Crate fmodel_rust

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FModel Rust

When you’re developing an information system to automate the activities of the business, you are modeling the business. The abstractions that you design, the behaviors that you implement, and the UI interactions that you build all reflect the business — together, they constitute the model of the domain.

event-modeling

IOR<Library, Inspiration>

This crate can be used as a library, or as an inspiration, or both. It provides just enough tactical Domain-Driven Design patterns, optimised for Event Sourcing and CQRS.

onion architecture image

Decider

Decider is a datatype/struct that represents the main decision-making algorithm. It belongs to the Domain layer. It has three generic parameters C, S, E , representing the type of the values that Decider may contain or use. Decider can be specialized for any type C or S or E because these types do not affect its behavior. Decider behaves the same for C=Int or C=YourCustomType, for example.

Decider is a pure domain component.

  • C - Command
  • S - State
  • E - Event
pub type DecideFunction<'a, C, S, E> = Box<dyn Fn(&C, &S) -> Vec<E> + 'a + Send + Sync>;
pub type EvolveFunction<'a, S, E> = Box<dyn Fn(&S, &E) -> S + 'a + Send + Sync>;
pub type InitialStateFunction<'a, S> = Box<dyn Fn() -> S + 'a + Send + Sync>;

pub struct Decider<'a, C: 'a, S: 'a, E: 'a> {
    pub decide: DecideFunction<'a, C, S, E>,
    pub evolve: EvolveFunction<'a, S, E>,
    pub initial_state: InitialStateFunction<'a, S>,
}

Additionally, initialState of the Decider is introduced to gain more control over the initial state of the Decider.

Event-sourcing aggregate

aggregate::EventSourcedAggregate is using/delegating a Decider to handle commands and produce new events.

It belongs to the Application layer.

In order to handle the command, aggregate needs to fetch the current state (represented as a list/vector of events) via EventRepository.fetchEvents async function, and then delegate the command to the decider which can produce new events as a result. Produced events are then stored via EventRepository.save async function.

It is a formalization of the event sourced information system.

State-stored aggregate

aggregate::StateStoredAggregate is using/delegating a Decider to handle commands and produce new state.

It belongs to the Application layer.

In order to handle the command, aggregate needs to fetch the current state via StateRepository.fetchState async function first, and then delegate the command to the decider which can produce new state as a result. New state is then stored via StateRepository.save async function.

View

View is a datatype that represents the event handling algorithm, responsible for translating the events into denormalized state, which is more adequate for querying. It belongs to the Domain layer. It is usually used to create the view/query side of the CQRS pattern. Obviously, the command side of the CQRS is usually event-sourced aggregate.

It has two generic parameters S, E, representing the type of the values that View may contain or use. View can be specialized for any type of S, E because these types do not affect its behavior. View behaves the same for E=Int or E=YourCustomType, for example.

View is a pure domain component.

  • S - State
  • E - Event
pub type EvolveFunction<'a, S, E> = Box<dyn Fn(&S, &E) -> S + 'a + Send + Sync>;
pub type InitialStateFunction<'a, S> = Box<dyn Fn() -> S + 'a + Send + Sync>;

pub struct View<'a, S: 'a, E: 'a> {
    pub evolve: EvolveFunction<'a, S, E>,
    pub initial_state: InitialStateFunction<'a, S>,
}

Materialized View

materialized_view::MaterializedView is using/delegating a View to handle events of type E and to maintain a state of denormalized projection(s) as a result. Essentially, it represents the query/view side of the CQRS pattern.

It belongs to the Application layer.

In order to handle the event, materialized view needs to fetch the current state via ViewStateRepository.fetchState suspending function first, and then delegate the event to the view, which can produce new state as a result. New state is then stored via ViewStateRepository.save suspending function.

Saga

Saga is a datatype that represents the central point of control, deciding what to execute next (A), based on the action result (AR). It has two generic parameters AR/Action Result, A/Action , representing the type of the values that Saga may contain or use. 'a is used as a lifetime parameter, indicating that all references contained within the struct (e.g., references within the function closures) must have a lifetime that is at least as long as ’a.

Saga is a pure domain component.

  • AR - Action Result/Event
  • A - Action/Command
pub type ReactFunction<'a, AR, A> = Box<dyn Fn(&AR) -> Vec<A> + 'a + Send + Sync>;
pub struct Saga<'a, AR: 'a, A: 'a> {
    pub react: ReactFunction<'a, AR, A>,
}

Saga Manager

saga_manager::SagaManager is using/delegating a Saga to react to the action result and to publish the new actions.

It belongs to the Application layer.

It is using a saga::Saga to react to the action result and to publish the new actions. It is using an saga_manager::ActionPublisher to publish the new actions.

Clear separation between data and behaviour

 use fmodel_rust::decider::Decider;
 // ## Algebraic Data Types
 //
 // In Rust, we can use ADTs to model our application's domain entities and relationships in a functional way, clearly defining the set of possible values and states.
 // Rust has two main types of ADTs: `enum` and `struct`.
 //
 // - `enum` is used to define a type that can take on one of several possible variants - modeling a `sum/OR` type.
 // - `struct` is used to express a type that has named fields - modeling a `product/AND` type.
 //
 // ADTs will help with
 //
 // - representing the business domain in the code accurately
 // - enforcing correctness
 // - reducing the likelihood of bugs.


