1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79
/* * Rust-FMOD - Copyright (c) 2016 Gomez Guillaume. * * The Original software, FmodEx library, is provided by FIRELIGHT TECHNOLOGIES. * * This software is provided 'as-is', without any express or implied warranty. * In no event will the authors be held liable for any damages arising from * the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not claim * that you wrote the original software. If you use this software in a product, * an acknowledgment in the product documentation would be appreciated but is * not required. * * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * * 3. This notice may not be removed or altered from any source distribution. */ use ffi; use std::default::Default; pub fn from_ptr(vec: ffi::FMOD_VECTOR) -> Vector { Vector { x: vec.x, y: vec.y, z: vec.z, } } pub fn get_ffi(vec: &Vector) -> ffi::FMOD_VECTOR { ffi::FMOD_VECTOR { x: vec.x, y: vec.y, z: vec.z, } } #[derive(Debug, Clone, Copy)] /// Structure describing a point in 3D space. pub struct Vector { /// X co-ordinate in 3D space. pub x: f32, /// Y co-ordinate in 3D space. pub y: f32, /// Z co-ordinate in 3D space. pub z: f32, } impl Default for Vector { fn default() -> Vector { Vector::new() } } impl Vector { pub fn new() -> Vector { Vector { x: 0f32, y: 0f32, z: 0f32, } } } impl PartialEq for Vector { fn eq(&self, other: &Vector) -> bool { self.x == other.x && self.y == other.y && self.z == other.z } fn ne(&self, other: &Vector) -> bool { !self.eq(other) } }