[−][src]Enum forest_vm::CodeID
CodeID is the reference to the code which is attached to the Actor state. There are builtin IDs and the option for custom code with a Cid
Variants
CustomCode(Cid)
Implementations
impl CodeID
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pub fn is_builtin(&self) -> bool
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Returns true if cid is builtin Actor
pub fn is_singleton(&self) -> bool
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Returns true if cid is singleton Actor
Trait Implementations
impl Clone for CodeID
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impl Debug for CodeID
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impl Eq for CodeID
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impl PartialEq<CodeID> for CodeID
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impl StructuralEq for CodeID
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impl StructuralPartialEq for CodeID
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Auto Trait Implementations
impl RefUnwindSafe for CodeID
impl Send for CodeID
impl Sync for CodeID
impl Unpin for CodeID
impl UnwindSafe for CodeID
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> Same<T> for T
type Output = T
Should always be Self
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
fn to_owned(&self) -> T
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fn clone_into(&self, target: &mut T)
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,