Expand description
§Events
flo_draw is currently based on glutin, but uses its own event structure: this is to make it so that
it’s possible for future versions to replace glutin easily if that ever proves to be necessary, and
to support easy porting of code using flo_draw to other windowing systems. This also isolates software
implemented using flo_draw from changes to glutin.
Structs§
- Pointer
Id - A unique identifier assigned to a specific pointer on the system (a device that has a mouse and touch input might be tracking multiple pointer devices)
- Pointer
State - Describes the state of a pointer device
Enums§
- Button
- The button on a mouse or other device
- Draw
Event - Events that can arrive from a flo_draw window
- Key
- Represents a key
- Pointer
Action - The action associated with a pointer event