > clip.y
5701            && anchor.y < clip.y + clip.height;
5702        if !seen {
5703            return;
5704        }
5705        let len = widget.text_value().map_or(0, |text| text.chars().count());
5706        let selection = edit
5707            .selection_range()
5708            .map(|(start, end)| (start.min(len), end.min(len)))
5709            .filter(|(start, end)| start < end);
5710        let context = crate::ToolbarContext {
5711            has_selection: selection.is_some(),
5712            can_paste,
5713            all_selected: len == 0 || selection == Some((0, len)),
5714        };
5715        let Some(content) = widget.selection_toolbar(context) else {
5716            return;
5717        };
5718        self.overlays.push((
5719            content,
5720            id.toolbar(context.variant()),
5721            pointer.unwrap_or(anchor),
5722            Placement::Selection,
5723            None,
5724            1.0,
5725            false,
5726            None,
5727            self.theme.clone(),
5728        ));
5729    }
5730
5731    /// Registers a region the mouse enters and leaves, as far as it shows (milestone 583).
5732    fn register_hover_region(
5733        &mut self,
5734        id: WidgetId,
5735        spec: crate::HoverRegion,
5736        whole: Rect,
5737        clip: Rect,
5738    ) {
5739        let seen = whole.intersect(clip);
5740        if seen.width > 0.0 && seen.height > 0.0 {
5741            self.hover_regions.push(HoverEntry {
5742                id,
5743                seen,
5744                whole,
5745                parent: self.hover_parent,
5746                spec,
5747            });
5748        }
5749    }
5750
5751    /// Floats the bar of a selection area's selection over `range` of this text — the first
5752    /// the selection covers, in reading order, since the walk meets them in that order.
5753    fn push_region_toolbar(
5754        &mut self,
5755        widget: &'a dyn Widget<Msg>,
5756        id: WidgetId,
5757        draw_rect: Rect,
5758        clip: Rect,
5759        range: (usize, usize),
5760    ) {
5761        let all_selected = self
5762            .runtime
5763            .region
5764            .as_ref()
5765            .is_some_and(|selection| selection.all);
5766        let context = crate::ToolbarContext {
5767            has_selection: true,
5768            can_paste: false,
5769            all_selected,
5770        };
5771        let Some((local, own)) = widget.region_toolbar(context, draw_rect.width, range) else {
5772            return;
5773        };
5774        // The area's bar, if the application said what it holds; the text's otherwise.
5775        let content = match self.area_widget.and_then(|area| area.area_toolbar(context)) {
5776            Some(Some(bar)) => bar,
5777            Some(None) => return,
5778            None => own,
5779        };
5780        let anchor = local.translate(draw_rect.x, draw_rect.y);
5781        let seen = anchor.x + anchor.width >= clip.x
5782            && anchor.x <= clip.x + clip.width
5783            && anchor.y + anchor.height > clip.y
5784            && anchor.y < clip.y + clip.height;
5785        if !seen {
5786            return;
5787        }
5788        self.region_bar_placed = true;
5789        self.overlays.push((
5790            content,
5791            id.toolbar(context.variant()),
5792            anchor,
5793            Placement::Selection,
5794            None,
5795            1.0,
5796            false,
5797            None,
5798            self.theme.clone(),
5799        ));
5800    }
5801
5802    /// Processes the deferred overlays: sub-layout, positioning and rendering **above**
5803    /// everything (their clickable areas win). May spawn further overlays (nested portals).
5804    fn process_overlays(&mut self) {
5805        let window = Rect::new(0.0, 0.0, self.available.width, self.available.height);
5806        while let Some((content, oid, anchor, placement, dismiss, progress, traps, scrim, theme)) =
5807            self.overlays.pop()
5808        {
5809            // The theme this overlay was declared under, for the whole of its layout and
5810            // painting; whatever was in force when the walk ended is put back after it,
5811            // so two overlays declared under two themes do not bleed into each other.
5812            let outer = std::mem::replace(&mut self.theme, theme);
5813            // Drawers slide along a **spring curve** (a gentle arrival), not linearly; the
5814            // other overlays keep their raw progress.
5815            let progress = if matches!(
5816                placement,
5817                Placement::Left | Placement::Right | Placement::Bottom
5818            ) {
5819                crate::runtime::spring_ease(progress)
5820            } else {
5821                progress
5822            };
5823            // The content's natural size. A drawer (`Left`) is constrained in height to the
5824            // window (so its `Percent(1.0)` panel unfolds) with a free width; the other
5825            // overlays take their natural size.
5826            let (free_x, free_y) = match placement {
5827                Placement::Left | Placement::Right => (true, false),
5828                // The sheet is full-width (constrained to the window) with its natural height:
5829                // its `Percent(1.0)` panel unfolds across the width.
5830                Placement::Bottom => (false, true),
5831                _ => (true, true),
5832            };
5833            let mut rects = self.cached_rects(
5834                oid,
5835                content,
5836                Constraints::scroll(self.available.width, self.available.height, free_x, free_y),
5837            );
5838            let mut size = rects
5839                .first()
5840                .copied()
5841                .unwrap_or(Rect::new(0.0, 0.0, 0.0, 0.0));
5842            // **Nothing wider than the window.** A free axis asks the content how big it
5843            // would like to be, and a dialog answers with the width of its widest line —
5844            // which, at a reader's font size, is wider than the screen. Centred, that
5845            // spills off *both* edges, and a button drawn at a negative x is a button
5846            // nobody can press. So the answer is taken as a wish rather than a size: past
5847            // the room there is, the content is laid out again at that room, and whatever
5848            // can fold — a paragraph, a bar of actions — folds.
5849            //
5850            // The room is the window less the content's **own margin**, which is how an
5851            // overlay says how far off the edges it wants to be held: a dialog's inset
5852            // padding is exactly that, and a clamp that ignored it would push the surface
5853            // flat against both sides of the screen.
5854            //
5855            // The height is deliberately left alone. A dialog too tall for the screen
5856            // wants its content to scroll, which is a question of its own; squashing it
5857            // here would only move the spill inside the surface.
5858            let inset = content.style_themed(&self.theme).margin;
5859            let room = (self.available.width - inset.left - inset.right).max(0.0);
5860            if free_x && size.width > room {
5861                rects = self.cached_rects(
5862                    oid,
5863                    content,
5864                    Constraints::scroll(room, self.available.height, false, free_y),
5865                );
5866                size = rects
5867                    .first()
5868                    .copied()
5869                    .unwrap_or(Rect::new(0.0, 0.0, 0.0, 0.0));
5870            }
5871
5872            // A drawer's slide-in from the left / right edge.
5873            let from_left = -(1.0 - progress) * size.width;
5874            let from_right = self.available.width - progress * size.width;
5875            // An anchored menu/tooltip: aligned to the anchor's **start** edge — in RTL that
5876            // edge is the right one (the menu opens leftwards).
5877            let anchor_x = if self.rtl() {
5878                anchor.x + anchor.width - size.width
5879            } else {
5880                anchor.x
5881            };
5882            let mut pos = match placement {
5883                Placement::Below => (anchor_x, anchor.y + anchor.height + 4.0),
5884                // A submenu: past the row's end edge, its first row level with the row —
5885                // the panel's own room above its rows taken back (milestone 603).
5886                Placement::Beside if self.rtl() => (anchor.x - size.width, anchor.y - 8.0),
5887                Placement::Beside => (anchor.x + anchor.width, anchor.y - 8.0),
5888                Placement::Center => (
5889                    (self.available.width - size.width) * 0.5,
5890                    (self.available.height - size.height) * 0.5,
5891                ),
5892                Placement::Tooltip => (anchor_x, anchor.y - size.height - 6.0),
5893                // The bar over a selection: on the desktops, a menu hanging from the pointer
5894                // or the selection's top (milestone 618); elsewhere centred on it, above or
5895                // below, inside the window.
5896                Placement::Selection if crate::selectiontoolbar::uses_menu(self.theme.platform) => {
5897                    crate::selectiontoolbar::place_menu(
5898                        crate::selectiontoolbar::primary_anchor(anchor),
5899                        Size::new(size.width, size.height),
5900                        window,
5901                    )
5902                }
5903                Placement::Selection => crate::selectiontoolbar::place(
5904                    anchor,
5905                    Size::new(size.width, size.height),
5906                    window,
5907                    crate::textinput::HANDLE_SIZE,
5908                ),
5909                // `Left` = a drawer on the **start** side; in RTL, start = the right.
5910                Placement::Left if self.rtl() => (from_right, 0.0),
5911                Placement::Left => (from_left, 0.0),
5912                // `Right` = the **end** side; in RTL, end = the left.
5913                Placement::Right if self.rtl() => (from_left, 0.0),
5914                Placement::Right => (from_right, 0.0),
5915                // The sheet slides up from the bottom: its bottom edge stays flush with the
5916                // window, offset downwards by `(1-progress)·height`.
5917                Placement::Bottom => (0.0, self.available.height - progress * size.height),
5918            };
5919
5920            // An **anchored** overlay follows a widget; the others (a modal, a drawer, a
5921            // sheet) are positioned against the window and have no anchor worth the name.
5922            // Only the first kind can find its anchor gone from the window: a screen
5923            // sliding out under a `Navigator`, a row scrolled sideways past the edge.
5924            let anchored = matches!(
5925                placement,
5926                Placement::Below | Placement::Tooltip | Placement::Beside
5927            );
5928            let anchor_on_screen = !anchored
5929                || (anchor.x < self.available.width
5930                    && anchor.x + anchor.width > 0.0
5931                    && anchor.y < self.available.height
5932                    && anchor.y + anchor.height > 0.0);
5933
5934            // Auto-flip: when an anchored overlay overflows an edge, it is flipped / nudged
5935            // back inside the window.
5936            //
5937            // This is for a menu opened near the right margin, and it assumes the anchor is
5938            // something the window is showing. When the anchor has **left** the window the
5939            // nudge does the opposite of its job: it drags a departing screen's menu back
5940            // into view, fully opaque, over the screen that replaced it. An overlay whose
5941            // anchor is off screen goes off screen with it.
5942            if anchored && anchor_on_screen {
5943                // A vertical overflow → flip to the other side of the anchor.
5944                if placement == Placement::Below
5945                    && pos.1 + size.height > self.available.height
5946                    && anchor.y - size.height - 4.0 >= 0.0
5947                {
5948                    pos.1 = anchor.y - size.height - 4.0;
5949                } else if placement == Placement::Tooltip
5950                    && pos.1 < 0.0
5951                    && anchor.y + anchor.height + size.height + 6.0 <= self.available.height
5952                {
5953                    pos.1 = anchor.y + anchor.height + 6.0;
5954                }
5955                // A submenu with no room on its end side opens on the other side of its row,
5956                // rather than being pushed back over the row it came from.
5957                if placement == Placement::Beside {
5958                    let (end, start) = if self.rtl() {
5959                        (anchor.x - size.width, anchor.x + anchor.width)
5960                    } else {
5961                        (anchor.x + anchor.width, anchor.x - size.width)
5962                    };
5963                    let fits = |x: f32| x >= 0.0 && x + size.width <= self.available.width;
5964                    if !fits(end) && fits(start) {
5965                        pos.0 = start;
5966                    }
5967                    if pos.1 + size.height > self.available.height {
5968                        pos.1 = (self.available.height - size.height).max(0.0);
5969                    }
5970                }
5971                // A horizontal overflow → nudge back inside the window.
5972                if pos.0 + size.width > self.available.width {
5973                    pos.0 = (self.available.width - size.width).max(0.0);
5974                }
5975                if pos.0 < 0.0 {
5976                    pos.0 = 0.0;
5977                }
5978            }
5979
5980            if matches!(
5981                placement,
5982                Placement::Center | Placement::Left | Placement::Right | Placement::Bottom
5983            ) {
5984                // The scrim behind the modal / the drawer, modulated by the progress (a fade
5985                // synchronised with the slide). The colour is the overlay's own when it asked
5986                // for one — alpha included, since a scrim's transparency *is* the colour —
5987                // and the `scrim` role at half opacity otherwise.
5988                let base = scrim.unwrap_or_else(|| self.theme.scheme.scrim.with_alpha(0.5));
5989                self.scene.set_owner(0);
5990                self.scene.set_clip(window);
5991                self.scene
5992                    .fill_rect(window, base.with_alpha(base.a * progress));
5993            }
5994
5995            // Dismissal on a click **outside** the content (a modal, a menu…): a full-screen
5996            // hit added **before** the content, so the content beats it where they overlap.
5997            // The dismissal is also remembered for Escape (the last one rendered = the
5998            // topmost).
5999            //
6000            // Gated on the same condition as the nudge, and for the same reason: a
6001            // window-wide barrier belonging to an overlay nobody can see would swallow the
6002            // next press anywhere on the screen that replaced it.
6003            if let Some(msg) = dismiss.filter(|_| anchor_on_screen) {
6004                self.overlay_cover.push(window);
6005                self.dismisses.push(msg.clone());
6006                self.hits.push(Hit {
6007                    id: oid.barrier(),
6008                    rect: window,
6009                    msg: Some(msg),
6010                    xform: None,
6011                });
6012            }
6013
6014            // A **modal** (scrimmed) or **trapping anchored** (menu) overlay: its focusables
6015            // form a **scope** that traps Tab/arrows/click-to-focus. The last one rendered (the
6016            // topmost) wins; anchored overlays that do not trap (a tooltip, an autocomplete
6017            // list) leave the focus alone.
6018            let modal = matches!(
6019                placement,
6020                Placement::Center | Placement::Left | Placement::Right | Placement::Bottom
6021            );
6022            if modal || traps {
6023                self.focus_scope_start = Some(self.focusables.len());
6024            }
6025
6026            // Where a press is the overlay's and not the pages' — a tooltip takes none.
6027            if placement != Placement::Tooltip && anchor_on_screen {
6028                self.overlay_cover
6029                    .push(Rect::new(pos.0, pos.1, size.width, size.height));
6030            }
6031
6032            // A bar over a selection: where it ended up, so that a press on it is known for
6033            // one — see [`Ui::toolbar_contains`].
6034            if placement == Placement::Selection {
6035                self.toolbars
6036                    .push(Rect::new(pos.0, pos.1, size.width, size.height));
6037            }
6038
6039            let mut index = 0;
6040            self.walk(content, oid, pos, window, &rects, &mut index);
6041            self.theme = outer;
6042        }
6043    }
6044}
6045
6046impl<Msg: Clone> Builder<'_, Msg> {
6047    /// Draws a scrollbar (track + thumb) and registers it for hit-testing a drag.
6048    /// Paints the region's overscroll glows over its viewport.
6049    ///
6050    /// The colour is the scheme's **secondary**: the edge feedback is an
6051    /// acknowledgement, not a call to action, so it must read as part of the surface
6052    /// rather than compete with whatever primary-coloured control sits nearby.
6053    fn add_overscroll_glow(&mut self, id: WidgetId, viewport: Rect) {
6054        if let Some(glows) = self.runtime.scroll_glow.get(&id) {
6055            glows.paint(viewport, self.theme.scheme.secondary, &mut self.scene);
6056        }
6057    }
6058
6059    fn add_scrollbar(&mut self, id: WidgetId, viewport: Rect, axis: Bar) {
6060        let Bar {
6061            vertical,
6062            offset,
6063            max,
6064            reverse,
6065            asked,
6066            visible,
6067        } = axis;
6068        // **Along the horizontal axis, never** (`app.dart:861`) — on any platform, under
6069        // any setting. A sideways strip is scrolled by the thing that made it sideways,
6070        // and a bar under it takes room from content that is short of it already.
6071        if !vertical {
6072            return;
6073        }
6074        // And down the vertical one, only where the platform's own scroll views have a
6075        // bar (`app.dart:865` against `:870`). A finger already knows where it is on the
6076        // page; a permanent bar over the content is an affordance for a pointer that
6077        // cannot feel the edges. This drew one everywhere, on both axes, always.
6078        let behavior = crate::ScrollConfiguration::of().scrollbars(&self.theme);
6079        if asked.unwrap_or(behavior) == crate::physics::Scrollbars::Never {
6080            return;
6081        }
6082        let (track_start, track_len, content_len) = if vertical {
6083            (viewport.y, viewport.height, viewport.height + max)
6084        } else {
6085            (viewport.x, viewport.width, viewport.width + max)
6086        };
6087        // Every metric below is `theme ?? framework`. There is no per-call override for a
6088        // scrollbar — it is drawn by the walk, not by a widget a caller configured — so
6089        // the chain is two terms here rather than three.
6090        let bar = &self.theme.widgets.scrollbar;
6091        // **Under an Android theme, the platform's own bar** (`scrollbar.dart:331`): half
6092        // as thick, flush with the edge, square-ended, an opaque grey at rest, and not
6093        // something a pointer takes hold of. The theme's platform decides it, as the
6094        // reference's does, so a theme set to Android draws it on any device.
6095        let android = self.theme.platform == frus_core::TargetPlatform::Android;
6096        let bar_size = bar
6097            .thickness
6098            .unwrap_or(if android { BAR_SIZE / 2.0 } else { BAR_SIZE });
6099        let bar_margin = bar.margin.unwrap_or(if android { 0.0 } else { BAR_MARGIN });
6100        let thumb_len = (track_len * track_len / content_len)
6101            .max(bar.min_thumb_length.unwrap_or(MIN_THUMB))
6102            .min(track_len);
6103        let travel = track_len - thumb_len;
6104        // Along a reversed axis the numbers run the other way, so the thumb does too:
6105        // offset 0 is the far end, and that is where it rests.
6106        let fraction = if max > 0.0 { offset / max } else { 0.0 };
6107        let fraction = if reverse { 1.0 - fraction } else { fraction };
6108        let thumb_pos = track_start + fraction * travel;
6109
6110        // The track's rectangle is still worked out — it is the room a pointer has to be
6111        // in, and the geometry the thumb sits in — but nothing is painted for it.
6112        //
6113        // `BAR_SIZE` is the **thumb's** thickness, not a slot's: the reference keeps the
6114        // thumb clear of the edge with `crossAxisMargin` (`scrollbar.dart:357`) rather
6115        // than shrinking it to fit. This drew a 6-pixel thumb inside an 8-pixel slot,
6116        // which is the same arithmetic with the wrong number left over.
6117        let (track, thumb) = if vertical {
6118            let x = viewport.x + viewport.width - bar_margin - bar_size;
6119            (
6120                Rect::new(
6121                    x - bar_margin,
6122                    viewport.y,
6123                    bar_size + bar_margin * 2.0,
6124                    viewport.height,
6125                ),
6126                Rect::new(x, thumb_pos, bar_size, thumb_len),
6127            )
6128        } else {
6129            let y = viewport.y + viewport.height - bar_margin - bar_size;
6130            (
6131                Rect::new(
6132                    viewport.x,
6133                    y - bar_margin,
6134                    viewport.width,
6135                    bar_size + bar_margin * 2.0,
6136                ),
6137                Rect::new(thumb_pos, y, thumb_len, bar_size),
6138            )
6139        };
6140        // What a mouse has to be inside for the bar to notice it: the track, widened to
6141        // take in a tap target's worth of room around the thumb (`scrollbar.dart:762`).
6142        let reach = {
6143            let (cx, cy) = (thumb.x + thumb.width * 0.5, thumb.y + thumb.height * 0.5);
6144            let r = crate::theme::MIN_TAP_TARGET * 0.5;
6145            let x0 = track.x.min(cx - r);
6146            let y0 = track.y.min(cy - r);
6147            let x1 = (track.x + track.width).max(cx + r);
6148            let y1 = (track.y + track.height).max(cy + r);
6149            Rect::new(x0, y0, x1 - x0, y1 - y0)
6150        };
6151
6152        // **How present the bar is**, this frame. It arrives when the area moves and goes
6153        // again once the area has been still long enough; an area nobody has scrolled has
6154        // none at all. Unless it was asked to stay (`scrollbar.dart:214`).
6155        let fade = self.runtime.scrollbar_fade_of(id);
6156        let opacity = if visible.unwrap_or(false) {
6157            1.0
6158        } else {
6159            fade.opacity.clamp(0.0, 1.0)
6160        };
6161
6162        // **No track.** The reference's is transparent unless a caller asks for one
6163        // (`scrollbar.dart:281`), and even then it is 3 to 5 %.
6164        //
6165        // The thumb takes the reference's opacity for the surface's brightness: at rest
6166        // (`scrollbar.dart:242`, `:248`), warmed towards its hovered value while a
6167        // pointer is near it (`:239`, `:245`), and at its dragged value the moment the
6168        // thumb is held (`:238`, `:244`) — that one does not fade in, because the hand is
6169        // already on it and a fade would only lag behind the grab.
6170        // The scheme's own answer, which is what the reference reads here
6171        // (`scrollbar.dart:232`). This used to be `surface.compute_luminance() < 0.5`:
6172        // right on both built-in schemes and a guess on any other.
6173        let dark = self.theme.brightness().is_dark();
6174        let (rest, warm, grabbed) = if dark {
6175            (THUMB_ON_DARK, THUMB_HOVER_ON_DARK, THUMB_DRAG_ON_DARK)
6176        } else {
6177            (THUMB_ON_LIGHT, THUMB_HOVER_ON_LIGHT, THUMB_DRAG_ON_LIGHT)
6178        };
6179        // A theme's levels replace the scheme's, one at a time: naming the resting
6180        // opacity says nothing about the held one.
6181        let rest = bar.opacity.unwrap_or(rest);
6182        let warm = bar.hover_opacity.unwrap_or(warm);
6183        let grabbed = bar.drag_opacity.unwrap_or(grabbed);
6184        let base = bar.thumb_color.unwrap_or(self.theme.scheme.on_surface);
6185        // At rest under an Android theme, the reference's thumb is the theme's highlight
6186        // made opaque (`scrollbar.dart:240`, `:246`), not a fade of the content colour —
6187        // unless the theme chose a colour or a resting level of its own.
