1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
use std::time::Instant;
use log::debug;
enum ChangePosition {
AddDisconnected,
AppendConnected { num_entries: usize },
RemoveConnected,
RemoveDisconnected,
}
#[derive(PartialEq, Eq, Debug, Copy, Clone)]
pub enum NodeStatus {
Connected,
Disconnected,
}
#[derive(Debug, Clone)]
pub struct PendingNode<TKey, TVal> {
pub node: Node<TKey, TVal>,
pub status: NodeStatus,
pub replace: Instant,
}
impl<TKey, TVal> PendingNode<TKey, TVal> {
pub fn key(&self) -> &TKey {
&self.node.key
}
pub fn status(&self) -> NodeStatus {
self.status
}
pub fn value_mut(&mut self) -> &mut TVal {
&mut self.node.value
}
pub fn is_ready(&self) -> bool {
Instant::now() >= self.replace
}
pub fn set_ready_at(&mut self, t: Instant) {
self.replace = t;
}
pub fn into_node(self) -> Node<TKey, TVal> {
self.node
}
}
#[derive(Debug, Clone, PartialEq, Eq)]
pub struct Node<TKey, TVal> {
pub key: TKey,
pub value: TVal,
pub weight: u32,
}
#[derive(Copy, Clone, Debug, PartialEq, Eq, PartialOrd, Ord)]
pub struct Position(pub usize);
#[derive(Debug, Clone)]
pub struct SubBucket<Node> {
pub nodes: Vec<Node>,
pub first_connected_pos: Option<usize>,
pub capacity: usize,
}
impl<Node> SubBucket<Node> {
pub fn new(capacity: usize) -> Self {
Self {
nodes: Vec::with_capacity(capacity + 1),
first_connected_pos: None,
capacity,
}
}
pub fn status(&self, pos: Position) -> NodeStatus {
if self.first_connected_pos.map_or(false, |i| pos.0 >= i) {
NodeStatus::Connected
} else {
NodeStatus::Disconnected
}
}
pub fn iter(&self) -> impl Iterator<Item = (&Node, NodeStatus)> {
self.nodes
.iter()
.enumerate()
.map(move |(p, n)| (n, self.status(Position(p))))
}
pub fn is_full(&self) -> bool {
self.nodes.len() >= self.capacity
}
pub fn all_nodes_connected(&self) -> bool {
self.first_connected_pos == Some(0)
}
pub fn append_connected_node(&mut self, node: Node) {
self.change_connected_pos(ChangePosition::AppendConnected {
num_entries: self.num_entries(),
});
self.nodes.push(node);
}
pub fn insert_disconnected_node(&mut self, node: Node) {
let current_position = self.first_connected_pos;
self.change_connected_pos(ChangePosition::AddDisconnected);
match current_position {
Some(p) => self.nodes.insert(p, node),
None => self.nodes.push(node),
}
}
fn change_connected_pos(&mut self, action: ChangePosition) {
match action {
ChangePosition::AddDisconnected => {
self.first_connected_pos = self.first_connected_pos.map(|p| p + 1)
}
ChangePosition::AppendConnected { num_entries } => {
self.first_connected_pos = self.first_connected_pos.or(Some(num_entries));
}
ChangePosition::RemoveConnected => {
if self.num_connected() == 1 {
self.first_connected_pos = None
}
}
ChangePosition::RemoveDisconnected => {
self.first_connected_pos = self
.first_connected_pos
.map(|p| p.checked_sub(1).unwrap_or(0))
}
}
}
pub fn evict_node(&mut self, position: Position) -> Option<Node> {
match self.status(position) {
NodeStatus::Connected => self.change_connected_pos(ChangePosition::RemoveConnected),
NodeStatus::Disconnected => {
self.change_connected_pos(ChangePosition::RemoveDisconnected)
}
}
if position.0 >= self.nodes.len() {
debug!(
"WARNING: tried to evict node at {} while there's only {} nodes",
position.0,
self.nodes.len()
);
None
} else {
Some(self.nodes.remove(position.0))
}
}
pub fn pop_node(&mut self) -> Option<Node> {
self.evict_node(Position(0))
}
pub fn least_recently_connected(&self) -> Option<&Node> {
self.nodes.get(0)
}
pub fn is_least_recently_connected(&self, pos: Position) -> bool {
pos.0 == 0
}
pub fn is_connected(&self, pos: Position) -> bool {
self.status(pos) == NodeStatus::Connected
}
pub fn num_entries(&self) -> usize {
self.nodes.len()
}
pub fn num_connected(&self) -> usize {
self.first_connected_pos
.map_or(0, |i| self.num_entries() - i)
}
pub fn num_disconnected(&self) -> usize {
self.num_entries() - self.num_connected()
}
pub fn position<P>(&self, pred: P) -> Option<Position>
where
P: Fn(&Node) -> bool,
{
self.nodes.iter().position(pred).map(Position)
}
pub fn get_mut(&mut self, position: Position) -> Option<&mut Node> {
self.nodes.get_mut(position.0)
}
}