Struct freebj::game_rules::GameRules[][src]

pub struct GameRules {
    pub game_type: GameType,
    pub soft17: Soft17,
    pub das: bool,
    pub bj_pays: f64,
    pub double_down: DoublePolicy,
    pub surrender: SurrenderPolicy,
    pub play_ace_pairs: bool,
    pub max_splits: u32,
    pub decks: u32,
    pub penetration_cards: u32,
}

Fields

game_type: GameTypesoft17: Soft17das: boolbj_pays: f64double_down: DoublePolicysurrender: SurrenderPolicyplay_ace_pairs: boolmax_splits: u32decks: u32penetration_cards: u32

Trait Implementations

impl Debug for GameRules[src]

impl Default for GameRules[src]

impl Serialize for GameRules[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> Pointable for T

type Init = T

The type for initializers.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<V, T> VZip<V> for T where
    V: MultiLane<T>,