Struct fltk::window::AndroidWindow
source · pub struct AndroidWindow { /* private fields */ }
Expand description
An Android window
Implementations§
source§impl AndroidWindow
impl AndroidWindow
sourcepub fn with_label(self, title: &str) -> Self
pub fn with_label(self, title: &str) -> Self
Initialize with a label
sourcepub fn with_align(self, align: Align) -> Self
pub fn with_align(self, align: Align) -> Self
Initialize with alignment
sourcepub fn with_type<T: WidgetType>(self, typ: T) -> Self
pub fn with_type<T: WidgetType>(self, typ: T) -> Self
Initialize with type
sourcepub fn below_of<W: WidgetExt>(self, wid: &W, padding: i32) -> Self
pub fn below_of<W: WidgetExt>(self, wid: &W, padding: i32) -> Self
Initialize at bottom of another widget
sourcepub fn above_of<W: WidgetExt>(self, wid: &W, padding: i32) -> Self
pub fn above_of<W: WidgetExt>(self, wid: &W, padding: i32) -> Self
Initialize above of another widget
sourcepub fn right_of<W: WidgetExt>(self, wid: &W, padding: i32) -> Self
pub fn right_of<W: WidgetExt>(self, wid: &W, padding: i32) -> Self
Initialize right of another widget
sourcepub fn left_of<W: WidgetExt>(self, wid: &W, padding: i32) -> Self
pub fn left_of<W: WidgetExt>(self, wid: &W, padding: i32) -> Self
Initialize left of another widget
sourcepub fn center_x<W: WidgetExt>(self, w: &W) -> Self
pub fn center_x<W: WidgetExt>(self, w: &W) -> Self
Initialize center of another widget on the x axis
sourcepub fn center_y<W: WidgetExt>(self, w: &W) -> Self
pub fn center_y<W: WidgetExt>(self, w: &W) -> Self
Initialize center of another widget on the y axis
sourcepub fn center_of_parent(self) -> Self
pub fn center_of_parent(self) -> Self
Initialize center of parent
sourcepub fn size_of_parent(self) -> Self
pub fn size_of_parent(self) -> Self
Initialize to the size of the parent
Methods from Deref<Target = Window>§
sourcepub fn show_with_env_args(&mut self)
pub fn show_with_env_args(&mut self)
Use FLTK specific arguments for the application: More info here. The options are:
-bg2 color
-bg color
-di[splay] host:n.n
-dn[d]
-fg color
-g[eometry] WxH+X+Y
-i[conic]
-k[bd]
-na[me] classname
-nod[nd]
-nok[bd]
-not[ooltips]
-s[cheme] scheme
-ti[tle] windowtitle
-to[oltips]
Examples found in repository?
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fn main() {
let app = app::App::default();
let mut wind = Window::default()
.with_label("timeout")
.with_size(720, 486)
.center_screen();
let mut frame = Frame::new(-200, 150, 200, 200, "");
let mut pxm = Pixmap::new(PXM).unwrap();
pxm.scale(200, 200, true, true);
frame.set_image_scaled(Some(pxm));
wind.set_color(enums::Color::White);
wind.end();
wind.show_with_env_args();
app::add_timeout3(0.016, move |handle| {
let frame = frame.clone();
move_image(frame, handle);
});
app.run().unwrap();
}
sourcepub fn show_with_args(&mut self, args: &[&str])
pub fn show_with_args(&mut self, args: &[&str])
Use FLTK specific arguments for the application: More info here. The options are:
-bg2 color
-bg color
-di[splay] host:n.n
-dn[d]
-fg color
-g[eometry] WxH+X+Y
-i[conic]
-k[bd]
-na[me] classname
-nod[nd]
-nok[bd]
-not[ooltips]
-s[cheme] scheme
-ti[tle] windowtitle
-to[oltips]
Examples found in repository?