6188        let idle = if android && bar.thumb_color.is_none() && bar.opacity.is_none() {
6189            if dark {
6190                ANDROID_THUMB_ON_DARK
6191            } else {
6192                ANDROID_THUMB_ON_LIGHT
6193            }
6194        } else {
6195            base.fade(rest)
6196        };
6197        let color = if self.runtime.scrollbar_dragged == Some(id) {
6198            base.fade(grabbed)
6199        } else {
6200            idle.lerp(base.fade(warm), fade.hover.clamp(0.0, 1.0))
6201        };
6202        if opacity > 0.0 {
6203            self.scene.draw_rect(
6204                thumb,
6205                color.fade(opacity),
6206                bar.radius
6207                    .unwrap_or(if android { 0.0 } else { bar_size * 0.5 }),
6208                0.0,
6209                Color::TRANSPARENT,
6210            );
6211        }
6212        // Registered even when nothing was painted for it — unlike a bar the platform
6213        // does not draw at all, which is not registered because it is not there. A mouse
6214        // coming near a faded bar is what brings it back (`scrollbar.dart:2132`), so
6215        // something has to be here for the mouse to find. What a bar at zero cannot be is
6216        // **grabbed**; see `Ui::scrollbar_at`.
6217        self.scrollbars.push(Scrollbar {
6218            id,
6219            vertical,
6220            thumb,
6221            track_start,
6222            track_len,
6223            thumb_len,
6224            reverse,
6225            max,
6226            opacity,
6227            reach,
6228            interactive: bar.interactive.unwrap_or(!android),
6229        });
6230    }
6231}
6232
6233/// `primitives` without those owned by `hidden`, looking inside layers too; the ones owned
6234/// by `keep` among them are moved into `taken`, as painted, outside any layer. A layer left
6235/// with nothing in it is dropped.
6236fn take_owned(
6237    primitives: Vec<Primitive>,
6238    hidden: &std::collections::HashSet<u64>,
6239    keep: &std::collections::HashSet<u64>,
6240    taken: &mut Vec<Primitive>,
6241) -> Vec<Primitive> {
6242    let mut out = Vec::with_capacity(primitives.len());
6243    for primitive in primitives {
6244        match primitive {
6245            Primitive::Layer {
6246                primitives: inner,
6247                opacity,
6248                clip,
6249                clip_shape,
6250                transform,
6251                filter,
6252                owner,
6253            } => {
6254                let inner = take_owned(inner, hidden, keep, taken);
6255                if !inner.is_empty() {
6256                    out.push(Primitive::Layer {
6257                        primitives: inner,
6258                        opacity,
6259                        clip,
6260                        clip_shape,
6261                        transform,
6262                        filter,
6263                        owner,
6264                    });
6265                }
6266            }
6267            other if hidden.contains(&other.owner()) => {
6268                if keep.contains(&other.owner()) {
6269                    taken.push(other);
6270                }
6271            }
6272            other => out.push(other),
6273        }
6274    }
6275    out
6276}
6277
6278/// Turns a widget tree into a [`Ui`] for a given size, runtime state and theme.
6279pub fn build_ui<'a, Msg: Clone + 'static>(
6280    root: &'a dyn Widget<Msg>,
6281    available: Size,
6282    runtime: &'a Runtime,
6283    theme: &'a Theme,
6284) -> Ui<Msg> {
6285    build_ui_impl(root, available, runtime, theme, false).0
6286}
6287
6288/// Like [`build_ui`], but it also collects the **inspection nodes** (one per painted widget:
6289/// name, box, depth) — the raw material of the runtime inspector and of the diagnostic dump.
6290/// Reserve it for the frames where the inspector is on.
6291pub fn build_ui_inspected<'a, Msg: Clone + 'static>(
6292    root: &'a dyn Widget<Msg>,
6293    available: Size,
6294    runtime: &'a Runtime,
6295    theme: &'a Theme,
6296) -> (Ui<Msg>, Vec<crate::inspector::InspectorNode>) {
6297    let (ui, nodes) = build_ui_impl(root, available, runtime, theme, true);
6298    (ui, nodes.unwrap_or_default())
6299}
6300
6301/// Panics, **in debug builds only**, when the reader's font size is installed and the
6302/// surface it belongs to is not.
6303///
6304/// The two travel together — [`MediaQuery::install`] sets both — so a scale away from 1
6305/// with no description means somebody installed half a surface, and the half they left out
6306/// is about to be missing for the layout that follows. That is not a theory: for four
6307/// milestones the shell scoped only the build, the scale was 1 while text was measured and
6308/// painted, and the reader's setting reached a device without moving a pixel. Nothing said
6309/// a word — not the 91 goldens, not clippy, not the strict rustdoc.
6310///
6311/// Debug only, because it is a wiring mistake rather than a state a running application can
6312/// reach: it should stop a test, not a user's frame. A scale of exactly 1 is the neutral
6313/// value and says nothing either way, so it is never a failure.
6314#[cfg(debug_assertions)]
6315fn assert_surface_is_whole() {
6316    let scale = frus_core::text_scale();
6317    if (scale - 1.0).abs() > f32::EPSILON && !crate::MediaQuery::of().is_described() {
6318        panic!(
6319            "a text scale of {scale} is installed with no surface described: something \
6320             installed half a surface. Use `MediaQuery::install` (or `scope`), which sets \
6321             the description and the reader's font size together \u{2014} see milestone 408."
6322        );
6323    }
6324}
6325
6326/// Where a frame keeps the widgets it builds as it walks (see `Builder::built`).
6327type Built<Msg> = typed_arena::Arena<Box<dyn Widget<Msg>>>;
6328
6329fn build_ui_impl<Msg: Clone + 'static>(
6330    root: &dyn Widget<Msg>,
6331    available: Size,
6332    runtime: &Runtime,
6333    theme: &Theme,
6334    inspect: bool,
6335) -> (Ui<Msg>, Option<Vec<crate::inspector::InspectorNode>>) {
6336    // Made first, so that it outlives the walk that borrows from it.
6337    let built = Built::new();
6338    build_ui_walk(root, available, runtime, theme, inspect, &built)
6339}
6340
6341fn build_ui_walk<'a, Msg: Clone + 'static>(
6342    root: &'a dyn Widget<Msg>,
6343    available: Size,
6344    runtime: &'a Runtime,
6345    theme: &'a Theme,
6346    inspect: bool,
6347    built: &'a Built<Msg>,
6348) -> (Ui<Msg>, Option<Vec<crate::inspector::InspectorNode>>) {
6349    #[cfg(debug_assertions)]
6350    assert_surface_is_whole();
6351
6352    let (mut rects, overflows) = runtime.layout_cache.borrow_mut().rects(
6353        WidgetId::ROOT,
6354        root,
6355        runtime,
6356        theme,
6357        Constraints::definite(available),
6358    );
6359
6360    let mut builder = Builder {
6361        scene: Scene::new(),
6362        hits: Vec::new(),
6363        long_presses: Vec::new(),
6364        dismisses: Vec::new(),
6365        edit_actions: Vec::new(),
6366        toolbars: Vec::new(),
6367        overlay_cover: Vec::new(),
6368        focusables: Vec::new(),
6369        focus_scope_start: None,
6370        scrollables: Vec::new(),
6371        scrollbars: Vec::new(),
6372        draggables: Vec::new(),
6373        drag_sources: Vec::new(),
6374        drop_zones: Vec::new(),
6375        inks: Vec::new(),
6376        pans: Vec::new(),
6377        title_bar_row: None,
6378        title_bar_regions: Vec::new(),
6379        pointer_listeners: Vec::new(),
6380        hover_regions: Vec::new(),
6381        hover_parent: None,
6382        text_stops: Vec::new(),
6383        area: None,
6384        area_widget: None,
6385        region_bar_placed: false,
6386        reorderables: Vec::new(),
6387        interactives: Vec::new(),
6388        overlays: Vec::new(),
6389        wants_animation: false,
6390        available,
6391        runtime,
6392        theme: std::rc::Rc::new(theme.clone()),
6393        inspector: inspect.then(Vec::new),
6394        depth: 0,
6395        refresh_host: None,
6396        scroll_host: None,
6397        hero_screen: None,
6398        heroes: Vec::new(),
6399        refreshes: Vec::new(),
6400        dismissables: Vec::new(),
6401        sheets: Vec::new(),
6402        semantics: Vec::new(),
6403        system_ui: Vec::new(),
6404        focus_excluded: false,
6405        touch_clip: None,
6406        backdrop_group: None,
6407        focus_skipped: false,
6408        focus_order: None,
6409        focus_group: None,
6410        autofill_group: None,
6411        scopes: Vec::new(),
6412        listeners: Vec::new(),
6413        overflows: std::cell::RefCell::new(Vec::new()),
6414        pending_overflows: std::cell::RefCell::new(std::collections::HashMap::new()),
6415        built,
6416    };
6417    // The root is mirrored in RTL (like every layout root).
6418    builder.mirror(&mut rects);
6419    builder.record_overflows(WidgetId::ROOT, &rects, overflows);
6420    let mut index = 0;
6421    builder.walk(
6422        root,
6423        WidgetId::ROOT,
6424        (0.0, 0.0),
6425        Rect::UNBOUNDED,
6426        &rects,
6427        &mut index,
6428    );
6429
6430    // Overlays (floating menus, modals, tooltips) above everything else. (Their walk restarts
6431    // from depth 0: roots as far as the inspector is concerned.)
6432    builder.process_overlays();
6433
6434    // End of frame: forget the layout roots and repaint boundaries of widgets that have gone,
6435    // and freeze the caches' diagnostic counters.
6436    runtime.layout_cache.borrow_mut().end_frame();
6437    runtime.paint_cache.borrow_mut().end_frame();
6438
6439    // Replays the outgoing subtrees, fading out, over the current scene.
6440    builder.scene.set_clip(Rect::UNBOUNDED);
6441    for (primitives, opacity) in runtime.leaving.values() {
6442        for primitive in primitives {
6443            builder.scene.push_faded(primitive, *opacity);
6444        }
6445    }
6446
6447    // A box whose children ran past it now **says so on the screen**, not only in the
6448    // console — see `paint_overflow_bands`. Last, so nothing paints over it.
6449    paint_overflow_bands(&mut builder.scene, &builder.overflows.borrow());
6450
6451    let ui = Ui {
6452        scene: builder.scene,
6453        hits: builder.hits,
6454        long_presses: builder.long_presses,
6455        dismisses: builder.dismisses,
6456        edit_actions: builder.edit_actions,
6457        toolbars: builder.toolbars,
6458        overlay_cover: builder.overlay_cover,
6459        focusables: builder.focusables,
6460        focus_scope_start: builder.focus_scope_start,
6461        scrollables: builder.scrollables,
6462        scrollbars: builder.scrollbars,
6463        draggables: builder.draggables,
6464        drag_sources: builder.drag_sources,
6465        drop_zones: builder.drop_zones,
6466        inks: builder.inks,
6467        pans: builder.pans,
6468        title_bar_row: builder.title_bar_row,
6469        title_bar_regions: builder.title_bar_regions,
6470        pointer_listeners: builder.pointer_listeners,
6471        hover_regions: builder.hover_regions,
6472        text_stops: builder.text_stops,
6473        reorderables: builder.reorderables,
6474        interactives: builder.interactives,
6475        refreshes: builder.refreshes,
6476        dismissables: builder.dismissables,
6477        sheets: builder.sheets,
6478        wants_animation: builder.wants_animation,
6479        semantics: builder.semantics,
6480        system_ui: builder.system_ui,
6481        overflows: builder.overflows.into_inner(),
6482        scopes: builder.scopes,
6483        listeners: builder.listeners,
6484    };
6485    (ui, builder.inspector)
6486}
6487
6488/// Collects the identities of every widget in the tree (prefix order), following the same
6489/// positional scheme as [`build_ui`]. Used to detect mounts/unmounts between two frames.
6490pub fn collect_ids<Msg>(root: &dyn Widget<Msg>) -> Vec<WidgetId> {
6491    fn walk<Msg>(widget: &dyn Widget<Msg>, id: WidgetId, out: &mut Vec<WidgetId>) {
6492        out.push(id);
6493        for (index, child) in widget.children().iter().enumerate() {
6494            walk(child.as_ref(), child_id(id, index, child.as_ref()), out);
6495        }
6496    }
6497    let mut out = Vec::new();
6498    walk(root, WidgetId::ROOT, &mut out);
6499    out
6500}
6501
6502/// Identities of the **subtree** rooted at `root_id` — `widget` being the widget with that
6503/// identity — that is `[root_id, …descendants]`, derived by the same positional scheme as
6504/// [`collect_ids`].
6505///
6506/// Used by the **drag ghost**: a **rich** card's primitives are painted by its children (owners
6507/// other than the card itself). To capture all of its visuals, the shell gathers the primitives
6508/// of the **whole** subtree, not only the card's own.
6509pub fn subtree_ids<Msg>(widget: &dyn Widget<Msg>, root_id: WidgetId) -> Vec<WidgetId> {
6510    fn walk<Msg>(widget: &dyn Widget<Msg>, id: WidgetId, out: &mut Vec<WidgetId>) {
6511        out.push(id);
6512        for (index, child) in widget.children().iter().enumerate() {
6513            walk(child.as_ref(), child_id(id, index, child.as_ref()), out);
6514        }
6515    }
6516    let mut out = Vec::new();
6517    walk(widget, root_id, &mut out);
6518    out
6519}
6520
6521/// The owners of everything a carried row, card or item may be **moved past** this frame:
6522/// every reorderable that can be dropped on, and all it paints.
6523///
6524/// What a reorder preview slides out of the way is decided by geometry — the band the
6525/// source sits in — and geometry alone moves whatever shares that band: a button floating
6526/// over a list, the navigation bar under it. This is the other half of the question, *is
6527/// it part of something that can be reordered*, asked of the tree. A grip is inside its
6528/// row, so it moves with it without being a target itself.
6529pub fn reorderable_owners<Msg>(
6530    ui: &Ui<Msg>,
6531    root: &dyn Widget<Msg>,
6532) -> std::collections::HashSet<u64> {
6533    ui.reorderables
6534        .iter()
6535        .filter_map(|(id, _)| {
6536            find_widget(root, *id)
6537                .filter(|widget| widget.reorder_droppable())
6538                .map(|widget| subtree_ids(widget, *id))
6539        })
6540        .flatten()
6541        .map(|id| id.as_u64())
6542        .collect()
6543}
6544
6545/// The slots a reorderable `id` can be dropped among **in its own list**: its siblings — the
6546/// children of its parent — that can be dropped on, with their boxes this frame, in order.
6547///
6548/// A list's rows are one widget's children, and so are a board column's cards and the drop
6549/// zone that ends it. Nothing else on the page is, which is what lets a drop that landed on
6550/// no row at all still mean *somewhere in this list* rather than anywhere reorderable.
6551/// Siblings the frame registered no box for are left out.
6552pub fn reorder_siblings<Msg>(
6553    ui: &Ui<Msg>,
6554    root: &dyn Widget<Msg>,
6555    id: WidgetId,
6556) -> Vec<(WidgetId, Rect)> {
6557    fn parent_of<Msg>(
6558        widget: &dyn Widget<Msg>,
6559        own: WidgetId,
6560        target: WidgetId,
6561    ) -> Option<(&dyn Widget<Msg>, WidgetId)> {
6562        for (index, child) in widget.children().iter().enumerate() {
6563            let id = child_id(own, index, child.as_ref());
6564            if id == target {
6565                return Some((widget, own));
6566            }
6567            if let Some(found) = parent_of(child.as_ref(), id, target) {
6568                return Some(found);
6569            }
6570        }
6571        None
6572    }
6573    let Some((parent, parent_id)) = parent_of(root, WidgetId::ROOT, id) else {
6574        return Vec::new();
6575    };
6576    parent
6577        .children()
6578        .iter()
6579        .enumerate()
6580        .filter(|(_, child)| child.reorder_index().is_some() && child.reorder_droppable())
6581        .filter_map(|(index, child)| {
6582            let id = child_id(parent_id, index, child.as_ref());
6583            ui.reorderables
6584                .iter()
6585                .find(|(registered, _)| *registered == id)
6586                .map(|(_, rect)| (id, *rect))
6587        })
6588        .collect()
6589}
6590
6591/// Identity of the **first** widget declaring the key `key` (a hash), or `None`. It is how the
6592/// shell resolves a focus-by-key request (`Command::focus`): the application wraps a field in
6593/// `keyed(k, …)`, then focuses by `k`.
6594pub fn find_by_key<Msg>(root: &dyn Widget<Msg>, key: u64) -> Option<WidgetId> {
6595    fn walk<Msg>(widget: &dyn Widget<Msg>, id: WidgetId, key: u64) -> Option<WidgetId> {
6596        if widget.key() == Some(key) {
6597            return Some(id);
6598        }
6599        for (index, child) in widget.children().iter().enumerate() {
6600            if let Some(found) = walk(child.as_ref(), child_id(id, index, child.as_ref()), key) {
6601                return Some(found);
6602            }
6603        }
6604        None
6605    }
6606    walk(root, WidgetId::ROOT, key)
6607}
6608
6609/// Identity of the **sheet** the key `key` names: the first sheet's panel at or under the
6610/// widget declaring it, which is the identity the sheet's state is kept under and the one the
6611/// frame's sheets are reported by. `None` when nothing declares the key, or nothing under it
6612/// is a sheet.
6613///
6614/// A sheet's state belongs to its panel, which the application never builds itself, so a
6615/// request by key (`Command::sheet`) needs this one step more than a focus request does.
6616pub fn find_sheet_by_key<Msg>(root: &dyn Widget<Msg>, key: u64) -> Option<WidgetId> {
6617    fn first_sheet<Msg>(widget: &dyn Widget<Msg>, id: WidgetId) -> Option<WidgetId> {
6618        if widget.sheet().is_some() {
6619            return Some(id);
6620        }
6621        widget
6622            .children()
6623            .iter()
6624            .enumerate()
6625            .find_map(|(index, child)| {
6626                first_sheet(child.as_ref(), child_id(id, index, child.as_ref()))
6627            })
6628    }
6629    fn walk<Msg>(widget: &dyn Widget<Msg>, id: WidgetId, key: u64) -> Option<WidgetId> {
6630        if widget.key() == Some(key) {
6631            return first_sheet(widget, id);
6632        }
6633        widget
6634            .children()
6635            .iter()
6636            .enumerate()
6637            .find_map(|(index, child)| {
6638                walk(child.as_ref(), child_id(id, index, child.as_ref()), key)
6639            })
6640    }
6641    walk(root, WidgetId::ROOT, key)
6642}
6643
6644/// The messages a **move of the focus** from `before` to `after` sends (milestone 660): each
6645/// widget whose subtree the focus left hears `false`, deepest first, then each whose subtree
6646/// it entered hears `true`, deepest first. The widgets around both — the paths' shared start
6647/// — hear nothing; a widget no longer in the tree is not heard from.
6648pub fn focus_changes<Msg>(
6649    root: &dyn Widget<Msg>,
6650    before: Option<WidgetId>,
6651    after: Option<WidgetId>,
6652) -> Vec<Msg> {
6653    let path = |id: Option<WidgetId>| id.map_or_else(Vec::new, |id| find_path(root, id));
6654    let (left, entered) = (path(before), path(after));
6655    let shared = left
6656        .iter()
6657        .zip(&entered)
6658        .take_while(|(a, b)| std::ptr::addr_eq(**a, **b))
6659        .count();
6660    let lost = left[shared..]
6661        .iter()
6662        .rev()
6663        .filter_map(|widget| widget.on_focus_change(false));
6664    let gained = entered[shared..]
6665        .iter()
6666        .rev()
6667        .filter_map(|widget| widget.on_focus_change(true));
6668    lost.chain(gained).collect()
6669}
6670
6671/// Path from the **root down to the widget** with identity `target` (`[root, …, target]`), for
6672/// the leaf→root bubbling of keys. Empty when it cannot be found.
6673pub fn find_path<Msg>(root: &dyn Widget<Msg>, target: WidgetId) -> Vec<&dyn Widget<Msg>> {
6674    fn walk<'a, Msg>(
6675        widget: &'a dyn Widget<Msg>,
6676        id: WidgetId,
6677        target: WidgetId,
6678        path: &mut Vec<&'a dyn Widget<Msg>>,
6679    ) -> bool {
6680        path.push(widget);
6681        if id == target {
6682            return true;
6683        }
6684        for (index, child) in widget.children().iter().enumerate() {
6685            if walk(
6686                child.as_ref(),
6687                child_id(id, index, child.as_ref()),
6688                target,
6689                path,
6690            ) {
6691                return true;
6692            }
6693        }
6694        path.pop();
6695        false
6696    }
6697    let mut path = Vec::new();
6698    if !walk(root, WidgetId::ROOT, target, &mut path) {
6699        path.clear();
6700    }
6701    path
6702}
6703
6704/// The theme a subtree inherits at this node — the widget's own override, with any
6705/// **animated text style** the runtime is holding for it laid on top.
6706///
6707/// The one place the theme swap happens, and it is one place on purpose. The swap is made
6708/// four times over a frame — by the layout pass, by the relayout fingerprint that has to
6709/// agree with it or the cache lies, by the paint walk, and by [`build_deferred`] before
6710/// any of them — and every animated value in this framework is read from the runtime by
6711/// whoever consumes it. This one's consumer is the swap itself, so a copy of the rule at
6712/// each of the four sites is four chances to drift. `Responsive` cost three silent bugs
6713/// that way (milestone 495); this is the same lesson written down as a function.
6714///
6715/// Cheap where nothing is animated: no `anim_text_style`, no clone, and the widget's own
6716/// `theme_override` is returned untouched — which is every node but the rare one.
6717pub(crate) fn scoped_theme<Msg>(
6718    widget: &dyn Widget<Msg>,
6719    id: WidgetId,
6720    runtime: &Runtime,
6721    inherited: &Theme,
6722) -> Option<Box<Theme>> {
6723    let own = widget.theme_override(inherited);
6724    let Some(target) = widget.anim_text_style() else {
6725        return own;
6726    };
6727    // Mid-flight if the runtime has a value for this node, and the target otherwise —
6728    // which is the first frame, before the family has been advanced over this tree.
