pub trait DelegateInterface {
    // Required method
    fn process(
        parameters: Parameters<'static>,
        attested: Option<&'static [u8]>,
        message: InboundDelegateMsg<'_>,
    ) -> Result<Vec<OutboundDelegateMsg>, DelegateError>;
}Expand description
A Delegate is a webassembly code designed to act as an agent for the user on Freenet. Delegates can:
- Store private data on behalf of the user
- Create, read, and modify contracts
- Create other delegates
- Send and receive messages from other delegates and user interfaces
- Ask the user questions and receive answers
Example use cases:
- A delegate stores a private key for the user, other components can ask the delegate to sign messages, it will ask the user for permission
- A delegate monitors an inbox contract and downloads new messages when they arrive
Required Methods§
Sourcefn process(
    parameters: Parameters<'static>,
    attested: Option<&'static [u8]>,
    message: InboundDelegateMsg<'_>,
) -> Result<Vec<OutboundDelegateMsg>, DelegateError>
 
fn process( parameters: Parameters<'static>, attested: Option<&'static [u8]>, message: InboundDelegateMsg<'_>, ) -> Result<Vec<OutboundDelegateMsg>, DelegateError>
Process inbound message, producing zero or more outbound messages in response. All state for the delegate must be stored using the secret mechanism.
§Arguments
- attested: an optional identifier for the client of this function. Usually will
be a ContractInstanceId.
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.