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use melodium_core::*;
use melodium_macro::{check, mel_treatment};

/// Flatten a stream of `Vec<void>`.
///
/// All the input vectors are turned into continuous stream of scalar values, keeping order.
/// ```mermaid
/// graph LR
///     T("flatten()")
///     B["[🟦 🟦][🟦][🟦 🟦 🟦]"] -->|vector| T
///     
///     T -->|value| O["🟦 🟦 🟦 🟦 🟦 🟦"]
///
///     style B fill:#ffff,stroke:#ffff
///     style O fill:#ffff,stroke:#ffff
/// ```
#[mel_treatment(
    input vector Stream<Vec<void>>
    output value Stream<void>
)]
pub async fn flatten() {
    'main: while let Ok(vectors) = vector.recv_vec_void().await {
        for vec in vectors {
            check!('main, value.send_void(vec).await)
        }
    }
}

/// Chain two streams of `Vec<void>`.
///
///
/// ```mermaid
/// graph LR
///     T("chain()")
///     A["[🟨 🟨][🟨 🟨 🟨][🟨]"] -->|first| T
///     B["…[🟪][🟪 🟪]"] -->|second| T
///     
///     T -->|chained| O["…[🟪][🟪 🟪][🟨 🟨][🟨 🟨 🟨][🟨]"]
///
///     style A fill:#ffff,stroke:#ffff
///     style B fill:#ffff,stroke:#ffff
///     style O fill:#ffff,stroke:#ffff
/// ```
#[mel_treatment(
    input first Stream<Vec<void>>
    input second Stream<Vec<void>>
    output chained Stream<Vec<void>>
)]
pub async fn chain() {
    while let Ok(vectors) = first.recv_vec_void().await {
        check!(chained.send_vec_void(vectors).await)
    }

    while let Ok(vectors) = second.recv_vec_void().await {
        check!(chained.send_vec_void(vectors).await)
    }
}

/// Merge two streams of `Vec<void>`.
///
/// The two streams are merged using the `select` stream:
/// - when `true`, vector from `a` is used;
/// - when `false`, vector from `b` is used.
///
/// ℹ️ No vector from either `a` or `b` are discarded, they are used when `select` give turn.
///
/// ⚠️ When `select` ends merge terminates without treating the remaining vectors from `a` and `b`.
/// When `select` give turn to `a` or `b` while the concerned stream is ended, the merge terminates.
/// Merge continues as long as `select` and concerned stream does, while the other can be ended.
///
/// ```mermaid
/// graph LR
///     T("merge()")
///     A["…[🟪 🟪 🟪][🟪 🟪]…"] -->|a| T
///     B["…[🟨 🟨][🟨][🟨 🟨 🟨]…"] -->|b| T
///     O["… 🟩 🟥 🟥 🟩 🟥 …"] -->|select|T
///     
///
///     T -->|value| V["…[🟪 🟪 🟪][🟨 🟨][🟨][🟪 🟪][🟨 🟨 🟨]…"]
///
///     style V fill:#ffff,stroke:#ffff
///     style O fill:#ffff,stroke:#ffff
///     style A fill:#ffff,stroke:#ffff
///     style B fill:#ffff,stroke:#ffff
/// ```
#[mel_treatment(
    input a Stream<Vec<void>>
    input b Stream<Vec<void>>
    input select Stream<bool>
    output value Stream<Vec<void>>
)]
pub async fn merge() {
    while let Ok(select) = select.recv_one_bool().await {
        let val;
        if select {
            if let Ok(v) = a.recv_one_vec_void().await {
                val = v;
            } else {
                break;
            }
        } else {
            if let Ok(v) = b.recv_one_vec_void().await {
                val = v;
            } else {
                break;
            }
        }

        check!(value.send_one_vec_void(val).await)
    }
}

/// Filter a `Vec<void>` stream according to `bool` stream.
///
/// ℹ️ If both streams are not the same size nothing is sent through accepted nor rejected.
///  
/// ```mermaid
/// graph LR
///     T("filter()")
///     V["…[🟪 🟪 🟪][🟨 🟨][🟨][🟪 🟪][🟨 🟨 🟨]…"] -->|value| T
///     D["… 🟩 🟥 🟥 🟩 🟥 …"] -->|select|T
///     
///     T -->|accepted| A["…[🟪 🟪 🟪][🟪 🟪]…"]
///     T -->|rejected| R["…[🟨 🟨][🟨][🟨 🟨 🟨]…"]
///
///     style V fill:#ffff,stroke:#ffff
///     style D fill:#ffff,stroke:#ffff
///     style A fill:#ffff,stroke:#ffff
///     style R fill:#ffff,stroke:#ffff
/// ```
#[mel_treatment(
    input value Stream<Vec<void>>
    input select Stream<bool>
    output accepted Stream<Vec<void>>
    output rejected Stream<Vec<void>>
)]
pub async fn filter() {
    let mut accepted_op = true;
    let mut rejected_op = true;

