pub struct PlayerUnitHitEnemyTargetMessage { /* private fields */ }
Implementations
sourceimpl PlayerUnitHitEnemyTargetMessage
impl PlayerUnitHitEnemyTargetMessage
pub fn from_packet(
connector: &Arc<Connector>,
packet: &Packet,
reader: &mut dyn BinaryReader
) -> Result<PlayerUnitHitEnemyTargetMessage, Error>
pub fn player_unit_player(&self) -> &Arc<Player>
pub fn player_unit(&self) -> &Arc<ControllableInfo>
pub fn mission_target_name(&self) -> &str
pub fn mission_target_team(&self) -> &Option<Arc<Team>>
Trait Implementations
impl GameMessage for PlayerUnitHitEnemyTargetMessage
Auto Trait Implementations
impl !RefUnwindSafe for PlayerUnitHitEnemyTargetMessage
impl Send for PlayerUnitHitEnemyTargetMessage
impl Sync for PlayerUnitHitEnemyTargetMessage
impl Unpin for PlayerUnitHitEnemyTargetMessage
impl !UnwindSafe for PlayerUnitHitEnemyTargetMessage
Blanket Implementations
sourceimpl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more