foch_cli/cli/handler/
mod.rs1pub mod cache;
2pub mod check;
3pub mod config;
4pub mod data;
5pub mod graph;
6pub mod input;
7pub mod merge;
8pub mod simplify;
9pub mod testing;
10
11pub type HandlerResult = Result<i32, Box<dyn std::error::Error>>;
12
13use foch::input::{Config, InputSource};
14use std::path::{Path, PathBuf};
15
16pub fn resolve_input_source(
22 explicit: Option<&Path>,
23 config: &Config,
24) -> Result<InputSource, String> {
25 if let Some(path) = explicit {
26 return Ok(InputSource::from_path(path.to_path_buf()));
27 }
28 let paradox = config.paradox_data_path.as_ref().ok_or_else(|| {
29 "no <PLAYSET_PATH> given and `paradox_data_path` is not configured; either pass a path \
30 explicitly or run `foch config set --paradox-data-path <dir>` so foch can default to the \
31 launcher's `dlc_load.json` in that directory"
32 .to_string()
33 })?;
34 let candidate = paradox.join("dlc_load.json");
35 if !candidate.is_file() {
36 return Err(format!(
37 "no <PLAYSET_PATH> given and `{}` does not exist; pass an explicit playset path or \
38 launch the Paradox launcher once to write `dlc_load.json`",
39 candidate.display()
40 ));
41 }
42 Ok(InputSource::DlcLoad(candidate))
43}
44
45pub fn resolve_playset_path(explicit: Option<&Path>, config: &Config) -> Result<PathBuf, String> {
46 Ok(resolve_input_source(explicit, config)?.path().to_path_buf())
47}