6729    let style = runtime.anim_text_style(id).unwrap_or(target);
6730    let mut theme = own.map_or_else(|| inherited.clone(), |boxed| *boxed);
6731    // **Merged over**, not assigned: the node's own `theme_override` has already put the
6732    // target style and the four unanimated answers (alignment, wrapping, overflow, line
6733    // count) in place, and this replaces field by field exactly what is moving.
6734    theme.widgets.text.style = theme.widgets.text.style.merge(style);
6735    Some(Box::new(theme))
6736}
6737
6738/// Builds what `widget` stands for ([`Widget::expand`]) **under the scopes the node says it
6739/// introduces before it is built** — the surface, the theme, the shell and the scrolling a
6740/// [`MediaScope`](crate::MediaScope) or a [`Themed`](crate::Themed) around a component
6741/// imposes (milestone 642).
6742///
6743/// A wrapper and the component inside it are one node, and the walks ask a node for its
6744/// scopes after building it, since what a component builds may introduce one. That left
6745/// the wrapper's own scope out of the build: `MediaScope::tweak(.., page)` built `page` for
6746/// the whole window, and a scaffold in it read a size it was not laid out in. An unbuilt
6747/// component answers for no scope, so what is asked here is exactly the wrapper's; the walk
6748/// asks again once the component is built, and gets the whole chain.
6749///
6750/// Out of line, so that the walks' recursive frames do not carry what is held here.
6751#[inline(never)]
6752fn expand_scoped<Msg>(widget: &dyn Widget<Msg>, id: WidgetId, runtime: &Runtime, theme: &Theme) {
6753    let _surface = widget
6754        .media_override(crate::MediaQuery::of())
6755        .map(crate::MediaQuery::install);
6756    let _shell = widget.scaffold_override().map(crate::ScaffoldInfo::install);
6757    let _scrolling = widget
6758        .scroll_behavior_override()
6759        .map(crate::ScrollConfiguration::install);
6760    let scoped = scoped_theme(widget, id, runtime, theme);
6761    widget.expand(id, runtime, scoped.as_deref().unwrap_or(theme));
6762}
6763
6764/// Runs the **deferred builds** over a tree, the way the layout pass does on its way down.
6765///
6766/// A [`ThemeBuilder`](crate::ThemeBuilder) — and everything built on one, an
6767/// [`AppBar`](crate::AppBar) included — has no children at all until something calls
6768/// [`Widget::build_themed`] on it. The layout pass does that first thing, so within a frame
6769/// nothing ever meets an unbuilt subtree.
6770///
6771/// **A tree built outside a frame does.** The shell rebuilds from `view` alone on a burst of
6772/// keystrokes, faster than a frame, so the next key sees the current value rather than the
6773/// retained tree's — and then reads that tree straight away. Every traversal that arrives
6774/// there ([`find_widget`], focus resolution, a caret being revealed) walks a tree whose
6775/// deferred subtrees are empty, and silently finds nothing.
6776///
6777/// This is that half of the walk and nothing else: the theme swap
6778/// ([`Widget::theme_override`]) then the build, top-down. The swap is not optional — a
6779/// builder inside a [`Themed`](crate::Themed) has to see its own subtree's theme, and a
6780/// preparation that is *nearly* the walk is worse than none, because what it builds is wrong
6781/// rather than absent.
6782///
6783/// **Which is why it takes a runtime.** A subtree under an animated text style
6784/// (`AnimatedDefaultTextStyle`) inherits a theme that is moving, and a builder inside one
6785/// composes against whatever theme reaches it *first* — this walk. Preparing it against
6786/// the target instead of the value in flight is the same failure as skipping the swap: what
6787/// it builds is wrong rather than absent, and only for as long as the movement lasts, which
6788/// is the hardest kind to see. The runtime is one frame behind here, because this runs
6789/// before the frame advances its animations, and one frame behind is the whole tree agreeing
6790/// with itself rather than a builder disagreeing with the layout around it.
6791pub fn build_deferred<Msg>(root: &dyn Widget<Msg>, theme: &Theme, runtime: &Runtime) {
6792    fn walk<Msg>(widget: &dyn Widget<Msg>, id: WidgetId, runtime: &Runtime, theme: &Theme) {
6793        expand_scoped(widget, id, runtime, theme);
6794        let scoped = scoped_theme(widget, id, runtime, theme);
6795        let theme = scoped.as_deref().unwrap_or(theme);
6796        let _surface = widget
6797            .media_override(crate::MediaQuery::of())
6798            .map(crate::MediaQuery::install);
6799        let _shell = widget.scaffold_override().map(crate::ScaffoldInfo::install);
6800        let _scrolling = widget
6801            .scroll_behavior_override()
6802            .map(crate::ScrollConfiguration::install);
6803        widget.build_in(id, runtime, theme);
6804        for (index, child) in widget.children().iter().enumerate() {
6805            walk(
6806                child.as_ref(),
6807                child_id(id, index, child.as_ref()),
6808                runtime,
6809                theme,
6810            );
6811        }
6812    }
6813    walk(root, WidgetId::ROOT, runtime, theme);
6814}
6815
6816/// The widget of the tree under `root` that has the identity `target`, or `None` if none
6817/// does. Identities are the ones the walk that built the frame gave, so an id read from a
6818/// [`Ui`] finds its widget here.
6819pub fn find_widget<Msg>(root: &dyn Widget<Msg>, target: WidgetId) -> Option<&dyn Widget<Msg>> {
6820    fn walk<Msg>(
6821        widget: &dyn Widget<Msg>,
6822        id: WidgetId,
6823        target: WidgetId,
6824    ) -> Option<&dyn Widget<Msg>> {
6825        if id == target {
6826            return Some(widget);
6827        }
6828        for (index, child) in widget.children().iter().enumerate() {
6829            if let Some(found) = walk(child.as_ref(), child_id(id, index, child.as_ref()), target) {
6830                return Some(found);
6831            }
6832        }
6833        None
6834    }
6835    walk(root, WidgetId::ROOT, target)
6836}
6837
6838/// Folds a filter into the single filtered layer its subtree turned out to be, so two
6839/// filter widgets wrapped one inside the other cost one layer rather than two.
6840///
6841/// It is not only a saving. Compositing renders a layer into a texture and composites
6842/// that texture; a layer *inside* that texture is not composited again, so a nested
6843/// filter would simply not be applied. Folding is what makes `ColorFiltered` around
6844/// `ImageFiltered` mean what it reads as.
6845///
6846/// Everything about the inner layer must be neutral — full opacity, a plain
6847/// rectangular clip, no transform — because those are applied at compositing time and
6848/// there is only one composite to apply them at. And the two filters must not want
6849/// the same slot: greyscale of an inverted picture is not the inversion of a
6850/// greyscale one, so there is no single layer that means both, and the two nest.
6851fn fold_filter(
6852    group: Vec<Primitive>,
6853    filter: LayerFilter,
6854    clip: Rect,
6855) -> (Vec<Primitive>, LayerFilter, Rect) {
6856    if group.len() != 1 {
6857        return (group, filter, clip);
6858    }
6859    let Primitive::Layer {
6860        opacity,
6861        clip: inner_clip,
6862        clip_shape,
6863        transform,
6864        filter: inner,
6865        ..
6866    } = &group[0]
6867    else {
6868        return (group, filter, clip);
6869    };
6870    if *opacity < 0.999 || !matches!(clip_shape, ClipShape::Rect) || transform.is_some() {
6871        return (group, filter, clip);
6872    }
6873    let (inner, inner_clip) = (*inner, *inner_clip);
6874    let Some(merged) = filter.merge(inner) else {
6875        return (group, filter, clip);
6876    };
6877    let Some(Primitive::Layer { primitives, .. }) = group.into_iter().next() else {
6878        unreachable!("checked just above")
6879    };
6880    (primitives, merged, clip.intersect(inner_clip))
6881}
6882
6883#[cfg(test)]
6884mod tests {
6885    use super::*;
6886    use crate::physics::Scrollbars;
6887    use crate::runtime::Edit;
6888    use crate::{
6889        Button, Container, Flex, Key, Keyed, OverlayPortal, Placement, SingleChildScrollView,
6890        TextField,
6891    };
6892    use frus_core::{Color, Point, Primitive, Rect, Size};
6893
6894    /// **A deep tree on the smallest stack any platform gives a frame.**
6895    ///
6896    /// Building a tree recurses twice over it — the layout walk and the scene walk — and
6897    /// what each level costs is a property of those two functions, not of the widgets.
6898    /// Two `Theme` copies in each frame made that cost 53 kilobytes a level, so a tree
6899    /// forty deep exhausted the megabyte a Windows main thread gets and the process died
6900    /// with no panic and no message. A real screen nests further than forty.
6901    ///
6902    /// One megabyte and 64 levels is what this holds to: the platform's smallest stack,
6903    /// against a tree deeper than a screen builds and half again the depth that used to
6904    /// die. It is deliberately not the deepest that fits — around 128 now, at about seven
6905    /// kilobytes a level — because a tripwire wants margin over the number it guards. An
6906    /// overflow aborts rather than fails, so this one kills the run outright, which is the
6907    /// right noise for what it watches.
6908    #[test]
6909    fn a_deep_tree_builds_on_a_platform_s_smallest_stack() {
6910        let built = std::thread::Builder::new()
6911            .stack_size(1024 * 1024)
6912            .spawn(|| {
6913                let mut node: Box<dyn Widget<Msg>> = Box::new(crate::Text::new("the bottom"));
6914                for _ in 0..64 {
6915                    node = Box::new(Container::new().padding(1.0).child(node));
6916                }
6917                let ui = build_ui(
6918                    node.as_ref(),
6919                    Size::new(800.0, 600.0),
6920                    &Runtime::default(),
6921                    &Theme::default(),
6922                );
6923                ui.scene().primitives().len()
6924            })
6925            .expect("spawning the deep-tree thread")
6926            .join()
6927            .expect("the deep tree was built");
6928        assert!(built > 0, "and it painted something");
6929    }
6930
6931    #[derive(Clone, Debug, PartialEq)]
6932    enum Msg {
6933        A,
6934        B,
6935        C,
6936        D,
6937        Edited(String),
6938    }
6939
6940    #[test]
6941    fn semantics_tree_carries_roles_and_labels() {
6942        use crate::{Button, Checkbox, Role, Text};
6943        let rt = Runtime::default();
6944        let tree = crate::Flex::column()
6945            .child(Text::new("Titre"))
6946            .child(Button::new("Submit").on_press(Msg::A))
6947            .child(Checkbox::new(true).on_toggle(|_| Msg::B));
6948        let ui = build_ui(&tree, Size::new(300.0, 200.0), &rt, &Theme::default());
6949        let sem = ui.semantics();
6950        // One node per meaningful widget (the containing Flex is skipped).
6951        let roles: Vec<Role> = sem.iter().map(|(_, _, s)| s.role).collect();
6952        assert!(roles.contains(&Role::Label));
6953        assert!(roles.contains(&Role::Button));
6954        assert!(roles.contains(&Role::CheckBox));
6955        // The button carries its label and is actionable.
6956        let button = sem.iter().find(|(_, _, s)| s.role == Role::Button).unwrap();
6957        assert_eq!(button.2.label.as_deref(), Some("Submit"));
6958        assert!(button.2.clickable);
6959        // The checked box mirrors its state.
6960        let check = sem
6961            .iter()
6962            .find(|(_, _, s)| s.role == Role::CheckBox)
6963            .unwrap();
6964        assert_eq!(check.2.toggled, crate::Toggled::True);
6965    }
6966
6967    fn clickable_sample() -> Flex<Msg> {
6968        Flex::row()
6969            .width(400.0)
6970            .height(100.0)
6971            .padding(10.0)
6972            .gap(8.0)
6973            .child(
6974                Container::new()
6975                    .width(120.0)
6976                    .color(Color::rgb(1.0, 0.0, 0.0))
6977                    .hover_color(Color::rgb(0.0, 1.0, 0.0))
6978                    .on_click(Msg::A),
6979            )
6980            .child(
6981                Container::new()
6982                    .flex(1.0)
6983                    .color(Color::rgb(0.0, 0.0, 1.0))
6984                    .on_click(Msg::B),
6985            )
6986    }
6987
6988    /// A box whose children ran past it is **marked on the screen**, over a tenth of it,
6989    /// on the edge they ran past — and a box whose children fit is left alone.
6990    #[test]
6991    fn an_overflow_paints_a_band_on_the_edge_it_ran_past() {
6992        use crate::{Container, Flex};
6993        // Two children, because a row with one is not dividing a line up — it hands its
6994        // constraints down, and a lone child is bounded by them rather than overflowing.
6995        let row = |child_width: f32| {
6996            let root: Flex<()> = Flex::row()
6997                .width(100.0)
6998                .height(40.0)
6999                .child(
7000                    Container::new()
7001                        .width(child_width)
7002                        .height(20.0)
7003                        .color(Color::WHITE),
7004                )
7005                .child(Container::new().width(20.0).height(20.0));
7006            let rt = crate::runtime::Runtime::default();
7007            build_ui(
7008                &root,
7009                Size::new(200.0, 100.0),
7010                &rt,
7011                &crate::theme::Theme::dark(),
7012            )
7013        };
7014        // The stripes are paths; nothing else in this tree draws one.
7015        let stripes = |ui: &Ui<()>| {
7016            ui.scene()
7017                .primitives()
7018                .iter()
7019                .filter(|p| matches!(p, Primitive::Path { .. }))
7020                .count()
7021        };
7022        let over = row(300.0);
7023        assert!(!over.overflows().is_empty(), "the fixture has to overflow");
7024        assert!(stripes(&over) > 2, "striped: {}", stripes(&over));
7025        // The band is on the right-hand tenth: 90..100 of a 100-wide row.
7026        let band = over
7027            .scene()
7028            .primitives()
7029            .iter()
7030            .rev()
7031            .find_map(|p| match p {
7032                Primitive::Rect { rect, color, .. } if color.a > 0.7 && color.r == 0.0 => {
7033                    Some(*rect)
7034                }
7035                _ => None,
7036            })
7037            .expect("the band under the stripes");
7038        assert!((band.x - 90.0).abs() < 0.5, "at the right edge: {band:?}");
7039        assert!((band.width - 10.0).abs() < 0.5, "a tenth of it: {band:?}");
7040
7041        let fits = row(40.0);
7042        assert!(fits.overflows().is_empty(), "the fixture has to fit");
7043        assert!(fits.overflows().is_empty());
7044        assert_eq!(stripes(&fits), 0, "nothing to mark");
7045    }
7046
7047    /// The band says **which edge and by how much**, in the reference's words. A striped
7048    /// edge tells you something is too big; the sentence tells you what to look for, and
7049    /// it is the only half of the report that survives being photographed off a device.
7050    #[test]
7051    fn a_band_writes_which_edge_overflowed_and_by_how_much() {
7052        use crate::{Container, Flex};
7053        let root: Flex<()> = Flex::row()
7054            .width(100.0)
7055            .height(40.0)
7056            .child(
7057                Container::new()
7058                    .width(300.0)
7059                    .height(20.0)
7060                    .color(Color::WHITE),
7061            )
7062            .child(Container::new().width(20.0).height(20.0));
7063        let ui = build_ui(
7064            &root,
7065            Size::new(200.0, 100.0),
7066            &Runtime::default(),
7067            &Theme::dark(),
7068        );
7069        // The label is inside the rotated layer, which is why the search is recursive.
7070        fn labels(primitives: &[Primitive], out: &mut Vec<String>) {
7071            for p in primitives {
7072                match p {
7073                    Primitive::Text { text, .. } => out.push(text.clone()),
7074                    Primitive::Layer { primitives, .. } => labels(primitives, out),
7075                    _ => {}
7076                }
7077            }
7078        }
7079        let mut found = Vec::new();
7080        labels(ui.scene().primitives(), &mut found);
7081        assert!(
7082            found.iter().any(|t| t == "RIGHT OVERFLOWED BY 220 PIXELS"),
7083            "the sentence, in the reference's words: {found:?}"
7084        );
7085    }
7086
7087    /// The reference's precision rule: whole pixels when there are many, a decimal when
7088    /// there are few, three significant figures when there is almost nothing — which is
7089    /// the difference between a layout bug and a rounding error.
7090    #[test]
7091    fn an_overflow_is_written_to_the_precision_it_deserves() {
7092        assert_eq!(format_pixels(86.0), "86");
7093        // Past ten pixels the decimal is noise; at ten exactly it is not yet.
7094        assert_eq!(format_pixels(10.4), "10");
7095        assert_eq!(format_pixels(10.0), "10.0");
7096        assert_eq!(format_pixels(4.5), "4.5");
7097        assert_eq!(format_pixels(1.0), "1.00");
7098        assert_eq!(format_pixels(0.5), "0.500");
7099        assert_eq!(format_pixels(0.0123), "0.0123");
7100    }
7101
7102    #[test]
7103    fn rtl_mirrors_row_horizontally() {
7104        let size = Size::new(400.0, 100.0);
7105        // A = a fixed 120 px button (on the left in LTR), B = the flexible remainder.
7106        let ltr = build_ui(
7107            &clickable_sample(),
7108            size,
7109            &Runtime::default(),
7110            &Theme::default(),
7111        );
7112        let rtl = build_ui(
7113            &clickable_sample(),
7114            size,
7115            &Runtime::default(),
7116            &Theme::default().rtl(),
7117        );
7118        let hit = |ui: &Ui<Msg>, x: f32| ui.hit(Point::new(x, 50.0)).and_then(|id| ui.msg_for(id));
7119
7120        // LTR: button A takes the left edge.
7121        assert_eq!(hit(&ltr, 40.0), Some(Msg::A));
7122        assert_eq!(hit(&ltr, 360.0), Some(Msg::B));
7123        // RTL: everything is mirrored — A moves to the right, B takes the left.
7124        assert_eq!(hit(&rtl, 360.0), Some(Msg::A), "A on the right in RTL");
7125        assert_eq!(hit(&rtl, 40.0), Some(Msg::B), "B on the left in RTL");
7126    }
7127
7128    #[test]
7129    fn wrapped_text_wraps_in_layout_and_invalidates_the_cache() {
7130        let tree = |text: &str| {
7131            crate::Flex::column()
7132                .width(120.0)
7133                .child(crate::Text::new(text).wrap())
7134                .child(Container::new().height(10.0).on_click(Msg::A))
7135        };
7136        // Position of the clickable follower: the first y hit while sweeping.
7137        let follower_y = |ui: &Ui<Msg>| {
7138            (0..600)
7139                .map(|y| y as f32)
7140                .find(|&y| ui.hit(Point::new(60.0, y)).is_some())
7141                .expect("suiveur cliquable")
7142        };
7143
7144        let rt = Runtime::default();
7145        let long = "a rather long paragraph that will wrap onto several lines";
7146        let ui = build_ui(&tree(long), Size::new(120.0, 600.0), &rt, &Theme::default());
7147
7148        // The paragraph's render carries its wrap width (≤ the column).
7149        let max_w = ui
7150            .scene()
7151            .primitives()
7152            .iter()
7153            .find_map(|p| match p {
7154                Primitive::Text { max_width, .. } => *max_width,
7155                _ => None,
7156            })
7157            .expect("a wrapped paragraph");
7158        assert!(max_w <= 120.5, "wrapped to the column width: {max_w}");
7159
7160        // The wrapped text takes several lines: the follower is pushed down.
7161        let y_long = follower_y(&ui);
7162        assert!(
7163            y_long > 30.0,
7164            "the follower is pushed down by the wrap: {y_long}"
7165        );
7166
7167        // The SAME structure/styles, different content, the SAME runtime (a warm cache): the
7168        // measure key must invalidate the cache — otherwise the rects would be stale.
7169        let ui2 = build_ui(
7170            &tree("short"),
7171            Size::new(120.0, 600.0),
7172            &rt,
7173            &Theme::default(),
7174        );
7175        let y_short = follower_y(&ui2);
7176        assert!(
7177            y_short < y_long,
7178            "shorter content → a higher follower (the cache was invalidated): {y_short} vs {y_long}"
7179        );
7180    }
7181
7182    #[test]
7183    fn relayout_cache_reuses_the_root_layout_across_frames() {
7184        let rt = Runtime::default();
7185        let size = Size::new(400.0, 100.0);
7186        // Frame 1: nothing cached → a recomputation (at least the root).
7187        let _ = build_ui(&clickable_sample(), size, &rt, &Theme::default());
7188        let (hits1, misses1) = rt.layout_cache.borrow().last_frame_stats();
7189        assert_eq!(hits1, 0, "1st frame: nothing reused");
7190        assert!(misses1 >= 1, "1st frame: at least one computation");
7191
7192        // Frame 2: the same tree, the same constraints → the root is reused.
7193        let _ = build_ui(&clickable_sample(), size, &rt, &Theme::default());
7194        let (hits2, misses2) = rt.layout_cache.borrow().last_frame_stats();
7195        assert_eq!(hits2, 1, "2nd frame: the root is reused");
7196        assert_eq!(misses2, 0, "2nd frame: nothing recomputed");
7197
7198        // Frame 3: the window is resized → the constraints change → a recomputation.
7199        let _ = build_ui(
7200            &clickable_sample(),
7201            Size::new(500.0, 100.0),
7202            &rt,
7203            &Theme::default(),
7204        );
7205        let (hits3, misses3) = rt.layout_cache.borrow().last_frame_stats();
7206        assert_eq!((hits3, misses3), (0, 1), "redimensionnement → recalcul");
7207    }
7208
7209    #[test]
7210    fn modal_traps_tab_arrows_and_pointer_focus() {
7211        use crate::portal::{OverlayPortal, Placement};
7212        // The background: two focusable buttons; the open modal: two buttons as well.
7213        let dialog = Flex::<Msg>::row()
7214            .child(Button::new("ok").on_press(Msg::C))
7215            .child(Button::new("no").on_press(Msg::D));
7216        let tree: Flex<Msg> = Flex::column()
7217            .child(Button::new("bg1").on_press(Msg::A))
7218            .child(Button::new("bg2").on_press(Msg::B))
7219            .child(
7220                OverlayPortal::new(Container::new())
7221                    .overlay(dialog, Placement::Center)
7222                    .dismiss(Msg::A),
7223            );
7224        let ui = build_ui(
7225            &tree,
7226            Size::new(400.0, 300.0),
7227            &Runtime::default(),
7228            &Theme::default(),
7229        );
7230
7231        // Tab enters the trap (the modal's first focusable) and cycles inside it.
