Struct flattiverse_connector::item::CrystalCargoItem
source · pub struct CrystalCargoItem { /* private fields */ }
Implementations
sourceimpl CrystalCargoItem
impl CrystalCargoItem
pub fn from_reader(
connector: &Arc<Connector>,
reader: &mut dyn BinaryReader,
master: bool
) -> Result<CrystalCargoItem, Error>
sourcepub fn energy_critical_strike_chance_offset(&self) -> f32
pub fn energy_critical_strike_chance_offset(&self) -> f32
Chance offset for a critical strike on enemies energy system
sourcepub fn shield_critical_strike_chance_offset(&self) -> f32
pub fn shield_critical_strike_chance_offset(&self) -> f32
Chance offset for a critical strike on enemies shield
sourcepub fn hull_critical_strike_chance_offset(&self) -> f32
pub fn hull_critical_strike_chance_offset(&self) -> f32
Chance offset for a critical strike on enemies ship hull
sourcepub fn energy_critical_strike_damage_offset(&self) -> f32
pub fn energy_critical_strike_damage_offset(&self) -> f32
Damage offset for a critical strike on enemies energy system
sourcepub fn shield_critical_strike_damage_offset(&self) -> f32
pub fn shield_critical_strike_damage_offset(&self) -> f32
Damage offset for a critical strike on enemies shields
sourcepub fn hull_critical_strike_damage_offset(&self) -> f32
pub fn hull_critical_strike_damage_offset(&self) -> f32
Damage offset for a critical strike on enemies ship hull
sourcepub fn shots_refresh_rate_offset(&self) -> f32
pub fn shots_refresh_rate_offset(&self) -> f32
Offset on shot refresh rate
sourcepub fn shots_maximum_offset(&self) -> f32
pub fn shots_maximum_offset(&self) -> f32
Offset on maximum shots
sourcepub fn maximum_speed_offset(&self) -> f32
pub fn maximum_speed_offset(&self) -> f32
Offset on maximum speed
sourcepub fn visible_range_multiplier(&self) -> f32
pub fn visible_range_multiplier(&self) -> f32
multiplier of visible range
sourcepub fn weight_multiplier(&self) -> f32
pub fn weight_multiplier(&self) -> f32
weight multiplier
sourcepub fn energy_offset(&self) -> f32
pub fn energy_offset(&self) -> f32
maximum energy offset
sourcepub fn particles_offset(&self) -> f32
pub fn particles_offset(&self) -> f32
maximum particles offset
sourcepub fn ions_offset(&self) -> f32
pub fn ions_offset(&self) -> f32
maximum ions offset
sourcepub fn hull_offset(&self) -> f32
pub fn hull_offset(&self) -> f32
maximum hull offset
sourcepub fn shield_offset(&self) -> f32
pub fn shield_offset(&self) -> f32
maximum shield offset
sourcepub fn hull_armor_offset(&self) -> f32
pub fn hull_armor_offset(&self) -> f32
hull armor offset
sourcepub fn shield_armor_offset(&self) -> f32
pub fn shield_armor_offset(&self) -> f32
shield armor offset
sourcepub fn special_produced_energy(&self) -> f32
pub fn special_produced_energy(&self) -> f32
A vessel equipped with this crystal will automatically produce energy. This is a special feature offered only by special crystals.
sourcepub fn special_produced_particles(&self) -> f32
pub fn special_produced_particles(&self) -> f32
A vessel equipped with this crystal will automatically produce particles. This is a special feature offered only by special crystals.
sourcepub fn special_produced_ions(&self) -> f32
pub fn special_produced_ions(&self) -> f32
A vessel equipped with this crystal will automatically produce ions. This is a special feature offered only by special crystals.
sourcepub fn special_autoregenerating_hull(&self) -> f32
pub fn special_autoregenerating_hull(&self) -> f32
A vessel equipped with this crystal will automatically repair itself. This is a special feature offered only by special crystals.
sourcepub fn special_autoregenerating_shield(&self) -> f32
pub fn special_autoregenerating_shield(&self) -> f32
A vessel equipped with this crystal will automatically self-load its shield. This is a special feature offered only by special crystals.