pub fn draw_rectf(x: i32, y: i32, w: i32, h: i32)Expand description
Draws a filled rectangle
Examples found in repository?
examples/shapedwindow_taskbar.rs (line 133)
127fn prep_shape(w: i32, h: i32) -> image::RgbImage {
128 let surf = surface::ImageSurface::new(w, h, false);
129
130 surface::ImageSurface::push_current(&surf);
131
132 draw::set_draw_color(enums::Color::Black);
133 draw::draw_rectf(-1, -1, w + 2, h + 2);
134
135 draw::set_draw_color(enums::Color::White);
136 draw::draw_rounded_rectf(0, 0, w, h, 16);
137
138 let img = surf.image().unwrap();
139
140 surface::ImageSurface::pop_current();
141
142 img
143}More examples
examples/table.rs (line 70)
63fn draw_data(txt: &str, x: i32, y: i32, w: i32, h: i32, selected: bool) {
64 draw::push_clip(x, y, w, h);
65 if selected {
66 draw::set_draw_color(enums::Color::from_u32(0x00D3_D3D3));
67 } else {
68 draw::set_draw_color(enums::Color::White);
69 }
70 draw::draw_rectf(x, y, w, h);
71 draw::set_draw_color(enums::Color::Gray0);
72 draw::set_font(enums::Font::Helvetica, 14);
73 draw::draw_text_boxed(txt, x, y, w, h, enums::Align::Center);
74 draw::draw_rect(x, y, w, h);
75 draw::pop_clip();
76}examples/spreadsheet.rs (line 136)
129 fn draw_data(txt: &str, x: i32, y: i32, w: i32, h: i32, selected: bool) {
130 draw::push_clip(x, y, w, h);
131 if selected {
132 draw::set_draw_color(enums::Color::from_u32(0x00D3_D3D3));
133 } else {
134 draw::set_draw_color(enums::Color::White);
135 }
136 draw::draw_rectf(x, y, w, h);
137 draw::set_draw_color(enums::Color::Gray0);
138 draw::set_font(enums::Font::Helvetica, 14);
139 draw::draw_text_boxed(txt, x, y, w, h, enums::Align::Center);
140 draw::draw_rect(x, y, w, h);
141 draw::pop_clip();
142 }examples/counter3.rs (line 54)
13fn main() {
14 let app = app::App::default();
15 let mut win = window::Window::default()
16 .with_size(WIDTH, HEIGHT)
17 .with_label("Flutter-like!");
18 let mut col = group::Flex::default_fill().column();
19 let mut bar = frame::Frame::default()
20 .with_label(" FLTK App!")
21 .with_align(Align::Left | Align::Inside);
22 col.fixed(&bar, 60);
23 let mut text = frame::Frame::default()
24 .with_label("You have pushed the button this many times:")
25 .with_align(Align::Bottom | Align::Inside);
26 let mut count = frame::Frame::default()
27 .with_label("0")
28 .with_align(Align::Top | Align::Inside);
29 let mut row = group::Flex::default();
30 col.fixed(&row, 60);
31 frame::Frame::default();
32 let mut but = button::Button::default().with_label("@+6plus");
33 row.fixed(&but, 60);
34 let spacing = frame::Frame::default();
35 row.fixed(&spacing, 20);
36 row.end();
37 let spacing = frame::Frame::default();
38 col.fixed(&spacing, 20);
39 col.end();
40 win.end();
41 win.make_resizable(true);
42 win.show();
43
44 // Theming
45 app::background(255, 255, 255);
46 app::set_visible_focus(false);
47
48 bar.set_frame(FrameType::FlatBox);
49 bar.set_label_size(22);
50 bar.set_label_color(Color::White);
51 bar.set_color(BLUE);
52 bar.draw(|b| {
53 draw::set_draw_rgb_color(211, 211, 211);
54 draw::draw_rectf(0, b.h(), b.w(), 3);
55 });
56
57 text.set_label_size(18);
58 text.set_label_font(Font::Times);
59
60 count.set_label_size(36);
61 count.set_label_color(GRAY);
62
63 but.set_color(BLUE);
64 but.set_selection_color(SEL_BLUE);
65 but.set_label_color(Color::White);
66 but.set_frame(FrameType::OFlatBox);
67 // End theming
68
69 but.set_callback(move |_| {
70 let label = (count.label().unwrap().parse::<i32>().unwrap() + 1).to_string();
71 count.set_label(&label);
72 });
73
74 app.run().unwrap();
75}examples/pong.rs (line 53)
34fn main() {
35 let app = app::App::default();
36 let mut wind = window::Window::default()
37 .with_size(800, 600)
38 .with_label("Pong!");
39 wind.set_center_screen();
40 let mut ball = Ball::new(40, 40);
41 ball.wid.set_color(Color::White);
42 wind.set_color(Color::Black);
43 wind.end();
44 wind.show();
45
46 let paddle_pos = Rc::from(RefCell::from(320)); // paddle's starting x position
47
48 // This is called whenever the window is drawn and redrawn (in the event loop)
49 wind.draw({
50 let paddle_pos = paddle_pos.clone();
51 move |_| {
52 draw::set_draw_color(Color::White);
53 draw::draw_rectf(*paddle_pos.borrow(), 540, 160, 20);
54 }
55 });
56
57 wind.handle({
58 let paddle_pos = paddle_pos.clone();
59 move |_, ev| {
60 match ev {
61 // we handle focus to be able to accept KeyDown events
62 Event::Focus => true,
63 Event::KeyDown => {
64 let key = app::event_key();
65 match key {
66 Key::Left | KEY_A => *paddle_pos.borrow_mut() -= 30,
67 Key::Right | KEY_D => *paddle_pos.borrow_mut() += 30,
68 _ => return false,
69 }
70 true
71 }
72 Event::Move => {
73 // Mouse's x position relative to the paddle's center
74 *paddle_pos.borrow_mut() = app::event_coords().0 - 80;
75 true
76 }
77 _ => false,
78 }
79 }
80 });
81
82 app::add_idle(move |_| {
83 ball.pos.0 += 10 * ball.dir.0 as i32; // The increment in x position
84 ball.pos.1 += 10 * ball.dir.1 as i32; // The increment in y position
85 if ball.pos.1 == 540 - 40
86 && (ball.pos.0 > *paddle_pos.borrow() - 40 && ball.pos.0 < *paddle_pos.borrow() + 160)
87 {
88 ball.dir.1 = Direction::Negative; // Reversal of motion when hitting the paddle
89 }
90 if ball.pos.1 == 0 {
91 ball.dir.1 = Direction::Positive; // Reversal of motion when hitting the top border
92 }
93 if ball.pos.0 == 800 - 40 {
94 ball.dir.0 = Direction::Negative; // Reversal of motion when hitting the right border
95 }
96 if ball.pos.0 == 0 {
97 ball.dir.0 = Direction::Positive; // Reversal of motion when hitting the left border
98 }
99 if ball.pos.1 > 600 {
100 // Resetting the ball position after it bypasses the paddle
101 ball.pos = (0, 0);
102 ball.dir = (Direction::Positive, Direction::Positive);
103 }
104 ball.wid.resize(ball.pos.0, ball.pos.1, 40, 40); // Moves the ball
105 wind.redraw();
106 // sleeps are necessary when calling redraw in the event loop
107 app::sleep(0.016);
108 });
109 app.run().unwrap();
110}