7232        let first = ui.focus_next(None, true).expect("the scope's first");
7233        assert_eq!(ui.msg_for(first), Some(Msg::C));
7234        let second = ui.focus_next(Some(first), true).expect("suivant");
7235        assert_eq!(ui.msg_for(second), Some(Msg::D));
7236        let wrapped = ui.focus_next(Some(second), true).expect("boucle");
7237        assert_eq!(
7238            ui.msg_for(wrapped),
7239            Some(Msg::C),
7240            "Tab cycles inside the modal"
7241        );
7242
7243        // The arrows stay inside the scope: there is nothing above the dialog.
7244        assert_eq!(ui.focus_directional(first, FocusDirection::Up), None);
7245        let right = ui
7246            .focus_directional(first, FocusDirection::Right)
7247            .expect("to the right");
7248        assert_eq!(ui.msg_for(right), Some(Msg::D));
7249
7250        // Click-to-focus ignores the background (the bg1 button is at the top left).
7251        assert_eq!(
7252            ui.focus_hit(Point::new(10.0, 10.0)),
7253            None,
7254            "fond hors scope"
7255        );
7256
7257        // Without a modal: no trap, Tab starts at the background.
7258        let open_less: Flex<Msg> = Flex::column()
7259            .child(Button::new("bg1").on_press(Msg::A))
7260            .child(Button::new("bg2").on_press(Msg::B));
7261        let ui2 = build_ui(
7262            &open_less,
7263            Size::new(400.0, 300.0),
7264            &Runtime::default(),
7265            &Theme::default(),
7266        );
7267        let f = ui2.focus_next(None, true).expect("premier");
7268        assert_eq!(ui2.msg_for(f), Some(Msg::A));
7269    }
7270
7271    #[test]
7272    fn open_menu_traps_focus_in_its_items() {
7273        use crate::PopupMenuButton;
7274        // A focusable background plus an **open** menu (anchor + two items).
7275        let menu = PopupMenuButton::new(Button::new("open").on_press(Msg::A), true, Msg::D)
7276            .item("one", Msg::B)
7277            .item("two", Msg::C);
7278        let tree: Flex<Msg> = Flex::column()
7279            .child(Button::new("bg").on_press(Msg::A))
7280            .child(menu);
7281        let ui = build_ui(
7282            &tree,
7283            Size::new(400.0, 300.0),
7284            &Runtime::default(),
7285            &Theme::default(),
7286        );
7287
7288        // Tab enters the menu's items and **cycles** inside (background and anchor are out of scope).
7289        let first = ui.focus_next(None, true).expect("the scope's first");
7290        assert_eq!(ui.msg_for(first), Some(Msg::B));
7291        let second = ui.focus_next(Some(first), true).expect("suivant");
7292        assert_eq!(ui.msg_for(second), Some(Msg::C));
7293        let wrapped = ui.focus_next(Some(second), true).expect("boucle");
7294        assert_eq!(
7295            ui.msg_for(wrapped),
7296            Some(Msg::B),
7297            "Tab cycles inside the open menu"
7298        );
7299        // The background (top left) is out of scope while the menu is open.
7300        assert_eq!(
7301            ui.focus_hit(Point::new(10.0, 10.0)),
7302            None,
7303            "fond hors scope"
7304        );
7305
7306        // The menu **closed**: no trap, Tab starts at the background.
7307        let closed: Flex<Msg> = Flex::column()
7308            .child(Button::new("bg").on_press(Msg::A))
7309            .child(PopupMenuButton::new(
7310                Button::new("open").on_press(Msg::B),
7311                false,
7312                Msg::D,
7313            ));
7314        let ui2 = build_ui(
7315            &closed,
7316            Size::new(400.0, 300.0),
7317            &Runtime::default(),
7318            &Theme::default(),
7319        );
7320        let f = ui2.focus_next(None, true).expect("premier");
7321        assert_eq!(ui2.msg_for(f), Some(Msg::A), "with no open menu, no trap");
7322    }
7323
7324    #[test]
7325    fn escape_infrastructure_finds_path_and_topmost_dismiss() {
7326        use crate::portal::{OverlayPortal, Placement};
7327        // An open portal (a modal with a dismissal) around a clickable anchor.
7328        let anchor = Container::<Msg>::new()
7329            .width(50.0)
7330            .height(30.0)
7331            .on_click(Msg::A);
7332        let content = Container::<Msg>::new()
7333            .width(80.0)
7334            .height(40.0)
7335            .on_click(Msg::B);
7336        let portal = OverlayPortal::new(anchor)
7337            .overlay(content, Placement::Center)
7338            .dismiss(Msg::C);
7339        let tree: Flex<Msg> = Flex::column().child(portal);
7340
7341        let ui = build_ui(
7342            &tree,
7343            Size::new(300.0, 200.0),
7344            &Runtime::default(),
7345            &Theme::default(),
7346        );
7347        // The topmost dismissal is the portal's.
7348        assert_eq!(ui.top_dismiss(), Some(Msg::C));
7349
7350        // Focus "inside the dialog": the root→content path goes through the portal, which
7351        // consumes Escape while bubbling. (The Center content, 80×40, is centred in 300×200 →
7352        // its centre is at (150, 100).)
7353        let inner = ui
7354            .hit(Point::new(150.0, 100.0))
7355            .expect("contenu de la modale");
7356        let path = find_path(&tree, inner);
7357        assert!(path.len() >= 3, "root, portal, content: {}", path.len());
7358        assert_eq!(
7359            path.last().unwrap().on_click(),
7360            Some(Msg::B),
7361            "the target closes the path"
7362        );
7363        let consumed = path
7364            .iter()
7365            .rev()
7366            .find_map(|w| match w.on_key(&crate::Key::Escape) {
7367                crate::KeyResponse::Handled(msg) => Some(msg),
7368                _ => None,
7369            });
7370        assert_eq!(
7371            consumed,
7372            Some(Some(Msg::C)),
7373            "the portal consumes Escape while bubbling"
7374        );
7375
7376        // Chemin introuvable → vide ; pas d'overlay → pas de fermeture.
7377        assert!(find_path(&tree, WidgetId::ROOT.child(99)).is_empty());
7378        let closed: Flex<Msg> = Flex::column().child(Container::new().on_click(Msg::A));
7379        let ui2 = build_ui(
7380            &closed,
7381            Size::new(300.0, 200.0),
7382            &Runtime::default(),
7383            &Theme::default(),
7384        );
7385        assert_eq!(ui2.top_dismiss(), None);
7386    }
7387
7388    #[test]
7389    fn long_press_targets_are_collected_topmost_first() {
7390        // A long-press container holding a long-press child: a point inside the child returns
7391        // the child's message (the topmost one).
7392        let tree: Container<Msg> = Container::new()
7393            .width(200.0)
7394            .height(100.0)
7395            .on_long_press(Msg::A)
7396            .child(
7397                Container::new()
7398                    .width(50.0)
7399                    .height(50.0)
7400                    .on_long_press(Msg::B),
7401            );
7402        let ui = build_ui(
7403            &tree,
7404            Size::new(200.0, 100.0),
7405            &Runtime::default(),
7406            &Theme::default(),
7407        );
7408        assert_eq!(ui.long_press_at(Point::new(25.0, 25.0)), Some(Msg::B));
7409        assert_eq!(ui.long_press_at(Point::new(150.0, 80.0)), Some(Msg::A));
7410        assert_eq!(ui.long_press_at(Point::new(500.0, 500.0)), None);
7411    }
7412
7413    #[test]
7414    fn hit_and_msg_for_route_correctly() {
7415        let rt = Runtime::default();
7416        let ui = build_ui(
7417            &clickable_sample(),
7418            Size::new(400.0, 100.0),
7419            &rt,
7420            &Theme::default(),
7421        );
7422        let id_a = ui.hit(Point::new(50.0, 50.0)).expect("A");
7423        let id_b = ui.hit(Point::new(300.0, 50.0)).expect("B");
7424        assert_ne!(id_a, id_b);
7425        assert_eq!(ui.msg_for(id_a), Some(Msg::A));
7426        assert_eq!(ui.msg_for(id_b), Some(Msg::B));
7427        assert_eq!(ui.hit(Point::new(3.0, 3.0)), None);
7428    }
7429
7430    /// Every rectangle a frame paints down the right-hand edge of a 200-wide viewport.
7431    /// The bar is drawn last, over the content, and it is the only thing over there.
7432    fn painted(ui: &Ui<()>) -> Vec<(Rect, Color)> {
7433        ui.scene()
7434            .primitives()
7435            .iter()
7436            .filter_map(|p| match p {
7437                Primitive::Rect { rect, color, .. }
7438                    if rect.x >= 200.0 - BAR_SIZE - BAR_MARGIN * 2.0 =>
7439                {
7440                    Some((*rect, *color))
7441                }
7442                _ => None,
7443            })
7444            .collect()
7445    }
7446
7447    /// A runtime, and a scroll behaviour in force for as long as the guard lives, that
7448    /// draws scrollbars — one that follows a desktop — or does not.
7449    fn bars_runtime(how: Scrollbars) -> (Runtime, crate::ScrollBehaviorGuard) {
7450        let behavior = match how {
7451            Scrollbars::Always => {
7452                crate::ScrollBehavior::new().with_platform(frus_core::TargetPlatform::Linux)
7453            }
7454            Scrollbars::Never => crate::ScrollBehavior::new().with_scrollbars(false),
7455        };
7456        (
7457            Runtime::default(),
7458            crate::ScrollConfiguration::install(behavior),
7459        )
7460    }
7461
7462    /// A tall page in a short window, its bar **pinned**: whether a bar fades is the
7463    /// business of the tests below, and these are about whether there is one to fade.
7464    fn bars(area: SingleChildScrollView<()>, how: Scrollbars) -> Vec<(Rect, Color)> {
7465        let (runtime, _bars) = bars_runtime(how);
7466        let ui = build_ui(
7467            &area.thumb_visibility(true),
7468            Size::new(200.0, 100.0),
7469            &runtime,
7470            &Theme::dark(),
7471        );
7472        painted(&ui)
7473    }
7474
7475    /// **Under an Android theme, the platform's own bar** (`scrollbar.dart:331`, milestone
7476    /// 617): 4 px instead of 8, flush with the edge instead of 2 px in, square instead of
7477    /// a pill, an opaque grey at rest instead of a fade of the content colour, and nothing
7478    /// a pointer can take hold of — whatever this test runs on.
7479    #[test]
7480    fn an_android_theme_draws_the_android_bar() {
7481        let (runtime, _bars) = bars_runtime(Scrollbars::Always);
7482        let laid = |platform: frus_core::TargetPlatform| {
7483            let ui = build_ui(
7484                &tall().thumb_visibility(true),
7485                Size::new(200.0, 100.0),
7486                &runtime,
7487                &Theme::dark().with_platform(platform),
7488            );
7489            let thumb = ui
7490                .scene()
7491                .primitives()
7492                .iter()
7493                .find_map(|p| match p {
7494                    Primitive::Rect {
7495                        rect,
7496                        color,
7497                        radius,
7498                        ..
7499                    } if rect.x >= 200.0 - BAR_SIZE - BAR_MARGIN * 2.0 => {
7500                        Some((*rect, *color, radius.top_left))
7501                    }
7502                    _ => None,
7503                })
7504                .expect("a thumb");
7505            let bar = ui.scrollbars()[0];
7506            let center = Point::new(
7507                bar.thumb.x + bar.thumb.width / 2.0,
7508                bar.thumb.y + bar.thumb.height / 2.0,
7509            );
7510            (
7511                thumb,
7512                bar.interactive,
7513                ui.scrollbar_at(center).is_some(),
7514                ui.scrollbar_near(center).is_some(),
7515            )
7516        };
7517        let ((rect, color, radius), interactive, grabbed, woken) =
7518            laid(frus_core::TargetPlatform::Android);
7519        assert_eq!(
7520            (rect.width, rect.x + rect.width),
7521            (4.0, 200.0),
7522            "4 px, flush"
7523        );
7524        assert_eq!(radius, 0.0, "square ends");
7525        assert_eq!(color, ANDROID_THUMB_ON_DARK, "an opaque grey at rest");
7526        assert!(
7527            !interactive && !grabbed && !woken,
7528            "nothing to take hold of"
7529        );
7530
7531        let ((rect, color, radius), interactive, grabbed, woken) =
7532            laid(frus_core::TargetPlatform::Linux);
7533        assert_eq!(
7534            (rect.width, rect.x + rect.width),
7535            (8.0, 198.0),
7536            "8 px, 2 px in"
7537        );
7538        assert_eq!(radius, 4.0, "a pill");
7539        assert!(color.a < 1.0, "a fade of the content colour");
7540        assert!(
7541            interactive && grabbed && woken,
7542            "a pointer takes hold of it"
7543        );
7544    }
7545
7546    /// **A theme's word outranks the platform's** on an Android theme too: a bar it makes
7547    /// interactive is one, and a colour it chose is the one at rest.
7548    #[test]
7549    fn an_android_bar_takes_the_theme_s_word() {
7550        let (runtime, _bars) = bars_runtime(Scrollbars::Always);
7551        let mut theme = Theme::dark().with_platform(frus_core::TargetPlatform::Android);
7552        theme.widgets.scrollbar.interactive = Some(true);
7553        theme.widgets.scrollbar.thumb_color = Some(Color::rgb(1.0, 0.0, 0.0));
7554        let ui = build_ui(
7555            &tall().thumb_visibility(true),
7556            Size::new(200.0, 100.0),
7557            &runtime,
7558            &theme,
7559        );
7560        let bar = ui.scrollbars()[0];
7561        assert!(bar.interactive);
7562        let color = painted(&ui)[0].1;
7563        assert_eq!((color.r, color.g, color.b), (1.0, 0.0, 0.0));
7564    }
7565
7566    /// A tall column in a short viewport: something to scroll.
7567    fn tall() -> SingleChildScrollView<()> {
7568        SingleChildScrollView::new()
7569            .width(200.0)
7570            .height(100.0)
7571            .child(Container::<()>::new().width(200.0).height(1000.0))
7572    }
7573
7574    /// **A touch screen gets no scrollbar** (`app.dart:870`).
7575    ///
7576    /// This drew one on every platform, on both axes, always — a permanent bar over the
7577    /// content of every scrolling page on a phone, where the reference draws nothing at
7578    /// all. A finger already knows where it is on the page.
7579    #[test]
7580    fn a_touch_screen_gets_no_scrollbar() {
7581        assert_eq!(bars(tall(), Scrollbars::Never), vec![]);
7582        assert_eq!(
7583            bars(tall(), Scrollbars::Always).len(),
7584            1,
7585            "and a desktop gets one"
7586        );
7587
7588        // Nothing to drag, either: a bar that is not drawn is not a target.
7589        let (runtime, _bars) = bars_runtime(Scrollbars::Never);
7590        let ui = build_ui(&tall(), Size::new(200.0, 100.0), &runtime, &Theme::dark());
7591        assert!(ui.scrollbars().is_empty());
7592    }
7593
7594    /// **A bar takes the scheme's word for the brightness, not the surface's luminance.**
7595    ///
7596    /// The opacities either side of this are three times apart at rest (`scrollbar.dart:242`,
7597    /// `:248`), so getting the question wrong is not a shade — it is a bar that reads as
7598    /// a smudge, or one that reads as a stripe.
7599    ///
7600    /// A **dimmed light** scheme is where the two answers part. The measurement it used
7601    /// to make says dark; the scheme says light, and the scheme is the one that knows.
7602    #[test]
7603    fn a_bar_reads_the_scheme_s_brightness_and_not_its_luminance() {
7604        use crate::media::Brightness;
7605        let dimmed = |brightness| {
7606            let mut theme = Theme::light();
7607            theme.scheme.surface = Color::rgb8(110, 110, 110);
7608            theme.scheme.brightness = brightness;
7609            theme
7610        };
7611        let thumb = |theme: &Theme| {
7612            let (runtime, _bars) = bars_runtime(Scrollbars::Always);
7613            let ui = build_ui(
7614                &tall().thumb_visibility(true),
7615                Size::new(200.0, 100.0),
7616                &runtime,
7617                theme,
7618            );
7619            painted(&ui)[0].1
7620        };
7621
7622        let light = dimmed(Brightness::Light);
7623        assert!(
7624            light.scheme.surface.compute_luminance() < 0.5,
7625            "the luminance the old line measured says dark"
7626        );
7627        assert_eq!(
7628            thumb(&light),
7629            light.scheme.on_surface.fade(THUMB_ON_LIGHT),
7630            "and the bar takes the scheme's word instead"
7631        );
7632
7633        let dark = dimmed(Brightness::Dark);
7634        assert_eq!(thumb(&dark), dark.scheme.on_surface.fade(THUMB_ON_DARK));
7635    }
7636
7637    /// **A theme reaches every number the bar is made of**, not only its colour. A
7638    /// scrollbar themed in its colour and sized from a constant is themed in the half
7639    /// that shows and unthemed in the half a pointer has to hit.
7640    ///
7641    /// There is no per-call override to outrank here — nobody configures a scrollbar at a
7642    /// call site, the walk draws it — so the chain is `theme ?? framework`, and the second
7643    /// half of this test is that the framework still answers where the theme says nothing.
7644    #[test]
7645    fn a_theme_reaches_every_number_the_scrollbar_is_made_of() {
7646        const THUMB: Color = Color::rgb(0.2, 0.7, 0.9);
7647        let mut theme = Theme::dark();
7648        theme.widgets.scrollbar.thickness = Some(14.0);
7649        theme.widgets.scrollbar.margin = Some(5.0);
7650        theme.widgets.scrollbar.min_thumb_length = Some(90.0);
7651        theme.widgets.scrollbar.radius = Some(2.0);
7652        theme.widgets.scrollbar.thumb_color = Some(THUMB);
7653        theme.widgets.scrollbar.opacity = Some(0.8);
7654
7655        let (runtime, _bars) = bars_runtime(Scrollbars::Always);
7656        let ui = build_ui(
7657            &tall().thumb_visibility(true),
7658            Size::new(200.0, 100.0),
7659            &runtime,
7660            &theme,
7661        );
7662        // `painted` filters on the strip a bar of the **default** thickness occupies, so
7663        // it cannot see a themed one — which is the point of the theme. This asks for the
7664        // strip the themed bar is in.
7665        let over_there: Vec<(Rect, Color)> = ui
7666            .scene()
7667            .primitives()
7668            .iter()
7669            .filter_map(|p| match p {
7670                Primitive::Rect { rect, color, .. } if rect.x >= 200.0 - 14.0 - 5.0 * 2.0 => {
7671                    Some((*rect, *color))
7672                }
7673                _ => None,
7674            })
7675            .collect();
7676        assert_eq!(over_there.len(), 1, "still one rectangle: the thumb");
7677        let (thumb, color) = over_there[0];
7678        assert!(
7679            (thumb.width - 14.0).abs() < 0.01,
7680            "the theme's thickness: {thumb:?}"
7681        );
7682        assert!(
7683            ((thumb.x + thumb.width) - (200.0 - 5.0)).abs() < 0.01,
7684            "held clear by the theme's margin, not shrunk to fit: {thumb:?}"
7685        );
7686        assert!(
7687            thumb.height >= 90.0,
7688            "and never shorter than the theme's floor: {thumb:?}"
7689        );
7690        assert_eq!(
7691            color,
7692            THUMB.fade(0.8),
7693            "the theme's colour, faded to the theme's resting level"
7694        );
7695
7696        // The radius is not in `painted`, which reads the rectangles' colours; take it
7697        // from the primitive itself. A pill is what an unthemed bar is, and this one is
7698        // not a pill.
7699        let radius = ui.scene().primitives().iter().find_map(|p| match p {
7700            Primitive::Rect { radius, .. } if radius.top_left > 0.0 => Some(radius.top_left),
7701            _ => None,
7702        });
7703        assert_eq!(radius, Some(2.0), "the theme's corner radius");
7704
7705        // And with a theme that says nothing, the framework still answers.
7706        let plain = bars(tall(), Scrollbars::Always);
7707        let (thumb, color) = plain[0];
7708        assert!((thumb.width - BAR_SIZE).abs() < 0.01);
7709        assert_eq!(color, Theme::dark().scheme.on_surface.fade(THUMB_ON_DARK));
7710    }
7711
7712    /// **And it is a thumb and nothing else** (`scrollbar.dart:281`): the reference's
7713    /// track is transparent unless a caller asks for one, and even then it is 3 to 5 %.
7714    /// This painted an 18 % stripe down every scrolling page, under a 55 % thumb.
7715    #[test]
7716    fn a_bar_is_a_thumb_and_no_track() {
7717        let painted = bars(tall(), Scrollbars::Always);
7718        assert_eq!(painted.len(), 1, "one rectangle: the thumb");
7719        let (thumb, color) = painted[0];
7720        assert!(
7721            (thumb.width - BAR_SIZE).abs() < 0.01,
7722            "at the reference's thickness: {thumb:?}"
7723        );
7724        assert!(
7725            ((thumb.x + thumb.width) - (200.0 - BAR_MARGIN)).abs() < 0.01,
7726            "and clear of the edge by `crossAxisMargin`, not shrunk to fit: {thumb:?}"
7727        );
7728        assert!(
7729            thumb.height >= MIN_THUMB,
7730            "and never shorter than a pointer can catch: {thumb:?}"
7731        );
7732        let theme = Theme::dark();
7733        assert_eq!(color, theme.scheme.on_surface.fade(THUMB_ON_DARK));
7734    }
7735
7736    /// **Along the horizontal axis, never** (`app.dart:861`) — on any platform, under any
7737    /// setting. A sideways strip is scrolled by whatever made it sideways, and a bar
7738    /// under it takes room from content that is short of it already.
