Struct freenukum::actor::HeroInteractStartParameters
source · [−]pub struct HeroInteractStartParameters<'a> {
pub play_state: &'a mut PlayState,
pub hero: &'a mut Hero,
pub game_commands: &'a mut dyn GameCommands,
pub info_message_queue: &'a mut InfoMessageQueue,
pub actor_message_queue: &'a mut ActorMessageQueue,
}
Fields
play_state: &'a mut PlayState
hero: &'a mut Hero
game_commands: &'a mut dyn GameCommands
info_message_queue: &'a mut InfoMessageQueue
actor_message_queue: &'a mut ActorMessageQueue
Auto Trait Implementations
impl<'a> !RefUnwindSafe for HeroInteractStartParameters<'a>
impl<'a> !Send for HeroInteractStartParameters<'a>
impl<'a> !Sync for HeroInteractStartParameters<'a>
impl<'a> Unpin for HeroInteractStartParameters<'a>
impl<'a> !UnwindSafe for HeroInteractStartParameters<'a>
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more