Struct frankenstein::objects::Animation
source · [−]pub struct Animation {
pub file_id: String,
pub file_unique_id: String,
pub width: u32,
pub height: u32,
pub duration: u32,
pub thumb: Option<PhotoSize>,
pub file_name: Option<String>,
pub mime_type: Option<String>,
pub file_size: Option<u32>,
}
Fields
file_id: String
file_unique_id: String
width: u32
height: u32
duration: u32
thumb: Option<PhotoSize>
file_name: Option<String>
mime_type: Option<String>
file_size: Option<u32>
Implementations
sourceimpl Animation
impl Animation
sourcepub fn builder() -> AnimationBuilder<((), (), (), (), (), (), (), (), ())>
pub fn builder() -> AnimationBuilder<((), (), (), (), (), (), (), (), ())>
Create a builder for building Animation
.
On the builder, call .file_id(...)
, .file_unique_id(...)
, .width(...)
, .height(...)
, .duration(...)
, .thumb(...)
(optional), .file_name(...)
(optional), .mime_type(...)
(optional), .file_size(...)
(optional) to set the values of the fields.
Finally, call .build()
to create the instance of Animation
.
Trait Implementations
sourceimpl<'de> Deserialize<'de> for Animation
impl<'de> Deserialize<'de> for Animation
sourcefn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error> where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error> where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
impl StructuralPartialEq for Animation
Auto Trait Implementations
impl RefUnwindSafe for Animation
impl Send for Animation
impl Sync for Animation
impl Unpin for Animation
impl UnwindSafe for Animation
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more