float_pigment_mlp/node/mod.rs
use self::{element::Element, fragment::Fragment, text::Text};
pub mod attribute;
pub mod element;
pub mod fragment;
pub mod text;
pub enum NodeType {
Fragment(Fragment),
Element(Element),
Text(Text),
}
impl std::fmt::Debug for NodeType {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
match self {
Self::Element(e) => {
write!(f, "{:?}", e)
}
Self::Fragment(e) => {
write!(f, "{:?}", e)
}
Self::Text(e) => {
write!(f, "{:?}", e)
}
}
}
}