Expand description
From collected cases to game sessions.
expand selects cases and resolves their fixtures. After [crate::lint]
has estimated what each case touches, group decides which cases share
a game session. Sharing is only an optimization: a case’s verdict must not
depend on it, so any doubt keeps the case alone.
Structs§
- Expand
Options - Expanded
- Group
Options - NotRun
- Plan
- Planned
Case - A selected case with its fixtures in execution order: dependencies first, each fixture once.
- Session
- One game launch.
- Session
Id
Enums§
- Alone
Reason - Why a case did not share a session.
- Ignored
Mode - Isolation
- NotRun
Reason