Struct frenderer::Driver

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pub struct Driver { /* private fields */ }
Expand description

Driver takes ownership of winit’s event loop and creates a window and graphics context when possible.

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impl Driver

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pub fn new(builder: WindowBuilder, render_size: Option<(u32, u32)>) -> Self

Create a Driver with the given window builder and render target size (if absent, will use the window’s inner size instead).

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pub fn run_event_loop<T: 'static, U: 'static>( self, init_cb: impl FnOnce(Arc<Window>, Renderer) -> U + 'static, handler: impl FnMut(Event<T>, &EventLoopWindowTarget<T>, &mut U) + 'static ) -> Result<(), Box<dyn Error>>

Kick off the event loop. Once the driver receives the winit::event::Event::Resumed event, it will initialize Frenderer and call init_cb with the window and renderer. This callback may return an application state object or userdata which will be passed as the final argument to handler, which will be called for every winit event /after/ init_cb has been called. If you don’t want run_event_loop to own your application-specific data, you could instead store such data yourself in internally mutable types such as std::cell::OnceCell and evaluate init_cb for its side effects.

Example:

   drv.run_event_loop::<(), _>(
     move |window, mut frend| {
       let mut camera = Camera2D {
         screen_pos: [0.0, 0.0],
         screen_size: [1024.0, 768.0],
       };
       init_data(&mut frend, &mut camera);
       (window, camera, frend)
     },
     move |event, target, (window, camera, frend)| {
       // handle the winit event here, and maybe do some rendering!
     });

Auto Trait Implementations§

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impl Freeze for Driver

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impl !RefUnwindSafe for Driver

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impl Send for Driver

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impl Sync for Driver

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impl Unpin for Driver

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impl !UnwindSafe for Driver

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impl<T> Any for T
where T: 'static + ?Sized,

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