 // ### `C` / Command / Intent to change the state of the system

 // models Sum/Or type / multiple possible variants
 pub enum OrderCommand {
     Create(CreateOrderCommand),
     Update(UpdateOrderCommand),
     Cancel(CancelOrderCommand),
 }
 // models Product/And type / a concrete variant, consisting of named fields
 pub struct CreateOrderCommand {
     pub order_id: u32,
     pub customer_name: String,
     pub items: Vec<String>,
 }
 // models Product/And type / a concrete variant, consisting of named fields
 pub struct UpdateOrderCommand {
     pub order_id: u32,
     pub new_items: Vec<String>,
 }
 // models Product/And type / a concrete variant, consisting of named fields
 pub struct CancelOrderCommand {
     pub order_id: u32,
 }

 // ### `E` / Event / Fact

 // models Sum/Or type / multiple possible variants
 pub enum OrderEvent {
     Created(OrderCreatedEvent),
     Updated(OrderUpdatedEvent),
     Cancelled(OrderCancelledEvent),
 }
 // models Product/And type / a concrete variant, consisting of named fields
 pub struct OrderCreatedEvent {
     pub order_id: u32,
     pub customer_name: String,
     pub items: Vec<String>,
 }
 // models Product/And type / a concrete variant, consisting of named fields
 pub struct OrderUpdatedEvent {
     pub order_id: u32,
     pub updated_items: Vec<String>,
 }
 // models Product/And type / a concrete variant, consisting of named fields
 pub struct OrderCancelledEvent {
     pub order_id: u32,
 }

 // ### `S` / State / Current state of the system/aggregate/entity
 #[derive(Clone)]
 struct OrderState {
     order_id: u32,
     customer_name: String,
     items: Vec<String>,
     is_cancelled: bool,
 }

 // ## Modeling the Behaviour of our domain
 //
 //  - algebraic data types form the structure of our entities (commands, state, and events).
 //  - functions/lambda offers the algebra of manipulating the entities in a compositional manner, effectively modeling the behavior.
 //
 // This leads to modularity in design and a clear separation of the entity’s structure and functions/behaviour of the entity.
 //
 // Fmodel library offers generic and abstract components to specialize in for your specific case/expected behavior

 fn decider<'a>() -> Decider<'a, OrderCommand, OrderState, OrderEvent> {
     Decider {
         // Your decision logic goes here.
         decide: Box::new(|command, state| match command {
             // Exhaustive pattern matching on the command
             OrderCommand::Create(create_cmd) => {
                 vec![OrderEvent::Created(OrderCreatedEvent {
                     order_id: create_cmd.order_id,
                     customer_name: create_cmd.customer_name.to_owned(),
                     items: create_cmd.items.to_owned(),
                 })]
             }
             OrderCommand::Update(update_cmd) => {
                 // Your validation logic goes here
                 if state.order_id == update_cmd.order_id {
                     vec![OrderEvent::Updated(OrderUpdatedEvent {
                         order_id: update_cmd.order_id,
                         updated_items: update_cmd.new_items.to_owned(),
                     })]
                 } else {
                     // In case of validation failure, return empty list of events or error event
                     vec![]
                 }
             }
             OrderCommand::Cancel(cancel_cmd) => {
                 // Your validation logic goes here
                 if state.order_id == cancel_cmd.order_id {
                     vec![OrderEvent::Cancelled(OrderCancelledEvent {
                         order_id: cancel_cmd.order_id,
                     })]
                 } else {
                     // In case of validation failure, return empty list of events or error event
                     vec![]
                 }
             }
         }),
         // Evolve the state based on the event(s)
         evolve: Box::new(|state, event| {
             let mut new_state = state.clone();
             // Exhaustive pattern matching on the event
             match event {
                 OrderEvent::Created(created_event) => {
                     new_state.order_id = created_event.order_id;
                     new_state.customer_name = created_event.customer_name.to_owned();
                     new_state.items = created_event.items.to_owned();
                 }
                 OrderEvent::Updated(updated_event) => {
                     new_state.items = updated_event.updated_items.to_owned();
                 }
                 OrderEvent::Cancelled(_) => {
                     new_state.is_cancelled = true;
                 }
             }
             new_state
         }),
         // Initial state
         initial_state: Box::new(|| OrderState {
             order_id: 0,
             customer_name: "".to_string(),
             items: Vec::new(),
             is_cancelled: false,
         }),
     }
 }

Examples

GitHub

FModel in other languages

Credits

Special credits to Jérémie Chassaing for sharing his research and Adam Dymitruk for hosting the meetup.


Created with love by Fraktalio

Modules

  • Aggregate module - belongs to the Application layer - composes pure logic and effects (fetching, storing)
  • Decider module - belongs to the Domain layer - pure decision making component - pure logic
  • Materialized View module - belongs to the Application layer - composes pure event handling algorithm and effects (fetching, storing)
  • Saga module - belongs to the Domain layer - pure mapper of action results/events into new actions/commands
  • Saga Manager module - belongs to the Application layer - composes pure saga and effects (publishing)
  • View module - belongs to the Domain layer - pure event handling algorithm

Enums

  • Define the generic Combined/Sum Enum

Type Aliases