Struct flattiverse_connector::Scores
source · pub struct Scores { /* private fields */ }
Implementations
sourceimpl Scores
impl Scores
pub fn update(&self, reader: &mut dyn BinaryReader) -> Result<(), Error>
pub fn kill_enemy_ai_platform(&self) -> u32
pub fn kill_enemy_ai_probe(&self) -> u32
pub fn kill_enemy_ai_drone(&self) -> u32
pub fn kill_enemy_ai_ship(&self) -> u32
pub fn kill_enemy_ai_base(&self) -> u32
pub fn kill_enemy_ai_creep(&self) -> u32
pub fn kill_own_ai_platform(&self) -> u32
pub fn kill_own_ai_probe(&self) -> u32
pub fn kill_own_ai_drone(&self) -> u32
pub fn kill_own_ai_ship(&self) -> u32
pub fn kill_own_ai_base(&self) -> u32
pub fn kill_own_ai_creep(&self) -> u32
pub fn kill_enemy_player_platform(&self) -> u32
pub fn kill_enemy_player_probe(&self) -> u32
pub fn kill_enemy_player_drone(&self) -> u32
pub fn kill_enemy_player_ship(&self) -> u32
pub fn kill_enemy_player_base(&self) -> u32
pub fn kill_own_player_platform(&self) -> u32
pub fn kill_own_player_probe(&self) -> u32
pub fn kill_own_player_drone(&self) -> u32
pub fn kill_own_player_ship(&self) -> u32
pub fn kill_own_player_base(&self) -> u32
pub fn death_enemy_ai_platform(&self) -> u32
pub fn death_enemy_ai_probe(&self) -> u32
pub fn death_enemy_ai_drone(&self) -> u32
pub fn death_enemy_ai_ship(&self) -> u32
pub fn death_enemy_ai_base(&self) -> u32
pub fn death_enemy_ai_creep(&self) -> u32
pub fn death_own_ai_platform(&self) -> u32
pub fn death_own_ai_probe(&self) -> u32
pub fn death_own_ai_drone(&self) -> u32
pub fn death_own_ai_ship(&self) -> u32
pub fn death_own_ai_base(&self) -> u32
pub fn death_own_ai_creep(&self) -> u32
pub fn death_enemy_player_platform(&self) -> u32
pub fn death_enemy_player_probe(&self) -> u32
pub fn death_enemy_player_drone(&self) -> u32
pub fn death_enemy_player_ship(&self) -> u32
pub fn death_enemy_player_base(&self) -> u32
pub fn death_own_player_platform(&self) -> u32
pub fn death_own_player_probe(&self) -> u32
pub fn death_own_player_drone(&self) -> u32
pub fn death_own_player_ship(&self) -> u32
pub fn death_own_player_base(&self) -> u32
pub fn self_kills(&self) -> u32
pub fn suicides(&self) -> u32
pub fn death_neutral_units(&self) -> u32
pub fn enemy_targets(&self) -> u32
pub fn own_targets(&self) -> u32
pub fn mission_targets(&self) -> u32
pub fn pvp_score(&self) -> f32
Trait Implementations
Auto Trait Implementations
impl RefUnwindSafe for Scores
impl Send for Scores
impl Sync for Scores
impl Unpin for Scores
impl UnwindSafe for Scores
Blanket Implementations
sourceimpl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more