7739    #[test]
7740    fn a_sideways_strip_never_gets_one() {
7741        let strip = SingleChildScrollView::new()
7742            .axis(crate::scroll::Axis::Horizontal)
7743            .width(200.0)
7744            .height(100.0)
7745            .child(Container::<()>::new().width(1000.0).height(100.0));
7746        let (runtime, _bars) = bars_runtime(Scrollbars::Always);
7747        let ui = build_ui(&strip, Size::new(200.0, 100.0), &runtime, &Theme::dark());
7748        assert!(
7749            ui.scrollbars().is_empty(),
7750            "a desktop draws none across, either"
7751        );
7752    }
7753
7754    /// And **one area may answer for itself**, over the application's answer — the
7755    /// per-area say the physics beside it already had.
7756    #[test]
7757    fn an_area_may_ask_for_its_own_answer() {
7758        assert_eq!(
7759            bars(tall().scrollbars(Scrollbars::Always), Scrollbars::Never).len(),
7760            1,
7761            "asked for one where the platform gives none"
7762        );
7763        assert_eq!(
7764            bars(tall().scrollbars(Scrollbars::Never), Scrollbars::Always),
7765            vec![],
7766            "and refused one where it does"
7767        );
7768    }
7769
7770    /// **A bar nobody has scrolled is not there at all.** The reference's fade starts
7771    /// closed and is opened only by movement (`scrollbar.dart:1960`); a list that has
7772    /// just appeared shows its content, not its furniture.
7773    ///
7774    /// It is **registered** even so, which a bar the platform does not draw is not. The
7775    /// difference is real: that one is not there, and this one is here and invisible —
7776    /// and a mouse coming near it is the only thing that can bring it back.
7777    #[test]
7778    fn an_untouched_area_shows_no_bar_but_can_still_be_reached_for() {
7779        let (runtime, _bars) = bars_runtime(Scrollbars::Always);
7780        let ui = build_ui(&tall(), Size::new(200.0, 100.0), &runtime, &Theme::dark());
7781        assert_eq!(painted(&ui), vec![], "nothing is painted for it");
7782
7783        let bar = *ui.scrollbars().first().expect("registered all the same");
7784        assert_eq!(bar.opacity, 0.0);
7785        let on_it = Point::new(194.0, 20.0);
7786        assert!(
7787            ui.scrollbar_at(on_it).is_none(),
7788            "and a bar at zero cannot be grabbed"
7789        );
7790        assert!(
7791            ui.scrollbar_near(on_it).is_some(),
7792            "but it can be reached for, which is what brings it back"
7793        );
7794        // The reach is wider than the bar: 8 pixels at a tenth of an opacity is not
7795        // something a hand aims at precisely.
7796        assert!(
7797            ui.scrollbar_near(Point::new(178.0, 20.0)).is_some(),
7798            "the reach takes in a tap target's room around the thumb: {:?}",
7799            bar.reach
7800        );
7801    }
7802
7803    /// **A pinned bar does not fade** (`scrollbar.dart:214`) — for an area whose content
7804    /// does not look scrollable, or one a reader should be able to aim at without
7805    /// scrolling first to make the bar appear.
7806    #[test]
7807    fn a_pinned_bar_does_not_fade() {
7808        let (runtime, _bars) = bars_runtime(Scrollbars::Always);
7809        let ui = build_ui(
7810            &tall().thumb_visibility(true),
7811            Size::new(200.0, 100.0),
7812            &runtime,
7813            &Theme::dark(),
7814        );
7815        assert_eq!(painted(&ui).len(), 1, "there without being scrolled to");
7816        assert_eq!(ui.scrollbars()[0].opacity, 1.0);
7817    }
7818
7819    /// **A thumb under a pointer, and a thumb in a hand**, are two different colours
7820    /// (`scrollbar.dart:245`, `:244`) — and neither is the resting one. The dragged
7821    /// value arrives at once: the hand is already on it.
7822    #[test]
7823    fn a_thumb_answers_the_pointer() {
7824        use crate::runtime::ScrollbarFade;
7825        let build = |prime: &dyn Fn(&mut Runtime)| {
7826            let (mut runtime, _bars) = bars_runtime(Scrollbars::Always);
7827            prime(&mut runtime);
7828            let ui = build_ui(
7829                &tall().thumb_visibility(true),
7830                Size::new(200.0, 100.0),
7831                &runtime,
7832                &Theme::dark(),
7833            );
7834            let id = ui.scrollbars()[0].id;
7835            (id, painted(&ui)[0].1)
7836        };
7837
7838        let theme = Theme::dark();
7839        let (id, resting) = build(&|_| {});
7840        assert_eq!(resting, theme.scheme.on_surface.fade(THUMB_ON_DARK));
7841
7842        let (_, warmed) = build(&|rt| {
7843            rt.scrollbar_fade.insert(
7844                id,
7845                ScrollbarFade {
7846                    opacity: 1.0,
7847                    hover: 1.0,
7848                    ..ScrollbarFade::default()
7849                },
7850            );
7851        });
7852        assert_eq!(warmed, theme.scheme.on_surface.fade(THUMB_HOVER_ON_DARK));
7853
7854        let (_, grabbed) = build(&|rt| rt.scrollbar_dragged = Some(id));
7855        assert_eq!(grabbed, theme.scheme.on_surface.fade(THUMB_DRAG_ON_DARK));
7856    }
7857
7858    #[test]
7859    fn hover_progress_interpolates_color() {
7860        let rt = Runtime::default();
7861        let base = build_ui(
7862            &clickable_sample(),
7863            Size::new(400.0, 100.0),
7864            &rt,
7865            &Theme::default(),
7866        );
7867        let id_a = base.hit(Point::new(50.0, 50.0)).unwrap();
7868
7869        // Without any progress: the base colour (red).
7870        if let Primitive::Rect { color, .. } = base.scene().primitives()[0] {
7871            assert_eq!(color, Color::rgb(1.0, 0.0, 0.0));
7872        } else {
7873            panic!("expected a rect");
7874        }
7875
7876        // Full progress: the hover colour (green).
7877        let mut rt = Runtime::default();
7878        rt.input.hovered = Some(id_a);
7879        rt.anims.insert(
7880            id_a,
7881            crate::Anim {
7882                hover: 1.0,
7883                ..Default::default()
7884            },
7885        );
7886        let ui = build_ui(
7887            &clickable_sample(),
7888            Size::new(400.0, 100.0),
7889            &rt,
7890            &Theme::default(),
7891        );
7892        if let Primitive::Rect { color, .. } = ui.scene().primitives()[0] {
7893            assert_eq!(color, Color::rgb(0.0, 1.0, 0.0));
7894        } else {
7895            panic!("expected a rect");
7896        }
7897    }
7898
7899    #[test]
7900    fn multiline_field_registers_as_scrollable_when_overflowing() {
7901        // A multi-line field whose content exceeds `rows` registers itself as a scrollable
7902        // area (with `max_y > 0`) — which is what the wheel and the scrollbar target. A short
7903        // field does not register.
7904        let tall = TextField::<Msg>::new("a\nb\nc\nd\ne\nf")
7905            .on_input(Msg::Edited)
7906            .rows(2)
7907            .width(200.0);
7908        let tree: Flex<Msg> = Flex::column().child(tall);
7909        let rt = Runtime::default();
7910        let ui = build_ui(&tree, Size::new(220.0, 240.0), &rt, &Theme::default());
7911        let maxes = ui.scrollable_maxes();
7912        assert_eq!(maxes.len(), 1, "the overflowing field registers");
7913        assert!(maxes[0].2 > 0.0, "max_y > 0 (overflowing content)");
7914
7915        let short = TextField::<Msg>::new("a\nb")
7916            .on_input(Msg::Edited)
7917            .rows(4)
7918            .width(200.0);
7919        let tree: Flex<Msg> = Flex::column().child(short);
7920        let ui = build_ui(&tree, Size::new(220.0, 240.0), &rt, &Theme::default());
7921        assert!(
7922            ui.scrollable_maxes().is_empty(),
7923            "a short field does not scroll"
7924        );
7925    }
7926
7927    #[test]
7928    fn only_text_inputs_place_a_cursor() {
7929        // The invariant of the click fix (milestone 39): a focusable button returns NO cursor
7930        // (`cursor_at` = None), so the shell does not start a text selection on it and does not
7931        // capture the click. Only text fields place one.
7932        let button = Button::<Msg>::new("x").on_press(Msg::A);
7933        assert_eq!(Widget::<Msg>::cursor_at(&button, 10.0, 5.0, 200.0, 0), None);
7934        let input = TextField::<Msg>::new("hi").on_input(Msg::Edited);
7935        assert!(Widget::<Msg>::cursor_at(&input, 10.0, 5.0, 200.0, 0).is_some());
7936    }
7937
7938    /// A form taller than its window: six buttons of 60 px in a 150 px scroll.
7939    fn long_form() -> SingleChildScrollView<Msg> {
7940        let mut column = Flex::<Msg>::column();
7941        for i in 0..6 {
7942            column = column.child(
7943                Button::new(format!("field {i}"))
7944                    .on_press(Msg::A)
7945                    .height(60.0),
7946            );
7947        }
7948        SingleChildScrollView::new()
7949            .width(200.0)
7950            .height(150.0)
7951            .child(column)
7952    }
7953
7954    fn form_ui(runtime: &Runtime) -> Ui<Msg> {
7955        build_ui(
7956            &long_form(),
7957            Size::new(200.0, 150.0),
7958            runtime,
7959            &Theme::default(),
7960        )
7961    }
7962
7963    /// **Every** field is a focus stop, not only the two and a half on screen.
7964    ///
7965    /// Registering what the eye can see is how a long form came to have most of its
7966    /// fields unreachable from the keyboard: Tab walked the visible ones and wrapped.
7967    #[test]
7968    fn tab_reaches_the_fields_below_the_fold() {
7969        let ui = form_ui(&Runtime::default());
7970        assert_eq!(ui.focusables.len(), 6, "all six, not the visible ones");
7971        // And the traversal is in tree order, so Tab walks down the form.
7972        let ids: Vec<_> = ui.focusables.iter().map(|f| f.id).collect();
7973        assert_eq!(ui.focus_next(Some(ids[2]), true), Some(ids[3]));
7974    }
7975
7976    /// A stop clipped away by a scroll keeps its **real** box, and an empty visible one.
7977    /// The two are different questions and the registry answers both.
7978    #[test]
7979    fn a_stop_out_of_sight_keeps_its_geometry() {
7980        let ui = form_ui(&Runtime::default());
7981        let fifth = ui.focusables[5];
7982        assert!((fifth.bounds.y - 300.0).abs() < 0.5, "{:?}", fifth.bounds);
7983        assert_eq!(fifth.rect.height, 0.0, "none of it is on screen");
7984        assert!(fifth.scroll.is_some(), "something around it scrolls");
7985    }
7986
7987    /// A click still lands only on what can be seen. The unclipped box of a field
7988    /// scrolled out of sight overlaps the window, and a tap there must not focus it.
7989    #[test]
7990    fn a_click_still_only_reaches_what_is_visible() {
7991        let ui = form_ui(&Runtime::default());
7992        // The second field, in the middle of its own visible box.
7993        let second = ui.focusables[1];
7994        let inside = Point::new(
7995            second.rect.x + second.rect.width / 2.0,
7996            second.rect.y + second.rect.height / 2.0,
7997        );
7998        assert_eq!(ui.focus_hit(inside).map(|(id, _)| id), Some(second.id));
7999        // The sixth field's **real** box overlaps nothing on screen, and a tap where it
8000        // would be if the form were not scrolled hits nothing at all.
8001        let sixth = ui.focusables[5];
8002        let past = Point::new(
8003            sixth.bounds.x + sixth.bounds.width / 2.0,
8004            sixth.bounds.y + sixth.bounds.height / 2.0,
8005        );
8006        assert!(past.y > 150.0, "past the fold: {past:?}");
8007        assert_eq!(ui.focus_hit(past), None);
8008    }
8009
8010    /// Focus lands below the fold and the view follows: the least movement that brings
8011    /// the field's foot to the window's.
8012    #[test]
8013    fn revealing_a_stop_below_the_fold_scrolls_to_it() {
8014        let runtime = Runtime::default();
8015        let ui = form_ui(&runtime);
8016        let area = ui.scroll_regions()[0];
8017        let fifth = ui.focusables[5].id;
8018        let moves = ui.reveal(fifth, &runtime);
8019        // Field 5 sits at 300..360 and the window is 150 tall: its foot reaches the
8020        // window's foot at 360 - 150 = 210.
8021        assert_eq!(moves, vec![(area.id, (0.0, 210.0))]);
8022    }
8023
8024    /// Already in view, nothing moves — the answer is the empty list rather than a
8025    /// zero, so no caller has to ask twice.
8026    #[test]
8027    fn revealing_something_already_in_view_moves_nothing() {
8028        let runtime = Runtime::default();
8029        let ui = form_ui(&runtime);
8030        assert!(ui.reveal(ui.focusables[0].id, &runtime).is_empty());
8031        assert!(ui.reveal(ui.focusables[1].id, &runtime).is_empty());
8032        // And a stop the frame does not contain at all is not an error.
8033        assert!(ui.reveal(WidgetId::from_u64(7), &runtime).is_empty());
8034    }
8035
8036    /// Coming back **up** the form scrolls the other way, and only as far as it must.
8037    #[test]
8038    fn revealing_a_stop_above_the_fold_scrolls_back() {
8039        let mut runtime = Runtime::default();
8040        let area_id = form_ui(&runtime).scroll_regions()[0].id;
8041        runtime.scroll.insert(area_id, (0.0, 210.0));
8042        let ui = form_ui(&runtime);
8043        let first = ui.focusables[0].id;
8044        // Field 0 sits at 0..60: its head reaches the window's head at offset 0.
8045        assert_eq!(ui.reveal(first, &runtime), vec![(area_id, (0.0, 0.0))]);
8046        // At offset 210 the window shows 210..360, so field 4 (240..300) is wholly in
8047        // it and does not move. Field 3 (180..240) hangs over the top edge and would.
8048        assert!(ui.reveal(ui.focusables[4].id, &runtime).is_empty());
8049        assert!(!ui.reveal(ui.focusables[3].id, &runtime).is_empty());
8050    }
8051
8052    /// The arithmetic on its own: the least movement, the leading edge for anything too
8053    /// big to fit, and the clamp at the ends of the travel.
8054    #[test]
8055    fn the_reveal_moves_as_little_as_it_can() {
8056        let area = Scrollable {
8057            id: WidgetId::ROOT,
8058            viewport: Rect::new(0.0, 0.0, 100.0, 100.0),
8059            max_x: 0.0,
8060            max_y: 400.0,
8061            axis: crate::scroll::Axis::Vertical,
8062            physics: crate::ScrollPhysics::CLAMPING,
8063            overscroll: Some(crate::OverscrollIndicator::Glow),
8064            fling: frus_core::VelocityStrategy::Regression,
8065            refresh: None,
8066            page: None,
8067            reverse_x: false,
8068            reverse_y: false,
8069            host: None,
8070            keep_visible: None,
8071        };
8072        // Inside: nothing.
8073        assert_eq!(
8074            area.reveal(Rect::new(0.0, 10.0, 50.0, 20.0), (0.0, 0.0)).1,
8075            (0.0, 0.0)
8076        );
8077        // Below: its foot comes to the window's foot, and no further.
8078        assert_eq!(
8079            area.reveal(Rect::new(0.0, 140.0, 50.0, 20.0), (0.0, 0.0)).0,
8080            (0.0, 60.0)
8081        );
8082        // Above: its head comes to the window's head.
8083        assert_eq!(
8084            area.reveal(Rect::new(0.0, -30.0, 50.0, 20.0), (0.0, 50.0))
8085                .0,
8086            (0.0, 20.0)
8087        );
8088        // Taller than the window: the **start** edge wins, because that is what is read.
8089        assert_eq!(
8090            area.reveal(Rect::new(0.0, -10.0, 50.0, 300.0), (0.0, 40.0))
8091                .0,
8092            (0.0, 30.0)
8093        );
8094        // And the travel is a wall: an offset past the end is not asked for.
8095        assert_eq!(
8096            area.reveal(Rect::new(0.0, 900.0, 50.0, 20.0), (0.0, 0.0)).0,
8097            (0.0, 400.0)
8098        );
8099    }
8100
8101    /// A reversed axis numbers its offsets from the far end, so the same movement of the
8102    /// content is the opposite movement of the offset. One function knows that, and the
8103    /// reveal asks it rather than keeping a second opinion.
8104    #[test]
8105    fn the_reveal_follows_a_reversed_axis() {
8106        let area = Scrollable {
8107            id: WidgetId::ROOT,
8108            viewport: Rect::new(0.0, 0.0, 100.0, 100.0),
8109            max_x: 0.0,
8110            max_y: 400.0,
8111            axis: crate::scroll::Axis::Vertical,
8112            physics: crate::ScrollPhysics::CLAMPING,
8113            overscroll: Some(crate::OverscrollIndicator::Glow),
8114            fling: frus_core::VelocityStrategy::Regression,
8115            refresh: None,
8116            page: None,
8117            reverse_x: false,
8118            reverse_y: true,
8119            host: None,
8120            keep_visible: None,
8121        };
8122        // A box below the window: the content must move **up** by 60 either way. On a
8123        // reversed axis a rising offset pushes the content down (`content_origin` is
8124        // `viewport - content + offset` there), so the offset comes **down** by 60 to do
8125        // what a plain axis would need it to go up by.
8126        let (offset, shift) = area.reveal(Rect::new(0.0, 140.0, 50.0, 20.0), (0.0, 100.0));
8127        assert_eq!(shift, (0.0, -60.0));
8128        assert_eq!(offset, (0.0, 40.0));
8129    }
8130
8131    /// Centring puts the box in the middle of the window, and the clamp is what keeps
8132    /// the first and last items of a row where they belong rather than half off it.
8133    #[test]
8134    fn centring_is_clamped_to_the_travel() {
8135        let area = Scrollable {
8136            id: WidgetId::ROOT,
8137            viewport: Rect::new(0.0, 0.0, 300.0, 50.0),
8138            max_x: 700.0,
8139            max_y: 0.0,
8140            axis: crate::scroll::Axis::Vertical,
8141            physics: crate::ScrollPhysics::CLAMPING,
8142            overscroll: Some(crate::OverscrollIndicator::Glow),
8143            fling: frus_core::VelocityStrategy::Regression,
8144            refresh: None,
8145            page: None,
8146            reverse_x: false,
8147            reverse_y: false,
8148            host: None,
8149            keep_visible: None,
8150        };
8151        // A box at 400..500 has its middle at 450; the window's is at 150.
8152        assert_eq!(
8153            area.centre(Rect::new(400.0, 0.0, 100.0, 50.0), (0.0, 0.0))
8154                .0,
8155            (300.0, 0.0)
8156        );
8157        // The first item cannot be centred without scrolling backwards, so it stays.
8158        assert_eq!(
8159            area.centre(Rect::new(0.0, 0.0, 100.0, 50.0), (0.0, 0.0)).0,
8160            (0.0, 0.0)
8161        );
8162        // Nor the last past the end of the travel.
8163        assert_eq!(
8164            area.centre(Rect::new(900.0, 0.0, 100.0, 50.0), (0.0, 0.0))
8165                .0,
8166            (700.0, 0.0)
8167        );
8168    }
8169
8170    /// **A lone child could widen the box it was given, and take the screen with it.**
8171    ///
8172    /// A flex item's automatic minimum is its **min-content** size, so agreeing to shrink
8173    /// buys nothing on its own: the item shrinks willingly and then refuses to go below
8174    /// the widest thing inside it. A column holding one over-wide row came out at that
8175    /// row's width; the padded box around it came out at the same; and every sibling,
8176    /// stretched across the column, came out at the same again — a whole screen laid out
8177    /// to the width of its widest line and then clipped by the window.
8178    ///
8179    /// Reported from a real application: a shop whose banner, search field, filter row
8180    /// and product grid were all cut off at the same edge, because one segmented control
8181    /// four segments wide had decided how wide the screen was.
8182    ///
8183    /// The over-wide child still overflows — that is the reference's behaviour and the
8184    /// honest one — but it no longer drags its parent and its siblings out with it.
8185    #[test]
8186    fn a_lone_child_cannot_widen_the_box_it_was_given() {
8187        let ordinary = Color::rgb(0.1, 0.2, 0.3);
8188        let overwide = Color::rgb(0.9, 0.8, 0.7);
8189        let screen: SingleChildScrollView<Msg> = SingleChildScrollView::new().width(300.0).child(
8190            Container::new().padding(24.0).child(
8191                Flex::column()
8192                    .align(frus_layout::Align::Stretch)
8193                    .child(Container::new().height(20.0).color(ordinary))
8194                    .child(Container::new().width(600.0).height(20.0).color(overwide)),
8195            ),
8196        );
8197        let ui = build_ui(
8198            &screen,
8199            Size::new(300.0, 800.0),
8200            &Runtime::default(),
8201            &Theme::default(),
8202        );
8203        let width_of = |wanted: Color| {
8204            ui.scene()
8205                .primitives()
8206                .iter()
8207                .find_map(|p| match p {
8208                    Primitive::Rect { color, rect, .. } if *color == wanted => Some(rect.width),
8209                    _ => None,
8210                })
8211                .expect("the box is drawn")
8212        };
8213        // 300 less the padding either side, and not 600.
8214        assert_eq!(width_of(ordinary), 252.0);
8215        // The one that asked to be too wide still is: it overflows rather than being
8216        // squeezed, and rather than resizing everything around it.
8217        assert_eq!(width_of(overwide), 600.0);
8218    }
8219
8220    #[test]
8221    fn tab_cycles_focusables_in_order() {
8222        let tree = Flex::<Msg>::column()
8223            .child(Button::new("un").on_press(Msg::A))
8224            .child(Button::new("deux").on_press(Msg::B));
8225        let ui = build_ui(
8226            &tree,
8227            Size::new(200.0, 200.0),
8228            &Runtime::default(),
8229            &Theme::default(),
8230        );
8231        assert_eq!(ui.focusables.len(), 2, "both buttons are focusable");
8232        let first = ui.focusables[0].id;
8233        let second = ui.focusables[1].id;
8234
8235        // With no focus: Tab -> first, Shift+Tab -> last.
