[][src]Struct freecell::Move

pub struct Move {
    pub card: Card,
    pub from: Position,
    pub to: Position,
}

Represents one step in the game, where a card is moved from one position to another.

Fields

card: Cardfrom: Positionto: Position

Trait Implementations

impl Clone for Move[src]

impl Eq for Move[src]

impl PartialEq<Move> for Move[src]

impl Display for Move[src]

impl Debug for Move[src]

impl Hash for Move[src]

impl StructuralPartialEq for Move[src]

impl StructuralEq for Move[src]

Auto Trait Implementations

impl Send for Move

impl Sync for Move

impl Unpin for Move

impl UnwindSafe for Move

impl RefUnwindSafe for Move

Blanket Implementations

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> From<T> for T[src]

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

impl<T> ToString for T where
    T: Display + ?Sized
[src]

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> Any for T where
    T: 'static + ?Sized
[src]