Trait flo_canvas::GraphicsContext
[−]
[src]
pub trait GraphicsContext { fn new_path(&mut self); fn move_to(&mut self, x: f32, y: f32); fn line_to(&mut self, x: f32, y: f32); fn bezier_curve_to(
&mut self,
x1: f32,
y1: f32,
x2: f32,
y2: f32,
x3: f32,
y3: f32
); fn close_path(&mut self); fn fill(&mut self); fn stroke(&mut self); fn line_width(&mut self, width: f32); fn line_width_pixels(&mut self, width: f32); fn line_join(&mut self, join: LineJoin); fn line_cap(&mut self, cap: LineCap); fn new_dash_pattern(&mut self); fn dash_length(&mut self, length: f32); fn dash_offset(&mut self, offset: f32); fn fill_color(&mut self, col: Color); fn stroke_color(&mut self, col: Color); fn blend_mode(&mut self, mode: BlendMode); fn identity_transform(&mut self); fn canvas_height(&mut self, height: f32); fn center_region(&mut self, minx: f32, miny: f32, maxx: f32, maxy: f32); fn transform(&mut self, transform: Transform2D); fn unclip(&mut self); fn clip(&mut self); fn store(&mut self); fn restore(&mut self); fn free_stored_buffer(&mut self); fn push_state(&mut self); fn pop_state(&mut self); fn clear_canvas(&mut self); fn layer(&mut self, layer_id: u32); fn layer_blend(&mut self, layer_id: u32, blend_mode: BlendMode); fn clear_layer(&mut self); fn draw(&mut self, d: Draw) { ... } fn draw_list<'a>(&'a mut self, drawing: Box<Iterator<Item = Draw> + 'a>) { ... } }
A graphics context provides the basic set of graphics actions that can be performed
Required Methods
fn new_path(&mut self)
fn move_to(&mut self, x: f32, y: f32)
fn line_to(&mut self, x: f32, y: f32)
fn bezier_curve_to(
&mut self,
x1: f32,
y1: f32,
x2: f32,
y2: f32,
x3: f32,
y3: f32
)
&mut self,
x1: f32,
y1: f32,
x2: f32,
y2: f32,
x3: f32,
y3: f32
)