pub struct SaveGame {
pub score: u64,
pub game_id: Uuid,
pub firepower: u8,
pub health: u8,
pub inventory: BTreeSet<StorableInventoryItem>,
pub finished_level: usize,
}
Fields
score: u64
game_id: Uuid
firepower: u8
health: u8
inventory: BTreeSet<StorableInventoryItem>
finished_level: usize
Implementations
Trait Implementations
sourceimpl<'de> Deserialize<'de> for SaveGame
impl<'de> Deserialize<'de> for SaveGame
sourcefn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error> where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error> where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Auto Trait Implementations
impl RefUnwindSafe for SaveGame
impl Send for SaveGame
impl Sync for SaveGame
impl Unpin for SaveGame
impl UnwindSafe for SaveGame
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more