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// Copyright (c) 2024 Lily Lyons
//
// This Source Code Form is subject to the terms of the Mozilla Public
// License, v. 2.0. If a copy of the MPL was not distributed with this
// file, You can obtain one at https://mozilla.org/MPL/2.0/.
use fmod_sys::*;
use std::{
ffi::{c_float, c_int},
mem::MaybeUninit,
};
use crate::{Geometry, Vector};
impl Geometry {
/// Sets individual attributes for a polygon inside a geometry object.
pub fn set_polygon_attributes(
&self,
index: c_int,
direct_occlusion: c_float,
reverb_occlusion: c_float,
double_sided: bool,
) -> Result<()> {
unsafe {
FMOD_Geometry_SetPolygonAttributes(
self.inner,
index,
direct_occlusion,
reverb_occlusion,
double_sided.into(),
)
.to_result()
}
}
/// Retrieves the attributes for a polygon.
pub fn get_polygon_attributes(&self, index: c_int) -> Result<(c_float, c_float, bool)> {
let mut direct = 0.0;
let mut reverb = 0.0;
let mut double_sided = FMOD_BOOL::FALSE;
unsafe {
FMOD_Geometry_GetPolygonAttributes(
self.inner,
index,
&mut direct,
&mut reverb,
&mut double_sided,
)
.to_result()?;
}
Ok((direct, reverb, double_sided.into()))
}
/// Gets the number of vertices in a polygon.
pub fn get_polygon_vertex_count(&self, index: c_int) -> Result<c_int> {
let mut count = 0;
unsafe {
FMOD_Geometry_GetPolygonNumVertices(self.inner, index, &mut count).to_result()?;
}
Ok(count)
}
/// Alters the position of a polygon's vertex inside a geometry object.
///
/// Vertices are relative to the position of the object. See [`Geometry::set_position`].
///
/// There may be some significant overhead with this function as it may cause some reconfiguration of internal data structures used to speed up sound-ray testing.
///
/// You may get better results if you want to modify your object by using [`Geometry::set_position`], [`Geometry::set_scale`] and [`Geometry::set_rotation`].
pub fn set_polygon_vertex(
&self,
index: c_int,
vertex_index: c_int,
vertex: Vector,
) -> Result<()> {
unsafe {
FMOD_Geometry_SetPolygonVertex(
self.inner,
index,
vertex_index,
std::ptr::from_ref(&vertex).cast(),
)
.to_result()
}
}
/// Retrieves the position of a vertex.
///
/// Vertices are relative to the position of the object. See [`Geometry::set_osition`].
pub fn get_polygon_vertex(&self, index: c_int, vertex_index: c_int) -> Result<Vector> {
let mut vertex = MaybeUninit::uninit();
unsafe {
FMOD_Geometry_GetPolygonVertex(self.inner, index, vertex_index, vertex.as_mut_ptr())
.to_result()?;
let vertex = vertex.assume_init().into();
Ok(vertex)
}
}
}