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fn main() {
let app = app::App::default();
let win_w = 400;
let win_h = 500;
let border = 20;
let but_row = 180;
let mut operation = Ops::None;
let mut txt = String::from("0");
let mut old_val = String::from("0");
let mut new_val: String;
let mut wind = Window::default()
.with_label("FLTK Calc")
.with_size(win_w, win_h)
.center_screen();
wind.set_color(Color::Light3);
let mut out = Output::new(border, border, win_w - 40, 140, "");
out.set_text_size(36);
out.set_value("0");
let vpack = Pack::new(border, but_row, win_w - 40, 300, "");
let mut hpack = Pack::new(0, 0, win_w - 40, 60, "");
let but_ce = MyButton::new("CE");
let but_c = MyButton::new("C");
let but_back = MyButton::new("@<-");
let but_div = MyButton::new("/");
hpack.end();
hpack.set_type(PackType::Horizontal);
let mut hpack = Pack::new(0, 0, win_w - 40, 60, "");
let mut but7 = MyButton::new("7");
let mut but8 = MyButton::new("8");
let mut but9 = MyButton::new("9");
let but_mul = MyButton::new("x");
hpack.end();
hpack.set_type(PackType::Horizontal);
let mut hpack = Pack::new(0, 0, win_w - 40, 60, "");
let mut but4 = MyButton::new("4");
let mut but5 = MyButton::new("5");
let mut but6 = MyButton::new("6");
let but_sub = MyButton::new("-");
hpack.end();
hpack.set_type(PackType::Horizontal);
let mut hpack = Pack::new(0, 0, win_w - 40, 60, "");
let mut but1 = MyButton::new("1");
let mut but2 = MyButton::new("2");
let mut but3 = MyButton::new("3");
let but_add = MyButton::new("+");
hpack.end();
hpack.set_type(PackType::Horizontal);
let mut hpack = Pack::new(0, 0, win_w - 40, 60, "");
let mut but_dot = MyButton::new(".");
let mut but0 = MyButton::new("0");
let but_eq = MyButton::new("=");
hpack.end();
hpack.set_type(PackType::Horizontal);
vpack.end();
wind.make_resizable(false);
wind.end();
wind.show_with_args(&["-scheme", "gtk+", "-nokbd"]);
app::set_focus(&*but1);
let but_vec = vec![
&mut but1, &mut but2, &mut but3, &mut but4, &mut but5, &mut but6, &mut but7, &mut but8,
&mut but9, &mut but0,
];
let but_op_vec = vec![
but_add, but_sub, but_mul, but_div, but_c, but_ce, but_back, but_eq,
];
let (s, r) = app::channel::<Message>();
for but in but_vec {
let label = but.label();
but.emit(s, Message::Number(label.parse().unwrap()));
}
for mut but in but_op_vec {
let op = match but.label().as_str() {
"+" => Ops::Add,
"-" => Ops::Sub,
"x" => Ops::Mul,
"/" => Ops::Div,
"=" => Ops::Eq,
"CE" => Ops::CE,
"C" => Ops::C,
"@<-" => Ops::Back,
_ => Ops::None,
};
but.emit(s, Message::Op(op));
}
but_dot.emit(s, Message::Dot);
while app.wait() {
if let Some(val) = r.recv() {
match val {
Message::Number(num) => {
if out.value() == "0" {
txt.clear();
}
txt.push_str(&num.to_string());
out.set_value(txt.as_str());
}
Message::Dot => {
if operation == Ops::Eq {
txt.clear();
operation = Ops::None;
out.set_value("0.");
txt.push_str("0.");
}
if !txt.contains('.') {
txt.push('.');
out.set_value(txt.as_str());
}
}
Message::Op(op) => match op {
Ops::Add | Ops::Sub | Ops::Div | Ops::Mul => {
old_val.clear();
old_val.push_str(&out.value());
operation = op;
out.set_value("0");
}
Ops::Back => {
let val = out.value();
txt.pop();
if val.len() > 1 {
out.set_value(txt.as_str());
} else {
out.set_value("0");
}
}
Ops::CE => {
txt.clear();
old_val.clear();
txt.push('0');
out.set_value(txt.as_str());
}
Ops::C => {
txt.clear();
txt.push('0');
out.set_value(txt.as_str());
}
Ops::Eq => {
new_val = out.value();
let old: f64 = old_val.parse().unwrap();
let new: f64 = new_val.parse().unwrap();
let val = match operation {
Ops::Div => old / new,
Ops::Mul => old * new,
Ops::Add => old + new,
Ops::Sub => old - new,
_ => new,
};
operation = Ops::None;
txt = String::from("0");
out.set_value(&val.to_string());
}
_ => (),
},
}
}
}
}
sourcepub fn flush(&mut self)
pub fn flush(&mut self)
Forces the window to be drawn, this window is also made current and calls draw()
sourcepub fn pixels_per_unit(&self) -> f32
pub fn pixels_per_unit(&self) -> f32
Returns the pixels per unit./point
sourcepub fn platform_show(&self)
pub fn platform_show(&self)
Show a window after it had been hidden. Works on Windows and X11 systems
sourcepub fn platform_hide(&self)
pub fn platform_hide(&self)
Hide a window using the platforms hide call. Works on Windows and X11 systems
sourcepub fn un_maximize(&mut self)
pub fn un_maximize(&mut self)
Unmaximize the window
sourcepub fn maximize_active(&self) -> bool
pub fn maximize_active(&self) -> bool
Checks whether the window is maximized