    while let (Ok(value), Ok(select)) =
        futures::join!(value.recv_one_vec_void(), select.recv_one_bool())
    {
        if select {
            if let Err(_) = accepted.send_one_vec_void(value).await {
                // If we cannot send anymore on accepted, we note it,
                // and check if rejected is still valid, else just terminate.
                accepted_op = false;
                if !rejected_op {
                    break;
                }
            }
        } else {
            if let Err(_) = rejected.send_one_vec_void(value).await {
                // If we cannot send anymore on rejected, we note it,
                // and check if accepted is still valid, else just terminate.
                rejected_op = false;
                if !accepted_op {
                    break;
                }
            }
        }
    }
}

/// Trigger on `Vec<void>` stream start and end.
///
/// Emit `start` when a first value is send through the stream.
/// Emit `end` when stream is finally over.
///
/// Emit `first` with the first vector coming in the stream.
/// Emit `last` with the last vector coming in the stream.
///
/// ℹ️ `start` and `first` are always emitted together.
/// If the stream only contains one vector, `first` and `last` both contains it.
/// If the stream never transmit any data before being ended, only `end` is emitted.
///
/// ```mermaid
/// graph LR
///     T("trigger()")
///     B["[🟥 🟥] … [🟨 🟨] [🟨 🟨] [🟨 🟨] … [🟩 🟩]"] -->|stream| T
///     
///     T -->|start| S["〈🟦〉"]
///     T -->|first| F["〈[🟩 🟩]〉"]
///     T -->|last| L["〈[🟥 🟥]〉"]
///     T -->|end| E["〈🟦〉"]
///
///     style B fill:#ffff,stroke:#ffff
///     style S fill:#ffff,stroke:#ffff
///     style F fill:#ffff,stroke:#ffff
///     style L fill:#ffff,stroke:#ffff
///     style E fill:#ffff,stroke:#ffff
/// ```
#[mel_treatment(
    input stream Stream<Vec<void>>
    output start Block<void>
    output end Block<void>
    output first Block<Vec<void>>
    output last Block<Vec<void>>
)]
pub async fn trigger() {
    let mut last_value = None;

    if let Ok(values) = stream.recv_vec_void().await {
        let _ = start.send_one_void(()).await;
        if let Some(val) = values.first().cloned() {
            let _ = first.send_one_vec_void(val).await;
        }
        last_value = values.last().cloned();
        let _ = futures::join!(start.close(), first.close());
    }

    while let Ok(values) = stream.recv_vec_void().await {
        last_value = values.last().cloned();
    }

    let _ = end.send_one_void(()).await;
    if let Some(val) = last_value {
        let _ = last.send_one_vec_void(val).await;
    }

    // We don't close `end` and `last` explicitly here,
    // because it would be redundant with boilerplate
    // implementation of treatments.
}

/// Stream a block `Vec<void>` element.
///
/// ```mermaid
/// graph LR
///     T("stream()")
///     B["〈[🟦]〉"] -->|block| T
///         
///     T -->|stream| S["[🟦]"]
///     
///     
///     style B fill:#ffff,stroke:#ffff
///     style S fill:#ffff,stroke:#ffff
/// ```
#[mel_treatment(
    input block Block<Vec<void>>
    output stream Stream<Vec<void>>
)]
pub async fn stream() {
    if let Ok(val) = block.recv_one_vec_void().await {
        let _ = stream.send_one_vec_void(val).await;
    }
}

/// Emit a block `Vec<void>` value.
///
/// When `trigger` is enabled, `value` is emitted as block.
///
/// ```mermaid
/// graph LR
///     T("emit(value=[🟨])")
///     B["〈🟦〉"] -->|trigger| T
///         
///     T -->|emit| S["〈[🟨]〉"]
///     
///     style B fill:#ffff,stroke:#ffff
///     style S fill:#ffff,stroke:#ffff
/// ```
#[mel_treatment(
    input trigger Block<void>
    output emit Block<Vec<void>>
)]
pub async fn emit(value: Vec<void>) {
    if let Ok(_) = trigger.recv_one_void().await {
        let _ = emit.send_one_vec_void(value).await;
    }
}