8236        assert_eq!(ui.focus_next(None, true), Some(first));
8237        assert_eq!(ui.focus_next(None, false), Some(second));
8238        // Wrap-around.
8239        assert_eq!(ui.focus_next(Some(first), true), Some(second));
8240        assert_eq!(ui.focus_next(Some(second), true), Some(first));
8241        assert_eq!(ui.focus_next(Some(first), false), Some(second));
8242    }
8243
8244    #[test]
8245    fn focus_ring_for_button_not_for_textinput() {
8246        let theme = Theme::default();
8247        let ring = theme.focus.fade(0.4); // focus_progress = 0 → alpha 0.4
8248        let count_ring = |tree: &dyn Widget<Msg>, keyboard: bool| -> usize {
8249            let mut rt = Runtime::default();
8250            let probe = build_ui(tree, Size::new(200.0, 200.0), &rt, &theme);
8251            rt.input.focused = probe.focusables.first().map(|f| f.id);
8252            rt.focus_visible = keyboard;
8253            let ui = build_ui(tree, Size::new(200.0, 200.0), &rt, &theme);
8254            ui.scene()
8255                .primitives()
8256                .iter()
8257                .filter(
8258                    |p| matches!(p, Primitive::Rect { border_color, .. } if *border_color == ring),
8259                )
8260                .count()
8261        };
8262        let with_button = Flex::<Msg>::column().child(Button::new("x").on_press(Msg::A));
8263        assert!(
8264            count_ring(&with_button, true) >= 1,
8265            "a button focused with the keyboard has a generic ring"
8266        );
8267        // Focus taken with the pointer: no ring (FocusHighlightMode).
8268        assert_eq!(
8269            count_ring(&with_button, false),
8270            0,
8271            "a click does not flash a ring"
8272        );
8273
8274        let with_input = Flex::<Msg>::column().child(TextField::new("hi").on_input(Msg::Edited));
8275        assert_eq!(
8276            count_ring(&with_input, true),
8277            0,
8278            "the field draws its own focus"
8279        );
8280    }
8281
8282    #[test]
8283    fn arrow_focus_navigates_geometrically() {
8284        // A 2×2 grid of buttons; each target is identified by its message.
8285        let grid: Flex<Msg> = Flex::column()
8286            .child(
8287                Flex::row()
8288                    .child(Button::new("a").on_press(Msg::A))
8289                    .child(Button::new("b").on_press(Msg::B)),
8290            )
8291            .child(
8292                Flex::row()
8293                    .child(Button::new("c").on_press(Msg::C))
8294                    .child(Button::new("d").on_press(Msg::D)),
8295            );
8296        let ui = build_ui(
8297            &grid,
8298            Size::new(300.0, 200.0),
8299            &Runtime::default(),
8300            &Theme::default(),
8301        );
8302        let top_left = ui.focus_next(None, true).expect("premier focusable");
8303        assert_eq!(ui.msg_for(top_left), Some(Msg::A));
8304
8305        // Right: a → b; down: a → c; and nothing to the left of a.
8306        let right = ui
8307            .focus_directional(top_left, FocusDirection::Right)
8308            .expect("to the right");
8309        assert_eq!(ui.msg_for(right), Some(Msg::B));
8310        let down = ui
8311            .focus_directional(top_left, FocusDirection::Down)
8312            .expect("downwards");
8313        assert_eq!(ui.msg_for(down), Some(Msg::C));
8314        assert_eq!(ui.focus_directional(top_left, FocusDirection::Left), None);
8315        // The diagonal is kept in check: from b, down → d (aligned), not c.
8316        let down_right = ui
8317            .focus_directional(right, FocusDirection::Down)
8318            .expect("down from b");
8319        assert_eq!(ui.msg_for(down_right), Some(Msg::D));
8320    }
8321
8322    #[test]
8323    fn keyed_identity_survives_middle_removal() {
8324        let colored = |c: Color| Container::<Msg>::new().width(50.0).height(20.0).color(c);
8325        let red = Color::rgb(1.0, 0.0, 0.0);
8326        let green = Color::rgb(0.0, 1.0, 0.0);
8327        let blue = Color::rgb(0.0, 0.0, 1.0);
8328
8329        let owner_of = |ui: &Ui<Msg>, c: Color| -> u64 {
8330            ui.scene()
8331                .primitives()
8332                .iter()
8333                .find_map(|p| match p {
8334                    Primitive::Rect { color, owner, .. } if *color == c => Some(*owner),
8335                    _ => None,
8336                })
8337                .expect("the primitive is there")
8338        };
8339
8340        // The list [red(key 1), green(key 2), blue(key 3)].
8341        let full = Flex::<Msg>::column()
8342            .child(Keyed::new(1u64, colored(red)))
8343            .child(Keyed::new(2u64, colored(green)))
8344            .child(Keyed::new(3u64, colored(blue)));
8345        let ui_full = build_ui(
8346            &full,
8347            Size::new(200.0, 200.0),
8348            &Runtime::default(),
8349            &Theme::default(),
8350        );
8351
8352        // The list [red(1), blue(3)]: the green in the middle is removed → blue goes from index 2 to 1.
8353        let removed = Flex::<Msg>::column()
8354            .child(Keyed::new(1u64, colored(red)))
8355            .child(Keyed::new(3u64, colored(blue)));
8356        let ui_removed = build_ui(
8357            &removed,
8358            Size::new(200.0, 200.0),
8359            &Runtime::default(),
8360            &Theme::default(),
8361        );
8362
8363        // Blue's identity (owner, key 3) is UNCHANGED despite the shift in position.
8364        assert_eq!(owner_of(&ui_full, blue), owner_of(&ui_removed, blue));
8365
8366        // Without a key, the 2nd child's positional identity DOES change (index 2 vs 1).
8367        let unkeyed_full = Flex::<Msg>::column()
8368            .child(colored(red))
8369            .child(colored(green))
8370            .child(colored(blue));
8371        let unkeyed_removed = Flex::<Msg>::column()
8372            .child(colored(red))
8373            .child(colored(blue));
8374        let u1 = build_ui(
8375            &unkeyed_full,
8376            Size::new(200.0, 200.0),
8377            &Runtime::default(),
8378            &Theme::default(),
8379        );
8380        let u2 = build_ui(
8381            &unkeyed_removed,
8382            Size::new(200.0, 200.0),
8383            &Runtime::default(),
8384            &Theme::default(),
8385        );
8386        assert_ne!(owner_of(&u1, blue), owner_of(&u2, blue));
8387    }
8388
8389    #[test]
8390    fn center_overlay_scrim_click_dismisses() {
8391        // A Center modal with `.dismiss`: clicking the scrim (outside the content) returns the
8392        // dismissal message; clicking the content does not.
8393        let modal = Container::<Msg>::new()
8394            .width(100.0)
8395            .height(60.0)
8396            .color(Color::WHITE);
8397        let portal: OverlayPortal<Msg> =
8398            OverlayPortal::new(Container::<Msg>::new().width(20.0).height(20.0))
8399                .overlay(modal, Placement::Center)
8400                .dismiss(Msg::A);
8401        let ui = build_ui(
8402            &portal,
8403            Size::new(400.0, 300.0),
8404            &Runtime::default(),
8405            &Theme::default(),
8406        );
8407
8408        // The top-left corner: on the scrim → it dismisses.
8409        let corner = ui.hit(Point::new(5.0, 5.0)).expect("a clickable scrim");
8410        assert_eq!(ui.msg_for(corner), Some(Msg::A));
8411    }
8412
8413    /// **The shell's mark reaches the field** (milestone 511): a focused field whose
8414    /// selection the runtime marks as a touch one paints its two handles; the same
8415    /// selection unmarked paints none, and so does a marked field that lost the focus.
8416    #[test]
8417    fn a_touch_selection_reaches_the_field_as_handles() {
8418        let tree = Flex::column().width(300.0).height(80.0).child(
8419            TextField::new("hello world")
8420                .width(200.0)
8421                .on_input(Msg::Edited),
8422        );
8423        let theme = Theme::default();
8424        let size = Size::new(300.0, 80.0);
8425        let (id, _) = build_ui(&tree, size, &Runtime::default(), &theme)
8426            .focus_hit(Point::new(10.0, 10.0))
8427            .expect("the field");
8428        let handles = |focused: bool, marked: bool| {
8429            let mut rt = Runtime::default();
8430            rt.edits.insert(
8431                id,
8432                Edit {
8433                    cursor: 11,
8434                    anchor: Some(6),
8435                    composing: None,
8436                },
8437            );
8438            rt.input.focused = focused.then_some(id);
8439            rt.selection_handles = marked.then_some(id);
8440            let ui = build_ui(&tree, size, &rt, &theme);
8441            ui.scene()
8442                .primitives()
8443                .iter()
8444                .filter(|p| {
8445                    matches!(p, Primitive::Path { fill: Some(c), .. } if *c == theme.scheme.primary)
8446                })
8447                .count()
8448        };
8449        assert_eq!(handles(true, true), 2);
8450        assert_eq!(handles(true, false), 0, "a selection made with a mouse");
8451        assert_eq!(handles(false, true), 0, "a field left behind");
8452    }
8453
8454    /// A wrapper that fuses with its field shares its identity, so it is the wrapper the
8455    /// shell asks for the handles — and a wrapper that forgot to pass the question on
8456    /// would leave a finger nothing to take (the three silent bugs `Responsive` has
8457    /// already cost, milestones 477 to 495).
8458    #[test]
8459    fn the_wrappers_that_fuse_with_a_field_pass_its_handles_on() {
8460        let field = || TextField::<Msg>::new("hello world").width(200.0);
8461        let edit = Edit {
8462            cursor: 11,
8463            anchor: Some(6),
8464            composing: None,
8465        };
8466        let direct = Widget::<Msg>::selection_handles(&field(), 200.0, &edit, 0.0);
8467        assert!(direct.is_some());
8468        let keyed = crate::Keyed::new(1, field());
8469        let responsive = crate::Responsive::new(crate::SizeClass::Compact).compact(field());
8470        let boxed: Box<dyn Widget<Msg>> = Box::new(field());
8471        assert_eq!(keyed.selection_handles(200.0, &edit, 0.0), direct);
8472        assert_eq!(responsive.selection_handles(200.0, &edit, 0.0), direct);
8473        assert_eq!(boxed.selection_handles(200.0, &edit, 0.0), direct);
8474    }
8475
8476    /// The tree the selection-bar tests share: a field with `spacer` px of room above it, so
8477    /// the bar has somewhere to go above the selection (or not, at 0).
8478    fn bar_tree(spacer: f32, value: &str) -> impl Widget<Msg> {
8479        Flex::column()
8480            .width(300.0)
8481            .height(400.0)
8482            .child(Container::new().width(300.0).height(spacer))
8483            .child(
8484                TextField::new(value.to_string())
8485                    .width(200.0)
8486                    .on_input(Msg::Edited),
8487            )
8488    }
8489
8490    /// The identity of the field in [`bar_tree`].
8491    fn bar_field_id(tree: &impl Widget<Msg>) -> WidgetId {
8492        let ui = build_ui(
8493            tree,
8494            Size::new(300.0, 400.0),
8495            &Runtime::default(),
8496            &Theme::default(),
8497        );
8498        let id = ui.focusable_ids().next().expect("the field");
8499        id
8500    }
8501
8502    /// A frame with the field's bar open: `edit` selected, the runtime's mark saying
8503    /// `can_paste`, and the field focused and marked as the two flags say.
8504    fn bar_frame(
8505        tree: &impl Widget<Msg>,
8506        edit: Edit,
8507        can_paste: bool,
8508        focused: bool,
8509        marked: bool,
8510    ) -> Ui<Msg> {
8511        let id = bar_field_id(tree);
8512        let mut rt = Runtime::default();
8513        rt.edits.insert(id, edit);
8514        rt.input.focused = focused.then_some(id);
8515        rt.selection_toolbar = marked.then_some(crate::runtime::ToolbarMark {
8516            id,
8517            can_paste,
8518            at: None,
8519        });
8520        // The pill's tests: under a theme that follows Android, where the bar is a pill
8521        // (milestone 618), whatever this test runs on.
8522        build_ui(tree, Size::new(300.0, 400.0), &rt, &pill_theme())
8523    }
8524
8525    /// **On the desktops the bar is a menu, and a right-click puts it at the pointer**
8526    /// (milestone 618; `editable_text.dart:3211`): opened any other way it hangs from the
8527    /// top of the selection, at its middle; opened by a right-click it hangs from where the
8528    /// pointer was; either way it is pushed back inside the window.
8529    #[test]
8530    fn a_desktop_menu_hangs_from_the_pointer_or_the_selection() {
8531        let tree = bar_tree(150.0, "hello world");
8532        let id = bar_field_id(&tree);
8533        let theme = Theme::default().with_platform(frus_core::TargetPlatform::Linux);
8534        let frame = |at: Option<Point>| {
8535            let mut rt = Runtime::default();
8536            rt.edits.insert(id, selected(5, Some(0)));
8537            rt.input.focused = Some(id);
8538            rt.selection_toolbar = Some(crate::runtime::ToolbarMark {
8539                id,
8540                can_paste: false,
8541                at,
8542            });
8543            build_ui(&tree, Size::new(300.0, 400.0), &rt, &theme)
8544        };
8545        let window = Rect::new(0.0, 0.0, 300.0, 400.0);
8546
8547        let ui = frame(Some(Point::new(40.0, 60.0)));
8548        let menu = ui.toolbars[0];
8549        assert_eq!(menu.width, 222.0, "the menu, not the pill");
8550        assert_eq!((menu.x, menu.y), (40.0, 60.0), "at the pointer");
8551
8552        let ui = frame(Some(Point::new(250.0, 380.0)));
8553        let menu = ui.toolbars[0];
8554        let expected = crate::selectiontoolbar::place_menu(
8555            Point::new(250.0, 380.0),
8556            Size::new(menu.width, menu.height),
8557            window,
8558        );
8559        assert_eq!((menu.x, menu.y), expected, "pushed back inside");
8560        assert!(menu.x + menu.width <= 292.0 && menu.y + menu.height <= 392.0);
8561
8562        let ui = frame(None);
8563        let menu = ui.toolbars[0];
8564        let field = ui.widget_rect(id).expect("the field");
8565        assert!(
8566            (menu.y - field.y).abs() < field.height,
8567            "hangs from the selection's top, not above it: {menu:?} {field:?}"
8568        );
8569    }
8570
8571    /// A theme whose selection bar is the pill.
8572    fn pill_theme() -> Theme {
8573        Theme::default().with_platform(frus_core::TargetPlatform::Android)
8574    }
8575
8576    fn selected(cursor: usize, anchor: Option<usize>) -> Edit {
8577        Edit {
8578            cursor,
8579            anchor,
8580            composing: None,
8581        }
8582    }
8583
8584    /// The editing actions a finger can reach on the bar, found the way a finger finds
8585    /// them: pressing along a line through the bar and asking what is there.
8586    fn reachable_actions(ui: &Ui<Msg>) -> Vec<crate::EditAction> {
8587        let Some(bar) = ui.toolbars.first().copied() else {
8588            return Vec::new();
8589        };
8590        let mut found = Vec::new();
8591        let mut x = bar.x + 1.0;
8592        while x < bar.x + bar.width {
8593            let at = Point::new(x, bar.y + bar.height * 0.5);
8594            if let Some(action) = ui.hit(at).and_then(|id| ui.edit_action_for(id)) {
8595                if !found.contains(&action) {
8596                    found.push(action);
8597                }
8598            }
8599            x += 2.0;
8600        }
8601        found
8602    }
8603
8604    fn sorted_actions(mut actions: Vec<crate::EditAction>) -> Vec<crate::EditAction> {
8605        actions.sort_by_key(|action| format!("{action:?}"));
8606        actions
8607    }
8608
8609    /// **The bar floats above a selection** (milestone 568): a focused field the shell has
8610    /// marked, with a word selected and something on the clipboard, gets Cut, Copy, Paste and
8611    /// Select all — in a box **above** the field, and each one a target a press can find.
8612    #[test]
8613    fn a_marked_field_floats_its_selection_bar_above_it() {
8614        use crate::EditAction::{Copy, Cut, Paste, SelectAll};
8615        let tree = bar_tree(200.0, "hello world");
8616        let ui = bar_frame(&tree, selected(11, Some(6)), true, true, true);
8617        assert_eq!(ui.toolbars.len(), 1, "one bar");
8618        let bar = ui.toolbars[0];
8619        // Above the **selection**, a gap clear of it: not above the field, whose top edge a
8620        // bar over a line of text a few px down may overlap.
8621        let field = ui.widget_rect(bar_field_id(&tree)).expect("the field");
8622        let selection = Widget::<Msg>::selection_anchor(
8623            &TextField::<Msg>::new("hello world").width(200.0),
8624            field.width,
8625            &selected(11, Some(6)),
8626            0.0,
8627        )
8628        .expect("a selection box");
8629        let gap = field.y + selection.y - (bar.y + bar.height);
8630        assert!(
8631            (gap - crate::selectiontoolbar::GAP).abs() < 0.01,
8632            "the bar ends {gap} px above the selection: {bar:?}, selection at {selection:?} in {field:?}"
8633        );
8634        assert!(
8635            bar.x >= 0.0 && bar.x + bar.width <= 300.0,
8636            "inside the window"
8637        );
8638        assert_eq!(
8639            sorted_actions(reachable_actions(&ui)),
8640            sorted_actions(vec![Cut, Copy, Paste, SelectAll])
8641        );
8642    }
8643
8644    /// With no room above the field, the bar goes **below** the selection — clear of the
8645    /// handles that hang there.
8646    #[test]
8647    fn with_no_room_above_the_bar_goes_below_the_field() {
8648        let tree = bar_tree(0.0, "hello world");
8649        let ui = bar_frame(&tree, selected(11, Some(6)), true, true, true);
8650        let bar = *ui.toolbars.first().expect("a bar");
8651        let field = ui.widget_rect(bar_field_id(&tree)).expect("the field");
8652        assert!(
8653            bar.y >= field.y + field.height * 0.5,
8654            "below the selection's line: bar {bar:?}, field {field:?}"
8655        );
8656    }
8657
8658    /// **Only a marked, focused field shows its bar**: the same selection unmarked (made
8659    /// with a mouse or the keyboard) shows none, and neither does a marked field that lost
8660    /// the focus.
8661    #[test]
8662    fn the_bar_shows_only_for_the_marked_focused_field() {
8663        let tree = bar_tree(200.0, "hello world");
8664        let edit = selected(11, Some(6));
8665        let shown = |focused, marked| bar_frame(&tree, edit, true, focused, marked).toolbars.len();
8666        assert_eq!(shown(true, true), 1);
8667        assert_eq!(shown(true, false), 0, "not marked");
8668        assert_eq!(shown(false, true), 0, "a field left behind");
8669    }
8670
8671    /// **The list follows the three conditions**: nothing selected offers Paste and Select
8672    /// all; everything selected offers Cut and Copy; and a field with nothing in it and
8673    /// nothing to paste has no bar at all.
8674    #[test]
8675    fn the_bar_offers_what_the_situation_allows() {
8676        use crate::EditAction::{Copy, Cut, Paste, SelectAll};
8677        let tree = bar_tree(200.0, "hello world");
8678        // A caret, no selection, something to paste.
8679        let caret = bar_frame(&tree, selected(3, None), true, true, true);
8680        assert_eq!(
8681            sorted_actions(reachable_actions(&caret)),
8682            sorted_actions(vec![Paste, SelectAll])
8683        );
8684        // A caret and an empty clipboard: only Select all.
8685        let bare = bar_frame(&tree, selected(3, None), false, true, true);
8686        assert_eq!(reachable_actions(&bare), vec![SelectAll]);
8687        // Everything selected (`usize::MAX` is "the end", as Select all leaves it).
8688        let all = bar_frame(&tree, selected(usize::MAX, Some(0)), false, true, true);
8689        assert_eq!(
8690            sorted_actions(reachable_actions(&all)),
8691            sorted_actions(vec![Cut, Copy])
8692        );
8693        // An empty field with nothing to paste has nothing to offer.
8694        let empty = bar_tree(200.0, "");
8695        let nothing = bar_frame(&empty, selected(0, None), false, true, true);
8696        assert!(nothing.toolbars.is_empty());
8697    }
8698
8699    /// A press on the bar is known for one — the shell must not treat it as a press
8700    /// elsewhere, which puts the selection away.
8701    #[test]
8702    fn a_press_on_the_bar_is_a_press_on_the_bar() {
8703        let tree = bar_tree(200.0, "hello world");
8704        let ui = bar_frame(&tree, selected(11, Some(6)), true, true, true);
8705        let bar = ui.toolbars[0];
8706        assert!(ui.toolbar_contains(Point::new(bar.x + 3.0, bar.y + 3.0)));
8707        assert!(!ui.toolbar_contains(Point::new(bar.x - 5.0, bar.y - 5.0)));
8708        let unmarked = bar_frame(&tree, selected(11, Some(6)), true, true, false);
8709        assert!(!unmarked.toolbar_contains(Point::new(bar.x + 3.0, bar.y + 3.0)));
8710    }
8711
8712    /// The same, **by identity** — how an assistive technology names what it clicks: a button
8713    /// of the bar is on the bar, the field it acts on is not.
8714    #[test]
8715    fn a_target_named_by_identity_is_on_the_bar_or_not() {
8716        let tree = bar_tree(200.0, "hello world");
8717        let ui = bar_frame(&tree, selected(11, Some(6)), true, true, true);
8718        let bar = ui.toolbars[0];
8719        let button = ui
8720            .hit(Point::new(
8721                bar.x + bar.width * 0.5,
8722                bar.y + bar.height * 0.5,
8723            ))
8724            .filter(|id| ui.edit_action_for(*id).is_some())
8725            .or_else(|| {
8726                let mut x = bar.x + 1.0;
8727                let mut found = None;
8728                while x < bar.x + bar.width && found.is_none() {
8729                    found = ui
8730                        .hit(Point::new(x, bar.y + bar.height * 0.5))
8731                        .filter(|id| ui.edit_action_for(*id).is_some());
8732                    x += 2.0;
8733                }
8734                found
8735            })
8736            .expect("a button of the bar");
8737        assert!(ui.hit_is_on_toolbar(button));
8738        assert!(!ui.hit_is_on_toolbar(bar_field_id(&tree)));
8739    }
8740
8741    /// **The hooks pass through the wrappers that fuse with a field** — the same three silent
8742    /// bugs `Responsive` has already cost (milestones 477 to 495), for the bar's hooks.
