Modules§
- actor
- backdrop
- borders
- data
- episodes
- event
- game
- gamemenu
- geometry
- graphics
- hero
- infobox
- inputbox
- inputfield
- level
- mainmenu
- menu
- messagebox
- picture
- rendering
- savegame
- settings
- shot
- sound
- text
- tile
- tilecache
- tileprovider
Structs§
Enums§
Constants§
- BACKDROP_
HEIGHT - BACKDROP_
WIDTH - FONT_
HEIGHT - FONT_
WIDTH - GAME_
INTERVAL - HALFTILE_
HEIGHT - HALFTILE_
WIDTH - HEALTH_
COUNT - INVENTORY_
WIDTH - LEVELWINDOW_
HEIGHT - LEVELWINDOW_
WIDTH - LEVEL_
HEIGHT - The height of the level in full tiles
- LEVEL_
WIDTH - The width of the level in full tiles
- MATILES_
PER_ FILE - MAX_
FIREPOWER - MAX_
LIFE - PICTURE_
HEIGHT - PICTURE_
WIDTH - SCORE_
DIGITS - TILE_
HEIGHT - TILE_
WIDTH - WINDOW_
HEIGHT - WINDOW_
WIDTH