Struct forest_actor::reward::State[][src]

pub struct State {
    pub cumsum_baseline: Spacetime,
    pub cumsum_realized: Spacetime,
    pub effective_network_time: ChainEpoch,
    pub effective_baseline_power: StoragePower,
    pub this_epoch_reward: TokenAmount,
    pub this_epoch_reward_smoothed: FilterEstimate,
    pub this_epoch_baseline_power: StoragePower,
    pub epoch: ChainEpoch,
    pub total_mined: TokenAmount,
}

Reward actor state

Fields

cumsum_baseline: Spacetime

Target CumsumRealized needs to reach for EffectiveNetworkTime to increase Expressed in byte-epochs.

cumsum_realized: Spacetime

CumsumRealized is cumulative sum of network power capped by BalinePower(epoch). Expressed in byte-epochs.

effective_network_time: ChainEpoch

Ceiling of real effective network time theta based on CumsumBaselinePower(theta) == CumsumRealizedPower Theta captures the notion of how much the network has progressed in its baseline and in advancing network time.

effective_baseline_power: StoragePower

EffectiveBaselinePower is the baseline power at the EffectiveNetworkTime epoch.

this_epoch_reward: TokenAmount

The reward to be paid in per WinCount to block producers. The actual reward total paid out depends on the number of winners in any round. This value is recomputed every non-null epoch and used in the next non-null epoch.

this_epoch_reward_smoothed: FilterEstimate

Smoothed this_epoch_reward.

this_epoch_baseline_power: StoragePower

The baseline power the network is targeting at st.Epoch.

epoch: ChainEpoch

Epoch tracks for which epoch the Reward was computed.

total_mined: TokenAmount

TotalMined tracks the total FIL awared to block miners.

Implementations

impl State[src]

pub fn new(curr_realized_power: StoragePower) -> Self[src]

pub fn into_total_storage_power_reward(self) -> TokenAmount[src]

Trait Implementations

impl Cbor for State[src]

impl Default for State[src]

impl<'de> Deserialize<'de> for State[src]

impl Serialize for State[src]

Auto Trait Implementations

impl RefUnwindSafe for State

impl Send for State

impl Sync for State

impl Unpin for State

impl UnwindSafe for State

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> DeserializeOwned for T where
    T: for<'de> Deserialize<'de>, 
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impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T> Pointable for T

type Init = T

The type for initializers.

impl<T> Same<T> for T

type Output = T

Should always be Self

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<V, T> VZip<V> for T where
    V: MultiLane<T>,