8743    #[test]
8744    fn the_wrappers_that_fuse_with_a_field_pass_its_bar_on() {
8745        use crate::ToolbarContext;
8746        let field = || TextField::<Msg>::new("hello world").width(200.0);
8747        let context = ToolbarContext {
8748            has_selection: true,
8749            can_paste: true,
8750            all_selected: false,
8751        };
8752        let edit = selected(11, Some(6));
8753        let count = |widget: &dyn Widget<Msg>| {
8754            widget
8755                .selection_toolbar(context)
8756                .map(|bar| bar.children().len())
8757        };
8758        let direct = count(&field());
8759        assert_eq!(direct, Some(4));
8760        let anchor = Widget::<Msg>::selection_anchor(&field(), 200.0, &edit, 0.0);
8761        assert!(anchor.is_some());
8762        let keyed = crate::Keyed::new(1, field());
8763        let responsive = crate::Responsive::new(crate::SizeClass::Compact).compact(field());
8764        let boxed: Box<dyn Widget<Msg>> = Box::new(field());
8765        assert_eq!(count(&keyed), direct);
8766        assert_eq!(count(&responsive), direct);
8767        assert_eq!(count(&boxed), direct);
8768        assert_eq!(keyed.selection_anchor(200.0, &edit, 0.0), anchor);
8769        assert_eq!(responsive.selection_anchor(200.0, &edit, 0.0), anchor);
8770        assert_eq!(boxed.selection_anchor(200.0, &edit, 0.0), anchor);
8771    }
8772
8773    /// Two fields, one marked: **one bar**, over the marked one — not one over each field
8774    /// that happens to hold a selection.
8775    #[test]
8776    fn of_two_fields_only_the_marked_one_shows_a_bar() {
8777        let tree = Flex::column()
8778            .width(300.0)
8779            .height(400.0)
8780            .child(Container::new().width(300.0).height(150.0))
8781            .child(
8782                TextField::new("first field")
8783                    .width(200.0)
8784                    .on_input(Msg::Edited),
8785            )
8786            .child(
8787                TextField::new("second field")
8788                    .width(200.0)
8789                    .on_input(Msg::Edited),
8790            );
8791        let theme = pill_theme();
8792        let size = Size::new(300.0, 400.0);
8793        let ids: Vec<WidgetId> = build_ui(&tree, size, &Runtime::default(), &theme)
8794            .focusable_ids()
8795            .collect();
8796        assert_eq!(ids.len(), 2);
8797        let mut rt = Runtime::default();
8798        for id in &ids {
8799            rt.edits.insert(*id, selected(5, Some(0)));
8800        }
8801        // Focus follows the marked field; the other holds a selection too, unfocused.
8802        rt.input.focused = Some(ids[1]);
8803        rt.selection_toolbar = Some(crate::runtime::ToolbarMark {
8804            id: ids[1],
8805            can_paste: true,
8806            at: None,
8807        });
8808        let ui = build_ui(&tree, size, &rt, &theme);
8809        assert_eq!(ui.toolbars.len(), 1);
8810        let second = ui.widget_rect(ids[1]).expect("the second field");
8811        let bar = ui.toolbars[0];
8812        // Above the second field's line and below the first: it belongs to the second.
8813        assert!(
8814            bar.y + bar.height <= second.y + second.height,
8815            "{bar:?} vs {second:?}"
8816        );
8817        assert!(
8818            bar.y > 100.0,
8819            "not over the first field's row, which is at 150: {bar:?}"
8820        );
8821        // The bar is the *marked* field's: focus on the other one opens nothing.
8822        rt.input.focused = Some(ids[0]);
8823        let elsewhere = build_ui(&tree, size, &rt, &theme);
8824        assert!(elsewhere.toolbars.is_empty());
8825    }
8826
8827    /// **The paint cache tells a field with its bar open from one without** (milestone 568).
8828    /// The fingerprint of a cached subtree is the statuses inside it, so two statuses that
8829    /// differ only in the bar — or in the handles, which it had never held — must hash apart,
8830    /// or the cache would replay the frame from before the bar opened.
8831    #[test]
8832    fn the_bar_and_the_handles_are_part_of_a_fields_fingerprint() {
8833        let hashed = |status: &Status| {
8834            let mut hasher = std::collections::hash_map::DefaultHasher::new();
8835            hash_status(status, &mut hasher);
8836            hasher.finish()
8837        };
8838        let plain = Status::default();
8839        let open = Status {
8840            toolbar: Some(true),
8841            ..Status::default()
8842        };
8843        let open_without_paste = Status {
8844            toolbar: Some(false),
8845            ..Status::default()
8846        };
8847        let handled = Status {
8848            handles: true,
8849            ..Status::default()
8850        };
8851        assert_ne!(hashed(&plain), hashed(&open), "the bar opening");
8852        assert_ne!(
8853            hashed(&open),
8854            hashed(&open_without_paste),
8855            "the clipboard emptying"
8856        );
8857        assert_ne!(hashed(&plain), hashed(&handled), "the handles appearing");
8858    }
8859
8860    /// **A field knows the form it is part of** (milestone 512): the stops inside one
8861    /// [`crate::AutofillGroup`] are that form, in tree order, whichever of them asks; two
8862    /// groups side by side are two forms; a field in no group is a form of one; and a
8863    /// group sits in the focus registry, so a cached subtree replays it like any stop.
8864    #[test]
8865    fn a_field_knows_the_form_it_is_part_of() {
8866        use crate::{AutofillGroup, AutofillHint};
8867        let field = |value: &str, hint: AutofillHint| {
8868            TextField::new(value)
8869                .width(200.0)
8870                .on_input(Msg::Edited)
8871                .autofill([hint])
8872        };
8873        let tree = Flex::column()
8874            .width(300.0)
8875            .height(400.0)
8876            .child(AutofillGroup::new(
8877                Flex::column()
8878                    .child(field("someone", AutofillHint::Username))
8879                    .child(field("secret", AutofillHint::Password)),
8880            ))
8881            .child(AutofillGroup::new(field(
8882                "123456",
8883                AutofillHint::OneTimeCode,
8884            )))
8885            .child(TextField::new("search").width(200.0).on_input(Msg::Edited));
8886        let ui = build_ui(
8887            &tree,
8888            Size::new(300.0, 400.0),
8889            &Runtime::default(),
8890            &Theme::default(),
8891        );
8892        let ids: Vec<WidgetId> = ui.focusable_ids().collect();
8893        assert_eq!(ids.len(), 4);
8894        let form = |id: WidgetId| ui.form_of(id).iter().map(|(f, _)| *f).collect::<Vec<_>>();
8895        assert_eq!(form(ids[0]), vec![ids[0], ids[1]], "the sign-in pair");
8896        assert_eq!(
8897            form(ids[1]),
8898            vec![ids[0], ids[1]],
8899            "whichever of the two asks"
8900        );
8901        assert_eq!(
8902            form(ids[2]),
8903            vec![ids[2]],
8904            "a second group is a second form"
8905        );
8906        assert_eq!(
8907            form(ids[3]),
8908            vec![ids[3]],
8909            "a field in no group is a form of one"
8910        );
8911        assert!(ui.form_of(WidgetId::from_u64(7)).is_empty());
8912        // The two groups are told apart by identity, and a lone field has none.
8913        let (first, second) = (ui.form_group(ids[0]), ui.form_group(ids[2]));
8914        assert!(first.is_some() && second.is_some() && first != second);
8915        assert_eq!(ui.form_group(ids[3]), None);
8916        assert_eq!(ui.group_stops(first.unwrap()).len(), 2);
8917        // Each stop carries its box, which is what the platform anchors its offer to.
8918        assert!(ui.form_of(ids[1]).iter().all(|(_, r)| r.height > 0.0));
8919    }
8920
8921    #[test]
8922    fn find_widget_and_edit_types() {
8923        let tree = Flex::column()
8924            .width(300.0)
8925            .height(80.0)
8926            .child(TextField::new("hi").width(200.0).on_input(Msg::Edited));
8927        let rt = Runtime::default();
8928        let ui = build_ui(&tree, Size::new(300.0, 80.0), &rt, &Theme::default());
8929        let (id, _rect) = ui.focus_hit(Point::new(10.0, 10.0)).expect("the field");
8930
8931        let widget = find_widget(&tree, id).expect("the widget was found");
8932        let mut edit = Edit {
8933            cursor: 2,
8934            anchor: None,
8935            composing: None,
8936        };
8937        assert_eq!(
8938            widget.on_edit(&mut edit, &Key::Text("!".to_string())),
8939            Some(Msg::Edited("hi!".to_string()))
8940        );
8941    }
8942
8943    #[test]
8944    fn a_traversal_can_arrive_before_the_layout_pass() {
8945        // Milestone 415. A `ThemeBuilder`'s subtree does not exist until something has
8946        // called `build_themed` on it, and `children()` says so in its own doc: "a
8947        // traversal that arrives first should call `build_themed`, not this".
8948        //
8949        // The shell has such a traversal. On a **burst of keystrokes** — a software
8950        // keyboard, `adb input text`, auto-repeat — it rebuilds the tree from `view` alone
8951        // and reads it immediately, with no layout pass in between, so every deferred
8952        // subtree in it is empty and every widget inside one is unreachable.
8953        let deferred = |value: &str| {
8954            let value = value.to_string();
8955            crate::ThemeBuilder::new(move |_: &Theme| {
8956                TextField::new(value.clone())
8957                    .width(200.0)
8958                    .on_input(Msg::Edited)
8959            })
8960        };
8961        let laid_out = Flex::column()
8962            .width(300.0)
8963            .height(80.0)
8964            .child(deferred("hi"));
8965        let rt = Runtime::default();
8966        let ui = build_ui(&laid_out, Size::new(300.0, 80.0), &rt, &Theme::default());
8967        let (id, _) = ui.focus_hit(Point::new(10.0, 10.0)).expect("the field");
8968        assert!(
8969            find_widget(&laid_out, id).is_some(),
8970            "after a layout pass the field is where the hit-test said it was"
8971        );
8972
8973        // The same tree, freshly built and not yet laid out. `build_deferred` is what the
8974        // layout pass does on its way down, and nothing else.
8975        let fresh = Flex::column()
8976            .width(300.0)
8977            .height(80.0)
8978            .child(deferred("hi"));
8979        build_deferred(&fresh, &Theme::default(), &Runtime::default());
8980        assert!(
8981            find_widget(&fresh, id).is_some(),
8982            "prepared the same way, the same traversal reaches the same widget"
8983        );
8984    }
8985
8986    #[test]
8987    #[should_panic(expected = "before it was built")]
8988    fn reading_an_unbuilt_deferred_subtree_trips_the_wire() {
8989        // Without the preparation the traversal used to return `None` and the caller
8990        // shrugged: no field found, no caret revealed, nothing said. The failure mode was
8991        // **silence**, so the guard is a panic in debug rather than a comment.
8992        let fresh =
8993            Flex::<Msg>::column()
8994                .width(300.0)
8995                .height(80.0)
8996                .child(crate::ThemeBuilder::new(|_: &Theme| {
8997                    Container::<Msg>::new().width(10.0).height(10.0)
8998                }));
8999        let _ = find_widget(&fresh, WidgetId::ROOT.child(9));
9000    }
9001
9002    #[test]
9003    fn a_deferred_subtree_is_built_under_its_own_theme() {
9004        // The layout pass swaps the theme before it builds (`theme_override`), so a
9005        // builder inside a `Themed` sees the subtree's theme and not the frame's.
9006        // `build_deferred` has to make the same swap or it would build the wrong subtree
9007        // — and being *nearly* the walk is worse than not being it at all.
9008        let seen = std::rc::Rc::new(std::cell::Cell::new(0.0f32));
9009        let recorder = {
9010            let seen = seen.clone();
9011            crate::ThemeBuilder::new(move |theme: &Theme| {
9012                seen.set(theme.radius);
9013                Container::<Msg>::new().width(10.0).height(10.0)
9014            })
9015        };
9016        let inner = Theme {
9017            radius: 99.0,
9018            ..Theme::default()
9019        };
9020        let tree = Flex::<Msg>::column().child(crate::Themed::new(inner, recorder));
9021        build_deferred(&tree, &Theme::default(), &Runtime::default());
9022        assert_eq!(seen.get(), 99.0, "the subtree's theme, not the frame's");
9023    }
9024
9025    #[test]
9026    fn find_by_key_resolves_a_keyed_field_to_its_focus_id() {
9027        // Two named fields: `find_by_key` finds each one's focus identity (the one the
9028        // hit-test would assign), and it tells the keys apart.
9029        fn hash(k: &str) -> u64 {
9030            use std::hash::{Hash, Hasher};
9031            let mut h = std::collections::hash_map::DefaultHasher::new();
9032            k.hash(&mut h);
9033            h.finish()
9034        }
9035        let tree: Flex<Msg> = Flex::column()
9036            .child(Keyed::new(
9037                "email",
9038                TextField::new("").on_input(Msg::Edited),
9039            ))
9040            .child(Keyed::new(
9041                "password",
9042                TextField::new("").on_input(Msg::Edited),
9043            ));
9044
9045        let email = find_by_key(&tree, hash("email")).expect("email was found");
9046        let password = find_by_key(&tree, hash("password")).expect("password was found");
9047        assert_ne!(email, password, "distinct keys → distinct identities");
9048        // The identity resolved is indeed the by-key identity (stable, independent of the
9049        // position).
9050        assert_eq!(email, WidgetId::ROOT.keyed(hash("email")));
9051        assert!(
9052            find_by_key(&tree, hash("absent")).is_none(),
9053            "an unknown key → None"
9054        );
9055
9056        // And above all: it is **exactly** the identity the focus hit-test would assign to
9057        // that field — so setting this focus really does route to it.
9058        let rt = Runtime::default();
9059        let ui = build_ui(&tree, Size::new(300.0, 200.0), &rt, &Theme::default());
9060        let (hit_id, _) = ui
9061            .focus_hit(Point::new(10.0, 10.0))
9062            .expect("the email field under the cursor");
9063        assert_eq!(email, hit_id, "find_by_key == the field's focus identity");
9064    }
9065
9066    #[test]
9067    fn ink_is_painted_over_the_surface_and_under_its_child() {
9068        use crate::ink::InkWell;
9069        let tree = Container::<Msg>::new().width(120.0).height(60.0).child(
9070            InkWell::<Msg>::new().radius(8.0).on_click(Msg::A).child(
9071                Container::<Msg>::new()
9072                    .width(120.0)
9073                    .height(60.0)
9074                    .color(frus_core::Color::WHITE),
9075            ),
9076        );
9077        let size = Size::new(120.0, 60.0);
9078
9079        // Dry: the well paints nothing of its own.
9080        let rt = Runtime::default();
9081        let dry = build_ui(&tree, size, &rt, &Theme::default());
9082        let plain = dry.scene.len();
9083        let id = dry.inks.first().expect("the well registered its box").0;
9084        assert_eq!(
9085            dry.ink_box(id).map(|r| (r.width, r.height)),
9086            Some((120.0, 60.0)),
9087            "the registry carries the **whole** box, which is what sizes the splash"
9088        );
9089
9090        // A finger lands in the top-left corner, and is still down.
9091        let mut rt = Runtime::default();
9092        rt.input.pressed = Some(id);
9093        rt.ink_press(id, Point::new(10.0, 10.0), Size::new(120.0, 60.0));
9094        rt.advance_ink(1.0 / 60.0);
9095        let ui = build_ui(&tree, size, &rt, &Theme::default());
9096        assert_eq!(ui.scene.len(), plain + 1, "the splash adds one layer");
9097
9098        // It is a shape-clipped layer, so the ink cannot escape the rounded corners…
9099        let (index, clip_shape) = ui
9100            .scene
9101            .primitives()
9102            .iter()
9103            .enumerate()
9104            .find_map(|(i, p)| match p {
9105                frus_core::Primitive::Layer { clip_shape, .. } => Some((i, clip_shape.clone())),
9106                _ => None,
9107            })
9108            .expect("the ink is a composited layer");
9109        assert_eq!(clip_shape, frus_core::ClipShape::RRect(8.0.into()));
9110
9111        // …and it is painted **before** the child that sits on top of it: the ink is
9112        // under the content, the way a material surface holds it.
9113        let child_index = ui
9114            .scene
9115            .primitives()
9116            .iter()
9117            .rposition(|p| matches!(p, frus_core::Primitive::Rect { .. }))
9118            .expect("the child painted a rectangle");
9119        assert!(
9120            index < child_index,
9121            "ink at {index} must come before the content at {child_index}"
9122        );
9123    }
9124
9125    #[test]
9126    fn a_splash_left_unconfirmed_does_not_wait_for_ever() {
9127        // The finger came down and never came back up on this widget — it slid off, or
9128        // the widget went away mid-press. Nothing will ever confirm the splash, and
9129        // without the sweep in `advance_ink` the ink would sit there for good.
9130        let mut rt = Runtime::default();
9131        let id = WidgetId::from_u64(42);
9132        rt.input.pressed = Some(id);
9133        rt.ink_press(id, Point::new(5.0, 5.0), Size::new(100.0, 40.0));
9134        // Held for a fifth of a second: the ink is up, and it stays up.
9135        for _ in 0..12 {
9136            rt.advance_ink(1.0 / 60.0);
9137        }
9138        assert!(rt.ink.contains_key(&id), "the splash waits for the finger");
9139
9140        // The finger is gone and nothing confirmed the tap.
9141        rt.input.pressed = None;
9142        let mut frames = 0;
9143        while rt.advance_ink(1.0 / 60.0) && frames < 200 {
9144            frames += 1;
9145        }
9146        assert!(rt.ink.is_empty(), "the ink is gone after {frames} frames");
9147        assert!(frames <= 6, "and quickly: a cancel is 75 ms, took {frames}");
9148    }
9149
9150    #[test]
9151    fn an_overscroll_glow_is_painted_over_its_scroll_area() {
9152        let tree = SingleChildScrollView::<Msg>::new()
9153            .width(200.0)
9154            .height(100.0)
9155            .child(Container::<Msg>::new().width(100.0).height(400.0));
9156        let size = Size::new(200.0, 100.0);
9157
9158        // Quiet: nothing extra is drawn.
9159        let rt = Runtime::default();
9160        let plain = build_ui(&tree, size, &rt, &Theme::default()).scene.len();
9161
9162        // A fling has just landed on the bottom edge.
9163        let mut rt = Runtime::default();
9164        let id = build_ui(&tree, size, &rt, &Theme::default()).scroll_regions()[0].id;
9165        rt.glow_absorb(
9166            id,
9167            Some(crate::physics::OverscrollIndicator::Glow),
9168            crate::overscroll::GlowEdge::Bottom,
9169            4000.0,
9170        );
9171        rt.advance_glow(0.02);
9172        let ui = build_ui(&tree, size, &rt, &Theme::default());
9173        assert_eq!(
9174            ui.scene.len(),
9175            plain + 1,
9176            "the glow adds exactly one shape to the frame"
9177        );
9178        // The glow sits under the scrollbars, so it is not the last primitive: it is
9179        // the only filled path in the frame.
9180        let clip = ui
9181            .scene
9182            .primitives()
9183            .iter()
9184            .find_map(|p| match p {
9185                frus_core::Primitive::Path { clip, .. } => Some(*clip),
9186                _ => None,
9187            })
9188            .expect("the glow is a filled path");
9189        // Drawn against the bottom of the viewport, and inside it.
9190        assert!(
9191            (clip.y + clip.height - 100.0).abs() < 1.0,
9192            "clip = {clip:?}"
9193        );
9194        assert!(clip.width <= 200.0 + 1e-3);
9195    }
9196
9197    /// **A list's rows go through the same walk as the rest of the tree** (milestone 592): a
9198    /// carousel in each row is a scroll area of its own. The reduced walk the rows used to take
9199    /// knew no scroll area.
9200    #[test]
9201    fn a_list_row_is_walked_like_the_rest_of_the_tree() {
9202        let tree = crate::ListView::<Msg>::new(20, 60.0, |_| {
9203            SingleChildScrollView::<Msg>::new()
9204                .axis(crate::scroll::Axis::Horizontal)
9205                .height(60.0)
9206                .child(Container::<Msg>::new().width(900.0).height(60.0))
9207        })
9208        .width(300.0)
9209        .height(200.0);
9210        let ui = build_ui(
9211            &tree,
9212            Size::new(300.0, 200.0),
9213            &Runtime::default(),
9214            &Theme::default(),
9215        );
9216        let regions = ui.scroll_regions();
9217        assert!(
9218            regions.len() >= 4,
9219            "the list and a carousel per visible row: {}",
9220            regions.len()
9221        );
9222        assert!(
9223            regions.iter().any(|r| r.max_x > 0.0),
9224            "a row scrolls across: {regions:?}"
9225        );
9226    }
9227
9228    /// The stretch layers of a frame: their owner and their transform.
9229    fn stretch_layers(ui: &Ui<Msg>) -> Vec<(u64, frus_core::Affine)> {
9230        ui.scene
9231            .primitives()
9232            .iter()
9233            .filter_map(|p| match p {
9234                frus_core::Primitive::Layer {
9235                    transform: Some(transform),
9236                    owner,
9237                    ..
9238                } => Some((*owner, transform.affine)),
9239                _ => None,
9240            })
9241            .collect()
9242    }
9243
9244    /// **Where the indicator is the stretch, a pull deforms the content and draws no
9245    /// glow** (milestone 591): one layer holds the whole content, scaled down the axis
9246    /// from the top it is pulled past, and a button in it is touched where it is drawn.
