pub fn display_text<RT: RenderTarget, T>(
canvas: &mut Canvas<RT>,
x: i32,
y: i32,
font: &Font<'_, '_>,
message: &str,
texture_creator: &TextureCreator<T>,
) -> Result<()>pub fn display_text<RT: RenderTarget, T>(
canvas: &mut Canvas<RT>,
x: i32,
y: i32,
font: &Font<'_, '_>,
message: &str,
texture_creator: &TextureCreator<T>,
) -> Result<()>