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/* * Rust-FMOD - Copyright (c) 2016 Gomez Guillaume. * * The Original software, FMOD library, is provided by FIRELIGHT TECHNOLOGIES. * * This software is provided 'as-is', without any express or implied warranty. * In no event will the authors be held liable for any damages arising from * the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not claim * that you wrote the original software. If you use this software in a product, * an acknowledgment in the product documentation would be appreciated but is * not required. * * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * * 3. This notice may not be removed or altered from any source distribution. */ use ffi; use std::default::Default; pub fn from_ptr(pointer: ffi::FMOD_REVERB_PROPERTIES) -> ReverbProperties { ReverbProperties { instance: pointer.Instance, environment: pointer.Environment, env_diffusion: pointer.EnvDiffusion, room: pointer.Room, room_HF: pointer.RoomHF, room_LF: pointer.RoomLF, decay_time: pointer.DecayTime, decay_HF_ratio: pointer.DecayHFRatio, decay_LF_ratio: pointer.DecayLFRatio, reflections: pointer.Reflections, reflections_delay: pointer.ReflectionsDelay, reverb: pointer.Reverb, reverb_delay: pointer.ReverbDelay, modulation_time: pointer.ModulationTime, modulation_depth: pointer.ModulationDepth, HF_reference: pointer.HFReference, LF_reference: pointer.LFReference, diffusion: pointer.Diffusion, density: pointer.Density, flags: pointer.Flags, } } pub fn get_ffi(reverb: ReverbProperties) -> ffi::FMOD_REVERB_PROPERTIES { ffi::FMOD_REVERB_PROPERTIES { Instance: reverb.instance, Environment: reverb.environment, EnvDiffusion: reverb.env_diffusion, Room: reverb.room, RoomHF: reverb.room_HF, RoomLF: reverb.room_LF, DecayTime: reverb.decay_time, DecayHFRatio: reverb.decay_HF_ratio, DecayLFRatio: reverb.decay_LF_ratio, Reflections: reverb.reflections, ReflectionsDelay: reverb.reflections_delay, Reverb: reverb.reverb, ReverbDelay: reverb.reverb_delay, ModulationTime: reverb.modulation_time, ModulationDepth: reverb.modulation_depth, HFReference: reverb.HF_reference, LFReference: reverb.LF_reference, Diffusion: reverb.diffusion, Density: reverb.density, Flags: reverb.flags, } } /// Structure defining a reverb environment. #[derive(Clone, Copy)] pub struct ReverbProperties { /// [w] Min: 0 - Max: 3 - Default: 0 - Environment Instance. (SUPPORTED:SFX(4 instances) and Wii (3 instances)) pub instance : i32, /// [r/w] Min: -1 - Max: 25 - Default: -1 - Sets all listener properties. -1 = OFF. (SUPPORTED:SFX(-1 only)/PSP) pub environment : i32, /// [r/w] Min: 0.0 - Max: 1.0 - Default: 1.0 - Environment diffusion (SUPPORTED:WII) pub env_diffusion : f32, /// [r/w] Min: -10000 - Max: 0 - Default: -1000 - Room effect level (at mid frequencies) (SUPPORTED:SFX/WII/PSP) pub room : i32, /// [r/w] Min: -10000 - Max: 0 - Default: -100 - Relative room effect level at high frequencies (SUPPORTED:SFX) pub room_HF : i32, /// [r/w] Min: -10000 - Max: 0 Default: 0 - Relative room effect level at low frequencies (SUPPORTED:SFX) pub room_LF : i32, /// [r/w] Min: 0.1 - Max: 20.0 - Default: 1.49 - Reverberation decay time at mid frequencies (SUPPORTED:SFX/WII) pub decay_time : f32, /// [r/w] Min: 0.1 - Max: 2.0 - Default: 0.83 - High-frequency to mid-frequency decay time ratio (SUPPORTED:SFX) pub decay_HF_ratio : f32, /// [r/w] Min: 0.1 - Max: 2.0 - Default: 1.0 - Low-frequency to mid-frequency decay time ratio (SUPPORTED:---) pub decay_LF_ratio : f32, /// [r/w] Min: -10000 - Max: 1000 - Default: -2602 - Early reflections level relative to room effect (SUPPORTED:SFX/WII) pub reflections : i32, /// [r/w] Min: 0.0 - Max: 0.3 - Default: 0.007 - Initial reflection delay time (SUPPORTED:SFX) pub reflections_delay: f32, /// [r/w] Min: -10000 - Max: 2000 - Default: 200 - Late reverberation level relative to room effect (SUPPORTED:SFX) pub reverb : i32, /// [r/w] Min: 0.0 - Max: 0.1 - Default: 0.011 - Late reverberation delay time relative to initial reflection (SUPPORTED:SFX/WII) pub reverb_delay : f32, /// [r/w] Min: 0.04 - Max: 4.0 - Default: 0.25 - Modulation time (SUPPORTED:---) pub modulation_time : f32, /// [r/w] Min: 0.0 - Max: 1.0 - Default: 0.0 - Modulation depth (SUPPORTED:WII) pub modulation_depth : f32, /// [r/w] Min: 20.0 - Max: 20000.0 - Default: 5000.0 - Reference high frequency (hz) (SUPPORTED:SFX) pub HF_reference : f32, /// [r/w] Min: 20.0 - Max: 1000.0 - Default: 250.0 - Reference low frequency (hz) (SUPPORTED:SFX) pub LF_reference : f32, /// [r/w] Min: 0.0 - Max: 100.0 - Default: 100.0 - Value that controls the echo density in the late reverberation decay. (SUPPORTED:SFX) pub diffusion : f32, /// [r/w] Min: 0.0 - Max: 100.0 - Default: 100.0 - Value that controls the modal density in the late reverberation decay (SUPPORTED:SFX) pub density : f32, /// [r/w] FMOD_REVERB_FLAGS - modifies the behavior of above properties (SUPPORTED:WII) pub flags : u32 } impl Default for ReverbProperties { fn default() -> ReverbProperties { ReverbProperties { instance: 0i32, environment: -1i32, env_diffusion: 1.0f32, room: -1000i32, room_HF: -100i32, room_LF: 0i32, decay_time: 1.49f32, decay_HF_ratio: 0.83f32, decay_LF_ratio: 1f32, reflections: -2602i32, reflections_delay: 0.007f32, reverb: 200i32, reverb_delay: 0.011f32, modulation_time: 0.25f32, modulation_depth: 0f32, HF_reference: 5000f32, LF_reference: 250f32, diffusion: 100f32, density: 100f32, flags: 0u32, } } }