/// Gives count of elements passing through stream.
///
/// This count increment one for each vector within the stream, starting at 1.
/// ℹ️ The count is independant from vector sizes.
///
/// ```mermaid
/// graph LR
///     T("count()")
///     V["[🟦 🟦][🟦][🟦 🟦 🟦]…"] -->|stream| T
///     
///     T -->|count| P["1️⃣ 2️⃣ 3️⃣ …"]
///
///     style V fill:#ffff,stroke:#ffff
///     style P fill:#ffff,stroke:#ffff
/// ```
#[mel_treatment(
    input stream Stream<Vec<void>>
    output count Stream<u128>
)]
pub async fn count() {
    let mut i: u128 = 0;
    while let Ok(iter) = stream.recv_vec_void().await {
        let next_i = i + iter.len() as u128;
        check!(count.send_u128((i..next_i).collect()).await);
        i = next_i;
    }
}

/// Gives size of vectors passing through stream.
///
/// For each vector one `size` value is sent, giving the number of elements contained within matching vector.
///
/// ```mermaid
/// graph LR
///     T("size()")
///     V["[🟦 🟦][🟦][][🟦 🟦 🟦]…"] -->|vector| T
///     
///     T -->|size| P["2️⃣ 1️⃣ 0️⃣ 3️⃣ …"]
///
///     style V fill:#ffff,stroke:#ffff
///     style P fill:#ffff,stroke:#ffff
/// ```
#[mel_treatment(
    input vector Stream<Vec<void>>
    output size Stream<u64>
)]
pub async fn size() {
    while let Ok(iter) = vector.recv_vec_void().await {
        check!(
            size.send_u64(iter.into_iter().map(|v| v.len() as u64).collect())
                .await
        );
    }
}

/// Resize vectors according to given streamed size.
///
/// ```mermaid
/// graph LR
///     T("resize()")
///     V["[🟦 🟦][🟦][][🟦 🟦 🟦]…"] -->|vector| T
///     S["3️⃣ 2️⃣ 3️⃣ 2️⃣ …"] -->|size| T
///     
///     T -->|resized| P["[🟦 🟦 🟦][🟦 🟦][🟦 🟦 🟦][🟦 🟦]…"]
///
///     style V fill:#ffff,stroke:#ffff
///     style S fill:#ffff,stroke:#ffff
///     style P fill:#ffff,stroke:#ffff
/// ```
#[mel_treatment(
    input vector Stream<Vec<void>>
    input size Stream<u64>
    output resized Stream<Vec<void>>
)]
pub async fn resize() {
    while let Ok(size) = size.recv_one_u64().await {
        if let Ok(mut vec) = vector.recv_one_vec_void().await {
            vec.resize(size as usize, ());
            check!(resized.send_one_vec_void(vec).await);
        } else {
            break;
        }
    }
}

/// Generate a stream of empty `Vec<void>` according to a length.
///
/// ```mermaid
/// graph LR
///     T("generate()")
///     B["〈🟨〉"] -->|length| T
///         
///     T -->|stream| S["… [][][][][]"]
///     
///     
///     style B fill:#ffff,stroke:#ffff
///     style S fill:#ffff,stroke:#ffff
/// ```
#[mel_treatment(
    input length Block<u128>
    output stream Stream<Vec<void>>
)]
pub async fn generate() {
    if let Ok(length) = length.recv_one_u128().await {
        const CHUNK: u128 = 2u128.pow(20);
        let mut total = 0u128;
        while total < length {
            let chunk = u128::min(CHUNK, length - total) as usize;
            check!(stream.send_vec_void(vec![vec![]; chunk]).await);
            total += chunk as u128;
        }
    }
}

/// Generate a stream of empty `Vec<void>` indefinitely.
///
/// This generates a continuous stream of `Vec<void>`, until stream consumers closes it.
///
/// ```mermaid
/// graph LR
///     T("generateIndefinitely()")
///     B["〈🟦〉"] -->|trigger| T
///         
///     T -->|stream| S["… [][][][][]"]
///     
///     
///     style B fill:#ffff,stroke:#ffff
///     style S fill:#ffff,stroke:#ffff
/// ```
#[mel_treatment(
    input trigger Block<void>
    output stream Stream<Vec<void>>
)]
pub async fn generate_indefinitely() {
    if let Ok(_) = trigger.recv_one_void().await {
        const CHUNK: usize = 2usize.pow(20);
        loop {
            check!(stream.send_vec_void(vec![vec![]; CHUNK]).await);
        }
    }
}