[][src]Struct fna3d_sys::FNA3D_VertexBufferBinding

#[repr(C)]pub struct FNA3D_VertexBufferBinding {
    pub vertexBuffer: *mut FNA3D_Buffer,
    pub vertexDeclaration: FNA3D_VertexDeclaration,
    pub vertexOffset: i32,
    pub instanceFrequency: i32,
}

Fields

vertexBuffer: *mut FNA3D_BuffervertexDeclaration: FNA3D_VertexDeclarationvertexOffset: i32instanceFrequency: i32

Trait Implementations

impl Clone for FNA3D_VertexBufferBinding[src]

impl Copy for FNA3D_VertexBufferBinding[src]

impl Debug for FNA3D_VertexBufferBinding[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T> ToOwned for T where
    T: Clone
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type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.