#[repr(C)]pub struct Camera3D {
pub translation: [f32; 3],
pub near: f32,
pub far: f32,
pub rotation: [f32; 4],
pub aspect: f32,
pub fov: f32,
}
Expand description
A 3D perspective camera positioned at some point and rotated in some orientation (a quaternion).
Fields§
§translation: [f32; 3]
§near: f32
§far: f32
§rotation: [f32; 4]
§aspect: f32
§fov: f32
Trait Implementations§
source§impl PartialEq for Camera3D
impl PartialEq for Camera3D
impl Copy for Camera3D
impl Pod for Camera3D
impl StructuralPartialEq for Camera3D
Auto Trait Implementations§
impl Freeze for Camera3D
impl RefUnwindSafe for Camera3D
impl Send for Camera3D
impl Sync for Camera3D
impl Unpin for Camera3D
impl UnwindSafe for Camera3D
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source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
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T: ?Sized,
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§type Bits = T
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