fmod/core/dsp/processing.rs
1// Copyright (c) 2024 Lily Lyons
2//
3// This Source Code Form is subject to the terms of the Mozilla Public
4// License, v. 2.0. If a copy of the MPL was not distributed with this
5// file, You can obtain one at https://mozilla.org/MPL/2.0/.
6
7use fmod_sys::*;
8use std::ffi::c_float;
9
10use crate::Dsp;
11
12impl Dsp {
13 /// Sets the processing active state.
14 ///
15 /// If active is false, processing of this unit and its inputs are stopped.
16 ///
17 /// When created a [`Dsp`] is inactive. If ChannelControl::addDSP is used it will automatically be activated, otherwise it must be set to active manually.
18 pub fn set_active(&self, active: bool) -> Result<()> {
19 unsafe { FMOD_DSP_SetActive(self.inner, active.into()).to_result() }
20 }
21
22 /// Retrieves the processing active state.
23 ///
24 /// If active is False, processing of this unit and its inputs are stopped.
25 ///
26 /// When created a [`Dsp`] is inactive.
27 /// If ChannelControl::addDSP is used it will automatically be activated, otherwise it must be set to active manually.
28 pub fn get_active(&self) -> Result<bool> {
29 let mut active = FMOD_BOOL::FALSE;
30 unsafe { FMOD_DSP_GetActive(self.inner, &mut active).to_result()? };
31 Ok(active.into())
32 }
33
34 /// Sets the processing bypass state.
35 ///
36 /// If `bypass` is true, processing of this unit is skipped but it continues to process its inputs.
37 pub fn set_bypass(&self, bypass: bool) -> Result<()> {
38 unsafe { FMOD_DSP_SetBypass(self.inner, bypass.into()).to_result() }
39 }
40
41 /// Retrieves the processing bypass state.
42 ///
43 /// If `bypass` is true, processing of this unit is skipped but it continues to process its inputs.
44 pub fn get_bypass(&self) -> Result<bool> {
45 let mut bypass = FMOD_BOOL::FALSE;
46 unsafe { FMOD_DSP_GetBypass(self.inner, &mut bypass).to_result()? };
47 Ok(bypass.into())
48 }
49
50 /// Sets the scale of the wet and dry signal components.
51 ///
52 /// The dry signal path is silent by default, because dsp effects transform the input and pass the newly processed result to the output.
53 pub fn set_wet_dry_mix(&self, pre_wet: c_float, post_wet: c_float, dry: c_float) -> Result<()> {
54 unsafe { FMOD_DSP_SetWetDryMix(self.inner, pre_wet, post_wet, dry).to_result() }
55 }
56
57 /// Retrieves the scale of the wet and dry signal components.
58 pub fn get_wet_dry_mix(&self) -> Result<(c_float, c_float, c_float)> {
59 let mut pre_wet = 0.0;
60 let mut post_wet = 0.0;
61 let mut dry = 0.0;
62 unsafe {
63 FMOD_DSP_GetWetDryMix(self.inner, &mut pre_wet, &mut post_wet, &mut dry).to_result()?;
64 }
65 Ok((pre_wet, post_wet, dry))
66 }
67
68 /// Retrieves the idle state.
69 ///
70 /// A [`Dsp`] is considered idle when it stops receiving input signal and all internal processing of stored input has been exhausted.
71 ///
72 /// Each [`Dsp`] type has the potential to have differing idle behaviour based on the type of effect.
73 /// A reverb or echo may take a longer time to go idle after it stops receiving a valid signal, compared to an effect with a shorter tail length like an EQ filter.
74 pub fn get_idle(&self) -> Result<bool> {
75 let mut idle = FMOD_BOOL::FALSE;
76 unsafe { FMOD_DSP_GetIdle(self.inner, &mut idle).to_result()? };
77 Ok(idle.into())
78 }
79}