Enum frenderer::EventPhase
source · pub enum EventPhase {
Run(usize),
Quit,
Wait,
}
Expand description
Phase in the game event loop
Variants§
Run(usize)
The game should simulate time forward by the given number of steps and then render. Typically the caller of FrendererEvents::handle_event
should respond to this by calling render
on the crate::frenderer::Renderer
.
Quit
The game should terminate as quickly as possible and close the window.
Wait
There’s nothing in particular the game should do right now.
Auto Trait Implementations§
impl Freeze for EventPhase
impl RefUnwindSafe for EventPhase
impl Send for EventPhase
impl Sync for EventPhase
impl Unpin for EventPhase
impl UnwindSafe for EventPhase
Blanket Implementations§
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T: ?Sized,
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