pub trait Normalize {
    // Required method
    fn to_normal(point: &Self, tangent: &Self) -> Vec<f64>;
}
Expand description

Changes a point and its tangent into a normal

Required Methods§

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fn to_normal(point: &Self, tangent: &Self) -> Vec<f64>

Computes the normal at a point, given its tangent

Implementors§

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impl<Point: Coordinate2D> Normalize for Point