float_pigment_mlp/node/
element.rs1use std::{
2 cell::{RefCell, RefMut},
3 rc::Rc,
4};
5
6use super::{attribute::Attribute, NodeType};
7
8pub struct Element {
9 tag: String,
10 attributes: Attribute,
11 children: RefCell<Vec<Rc<NodeType>>>,
12}
13
14impl std::fmt::Debug for Element {
15 fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
16 write!(
17 f,
18 "Element {{ tag: {:?}, attributes: {:?}, children: {:?} }}",
19 self.tag,
20 self.attributes,
21 self.children.borrow()
22 )
23 }
24}
25
26impl Element {
27 pub(crate) fn new(tag: String) -> Self {
28 Self {
29 attributes: Attribute::default(),
30 tag,
31 children: RefCell::new(vec![]),
32 }
33 }
34 pub fn tag(&self) -> &str {
35 self.tag.as_str()
36 }
37 pub fn children_mut(&self) -> RefMut<'_, Vec<Rc<NodeType>>> {
38 self.children.borrow_mut()
39 }
40 pub fn for_each_child(&self, f: Box<dyn Fn(&NodeType)>) {
41 self.children
42 .borrow()
43 .iter()
44 .for_each(|item| f(item.as_ref()))
45 }
46 pub fn attributes(&self) -> &Attribute {
47 &self.attributes
48 }
49}