fll_rs/lego/
graphics_impl.rs1use crate::{error::Result, graphics::display::Display};
2use ev3dev_lang_rust::Screen;
3
4pub struct LegoDisplay {
6 screen: Screen,
7}
8
9impl LegoDisplay {
10 pub fn new() -> Result<Self> {
11 let screen = Screen::new()?;
12
13 Ok(LegoDisplay { screen })
14 }
15}
16
17impl Display for LegoDisplay {
18 fn get_image(&self) -> &image::RgbImage {
19 &self.screen.image
20 }
21
22 fn get_image_mut(&mut self) -> &mut image::RgbImage {
23 &mut self.screen.image
24 }
25
26 fn update(&mut self) {
27 self.screen.update()
28 }
29}