9247    #[test]
9248    fn a_stretch_scales_the_content_from_the_edge_pulled() {
9249        let tree = SingleChildScrollView::<Msg>::new()
9250            .width(200.0)
9251            .height(100.0)
9252            .child(
9253                Flex::<Msg>::column()
9254                    .child(Container::<Msg>::new().width(100.0).height(50.0))
9255                    .child(crate::Button::new("Go").on_press(Msg::A))
9256                    .child(Container::<Msg>::new().width(100.0).height(400.0)),
9257            );
9258        let size = Size::new(200.0, 100.0);
9259        let mut rt = Runtime::default();
9260        let quiet = build_ui(&tree, size, &rt, &Theme::default());
9261        let id = quiet.scroll_regions()[0].id;
9262        assert!(
9263            stretch_layers(&quiet).is_empty(),
9264            "at rest, nothing is deformed"
9265        );
9266        let button = quiet
9267            .focusable_ids()
9268            .find_map(|b| quiet.widget_rect(b))
9269            .expect("the button");
9270
9271        rt.glow_pull(
9272            id,
9273            Some(crate::physics::OverscrollIndicator::Stretch),
9274            crate::overscroll::GlowEdge::Top,
9275            100.0,
9276            100.0,
9277            0.0,
9278            200.0,
9279        );
9280        assert!(
9281            rt.scroll_glow.is_empty(),
9282            "no glow where the content stretches"
9283        );
9284        let ui = build_ui(&tree, size, &rt, &Theme::default());
9285        let layers = stretch_layers(&ui);
9286        assert_eq!(layers.len(), 1, "{layers:?}");
9287        let (owner, m) = layers[0];
9288        assert_eq!(owner, id.as_u64());
9289        let top = m.apply(Point::new(0.0, 0.0));
9290        let low = m.apply(Point::new(200.0, 100.0));
9291        assert!(top.y.abs() < 1e-3, "the top holds: {top:?}");
9292        assert!((low.x - 200.0).abs() < 1e-3, "not across: {low:?}");
9293        assert!(low.y > 100.5, "down the axis: {low:?}");
9294        let moved = ui
9295            .focusable_ids()
9296            .find_map(|b| ui.widget_rect(b))
9297            .expect("the button");
9298        assert!(
9299            moved.y > button.y && moved.height > button.height,
9300            "touched where drawn: {button:?} -> {moved:?}"
9301        );
9302
9303        // Letting go springs it back, and the layer goes with it.
9304        rt.glow_scroll_end(id);
9305        while rt.advance_glow(1.0 / 60.0) {}
9306        assert!(rt.scroll_stretch.is_empty());
9307        assert!(stretch_layers(&build_ui(&tree, size, &rt, &Theme::default())).is_empty());
9308    }
9309
9310    /// A list stretches the same way, from the bottom when pulled past its end.
9311    #[test]
9312    fn a_list_stretches_from_its_end() {
9313        let tree = crate::ListView::<Msg>::new(50, 20.0, |i| crate::Text::new(format!("{i}")))
9314            .width(200.0)
9315            .height(100.0);
9316        let size = Size::new(200.0, 100.0);
9317        let mut rt = Runtime::default();
9318        let id = build_ui(&tree, size, &rt, &Theme::default()).scroll_regions()[0].id;
9319        rt.glow_absorb(
9320            id,
9321            Some(crate::physics::OverscrollIndicator::Stretch),
9322            crate::overscroll::GlowEdge::Bottom,
9323            4000.0,
9324        );
9325        rt.advance_glow(0.02);
9326        let ui = build_ui(&tree, size, &rt, &Theme::default());
9327        let layers = stretch_layers(&ui);
9328        assert_eq!(layers.len(), 1);
9329        let m = layers[0].1;
9330        assert!((m.apply(Point::new(0.0, 100.0)).y - 100.0).abs() < 1e-3);
9331        assert!(m.apply(Point::new(0.0, 0.0)).y < -0.5);
9332    }
9333
9334    /// **An area's own physics lie over its behaviour's** (milestone 649): never or always
9335    /// scrollable keeps the platform's feel, and a feel given keeps the platform's rule.
9336    #[test]
9337    fn an_area_s_physics_lie_over_its_behaviour_s() {
9338        use crate::physics::{ScrollFeel, UserScroll};
9339        use frus_core::TargetPlatform as P;
9340        let scroll = |physics: ScrollPhysics, height: f32| {
9341            SingleChildScrollView::new()
9342                .width(200.0)
9343                .height(100.0)
9344                .physics(physics)
9345                .child(Container::<Msg>::new().width(100.0).height(height))
9346        };
9347        let rt = Runtime::default();
9348        let _root = crate::ScrollConfiguration::install(crate::ScrollBehavior::material());
9349        let region = |tree: &dyn Widget<Msg>, platform: P| {
9350            let theme = Theme::default().with_platform(platform);
9351            build_ui(tree, Size::new(200.0, 100.0), &rt, &theme).scroll_regions()[0]
9352        };
9353        let never = region(&scroll(ScrollPhysics::NEVER, 400.0), P::Ios);
9354        assert_eq!(never.physics.user(), UserScroll::Never);
9355        assert_eq!(
9356            never.physics.feel(),
9357            ScrollFeel::Bouncing(crate::physics::ScrollDecelerationRate::Normal),
9358            "the platform's feel"
9359        );
9360        assert!(
9361            !never.accepts_user_offset((0.0, 0.0)),
9362            "content to reveal, and no finger"
9363        );
9364        let always = region(&scroll(ScrollPhysics::ALWAYS, 50.0), P::Android);
9365        assert_eq!(always.physics.feel(), ScrollFeel::Clamping);
9366        assert!(
9367            always.accepts_user_offset((0.0, 0.0)),
9368            "nothing to reveal, and a finger"
9369        );
9370        assert_eq!(always.axis, crate::scroll::Axis::Vertical);
9371        let bouncing = region(&scroll(ScrollPhysics::BOUNCING, 400.0), P::Android);
9372        assert_eq!(
9373            bouncing.physics,
9374            ScrollPhysics::BOUNCING,
9375            "a feel given, the default rule"
9376        );
9377    }
9378
9379    /// **What an area does is its scroll behaviour's, settled when it is registered**
9380    /// (milestone 616): under the application's behaviour it follows the theme's
9381    /// platform, a `ScrollConfiguration` changes it for its subtree, and the area's own
9382    /// physics win over both.
9383    #[test]
9384    fn a_scroll_area_carries_its_physics_into_the_registry() {
9385        use frus_core::TargetPlatform as P;
9386        let tall = || Container::<Msg>::new().width(100.0).height(400.0);
9387        let plain = || {
9388            SingleChildScrollView::new()
9389                .width(200.0)
9390                .height(100.0)
9391                .child(tall())
9392        };
9393        let rt = Runtime::default();
9394        let _root = crate::ScrollConfiguration::install(crate::ScrollBehavior::material());
9395        let region = |tree: &dyn Widget<Msg>, platform: P| {
9396            let theme = Theme::default().with_platform(platform);
9397            build_ui(tree, Size::new(200.0, 100.0), &rt, &theme).scroll_regions()[0]
9398        };
9399
9400        // Untold: the theme's platform decides, through the behaviour.
9401        let ios = region(&plain(), P::Ios);
9402        assert_eq!(ios.physics, ScrollPhysics::BOUNCING);
9403        assert_eq!(ios.overscroll, None, "nothing past the edge on iOS");
9404        assert_eq!(
9405            ios.fling,
9406            frus_core::VelocityStrategy::RecentAverage(frus_core::BOUNCING_FLING_WEIGHTS)
9407        );
9408        let android = region(&plain(), P::Android);
9409        assert_eq!(android.physics, ScrollPhysics::CLAMPING);
9410        assert_eq!(
9411            android.overscroll,
9412            Some(crate::OverscrollIndicator::Stretch)
9413        );
9414        assert_eq!(android.fling, frus_core::VelocityStrategy::Regression);
9415
9416        // A subtree under another behaviour scrolls as that one says.
9417        let configured = crate::ScrollConfiguration::new(
9418            crate::ScrollBehavior::material()
9419                .with_physics(ScrollPhysics::BOUNCING)
9420                .with_overscroll(false),
9421            plain(),
9422        );
9423        let inside = region(&configured, P::Android);
9424        assert_eq!(inside.physics, ScrollPhysics::BOUNCING);
9425        assert_eq!(inside.overscroll, None);
9426        // And only that subtree: the behaviour is put back after it.
9427        assert_eq!(
9428            crate::ScrollConfiguration::of(),
9429            crate::ScrollBehavior::material()
9430        );
9431
9432        // Told: the area's own choice wins over the behaviour's.
9433        let bouncy = SingleChildScrollView::new()
9434            .width(200.0)
9435            .height(100.0)
9436            .physics(ScrollPhysics::BOUNCING)
9437            .child(tall());
9438        let area = region(&bouncy, P::Android);
9439        assert_eq!(area.physics, ScrollPhysics::BOUNCING);
9440        // And the metrics it hands the physics describe the right axis.
9441        let metrics = area.metrics_y(10.0);
9442        assert_eq!(metrics.pixels, 10.0);
9443        assert_eq!(metrics.max, 300.0); // 400 of content in a 100 viewport
9444        assert_eq!(metrics.viewport, 100.0);
9445    }
9446
9447    #[test]
9448    fn scroll_translates_and_clips_content() {
9449        let content = Flex::<Msg>::column()
9450            .gap(0.0)
9451            .child(
9452                Container::new()
9453                    .height(60.0)
9454                    .color(Color::rgb(1.0, 0.0, 0.0)),
9455            )
9456            .child(
9457                Container::new()
9458                    .height(60.0)
9459                    .color(Color::rgb(0.0, 1.0, 0.0)),
9460            )
9461            .child(
9462                Container::new()
9463                    .height(60.0)
9464                    .color(Color::rgb(0.0, 0.0, 1.0)),
9465            );
9466        let tree = SingleChildScrollView::new()
9467            .width(200.0)
9468            .height(100.0)
9469            .child(content);
9470
9471        let rt = Runtime::default();
9472        let ui = build_ui(&tree, Size::new(200.0, 100.0), &rt, &Theme::default());
9473        let area = ui.scrollables[0];
9474        let sid = area.id;
9475        assert_eq!(area.max_y, 80.0); // 180 - 100
9476        assert_eq!(area.max_x, 0.0);
9477        assert_eq!(ui.first_rect().0.y, 0.0);
9478        assert_eq!(ui.first_rect().1, Rect::new(0.0, 0.0, 200.0, 100.0));
9479
9480        let mut rt = Runtime::default();
9481        rt.scroll.insert(sid, (0.0, 50.0));
9482        let ui2 = build_ui(&tree, Size::new(200.0, 100.0), &rt, &Theme::default());
9483        assert_eq!(ui2.first_rect().0.y, -50.0);
9484    }
9485
9486    #[test]
9487    fn kanban_cards_are_reorderable_without_being_clickable() {
9488        use crate::Kanban;
9489        let board = Kanban::new(|_, _, _, _| Msg::A).column("To do", ["Card A"]);
9490        let rt = Runtime::default();
9491        let ui = build_ui(&board, Size::new(400.0, 300.0), &rt, &Theme::default());
9492        // The card **and** the drop zone are registered as reorderables.
9493        assert!(
9494            ui.reorderables.len() >= 2,
9495            "the card + the drop zone are in the reorderables registry"
9496        );
9497        // A point on the card can be **picked up** (it is reorderable) but is **not clickable**
9498        // — which is the whole point of the registry: without it, `ui.hit` alone would never
9499        // find the card.
9500        let (card_id, card) = ui.reorderables[0];
9501        let p = Point::new(card.x + 5.0, card.y + 5.0);
9502        assert!(
9503            ui.reorderable_at(p).is_some(),
9504            "the card can be picked up at that point"
9505        );
9506        assert!(
9507            ui.hit(p).is_none(),
9508            "…but it is not clickable (absent from the hit registry)"
9509        );
9510        // `widget_rect` must find the card **through the reorderable fallback** (it is not
9511        // focusable): otherwise the shell's vertical drag preview never starts.
9512        assert_eq!(
9513            ui.widget_rect(card_id),
9514            Some(card),
9515            "widget_rect falls back to the reorderables registry"
9516        );
9517    }
9518
9519    #[test]
9520    fn reorderables_inside_a_scroll_are_still_registered() {
9521        // The milestone 258/260 scenario: the board (with its reorderable cards) is **wrapped
9522        // in a `SingleChildScrollView`**. The reorderables must stay registered — otherwise dragging a card
9523        // stops engaging as soon as the board scrolls.
9524        use crate::{Axis, Kanban, SingleChildScrollView};
9525        let board = Kanban::new(|_, _, _, _| Msg::A).column("To do", ["Card A"]);
9526        let scrolled = SingleChildScrollView::new()
9527            .axis(Axis::Horizontal)
9528            .width(400.0)
9529            .height(300.0)
9530            .child(board);
9531        let rt = Runtime::default();
9532        let ui = build_ui(&scrolled, Size::new(400.0, 300.0), &rt, &Theme::default());
9533        assert!(
9534            ui.reorderables.len() >= 2,
9535            "the card + the drop zone stay reorderable even inside a SingleChildScrollView (got {})",
9536            ui.reorderables.len()
9537        );
9538    }
9539
9540    #[test]
9541    fn reorderables_inside_a_per_column_card_scroll_are_still_registered() {
9542        // Milestone 264: `card_area_height` puts each column's cards inside a **vertical
9543        // `SingleChildScrollView` with an explicit height**. This is exactly the case that *collapsed* at
9544        // milestone 263 (a flex scroll with no defined ancestor height → cards clipped to zero
9545        // and no longer reorderable). With a **defined** height the visible cards must stay
9546        // registered as reorderables — a guard against a regression of per-column dragging.
9547        use crate::Kanban;
9548        let board = Kanban::new(|_, _, _, _| Msg::A)
9549            .card_area_height(220.0)
9550            .column("To do", ["Card A", "Card B"]);
9551        let rt = Runtime::default();
9552        let ui = build_ui(&board, Size::new(400.0, 300.0), &rt, &Theme::default());
9553        assert!(
9554            ui.reorderables.len() >= 3,
9555            "2 cards + the drop zone stay reorderable inside a vertical scroll with a defined height \
9556             (got {})",
9557            ui.reorderables.len()
9558        );
9559    }
9560
9561    #[test]
9562    fn scrollable_columns_fill_the_board_height_then_scroll() {
9563        // Milestone 266: `Kanban::scrollable_columns()` makes the columns **fill** the board's
9564        // height (laid out in an ancestor with a defined height), and each column scrolls its
9565        // cards vertically **with no explicit height** (the flex does the arithmetic, so the
9566        // milestone 264 stopgap is gone). This checks that at least one column has a vertical
9567        // `SingleChildScrollView` whose viewport **fills** the height (far more than the default 200) and
9568        // **scrolls** (max_y > 0), which is the proof of fill-then-scroll.
9569        use crate::{Axis, Container, Flex, Kanban, SingleChildScrollView};
9570        // Enough cards to **overflow** the filled viewport (otherwise max_y = 0: nothing to scroll).
9571        let long: Vec<String> = (0..24).map(|i| format!("card {i}")).collect();
9572        let board = Kanban::new(|_, _, _, _| Msg::A)
9573            .scrollable_columns()
9574            .column("To do", long);
9575        // `board_screen`'s nesting: the board inside a **plain `Container` with padding** (the
9576        // visual margin), itself inside a horizontal `flex(1)` SingleChildScrollView, inside a screen (a Flex
9577        // column) of bounded height. That `Auto` `Container` **collapsed** at milestone 266
9578        // (hence the `Flex` `flex(1)` workaround); since `compute_scroll` **fills the
9579        // constrained axis**, it fills the viewport's height and the board follows — no filler
9580        // container needed any more.
9581        let padded = Container::<Msg>::new().padding(24.0).child(board);
9582        let scroll_h = SingleChildScrollView::new()
9583            .axis(Axis::Horizontal)
9584            .width(360.0)
9585            .flex(1.0)
9586            .child(padded);
9587        let root: Flex<Msg> = Flex::column().width(400.0).height(600.0).child(scroll_h);
9588        let ui = build_ui(
9589            &root,
9590            Size::new(400.0, 600.0),
9591            &Runtime::default(),
9592            &Theme::default(),
9593        );
9594        // A column's **vertical** scroll: a tall viewport (it fills) and it scrolls.
9595        let filled = ui
9596            .scrollables
9597            .iter()
9598            .any(|area| area.viewport.height > 300.0 && area.max_y > 0.0);
9599        assert!(
9600            filled,
9601            "a column fills the board's height then scrolls (scrollables: {:?})",
9602            ui.scrollables
9603        );
9604    }
9605
9606    #[test]
9607    fn subtree_ids_covers_a_widget_and_its_descendants() {
9608        use crate::Text;
9609        // Root (Container) > Flex(column) > [Text, Text].
9610        let tree: Container<Msg> = Container::new().child(
9611            Flex::<Msg>::column()
9612                .child(Text::new("a"))
9613                .child(Text::new("b")),
9614        );
9615        let all = collect_ids(&tree);
9616        // From the root: identical to `collect_ids` (the same positional walk).
9617        assert_eq!(subtree_ids(&tree, WidgetId::ROOT), all);
9618        // A child's subtree starts with its own identity and stays a **strict** subset of the
9619        // tree (which is how a rich card's ghost captures all of its content).
9620        let flex_id = all[1];
9621        let sub = subtree_ids(Widget::children(&tree)[0].as_ref(), flex_id);
9622        assert_eq!(
9623            sub[0], flex_id,
9624            "the subtree starts with the identity supplied"
9625        );
9626        assert!(
9627            sub.len() < all.len() && sub.iter().all(|i| all.contains(i)),
9628            "a subset of the tree including the descendants"
9629        );
9630    }
9631
9632    impl<Msg: Clone> Ui<Msg> {
9633        fn first_rect(&self) -> (Rect, Rect) {
9634            for primitive in self.scene.primitives() {
9635                if let Primitive::Rect { rect, clip, .. } = primitive {
9636                    return (*rect, *clip);
9637                }
9638            }
9639            panic!("no rect at all");
9640        }
9641    }
9642
9643    /// A static subtree under `RepaintBoundary` (mixed content: text + boxes) — enough to
9644    /// produce several primitives.
9645    fn boundary_tree() -> Container<Msg> {
9646        use crate::Text;
9647        Container::new().repaint_boundary().child(
9648            Flex::<Msg>::column()
9649                .child(Text::new("Statique"))
9650                .child(Container::new().width(30.0).height(20.0).on_click(Msg::A))
9651                .child(Button::new("ok").on_press(Msg::B)),
9652        )
9653    }
9654
9655    #[test]
9656    fn repaint_boundary_reuses_a_static_subtree_bit_identical() {
9657        let tree = boundary_tree();
9658        let size = Size::new(200.0, 200.0);
9659        let theme = Theme::default();
9660        let rt = Runtime::default();
9661
9662        // Frame 1: nothing cached → 1 miss (a full paint), the subtree is captured.
9663        let ui1 = build_ui(&tree, size, &rt, &theme);
9664        // The **primitives** are what is compared (the scene's transient ambient state — the
9665        // current clip/owner — is not rendered).
9666        let dbg1 = format!("{:?}", ui1.scene().primitives());
9667        assert_eq!(rt.paint_cache.borrow().last_frame_stats(), (0, 1));
9668
9669        // Frame 2: the same generation + the same state → the boundary is reused.
9670        let ui2 = build_ui(&tree, size, &rt, &theme);
9671        let dbg2 = format!("{:?}", ui2.scene().primitives());
9672        assert_eq!(
9673            rt.paint_cache.borrow().last_frame_stats(),
9674            (1, 0),
9675            "the boundary is reused"
9676        );
9677        assert_eq!(
9678            dbg1, dbg2,
9679            "the replayed scene is bit-for-bit identical to the full repaint"
9680        );
9681        // The interaction maps are replayed too (a click stays routable).
9682        assert_eq!(ui1.hits.len(), ui2.hits.len());
9683        assert!(!ui2.hits.is_empty(), "the subtree's hit is indeed replayed");
9684    }
9685
9686    #[test]
9687    fn repaint_boundary_invalidated_by_generation_bump() {
9688        let tree = boundary_tree();
9689        let size = Size::new(200.0, 200.0);
9690        let theme = Theme::default();
9691        let rt = Runtime::default();
9692
9693        build_ui(&tree, size, &rt, &theme); // frame 1 : miss + capture
9694
9695        // The `view` is rebuilt (the config may have changed).
9696        rt.paint_cache.borrow_mut().bump_generation();
9697        build_ui(&tree, size, &rt, &theme); // frame 2
9698        assert_eq!(
9699            rt.paint_cache.borrow().last_frame_stats(),
9700            (0, 1),
9701            "a stale generation → a full repaint"
9702        );
9703    }
9704
9705    #[test]
9706    fn repaint_boundary_invalidated_by_interaction_change() {
9707        let tree = boundary_tree();
9708        let size = Size::new(200.0, 200.0);
9709        let theme = Theme::default();
9710        let mut rt = Runtime::default();
9711
9712        build_ui(&tree, size, &rt, &theme); // frame 1 : miss + capture
9713
9714        // No rebuild, but a descendant's interaction state changes (the boundary's animated
9715        // hover) → the fingerprint differs → a repaint.
9716        rt.anims.insert(
9717            WidgetId::ROOT,
9718            crate::Anim {
9719                hover: 0.5,
9720                ..Default::default()
9721            },
9722        );
9723        build_ui(&tree, size, &rt, &theme); // frame 2
9724        assert_eq!(
9725            rt.paint_cache.borrow().last_frame_stats(),
9726            (0, 1),
9727            "the interaction state changed → a full repaint"
9728        );
9729
9730        // Once the state has settled, the boundary is reused again.
9731        build_ui(&tree, size, &rt, &theme); // frame 3
9732        assert_eq!(rt.paint_cache.borrow().last_frame_stats(), (1, 0));
9733    }
9734}