freya_hooks/
shader_uniforms.rs

1use std::collections::HashMap;
2
3use freya_engine::prelude::RuntimeEffect;
4
5/// Pass uniform values to a Shader.
6#[derive(Default)]
7pub struct UniformsBuilder {
8    uniforms: HashMap<String, UniformValue>,
9}
10
11/// Uniform value to be passed to a Shader.
12pub enum UniformValue {
13    Float(f32),
14    #[allow(dead_code)]
15    FloatVec(Vec<f32>),
16}
17
18impl UniformsBuilder {
19    /// Set a uniform value.
20    pub fn set(&mut self, name: &str, value: UniformValue) {
21        self.uniforms.insert(name.to_string(), value);
22    }
23
24    /// Build the uniform bytes.
25    pub fn build(&self, shader: &RuntimeEffect) -> Vec<u8> {
26        let mut values = Vec::new();
27
28        for uniform in shader.uniforms().iter() {
29            let value = self.uniforms.get(uniform.name()).unwrap();
30            match &value {
31                UniformValue::Float(f) => {
32                    values.extend(f.to_le_bytes());
33                }
34                UniformValue::FloatVec(f) => {
35                    for n in f {
36                        values.extend(n.to_le_bytes());
37                    }
38                }
39            }
40        }
41
42        values
43    }
44}