fmod/core/system/
filesystem.rs

1// Copyright (c) 2024 Melody Madeline Lyons
2//
3// This Source Code Form is subject to the terms of the Mozilla Public
4// License, v. 2.0. If a copy of the MPL was not distributed with this
5// file, You can obtain one at https://mozilla.org/MPL/2.0/.
6
7use std::ffi::c_int;
8
9use crate::{
10    FileSystemAsync, FileSystemSync, async_filesystem_cancel, async_filesystem_read,
11    filesystem_close, filesystem_open, filesystem_read, filesystem_seek,
12};
13use crate::{FmodResultExt, Result};
14use fmod_sys::*;
15
16use super::System;
17
18#[cfg(doc)]
19use crate::Sound;
20
21impl System {
22    /// Set callbacks to implement all file I/O instead of using the platform native method.
23    ///
24    /// Setting these callbacks have no effect on sounds loaded with [`FMOD_OPENMEMORY`] or [`FMOD_OPENUSER`].
25    ///
26    /// Setting blockalign to 0 will disable file buffering and cause every read to invoke the relevant callback (not recommended),
27    /// current default is tuned for memory usage vs performance.
28    /// Be mindful of the I/O capabilities of the platform before increasing this default.
29    pub fn set_default_filesystem(&self, block_align: c_int) -> Result<()> {
30        unsafe {
31            FMOD_System_SetFileSystem(
32                self.inner.as_ptr(),
33                None,
34                None,
35                None,
36                None,
37                None,
38                None,
39                block_align,
40            )
41            .to_result()
42        }
43    }
44
45    /// Set callbacks to implement all file I/O instead of using the platform native method.
46    ///
47    /// Setting these callbacks have no effect on sounds loaded with [`FMOD_OPENMEMORY`] or [`FMOD_OPENUSER`].
48    ///
49    /// Setting blockalign to 0 will disable file buffering and cause every read to invoke the relevant callback (not recommended),
50    /// current default is tuned for memory usage vs performance.
51    /// Be mindful of the I/O capabilities of the platform before increasing this default.
52    pub fn set_filesystem_sync<F: FileSystemSync>(&self, block_align: c_int) -> Result<()> {
53        unsafe {
54            FMOD_System_SetFileSystem(
55                self.inner.as_ptr(),
56                Some(filesystem_open::<F>),
57                Some(filesystem_close::<F>),
58                Some(filesystem_read::<F>),
59                Some(filesystem_seek::<F>),
60                None,
61                None,
62                block_align,
63            )
64            .to_result()
65        }
66    }
67
68    /// Set callbacks to implement all file I/O instead of using the platform native method.
69    ///
70    /// Setting these callbacks have no effect on sounds loaded with [`FMOD_OPENMEMORY`] or [`FMOD_OPENUSER`].
71    ///
72    /// Setting blockalign to 0 will disable file buffering and cause every read to invoke the relevant callback (not recommended),
73    /// current default is tuned for memory usage vs performance.
74    /// Be mindful of the I/O capabilities of the platform before increasing this default.
75    /// - it is recommended to consult the 'asyncio' example for reference implementation.
76    ///   There is also a tutorial on the subject, Asynchronous I/O.
77    /// - [`FileSystemAsync::read`] allows the user to return immediately before the data is ready.
78    ///   FMOD will either wait internally (see note below about thread safety), or continuously check in the streamer until data arrives.
79    ///   It is the user's responsibility to provide data in time in the stream case, or the stream may stutter.
80    ///   Data starvation can be detected with [`Sound::get_open_state`].
81    /// - Important: If [`FileSystemAsync::read`] is processed in the main thread, then it will hang the application,
82    ///   because FMOD will wait internally until data is ready, and the main thread will not be able to supply the data.
83    ///   For this reason the user's file access should normally be from a separate thread.
84    /// - A [`FileSystemAsync::cancel`] must either service or prevent an async read issued previously via [`FileSystemAsync::read`] before returning.
85    pub fn set_filesystem_async<F: FileSystemAsync>(&self, block_align: c_int) -> Result<()> {
86        unsafe {
87            FMOD_System_SetFileSystem(
88                self.inner.as_ptr(),
89                Some(filesystem_open::<F>),
90                Some(filesystem_close::<F>),
91                None,
92                None,
93                Some(async_filesystem_read::<F>),
94                Some(async_filesystem_cancel::<F>),
95                block_align,
96            )
97            .to_result()
98        }
99    }
100
101    /// 'Piggyback' on FMOD file reading routines to capture data as it's read.
102    ///
103    /// This allows users to capture data as FMOD reads it,
104    /// which may be useful for extracting the raw data that FMOD reads for hard to support sources (for example internet streams).
105    ///
106    /// Note: This function is not to replace FMOD's file system. For this functionality, see [`System::set_filesystem_sync`].
107    pub fn attach_filesystem<F: FileSystemSync>(&self) -> Result<()> {
108        unsafe {
109            FMOD_System_AttachFileSystem(
110                self.inner.as_ptr(),
111                Some(filesystem_open::<F>),
112                Some(filesystem_close::<F>),
113                Some(filesystem_read::<F>),
114                Some(filesystem_seek::<F>),
115            )
116            .to_result()
117        }
118    }
119
120    /// Detach the currently attached listener filesystem.
121    pub fn detach_filesystem(&self) -> Result<()> {
122        unsafe {
123            FMOD_System_AttachFileSystem(self.inner.as_ptr(), None, None, None, None).to_result()
124        }
125    }
126}