[][src]Struct fna3d_sys::FNA3D_PresentationParameters

#[repr(C)]pub struct FNA3D_PresentationParameters {
    pub backBufferWidth: i32,
    pub backBufferHeight: i32,
    pub backBufferFormat: FNA3D_SurfaceFormat,
    pub multiSampleCount: i32,
    pub deviceWindowHandle: *mut c_void,
    pub isFullScreen: u8,
    pub depthStencilFormat: FNA3D_DepthFormat,
    pub presentationInterval: FNA3D_PresentInterval,
    pub displayOrientation: FNA3D_DisplayOrientation,
    pub renderTargetUsage: FNA3D_RenderTargetUsage,
}

Fields

backBufferWidth: i32backBufferHeight: i32backBufferFormat: FNA3D_SurfaceFormatmultiSampleCount: i32deviceWindowHandle: *mut c_voidisFullScreen: u8depthStencilFormat: FNA3D_DepthFormatpresentationInterval: FNA3D_PresentIntervaldisplayOrientation: FNA3D_DisplayOrientationrenderTargetUsage: FNA3D_RenderTargetUsage

Trait Implementations

impl Clone for FNA3D_PresentationParameters[src]

impl Copy for FNA3D_PresentationParameters[src]

impl Debug for FNA3D_PresentationParameters[src]

Auto Trait Implementations

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type Error = <U as TryFrom<T>>::Error

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