1#[cfg(feature = "core")]
17pub mod core {
18 pub use fret_core::*;
19}
20
21#[cfg(feature = "app")]
22pub mod app {
23 pub use fret_app::*;
24}
25
26#[cfg(feature = "ui")]
27pub mod ui {
28 pub use fret_ui::*;
29}
30
31#[cfg(feature = "runtime")]
32pub mod runtime {
33 pub use fret_runtime::*;
34}
35
36#[cfg(feature = "render")]
37pub mod render {
38 pub use fret_render::*;
39}
40
41#[cfg(feature = "fonts")]
42pub mod fonts {
43 pub use fret_fonts::*;
44}
45
46#[cfg(feature = "platform-contracts")]
47pub mod platform {
48 pub use fret_platform::*;
49}
50
51#[cfg(feature = "platform-native")]
52pub mod platform_native {
53 pub use fret_platform_native::*;
54}
55
56#[cfg(feature = "platform-web")]
57pub mod platform_web {
58 pub use fret_platform_web::*;
59}
60
61#[cfg(feature = "runner-winit")]
62pub mod runner_winit {
63 pub use fret_runner_winit::*;
64}
65
66#[cfg(feature = "runner-web")]
67pub mod runner_web {
68 pub use fret_runner_web::*;
69}
70
71#[cfg(feature = "launch")]
72pub mod launch {
73 pub use fret_launch::{
82 EngineFrameKeepalive, EngineFrameUpdate, FnDriver, FnDriverHooks, RunnerError, WgpuInit,
83 WindowCreateSpec, WindowLogicalSize, WindowPhysicalPosition, WindowPosition,
84 WinitCommandContext, WinitEventContext, WinitGlobalContext, WinitHotReloadContext,
85 WinitRenderContext, WinitRunnerConfig, WinitWindowContext,
86 };
87
88 #[cfg(not(target_arch = "wasm32"))]
89 pub use fret_launch::{WinitAppBuilder, run_app, run_app_with_event_loop};
90
91 #[cfg(target_arch = "wasm32")]
92 pub use fret_launch::{WebRunnerHandle, run_app_with_handle};
93}
94
95pub mod prelude {
96 #[cfg(feature = "app")]
97 pub use fret_app::{App, Effect};
98
99 #[cfg(feature = "core")]
100 pub use fret_core::{AppWindowId, CursorIcon, Event, Point, Px, Rect, Scene, Size};
101
102 #[cfg(feature = "runtime")]
103 pub use fret_runtime::{
104 CommandId, Effect as RuntimeEffect, GlobalsHost, PlatformCapabilities, PlatformCompletion,
105 TickId, UiHost,
106 };
107
108 #[cfg(feature = "ui")]
109 pub use fret_ui::{ElementContext, ElementRuntime, UiTree};
110}