Struct rfmod::ReverbProperties[][src]

pub struct ReverbProperties {
Show fields pub instance: i32, pub environment: i32, pub env_diffusion: f32, pub room: i32, pub room_HF: i32, pub room_LF: i32, pub decay_time: f32, pub decay_HF_ratio: f32, pub decay_LF_ratio: f32, pub reflections: i32, pub reflections_delay: f32, pub reverb: i32, pub reverb_delay: f32, pub modulation_time: f32, pub modulation_depth: f32, pub HF_reference: f32, pub LF_reference: f32, pub diffusion: f32, pub density: f32, pub flags: u32,
}
Expand description

Structure defining a reverb environment.

Fields

instance: i32

[w] Min: 0 - Max: 3 - Default: 0 - Environment Instance. (SUPPORTED:SFX(4 instances) and Wii (3 instances))

environment: i32

[r/w] Min: -1 - Max: 25 - Default: -1 - Sets all listener properties. -1 = OFF. (SUPPORTED:SFX(-1 only)/PSP)

env_diffusion: f32

[r/w] Min: 0.0 - Max: 1.0 - Default: 1.0 - Environment diffusion (SUPPORTED:WII)

room: i32

[r/w] Min: -10000 - Max: 0 - Default: -1000 - Room effect level (at mid frequencies) (SUPPORTED:SFX/WII/PSP)

room_HF: i32

[r/w] Min: -10000 - Max: 0 - Default: -100 - Relative room effect level at high frequencies (SUPPORTED:SFX)

room_LF: i32

[r/w] Min: -10000 - Max: 0 Default: 0 - Relative room effect level at low frequencies (SUPPORTED:SFX)

decay_time: f32

[r/w] Min: 0.1 - Max: 20.0 - Default: 1.49 - Reverberation decay time at mid frequencies (SUPPORTED:SFX/WII)

decay_HF_ratio: f32

[r/w] Min: 0.1 - Max: 2.0 - Default: 0.83 - High-frequency to mid-frequency decay time ratio (SUPPORTED:SFX)

decay_LF_ratio: f32

[r/w] Min: 0.1 - Max: 2.0 - Default: 1.0 - Low-frequency to mid-frequency decay time ratio (SUPPORTED:—)

reflections: i32

[r/w] Min: -10000 - Max: 1000 - Default: -2602 - Early reflections level relative to room effect (SUPPORTED:SFX/WII)

reflections_delay: f32

[r/w] Min: 0.0 - Max: 0.3 - Default: 0.007 - Initial reflection delay time (SUPPORTED:SFX)

reverb: i32

[r/w] Min: -10000 - Max: 2000 - Default: 200 - Late reverberation level relative to room effect (SUPPORTED:SFX)

reverb_delay: f32

[r/w] Min: 0.0 - Max: 0.1 - Default: 0.011 - Late reverberation delay time relative to initial reflection (SUPPORTED:SFX/WII)

modulation_time: f32

[r/w] Min: 0.04 - Max: 4.0 - Default: 0.25 - Modulation time (SUPPORTED:—)

modulation_depth: f32

[r/w] Min: 0.0 - Max: 1.0 - Default: 0.0 - Modulation depth (SUPPORTED:WII)

HF_reference: f32

[r/w] Min: 20.0 - Max: 20000.0 - Default: 5000.0 - Reference high frequency (hz) (SUPPORTED:SFX)

LF_reference: f32

[r/w] Min: 20.0 - Max: 1000.0 - Default: 250.0 - Reference low frequency (hz) (SUPPORTED:SFX)

diffusion: f32

[r/w] Min: 0.0 - Max: 100.0 - Default: 100.0 - Value that controls the echo density in the late reverberation decay. (SUPPORTED:SFX)

density: f32

[r/w] Min: 0.0 - Max: 100.0 - Default: 100.0 - Value that controls the modal density in the late reverberation decay (SUPPORTED:SFX)

flags: u32

[r/w] FMOD_REVERB_FLAGS - modifies the behavior of above properties (SUPPORTED:WII)

Trait Implementations

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