fmod/core/dsp/
processing.rs

1// Copyright (c) 2024 Melody Madeline Lyons
2//
3// This Source Code Form is subject to the terms of the Mozilla Public
4// License, v. 2.0. If a copy of the MPL was not distributed with this
5// file, You can obtain one at https://mozilla.org/MPL/2.0/.
6
7use fmod_sys::*;
8use std::ffi::c_float;
9
10use crate::Dsp;
11use crate::{FmodResultExt, Result};
12
13impl Dsp {
14    /// Sets the processing active state.
15    ///
16    /// If active is false, processing of this unit and its inputs are stopped.
17    ///
18    /// When created a [`Dsp`] is inactive. If `ChannelControl::addDSP` is used it will automatically be activated, otherwise it must be set to active manually.
19    pub fn set_active(&self, active: bool) -> Result<()> {
20        unsafe { FMOD_DSP_SetActive(self.inner.as_ptr(), active.into()).to_result() }
21    }
22
23    /// Retrieves the processing active state.
24    ///
25    /// If active is False, processing of this unit and its inputs are stopped.
26    ///
27    /// When created a [`Dsp`] is inactive.
28    /// If `ChannelControl::addDSP` is used it will automatically be activated, otherwise it must be set to active manually.
29    pub fn get_active(&self) -> Result<bool> {
30        let mut active = FMOD_BOOL::FALSE;
31        unsafe { FMOD_DSP_GetActive(self.inner.as_ptr(), &raw mut active).to_result()? };
32        Ok(active.into())
33    }
34
35    /// Sets the processing bypass state.
36    ///
37    /// If `bypass` is true, processing of this unit is skipped but it continues to process its inputs.
38    pub fn set_bypass(&self, bypass: bool) -> Result<()> {
39        unsafe { FMOD_DSP_SetBypass(self.inner.as_ptr(), bypass.into()).to_result() }
40    }
41
42    /// Retrieves the processing bypass state.
43    ///
44    /// If `bypass` is true, processing of this unit is skipped but it continues to process its inputs.
45    pub fn get_bypass(&self) -> Result<bool> {
46        let mut bypass = FMOD_BOOL::FALSE;
47        unsafe { FMOD_DSP_GetBypass(self.inner.as_ptr(), &raw mut bypass).to_result()? };
48        Ok(bypass.into())
49    }
50
51    /// Sets the scale of the wet and dry signal components.
52    ///
53    /// The dry signal path is silent by default, because dsp effects transform the input and pass the newly processed result to the output.
54    pub fn set_wet_dry_mix(&self, pre_wet: c_float, post_wet: c_float, dry: c_float) -> Result<()> {
55        unsafe { FMOD_DSP_SetWetDryMix(self.inner.as_ptr(), pre_wet, post_wet, dry).to_result() }
56    }
57
58    /// Retrieves the scale of the wet and dry signal components.
59    pub fn get_wet_dry_mix(&self) -> Result<(c_float, c_float, c_float)> {
60        let mut pre_wet = 0.0;
61        let mut post_wet = 0.0;
62        let mut dry = 0.0;
63        unsafe {
64            FMOD_DSP_GetWetDryMix(
65                self.inner.as_ptr(),
66                &raw mut pre_wet,
67                &raw mut post_wet,
68                &raw mut dry,
69            )
70            .to_result()?;
71        }
72        Ok((pre_wet, post_wet, dry))
73    }
74
75    /// Retrieves the idle state.
76    ///
77    /// A [`Dsp`] is considered idle when it stops receiving input signal and all internal processing of stored input has been exhausted.
78    ///
79    /// Each [`Dsp`] type has the potential to have differing idle behaviour based on the type of effect.
80    /// A reverb or echo may take a longer time to go idle after it stops receiving a valid signal, compared to an effect with a shorter tail length like an EQ filter.
81    pub fn get_idle(&self) -> Result<bool> {
82        let mut idle = FMOD_BOOL::FALSE;
83        unsafe { FMOD_DSP_GetIdle(self.inner.as_ptr(), &raw mut idle).to_result()? };
84        Ok(idle.into())
85    }
86}